- Reduces damage taken while charging by 50%.
- Increases movement speed by 9%.
Conqueror's Blade Doctrines
All 366 doctrines, their effect and which unit types or units can slot them. A card with a Best on line opens like a guide card: click it to see the units that run that doctrine as Mandatory or Top pick, straight from the unit guides. Click a unit type or unit on any card to open it in the units guide. Search by name, filter by rarity or unit type, or hide the unit-specific ones. A trailing plus number on a unit list means only the first few are shown. Wondering what to slot on a specific unit? Its unit guide has the doctrine picks.
Agility Doctrine
Epic- Reduces melee damage taken by 75 points.
Anti-Cavalry Doctrine
Epic- Increases damage versus cavalry by 120.
- Reduces damage taken from cavalry when using Brace-type skills by 40%.
- Increases damage versus cavalry while bracing by 16%.
- Increases damage dealt to infantry by 200 points.
- Increases block by 250 points.
Armiger Lancers' Gallop Doctrine
Epic- Reduces the Gallop cooldown by 4 seconds.
Artemis
Epic- Unlock Double Strings (Cannot be used with any other active skills except [Overwatch]).
- Fires 2 arrows per shot for 12 seconds.
- Cooldown 40 seconds.
Assault Doctrine
Epic- Reduces Berserker Cooldown by 20%.
- Reduces damage taken while charging by 40%.
Shieldmaidens Doctrine
Epic- Reduces Freyja's Charge cooldown by 5 seconds.
- Reduces damage taken from cavalry charges by 500 points.
- Reduces damage taken from rear attacks by 20%.
Axe Doctrine
Epic- The Double Axe skill can now knock down enemy soldiers.
Azaps Doctrine II
Epic- Reduces On Watch cooldown by 4 seconds.
Banner Guards' Battle Doctrine
Epic- Increases Banner Guards' Block by 300 points.
Banner Guards' Morale Doctrine
Epic- Reduces Indomitable cooldown by 5 seconds.
Barber-Surgeon's doctrine
Epic- Decreases total unit losses in the world by 30%.
Berserker's Doctrine
Epic- Increases health by 360.
- Reduces ranged damage taken by 50.
Billowing Winds
Epic- Increases the mobement speed of units by 9%.
- Increases the damage of units by 10%.
Block Doctrine V
Epic- Increases block by 300 points.
- Reduces damage taken by 90 points.
- Arrow Rain deals 75% of the unit's base piercing damage with each hit.
- Increases piercing damage by 150 points.
Bowstring Doctrine V
Epic- Increases weapons range by 9 meters.
- Increases rate of fire by 9%.
Camel Lancer Attack Doctrine
Epic- While Charging is in effect, the movement speed of enemies stabbed is reduced by 10% for 2 seconds.
- Increases slashing defence by 80 points.
- Increases piercing defence by 80 points.
- Increases blunt defence by 80 points.
- Increases damage dealt to infantry by 250 points.
- Reduces charge cooldown by 7 seconds.
- Deal 20% increased damage to cavalry units.
- Deal 20% reduced damage to ranged and melee infantry units.
- Increases charge damage by 250 points.
- Increases charge's block break by 450 points.
Chevaliers Defence Doctrine
Epic- Increases all defence values by 100 points.
Chevaliers Lance Doctrine
Epic- Increases Piercing Armor Penetration by 150 points.
Condottieri Guards Doctrine I
Epic- Reduces Shock Attacks cooldown by 3 seconds.
Condottieri Guards Doctrine IV
Epic- Reduces damage taken from braced weapons by 250.
Conquest
Epic- Increases the movement speed of hero by 8% as well as piercing, slashing, and blunt damage by 100 for 18 seconds.
Crescent Monks Endurance Doctrine
Epic- Crescent Moon's first hit will restore a small amount of Health on this unit.
Crescent Monks Medical Doctrine
Epic- Deadly Epicycle's first hit will restore small amount of health on self.
- Increases all defences by 80 points.
- Reduces damage taken by 5%.
Demesne Arbalists Doctrine II
Epic- Increases piercing armour penetration versus cavalry by 250.
Demesne Arbalists Doctrine IV
Epic- Increases weapons range by 8 metres.
Demesne Crossbowmens Doctrine II
Epic- Increases damage versus cavalry by 300.
Devastation
Epic- In basic attack, every 6 seconds, you can trigger a heavy attack with high and effects.
- This attack applies to the units, reducing their Piercing, Slashing, and Blunt defenses by12%, movement speed by 10% for 12 seconds, up to a maximum of 3 stacks.
Divine Wrath
Epic- When the Spartan Chosen build full momentum, their normal and formation attacks can knock down enemy units.
- Unlocks Double Fire.
- Cannot be used with Focus Fire.
