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Shieldmaidens portrait

← Units · Infantry

Shieldmaidens

By Amya · Updated 2026-07-15

AT5 · No masteryInfantryTower Shield
Where this unit shines, by fight type
Blob5/10
Flank6/10
Skirmish4/10
Duelling3/10
290Base Leadership
Leadership Doctrine
Standard-16% leadership243
Premium-10% leadership261

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyBot Line

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Each level increases health by 3%Max level 1
Each level increases movement speed by 3%Max level 1
Each level increases piercing defence by 3%Max level 3
Each level increases blocking by 40Max level 3
Each level reduces Guardian cooldown by 3 secondsMax level 2
Each level increases health by 3%Max level 3
Each level increases piercing damage by 3%Max level 3
Each level increases blocking recovery rate by 20%Max level 3
Each level increases slashing defence by 3%Max level 3
Every level reduces Freyja's Charge cooldown by 2 secondsMax level 2
Increases blunt armour penetration while wielding spears by 30%. Changes unit name to Elite ShieldmaidensMax level 1
Increases blunt defence by 3%Max level 3
Each level increases slashing damage by 3%Max level 3
Each level increases Triple Strike's block break by 10%Max level 3
Every level reduces Freyja's Charge cooldown by 3 secondsMax level 2
Each level increases slashing armour penetration by 3%Max level 3
Each level increases movement speed by 3%Max level 1
Each level increases health by 3%Max level 3
Each level reduces Triple Strike's cooldown by 2 secondsMax level 2
Each level increases slashing damage by 3%Max level 3
While wielding swords, the unit's slashing and piercing armour penetration is increased by 30%. Changes unit name to Elite ShieldmaidensMax level 1

Counters

  • Loses to: High Burst unit such as claymore, yorkist,..
  • Struggles vs: Spacing units
  • This unit counters: Not much counter, the unit is great to buff the blob, kill heroes diving, take care of rattan pikes or other low tier flanking units

Skills & Formations

Freyja's ChargeFreyja's ChargeWhile wielding swords, the Shieldmaidens roar to hearten nearby allies, and then charge towards the target point, hurting enemies along the way.Triple StrikeTriple StrikeWhile wielding swords, Shieldmaidens will shieldbash their foes and deal lots of damage. After completing their attack, they will follow their commanding hero.Cover CommanferCover CommanferWhile wielding spears, the unit forms a ring around their commander. For the duration of the skill, their attacks will push the enemy away and reduce damage taken by the unit by 30%.GuardianGuardianWhile wielding spears, the unit will defend a designated area, forming a smaller shield wall and increasing nearby allies' Defence values.
BlockBlockA dense formation intended to enhance the unit's defences.Shield WallShield WallThe shield wall is a tightly packed formation intended to defend in one direction.SchiltronSchiltronThe unit forms a ring to defend anything in the centre.

Playstyle

This unit is, together with phalanx, by far the most micro intensive (lot of buttons, spammed a lot) of the game. Most players will activate cover-commander and then switch to other weapon mode, this would do fine but the real strength comes from micro-managing the unit at full capacity.

It all seems HARD and long but it’s actually really easy and just information that you should read carefully once, and then you will be able to do it all by yourself after a few games!

Knowledge dump:

In SPEAR mode (the first stance), you know you are on it because the spell number 3 is showing it will swap to sword.

  1. Spell 1: a circle, your maiden will place at the middle of it and activate an AOE +250 defences buff once they are in formation.
  2. Spell 2: the Cover-commander, has a hidden passive which activates a flat dmg reduction that loses value over time (theory value: 60% -> 30% over 5s), so you would ideally reset when you can before a fight (activating back cover-commander).
  3. Spell 3: Switch weapon mode.
  4. Spell 4/5: additional doctrine spells, usually only +1 being the CC-immunity doctrine.

In SWORD mode (the second stance), you know you are on it because spell number 3 shows it will swap to spear.

  1. Spell 1: charge that AOE buffs allies and yourself with +20% DMG dealt.
  2. Spell 2: Shield bash that ends by putting you in a cover-commander (worse than the normal cover-commander, don’t get baited!)
  3. Spell 3-4-5: mirror of spear mode.

