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Attribute Calculator

Enter your hero's naked stats, pick your weapon, runes and goal, and the calculator tells you exactly where your 72 attribute points should go, what your new stats become, and which ballista hits you survive. Built on community-tested damage math. The fields start with example numbers: replace them with yours.

How to read your statsReset your attributes and take off all runes, then read the stats screen with your best weapon and armor equipped. Enter exactly what the screen shows.

1 · Base stats

2 · Weapon

Newer weapons (Bastard Sword, Chain Dart & Scimitar, Shield & Spear) have no tested damage modifiers yet: you can pick them, but the damage side reads N/A. The tankiness goal still works for them.

3 · Your goal

Priority target

Light, Medium and Heavy targets carry different average armor (700 / 800 / 1200 by default, editable under Advanced), which changes how much a point of penetration is worth. Mixed averages all three. Blunt always uses the blunt armor averages.

All 72 points go to your goal; the calculator finds the best split inside it.

4 · Damage preference

How much you value each damage type on this weapon, relative to the others. A Spear might keep Blunt at 10% because it rarely lands blunt hits; a Glaive might want 200% Blunt for bigger ultimates.

5 · Runes

Rune attribute totals: none.

Advanced: manual gains and opponent variables

Manual flat bonuses (added on top of everything)

Slashing Pen defaults to auto: 5% of your base slashing pen, matching the original spreadsheet. Type a number (0 works) to override.

Opponent variables

Weapon damage modifiers

WeaponPiercingSlashingBlunt
Longsword & Shield10%10%10%
Shortsword & ShieldN/A-0.8%-27.5%
Spear0%5%8.5%
GlaiveN/A5%20%
Poleaxe15%5%-5%
Dual Blades0%7%N/A
Nodachi23%13%N/A
MaulN/AN/A-17%
Pike0%15%15%
Bow0%N/AN/A
Short Bow0%N/A12%
Musket0%N/A25%
Bastard SwordN/AN/AN/A
Chain Dart & ScimitarN/AN/AN/A
Shield & SpearN/AN/AN/A
About this dataHidden per-weapon damage multipliers, measured in the hero training room; there is evidence they change between battle types. N/A means no verified value: the weapon lacks that damage type or it was not tested. The calculator skips N/A damage types entirely.

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Redeem in game: Escape then Gift Code, paste, done.

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