- Cooldown lasts 45 seconds.
- Under [Movement Like Thunder], targets sliced by the axle blade suffer extra bleeding damage.
- Increases health by 300.
- Increases ammo by 15%.
Epic Archery Doctrine I
Epic- Increases weapons range by 5 meters.
Epic Archery Doctrine II
Epic- Increases piercing damage by 100.
- Increases armour penetration by 50.
Epic Archery Doctrine III
Epic- Increases ammo by 50%.
- Increases piercing damage by 100.
Epic Archery Doctrine V
Epic- Unlocks Arrow Rain, deals 65% of the unit's base piercing damage with each hit.
Epic Arquebus Doctrine I
Epic- Increases shooting accuracy by 20%.
Epic Arquebus Doctrine II
Epic- Increases rate of fire by 16%.
Epic Arquebus Doctrine III
Epic- Increases slashing defence by 50.
- Increases piercing defence by 50.
- Increases blunt defence by 50.
Epic Arquebus Doctrine IV
Epic- Allows the unit to move and fire.
Epic Assassination Doctrine
Epic- Increases damage dealt to heroes by 115.
- If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs heroes by 13%.
Epic Assault Doctrine
Epic- While charging, damage increases by 6% every time damage is dealt.
- Lasts 3 seconds.
- Every hit on the enemy is counted separately.
- When unit health is above 50%, damage dealt is reduced by 4% and damage received is reduced by 6%; when unit health is below 50%, damage dealt is increased by 6% and damage received is increased by 4%.
Epic Battle Line Doctrine
Epic- Increases damage dealt to units by 125.
- If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 14%.
- Gain 12% lifesteal for 6 seconds after dealing damage.
- Gain an additional 12% lifesteal for 3 seconds if health drops below 30%.
- Damage dealt is increased by 12% when health is above 60%.
- Increases Blunt damage by 90.
Epic Blunt Defence Doctrine
Epic- Increases Blunt defence by 105.
Epic Blunt Doctrine
Epic- Increases Blunt Armor penetration by 110.
- After every 3 attacks, the next attack s damage
- will be increased by 11%. Every 6 attacks, 15%
- maximum health will be restored. Every 9 attacks,
Epic Crossbow Doctrine I
Epic- Increases ammo by 25%.
- Increases piercing damage by 50.
- Increases armour penetration by 200.
- Increases rate of fire by 23%.
Epic Crossbow Doctrine IV
Epic- Increases shooting accuracy by 20%.
- Unlocks Double Shot.
- Fires 2 arrows per shot for 8 seconds.
- Cannot be used with Focus Fire.
Epic Damage Doctrine
Epic- Increases health by 200.
- Increases slashing damage by 90.
- Increases piercing damage by 90.
- Javelins render enemies immobile for 1.5 seconds.
- Enables the crossbow bolt unit to penetrate 1 additional target when attacking.
Epic Javelin Doctrine I
Epic- Increases javelin damage by 180.
- Increases piercing damage by 60.
- Increases armour penetration by 180.
Epic Javelin Doctrine III
Epic- Increases javelin's block break by 200.
- Increases charge damage by 225.
Epic Lance Doctrine II
Epic- Reduces damage taken while charging by 40%.
Epic Lance Doctrine III
Epic- Reduces charge cooldown by 10 seconds.
- Reduces unit's Leadership cost by 16%.
Epic Life Doctrine
Epic- Increases health by 360.
- Deal 20% more damage to targets currently regenerating Health.
Epic Mobility Doctrine
Epic- Unlocks Sprint.
- Increases movement speed by 15% for 8 seconds.
Epic Mounted Archery Doctrine I
Epic- Increases shooting accuracy by 50%.
Epic Mounted Archery Doctrine II
Epic- When shooting, there is a 10% chance to fire flaming arrows.
Epic Mounted Archery Doctrine III
Epic- Reduces enemy movement speed by 10% for 3 seconds when firing.
- Increases health by 300.
- Increases movement speed by 10%.
Epic Penetration Doctrine
Epic- Increases health by 200.
- Increases slashing armor penetration by 70.
- Increases piercing armor penetration by 70.
- Increases Piercing damage by 90.
Epic Piercing Defence Doctrine
Epic- Increases Piercing defence by 105.
Epic Piercing Doctrine
Epic- Increases Piercing Armor penetration by 110.
- Increases piercing damage by 80.
- Increases armor penetration by 120.
Epic Polearm Doctrine II
Epic- Bracing weapons stuns enemies.
- Allows the unit to use Charge order, but does not deal extra damage.
Epic Polearm Doctrine IV
Epic- Bracing inflicts a bleeding effect on enemy cavalry, dealing damage equal to 16% of the enemy's maximum health plus 400 points, every 2 seconds.