Bonus weapon-swap mechanics:

Spamming the weapon swap after hitting once at least, whenever you have a window for it, makes a huge difference. Make sure that after swapping you go back to cover-commander then swap after 1 hit. The swap is fast and:

  1. Spear-mode: After any attack in sword-shield mode, switching to spear-shield mode restores 2% max health per second per soldier for 10 seconds.
  2. Sword-mode: After any attack in spear-shield mode, switching to sword-shield mode increases Piercing Armour Penetration and Slashing Armour Penetration by 500 per soldier for 10 seconds.
  3. Weapon swap has a form of CC-immunity: resets stance and removes existing CC.
  4. For every step that requires to “stack hit”, you can stack them for infinite time, even if you hit only once any random unit.

How to fight:

When you have time:

  1. Be in sword mode
  2. Spell 1: Charge in void for 20% atk buff
  3. Spell 3: Swap weapon
  4. You are now in spear mode. Spell 1 to enter formation; as soon as you see defence buff, go next step
  5. Spell 2: Activate Cover-commander
  6. Spell 3: Swap back to sword mode. DON’T touch anything (cover-commander doesn’t get canceled by swapping weapon). Being on the second mode while cover-commander and buffed is what makes the unit strong. Without it, it is a bad unit. Don’t X-move or shield-bash or it will cancel cover-commander (you can still use CC-immunity).

When you DON’T have time:

  1. Be in spear mode
  2. Spell 1: Enter formation; as soon as you see defence buff, go next step
  3. Spell 2: Activate Cover-commander
  4. Spell 3: Swap back to sword mode. Same as above, DON’T touch anything (X-move, shield-bash) or cover-commander will cancel. You can still use the CC-immunity doctrine.

On downtime: weapon swap back to back after hitting at least once on the first engage. Repeat every step when you get both 1 back. High skill cap in optimising.

Doctrines

Highest level you can.

CC-immunity doctrine is mandatory (1 more button but too op). Then there are different builds which involve full DMG, full block, etc. Favourite of the main shieldmaidens players: 1x CCi + 1x Unit DMG V (can also be block/def) + 1x Block (400 block) or Leadership + 1x Block (300 block, -90 dmg) + 1x Block or Steadfast (+130 def, -6% dmg).

Attributes

Lvl 1 & 30

Basic

Health
8,740
Strength
32
Speed
5.2
Labour
5.12

Attack

Piercing damage
1,390
Slashing damage
1,608
Blunt damage
1,268
Piercing armour pen.
1,206
Slashing armour pen.
1,192
Blunt armour pen.
1,355

Defence

Piercing defence
530
Slashing defence
644
Blunt defence
668
Block
700
Block recovery
70

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

9 changes
  1. Source ↗
    • Leadership 280 → 290.
  2. Source ↗
    • Fixed an issue where increased [Shieldmaidens] headcount caused skill commands to fail for some soldiers.
  3. Source ↗
    • Unit headcount increased from 28 → 32, with formation adjusted accordingly.
    • Base Max Health increased from 6585 → 8577.
    • Base Piercing Damage increased from 1090 → 1390.
    • Base Slashing Damage increased from 1248 → 1608.
    • Base Blunt Damage increased from 976 → 1269.
    • Significantly reduced weapon-switching time.
    • Spear-shield: after any attack in sword-shield mode, switching to spear-shield mode restores 2% max health per second per soldier for 10 seconds. While under [Cover Commander], switching to sword-shield mode retains the Block effect in moving state.
    • Sword-shield: after any attack in spear-shield mode, switching to sword-shield mode increases Piercing Armour Penetration and Slashing Armour Penetration by 500 per soldier for 10 seconds.
    • The damage detection of [Triple Strike] is advanced by 0.3 seconds and deals an additional 300 damage to Block Value.
    • Attacks in sword-shield mode can no longer be blocked.
  4. Source ↗
    • Leadership 310 → 280.
    • The damage reduction of the [Cover Commander] has been increased from 15% to 30%.
    • The effect of defense increase in the [Guardian] has been upgraded from 10% to 20%.
    • Basic Slashing Damage increases by 10%.
    • Basic Piercing Damage increases by 10%.
  5. Source ↗
    • When switching to shield while in the [Cover Commander] state, they no longer permanently retain the defence increase effect of [Cover Commander].
    • When switching to shield while in the [Cover Commander] state, they retain the mobility and block ability of the skill, but no longer take 10% less damage. When attacking with spears, their attacks reduce damage taken by the unit by 15% (was 10%).
  6. Source ↗
    • Adjusted 'Triple Strike' from 3 stages attack to 1 stage. Increased its damage dealt by 25% and reduced its cooldown to 8 secs (was 25 secs).
    • Reduced 'Switch Weapons' cooldown to 3 secs (was 6 secs).
    • Shieldmaidens now can switch their weapons with quicker speed (40% increased) in any state.
    • Shieldmaidens can increase 150 points of all types of defence in 4 secs after dealing damage with spears; switching weapons to the sword in that state, they can increase 300 points of Slashing Armour Penetration in 4 secs.
    • Shieldmaidens can increase 15% damage in 4 secs after dealing damage with swords; switching weapons to spear in that state, they will recover 8% of their maximum health.
  7. Source ↗
    • Activating [Odin's Bulwark] will make them take 10% reduced damage and render their attacks able to knock back enemies.
    • Revamp the [Shatter Bash] skill: Sigrun's Shieldmaidens rush forward and knock enemies back, then they defend at the spot. Their next sword skill attack will strike three times for fairly high damage.
  8. Source ↗
    • We resolved the issue with Sigrun's Shieldmaidens increasing defence while in basic formation in a fix on April 29th.
  9. Source ↗
    • Adjusted the timing of the buff acquired when using Defensive Measure while the Shieldmaidens wield their spears. They will now buff allies when they are close enough and will no longer be forced to raise their shields.
    • Improved the AI of Odin's Bulwark while the Shieldmaiders wield their spears. Sigrun's Shieldmaidens will now battle more actively when near the hero, and will use Shield Bash more often.
    • Boosted their Last Stand. Now, when Sigrun's Shieldmaidens are in spear-formation they will no longer be knocked down by cavalry shield charges. Yet, cavalry units can still attack them from behind to break their formation.
    • Sigrun's Shieldmaidens may now use Sprint while Odin's Bulwark is active