Epic Rupture Doctrine
Epic- After the enemy takes 5 hits from units within 3 seconds, apply Bleed and Slow for 3 seconds.
- Increases Slashing damage by 90.
Epic Slashing Defence Doctrine
Epic- Increases Slashing defence by 105.
Epic Slashing Doctrine
Epic- Increases Slashing Armor penetration by 110.
- Increases block by 400.
Epic Spear Doctrine II
Epic- Increases block by 250.
- Increases block recovery by 100%.
Epic Spear Doctrine III
Epic- Increases slashing defence by 100.
- Increases piercing defence by 100.
- Increases blunt defence by 100.
Epic Spear Doctrine IV
Epic- Reduces damage taken by 30.
Epic Spear Doctrine V
Epic- Unlocks Regeneration.
- Restores 150 health every second for 10 seconds.
- Unlocks Stand Fast.
- Gives control immunity for 2.5 seconds.
- Cooldown lasts 60 seconds.
Epic Sword Cavalry Doctrine
Epic- Increases damage dealt to infantry by 150.
Epic Sword Doctrine I
Epic- Increases slashing damage by 70.
- Increases blunt damage by 70.
Epic Sword Doctrine II
Epic- Reduces charge cooldown by 20%.
Epic Sword Doctrine III
Epic- Increases charge damage by 180.
Epic Sword Doctrine IV
Epic- Unlocks Ironsides.
- Increases piercing, slashing, and blunt defence by 150 for 10 seconds.
Epic Valor Doctrine
Epic- Adds 200 Health points to the unit,
- Reduces damage taken by 3%.
- Increases shooting accuracy by 25%.
Fearless Charge Doctrine
Epic- Damage taken is reduced by 30% while charging.
Firearm-Steel Core
Epic- Increases block break value of ranged attack by 50.
- Increases piercing damage by 100.
- Reduces ammo by 20%
First Aid Doctrine V
Epic- Reduces damage taken when armor pierced by 35%.
- Unlocks Regeneration: regenerates 150 health every for 15 seconds.
- Sends special cavalry units surging forward in overwhelming force.
- Movement Speed increased by 15%.
Food & Medicine Doctrine V
Epic- Reduces food consumption by 60%.
- Decreases total unit permanent losses from open world battles by 40%.
- The unit can heal injured soldiers in any fief and in the open world via their unit profile screen.
Fortebraccio Pikemens Doctrine II
Epic- Increases armor penetration vs cavalry by 150.
Fortebraccio Pikemens Doctrine III
Epic- Increases chance to knock back while bracing by 10%.
Fusillade Doctrine V
Epic- Increases rate of fire by 20%.
- Increases damage dealt to cavalry by 8%.
- Increases movement speed by 30%.
- Increases slashing damage by 90 points.
- Increases slashing armor penetration by 60.
Greyhair Doctrine I
Epic- Increases health by 600 points.
Greyhair Doctrine II
Epic- Increases slashing damage by 110 points.
- Increases piercing damage by 110 points.
- Increases blunt damage by 110 points.
Gun Defence Doctrine V
Epic- Increases all defences by 60 points.
- Increases health by 200 points.
- Increases ammo by 10%.
- Increases shooting accuracy by 40%.
- Increases piercing damage by 80 points.
Halberd Elite-Blooded Seal
Epic- Increases max health by 6%, and [Decapitating Promotion] further boosts all types of defenses by 8%.
- Enhances damage from [Sky Splitter] by 6% and grants an additional 300 block value during skill duration.
Hashashin Life Doctrine
Epic- Increases Hashashins health by 500 points.
Healing Arts Doctrine
Epic- The unit can heal anywhere in the world at any time.
- Increases health by 440 points.
- Increases all defences by 40 points.
- Increases health by 440 points.
- Increases blunt defence by 125 points.
Health & Defence Doctrine V (Piercing)
Epic- Increases health by 440 points.
- Increases piercing defence by 125 points.
Health & Defence Doctrine V (Slashing)
Epic- Increases health by 440 points.
- Increases slashing defence by 125 points.
Health & Labor Doctrine V
Epic- Increases health by 440 points.
- Increases labor by 0.07 points per living soldier in the unit.
- Increases health by 300 points.
- Reduces damage taken by 5%.
- Increases damage dealt to heroes by 115 points.
- Increases all armor penetration by 110 points.
Highlanders
Epic- Increases 'Claymore Strike' damage by 5%.
Houndsmen Hunter Doctrine
Epic- Increases the bleed damage of the Hunter's Will by 100 points.
Houndsmen Kennel Doctrine
Epic- Increases Loyal Hound's Slow effect duration by 3 seconds.
Huskarl Formation Doctrine
Epic- Reduces Boar Snout cooldown by 1 second.
Huskarl Raider Doctrine
Epic- Increases movement speed of Huskarls by 10%.