Seasonal Challenges

84 quests
Tier 1 quests12 quests
  • In Field or Siege Battles, have any unit's kill/death ratio reach 1 or above 0/8 times.
  • Win 0/6 Field or Siege Battles.
  • In Siege or Field Battles, get ranked in the top 5 0/8 times.
  • Push a siege tower to the ramparts or destroy a siege engine in 0/6 Siege Battles.
  • In Deathmatch, you or your group collectively kills a total of 0/120 heroes.
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/7 battles.
  • In Field or Siege Battles, win without taking a 1-star unit 0/4 times.
  • Earn 0/8 'Cakewalk' badges while using Northlander units during Expeditions.
  • Get the 'A Deadly Century' badge 0/7 times.
  • Search 0/20 loot sites in the open world.
  • Raise your hero up 0/12 Levels.
  • In Expeditions, get an A rating or better 0/8 times.
Sourced from @lx__
Tier 2 quests12 quests
  • In Siege or Field Battles, use Northlander units to kill 0/500 troops.
  • In Siege or Field Battles, deal 0/400,000 Critical damage.
  • In Siege or Field Battles, get ranked in the top 5 0/12 times.
  • Get a K/D ratio of 2 or greater with a Northlander unit, during 0/12 Expedition battles.
  • In Siege or Field Battles, use Northlander units and win 0/6 times.
  • Take a sword infantry unit into a Siege or Field battle 0/6 times and win.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/10 battles.
  • Get 0/80 hero kills or assists in Free Battles.
  • Earn 0/10 'Hat Trick' badges.
  • In Field or Siege Battles, use artillery to kill 0/200 troops.
  • Use Northlander units in 0/10 ranked battles or in 0/20 Siege or Field battles.
  • Win 0/6 Ranked Battles or win 0/12 Field or Siege Battles.
Sourced from @lx__
Tier 3 quests12 quests
  • Defeat 0/2,000 troops during Expeditions.
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/8 battles.
  • In Field or Siege Battles, use a Charge-type unit skill to kill 0/180 or more troops.
  • Use four units from different eras in a Siege or Field battle 0/12 times and win.
  • In Siege or Field Battles, you (or your group collectively) defeat 0/60 heroes.
  • Complete 0/20 Fief Quests.
  • Earn 0/12 'Shatter the Ranks' badges.
  • Take part in 0/8 Territory War battles.
  • In Deathmatch, get an A rating or better 0/10 times.
  • Get 0/40 silver or better badges in any battle.
  • In Siege Battles, get the 'Say Cheese' badge 0/4 times.
  • In Siege Battles, deploy or destroy an artillery piece in 0/12 battles.
Sourced from @lx__
Tier 4 quests12 quests
  • In Field or Siege Battles, kill 0/600 troops.
  • In 0/10 Field or Siege Battles, get 8 kills or assists.
  • In Field or Siege Battles, have any unit's kill/death ratio reach 1 or above 0/12 times.
  • In Siege or Field Battles, get ranked in the top 5 0/10 times.
  • In Siege or Field Battles, you or your group members get 0/30 ratings of A+ or better.
  • Use Northlander units and win 0/5 ranked battles or 0/10 Siege or Field battles.
  • Push a siege tower to the ramparts or destroy a siege engine in 0/8 Siege Battles.
  • In Expeditions, get an A rating or better 0/12 times.
  • Earn 0/120 badges.
  • Get an A rating or better in 0/10 Ranked Battles or get an A+ rating or better in 0/10 Field or Siege Battles of any type.
  • Take part in 0/8 Territory War battles.
  • Win 0/6 Deathmatches.
Sourced from @lx__
Tier 5 quests12 quests
  • In Siege or Field Battles, your spearmen take 0/6,000,000 damage
  • In Siege Battles, destroy a siege ladder or acquire 15 capture points in 0/12 battles.
  • In Siege or Field Battles, get ranked in the top 5 0/10 times.
  • In Field or Siege Battles, kill 0/25 heroes.
  • In Free Battles, kill 0/60 troops.
  • In Siege or Field Battles, you or your group members get 0/50 ratings of B+ or better.
  • Raise your hero up 0/15 Levels.
  • Earn 0/7 'No Quarter' badges.
  • Achieve victory in 0/10 Raider Camps or Bandit Raids.
  • Earn 0/8 'Cakewalk' badges during Expeditions.
  • In Expedition Mode get an S rating 0/10 times.
  • Earn 0/6 'Drop Dead' badges.
Sourced from @lx__
Tier 6 quests12 quests
  • Take Shieldmaidens into a Siege or Field battle 0/12 times.
  • In Siege Battles, deploy or destroy an artillery piece in 0/12 battles.
  • In 0/12 Siege or Field Battles, you or your group collectively kills a total of 240 soldiers.
  • Win 0/10 Expeditions using Shieldmaidens.
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/10 battles.
  • In Siege or Field Battles, get an S rating or better 0/7 times.
  • Earn 0/12 'A Deadly Century' badges.
  • Use Shieldmaidens and win 0/6 Ranked Battles or 0/12 Field or Siege Battles.
  • In Deathmatch, you or your group collectively kills a total of 0/150 heroes.
  • Win 0/8 Deathmatches.
  • Get an S ranking in 0/8 ranked battles or get MVP in 0/8 Siege or Field battles.
  • Get a Troop Kill Score of 1000 or higher in 0/3 Field or Siege Battles of any type.
Sourced from @lx__
Tier 7 quests12 quests
  • In Siege or Field Battles, get an A rating or better 0/10 times.
  • In Field or Siege Battles, use Shieldmaidens to kill 0/600 soldiers.
  • In Siege or Field Battles, get ranked in the top 5 0/10 times.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/12 battles.
  • In Field or Siege Battles, use Shieldmaidens' skill 'Freyja's Charge' to deal 0/1,000,000 damage.
  • Use Shieldmaidens and get a kill/death ratio of greater than 1 in 0/10 Ranked Battles or 0/20 Field or Siege Battles.
  • Take Shieldmaidens into 0/6 Free Battles and win.
  • In Free Battles, get an A rating or better 0/10 times.
  • Kill 200 soldiers in a single battle in any mode 0/10 times.
  • Using Shieldmaidens, achieve victory in 0/8 Raider Camps or Bandit Raids.
  • In Field or Siege Battles, use Shieldmaidens to take 0/7,000,000 damage.
  • Earn 0/2 'Combo Breaker' badges.
Sourced from @lx__

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