- Increases Sea Surge's damage by 15%.
- Increases Huskarl Charge's damage by 15%.
Hwarang: Fallen Petals
Epic- Each enemy killed will replenish ammo for Hwarang.
Hwarang: Windwalker
Epic- Reduce [Windstep]'s cooldown by 5 seconds.
- Reduces Advance's cooldown by 7 seconds.
Imperial Pike Guards Doctrine IV
Epic- Increases damage versus cavalry by 200.
Imperial Spear Guards Doctrine II
Epic- Reduces damage taken from charges by 200.
Incendiary Doctrine V
Epic- When shooting, there is a 30% chance to fire flaming arrows.
- Increases rate of fire by 9%.
Iron Charge Doctrine V
Epic- Reduces damage taken while charging by 14%.
- Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
- Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
- Also, while skill is in effect all types of damage are increased by 120 points.
- Increases health by 300 points.
- Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
Janissaries Doctrine II
Epic- Increases rate of fire by 8%.
- Increases javelin's block break by 300 points.
- Increases piercing damage by 100 points.
- Increases javelin damage by 250 points.
- Increases ammo by 30.
Javelin Militia's Doctrine II
Epic- Adds 4 more soldiers to the unit.
Javelin Sergeants Doctrine II
Epic- Increases throwing range by 10 metres.
Javelin Sergeants Doctrine III
Epic- 10% chance ammunition won't be consumed when throwing javelins.
Khorchins Doctrine II
Epic- Increases movement speed by 1 point.
- Reduces Full Assault's cooldown by 5s.
Kriegsbruders Shield Doctrine
Epic- Reduces ranged damage taken by 15%.
Labor Doctrine
Epic- Increases labor by 0.05.
Laconic Javelins: Agile Form
Epic- Increases health by 300 points, movement speed by 5%, and damage dealt by 5%.
Laconic Javelins: Crusher
Epic- Increases the blocking break effect of javelins on buckler infantry by 50%.
- [Thorns] restores 20% of Max Health when dealing damage to a Bleeding enemy.
- Rotten wood crumbles back to dust; only this root endures, biting deep into the bone. [Blood Rose] also inflicts Weakness, reducing target Movement Speed by 10% and damage by 20% for 1s.
- Reduces charge cooldown 14 seconds.
- Increases piercing damage by 100 points.
- When unit headcount drops below 60%, damage increases by 40%.
Landsknecht's Charge Doctrine
Epic- Reduces charge cooldown by 5 seconds.
- Every level reduces Bludgeon's cooldown by 3 seconds.
- Every 3 attacks greatly increases Block-Break effectiveness against enemy Units for 2s.
Lionroar Crew - Guard
Epic- Reduce the cooldown of Defense Shoot by 3s.
- Reduces the time of deploying cannon by 2 seconds.
Logistics Doctrine
Epic- Reduces food consumption by 60%.
Mace Sergeants Protection Doctrine
Epic- Unlocks Cover Commander.
Mansion Guard Endurance Doctrine
Epic- Increases Bursting with Energy duration by 1 second.
- Using Brutal Sweep restores 10% maximum health.
- Increases movement speed by 7% Unlocks Sprint: increases movement speed by 15% for 12 seconds.
Modao Doctrine I
Epic- Increases damage versus cavalry by 200 points.
Modao Doctrine II
Epic- The unit's ability to stop cavalry is increased by 1 second.
Mountain Crusher
Epic- Increases the block-breaking value and damage during [Spartan Vengeance] by 15%.
Myrmillones Morale Doctrine
Epic- Reduces Myrmillo's Guard's cooldown by 5 seconds.
Myrmillones Shield Doctrine
Epic- Reduces ranged damage taken by 90 points.
- Increases ammo by 35%.
- Increases amor penetration by 140 points.
- 100 points of melee damage taken is converted to continuous bleeding.
- While bleeding, damage dealt and movement speed are increased by 15%.
Monastic KnightsSymmachean StalwartsSymmachean PaladinsMen-at-ArmsSpear SergeantsSquiresDemesne Spearmen
Best on 6 unitsNoble Blood Doctrine II (Ranged)
Epic- 100 points of ranged damage taken is converted to continuous bleeding.
- While bleeding, damage dealt and movement speed are increased by 15%.
Onna-musha Assault Doctrine
Epic- Charge can knock down enemy solidiers.
- Normal attacks apply a 15% health drain effect.
Open Ground Doctrine
Epic- Increases all types of damage inflicted in field battles by 8%.
- If Health above 40%, Piercing Armour Penetration and Slashing Armour Penetration +15%.
- +15% Movement Speed during [Emperor's Expedition].
Orochi Anticavalry Doctrine
Epic- Reduces damage taken from cavalry during charges by 25%.
Overwhelm
Epic- Unlocks : Divine Gaze, Creates semi-circular totem of 8 meters at distance of 50 meters in any direction.
- Enemies within range gain a stack of Expose, stacking up to 10 times. Stacks are lost after 5 seconds.
- The Sunward Phalanx deals 40% increased damage against enemies with 5 stacks of Expose.
- Reduces the cooldown of Guards the Throne by 7 seconds.
Paladin Piety Doctrine
Epic- Reduces Prayer's cooldown by 2 seconds.
Pavise Crossbowmens Doctrine I
Epic- Reduces melee damage taken by 80.
Percival's Assault Doctrine
Epic- Reduces damage taken when shields are raised by 10%.
- Doubles the Block breaking effect of Charge & Throw.
Pike Defence Doctrine
Epic- Reduces damage taken from cavalry when using Brace-type skills by 30%.
- Increases all armour penetration by 140 points.
- Increases poison damage by 60 points.
- May stack effect up to 2 times.
- Increases piercing damage by 120 points.
- Increases piercing armor penetration by 80 points.
- Increases rate of fire by 9%.
- Reduces damage taken while charging by 50%.
- Reduces charge cooldown by 6 seconds.
- Increases ammo by 60%.
- Increases piercing armor penetration by 50 points.
Queen's Knight Battle Doctrine
Epic- Block cannot be damaged within 2 seconds of using Run'Em Through.
Queen's Knight Toughness Doctrine
Epic- Reduces the cooldown of Bash & Thrust by 5s.
Rangers Mobility Doctrine
Epic- Increases Liao's Rangers movement speed by 7%.
- Gives a small improvement to the unit's resistance to ranged weapons.
- Reduces damage taken from arrows by 100.
- Increases damage dealt to ranged units by 100.
Retiarii Assault Doctrine
Epic- Reduces Spearfishing cooldown by 5 seconds.
Retiarii Marching Doctrine
Epic- Increases the speed bonus granted by Trident Charge by 10%.
- Increases Trident Charge's damage by 5%.
- Drilled in brutal, focused volleys, the arrows fly harder and pierce deeper, striking with ruinous force from afar. [Skyfall Volley] damage and max range increased by 15%.
Royal Longbowmen-Routing Rain
Epic- Increases Firing Speed by 12%
- [Rain of Agincourt] reduces enemy cavalry damage by 15%.
Samurai Assault Doctrine
Epic- Increases Double Strike damage by 15%.
- Increases burning damage per second by 50.
Serfs Doctrine II
Epic- Increases recovery effect of Healing Herbs by 20 per second.
- Increases damage against heavy shielded units (spear units and Pavise Crossbowmen) by 350.
Shenji Doctrine I
Epic- Reduces Throw Grenades's cooldown by 2 seconds.
Shenji Doctrine II
Epic- Grenade explosions will now halt enemy cavalry within 4 meters.
Siege Engine Doctrine
Epic- Reduces ranged damage taken whilst pushing siege towers or battering rams by 60%.
- Increases all types of damage inflicted in sieges by 8%.
Silahdars Doctrine II
Epic- Increases Get Over Here movement speed by 10%.
Sipahis Doctrine II
Epic- Reduces short charge cooldown by 4 seconds.
Siphonarioi Hellfire Doctrine
Epic- Increases flame duration by 2 seconds.
Slow Doctrine V
Epic- Increases slow effects on cavalry by 15%.
- Increases damage dealt to cavalry by 10%.
Spear Anti-Cavalry Doctrine III
Epic- Reduces damage taken from cavalry charges by 500.
Spoiler Doctrine V
Epic- Reduces enemy movement speed by 20% for 3 seconds.
- Increases rate of fire by 9%.
Stalwarts Stamina Doctrine
Epic- Reduces Advance's cooldown by 3 seconds.
- Reduces charge cooldown by 24%.
- Increases the number of charge targets by 1.
- Increases all defences by 130 points.
- Reduces damage taken by 6%.
- Damage taken reduced by 20% for 5s after hitting an enemy with Ares Flurry.
Swinefeathers - Fire Penetration
Epic- [Triple Shooting] Their bullets can penetrate two enemies with each enemy taking 75% damage.
- Their shot can also knock back the enemy units.
Swinefeathers - March Order
Epic- After the Cheval de Frise is deployed, their movement speed will increase by 15%.
- The effect disappears after replenishment.
- While the Sprint skill is active on this unit, it will deal an extra attack that deals double damage.
- This extra attack cannot be triggered when using active skills.
- If this unit does not have the Sprint skill, this doctrine has no effect unless another Doctrine that adds this skill is applied first.
Sword Cavalry Doctrine V
Epic- Unlocks Furious Strike.
- The unit immediately makes an overhand strike and then advances, dealing out up to three further attacks.
- Can attack up to 2 extra targets each time.
Sword Militia's Doctrine II
Epic- Reduces ranged damage taken by 160.
Tactic - Falcon
Epic- Excludes some special units
- Effect: Increases damage to Ranged Units by 15%
Tactic: Trench Warfare
Epic- When the firearm units are not under the move command, they will gain 'Defensive Works' after 10 seconds. 'Defensive Works' cannot be stacked; non-move commands will reset the timer but will not remove 'Defensive Works'.
- Any move command will remove 'Defensive Works'; 'Defensive Works': When receiving long-range damage from enemy units, 70% of the damage will be converted into knockback effects, and 'Defensive Works' will be lost.
- If the units are not under the move command, they will regain 'Defensive Works' after 10 seconds.
Tenant Farmers Doctrine II
Epic- Reduces melee damage taken by 160.
- Increases the damage of leaping sweep attacks by 500 and knocks up enemy units.
Tiger Fists: Dread Roar
Epic- [Tiger's Fury] reduces enemy unit's damage by 15% for 5 seconds.
Tiger Fists: Swift Stance
Epic- Reduces [Mighty Slap]'s cooldown by 5 seconds.
- Damage taken is reduced by 33%.
- This effect weakens each time damage is taken, and completely disappears after 8 hits.
Wuxing PikemenCudgel MonksCrescent MonksGreyhair GarrisonYanyuedao CavalryXuanjia Heavy CavalryModao BattalionWuWeiFeathered Crossbowmen
Best on 7 units- Increases damage dealt to unit by 120 points,
- Increases all types of damage by 80 points.
Unshakable Ward
Epic- Learns skill: Acala's Aegis
- Effect: When active, reduces continuous damage taken by 75% and grants immunity to Dazed and Knockback.
- Duration: Lasts 7 s.
- Drives special infantry units to charge ahead bravely.
- After each attack, Movement Speed is increased by 30% for 5 seconds.
Varangian Axe Doctrine
Epic- Increases Shatter Shield's damage by 10%.
Varangian Sword Doctrine II
Epic- Reduces Varangian Guards' melee damage taken by 5%.
- Enables saber cavalry units to press the attack with ease.
- Melee attacks cause infantry Units and lance cavalry Units to deal 80% less damage and be unable to move for 2 seconds.
- Every 3 hit inflict Bleeding on enemy nits for 12% of their current Health; can be triggered in concert with other Units.
Wild Rovers
Epic- Reduces the cooldown of Highland Charge and For Freedom by 2 seconds.
Winged Bolt Doctrine V
Epic- Enables crossbow units to hinder the enemy advance.
- Hitting large- and small-shield infantry slows them by 30% for 6s.
- Reduces damage taken by 8%.
Xuanjia Sustainment Doctrine
Epic- Increases Disciplined Assault's blocking break by 400 points.
Yanyuedao Control Doctrine
Epic- The unit gains immunity to control effects while using Dread Unleashed.
- While using Mounting Dread, all damage taken is reduced by 15%.
- Loyalty binds in chains that shall never be broken. [Bond of Blood reduces damage taken by 15% and restores 2.5% Health per second while active.
- [Knight's Resolve] increases Movement Speed by 20% while active.
Zealot-Born Anew by Martyrdom
Epic- Triggering [Judgment Dayl restores 50% max Health.
- Max Block +320, [Milan Armor] reduces damage taken by an extra 5%.
Zweihander Marching Doctrine
Epic- Increases movement speed by 6%.
- Each level reduces Knight's Gampit's cooldown by 4 seconds.
Zykalian Supply Doctrine
Epic- Increases ammo by 20%.
- Unlocks First Aid.
- Alchemists give first aid to nearby allies, who will then slowly recover their health for 20 seconds.
- After using Blinding Smoke, movement speed is increased by 10% for 8 seconds.
Apollo's Blessing
Rare- 25% increase in accuracy while Quarrying is active.
Apollo's Fury
Rare- SlingMaster has 50% increased chance to stun enemy units.
Armiger Lancers' Weapons Doctrine
Rare- Increases normal attack damage by 5%.
Assassination Doctrine
Rare- Increases Damage Dealt to heroes by 85 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 9%.
- True damage applied to every hit.
- It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
Bagpiper Health Doctrine
Rare- Increases health by 600.
Bagpiper Marching Doctrine
Rare- Increases movement speed by 9%.
Blood of Iron
Rare- Increase the endurance of cannons by 500.
Breakthrough Doctrine
Rare- Increases Damage Dealt to units by 95 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 10%.
- True damage applied to every hit.
- It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
Caradoc's Assault Doctrine
Rare- Increases piercing armour penetration by 10%.
Caradoc's Mobility Doctrine
Rare- Reduces the cooldown of Second Charge and Third Charge by 5 seconds.
Chevaliers Marching Doctrine
Rare- Increases unit's movement speed by 10%.
Condottieri Guards Doctrine V
Rare- Increases health by 350.
Defence Doctrine
Rare- Increases Piercing defence by 80.
- Increases Slashing defence by 80.
Dimachaeri Agility Doctrine
Rare- Increases the max number of targets that can be hit by Siccae Torrent by 1.
Dimachaeri Siccae Doctrine
Rare- Reduces Siccae Torrent cooldown by 5 seconds.
Doppelsoldner-Cleaving Vanguard
Rare- [Vanguard Triumph] increases allied buffs by 5%.
Doppelsoldner-Echoes of Gold
Rare- [Song of Landsknecht] extends silence on enemies by 2s.
Empire Chariot-Guard Assault
Rare- Chariot guard soldiers can cause knockback effects, defending the chariot.
Falconettii Gunners Doctrine III
Rare- Increases piercing defence by 100.
Feathered Crossbowmen Armour Doctrine
Rare- While Crossbow and Blade is in effect, armour piercing is increased by an extra 15%.
Feathered Crossbowmen Attack Doctrine
Rare- Increases piercing and slashing damage by 60 points.
Formation March
Rare- Increases movement speed by 6%.
Fortebraccio Pikemens Doctrine V
Rare- Increases armour penetration by 110.
Hashashin Attack Doctrine
Rare- Increases Hashashins piercing armor penetration by 70 points.
- Increases Hashashins slashing armor penetration by 70 points.
- Increases Hashashins blunt armor penetration by 70 points.
Helot Auxiliary: Artisan
Rare- Supply points provide allies with 20% damage reduction and 20% movement speed.
- The effect will disappear 8 seconds after leaving the Supply Point range.
Helot Auxiliary: Nimble Stride
Rare- Increases unit's movement speed by 5%, health by 80, and piercing defense by 100 points.
Houndsmen Toughness Doctrine
Rare- Reduces Hunters damage taken by 10%.
Hwarang: Plucked Blossoms
Rare- Reduces [Flying Perals]'s cooldown by 2 seconds.
Imperial Spear Guards Doctrine I
Rare- Reduces damage taken from charges by 100.
Jangjus Accuracy Doctrine
Rare- Increases throwing knife accuracy by 15%.
Jangjus Sword Doctrine
Rare- Increases slashing damage by 80 points.
- Increases slashing armour penetration by 30 points.
Liao's Rangers Weapons Doctrine
Rare- Increases Bludgeon damage by 5%.
Monastic Doctrine I
Rare- Increases resistance to ranged attacks by 10%.
Monastic Doctrine II
Rare- Increases Blunt damage by 50.
- Increases Blunt armor penetration by 50.
Order of the Dragon-Imperial Might
Rare- [Sacred Verdict] deals 200 more damege.
Outrider Doctrine
Rare- Reduces normal javelin cooldown by 10%.
- Reduces Burning Plains cooldown by 4 seconds.
Paladin Sword Doctrine
Rare- Increases piercing damage by 90.
Pavise Crossbowmens Doctrine III
Rare- Increases piercing damage by 90.
Qin's Footbow-Blaze
Rare- Duration of [Ignition Bolt] by 3 seconds Increase.
Qin's Footbow-Spark
Rare- Increases the additional burning damage of [Ignition Bolt] by 40 points.
Queen's Knight Shield Doctrine
Rare- Each level reduces damage taken when using Bash & Thrust by 18%.
Rare Archery Doctrine
Rare- Increases shooting accuracy by 10%.
Rare Arquebus Doctrine I
Rare- Increases health by 360.
Rare Blunt Damage Doctrine
Rare- Increases blunt damage by 75.
Rare blunt Defence Doctrine
Rare- Increases Blunt defence by 80.
Rare Blunt Doctrine
Rare- Increases Blunt damage by 95.
Rare Crossbow Doctrine
Rare- Increases rate of fire by 10%.
Rare Javelin Doctrine
Rare- Increases ammo by 10%.
Rare Lance Doctrine
Rare- Increases movement speed by 6%.
Rare Life Doctrine
Rare- Increases health by 300.
Rare Mounted Archery Doctrine
Rare- Increases ammo by 15%.
Rare Piercing Damage Doctrine
Rare- Increases Piercing damage by 75.
Rare Piercing Defence Doctrine
Rare- Increases Piercing defence by 80.
Rare Piercing Doctrine
Rare- Increases piercing armor penetration by 95.
- Increases damage while bracing by 100.
Rare Polearm Doctrine II
Rare- Reduces charge cooldown by 9%.
Rare Slashing Damage Doctrine
Rare- Increases Slashing damage by 75.
Rare slashing Defence Doctrine
Rare- Increases Slashing defence by 80.
Rare Slashing Doctrine
Rare- Increases slashing armor penetration by 95.
Rare Spear Doctrine I
Rare- Increases health by 360.
Rare Sword Cavalry Doctrine I
Rare- Reduces food consumption by 35%.
Rare Sword Cavalry Doctrine II
Rare- Increases movement speed by 20%.
Rare Sword Doctrine
Rare- Increases block by 140.
Rare Sword Doctrine II
Rare- Reduces damage taken by 10%.
Reitar Pistoleers - Ranging Fire
Rare- Increase the damage of [Roar of Powder] by 15%.
Reitar Pistoleers - Tidal Assault
Rare- Roar of Powder deals an extra 15% damage to the enemies hit by Tearing Strike within 15s.
Retiarii Health Doctrine
Rare- Increases Retiarii's health by 600 points.
Ronin Swordplay Doctrine
Rare- Increases Iaido Strike damage by 7.5%.
Ronin Tactical Doctrine
Rare- Iaido Strike can damage an additional target.
Royal Longbowmen-Marching Quiver
Rare- A light yet rugged leather quiver that lets longbowmen carry ample arrows even on a forced march.
- Increases Ammo by 30% Increases Movement Speed by 5%.
Samurai Defence Doctrine
Rare- Reduces ranged damage taken by 6%.
- Increases healing rate of Blessed Arrows by 25%.
- Increases all defences for allies that receive healing by 80 points.
Shenji Doctrine III
Rare- Increases unit's supply of grenades by 25%.
Shield Doctrine
Rare- Increases slashing defence by 50.
- Increases piercing defence by 50.
- Increases blunt defence by 50.
Silahdars Doctrine I
Rare- Reduces ranged damage taken by 50 points.
Silla Guards Shield Throw
Rare- Reduces [Spear Slam]'s cooldown by 5 seconds.
Silla Guards: Royal Escort
Rare- Reduces [Spear Slam]'s cooldown by 5 seconds.
- Increases blunt damage by 200 when hellfire strikes target.
- Increases brace weapon damage by 12%.
Storm Formation
Rare- Divine Gaze applies Expose to enemy units.
- Uppon reaching 10 stacks, that enemy deals 30% reduced damage to the Pverwhelm attire to take effect.
Varangian Sword Doctrine I
Rare- Increases Varangian Guards' slashing, piercing and blunt damage by 50 points.
Wolf Doctrine
Rare- Increases slashing damage by 50.
- Increases slashing armour penetration by 50.
Wuxing Blood Doctrine
Rare- Increases Wuxing Blast's bleed damage by 100 points.
Wuxing Fire Doctrine
Rare- Increases Fiery Blast's burn damage by 100 points.
Xuanjia Cavalry Energy Doctrine
Rare- Reduces Disciplined Assault's cooldown by 4 seconds.
- Increases slashing damage by 100 points.
- After Prepared Stance restores health to 100%, the next skill used will increase slashing damage by an additional 10%.
Zykalian Grenade Doctrine
Rare- Increases direct damage from hellfire explosions by 300.
Uncommon Blunt Damage Doctrine
Uncommon- Increases blunt damage by 60.
Uncommon blunt Defence Doctrine
Uncommon- Increases blunt defence by 65.
Uncommon Blunt Doctrine
Uncommon- Increases blunt armor penetration by 75.
Uncommon Life Doctrine
Uncommon- Increases health by 250.
Uncommon Piercing Damage Doctrine
Uncommon- Increases piercing damage by 60.
Uncommon Piercing Defence Doctrine
Uncommon- Increases piercing defence by 65.
Uncommon Piercing Doctrine
Uncommon- Increases piercing armor penetration by 75.
Uncommon Slashing Damage Doctrine
Uncommon- Increases slashing damage by 60.
Uncommon slashing Defence Doctrine
Uncommon- Increases slashing defence by 65.
Uncommon Slashing Doctrine
Uncommon- Increases slashing armor penetration by 75.
Common Blunt Damage Doctrine
Common- Increases blunt damage by 50.
Common blunt Defence Doctrine
Common- Increases blunt defence by 50.
Common Blunt Doctrine
Common- Increases blunt armor penetration by 60.
Common Life Doctrine
Common- Increases health by 200.
Common Piercing Damage Doctrine
Common- Increases piercing damage by 50.
Common Piercing Defence Doctrine
Common- Increases piercing defence by 50.
Common Piercing Doctrine
Common- Increases piercing armor penetration by 60.
Common Slashing Damage Doctrine
Common- Increases slashing damage by 50.
Common slashing Defence Doctrine
Common- Increases slashing defence by 50.
Common Slashing Doctrine
Common- Increases slashing armor penetration by 60.
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