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Azaps portrait

← Units · Infantry

Azaps

By Amya · Updated 2026-07-14

AT4 · MasteryInfantryBuckler Shield
Where this unit shines, by fight type
Blob4/10
Flank5/10
Skirmish4/10
Duelling5/10
210Base Leadership
Leadership Doctrine
Standard-16% leadership176
Premium-10% leadership189

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases health by 3%Max level 1
Each level increases all defences by 2%Max level 3
Each level increases health by 3%Max level 3
Each level reduces the cooldown of Counterstrike by 3 secondsMax level 2
Each level reduces damage taken while using Counterstrike by 5%Max level 2
Each level reduces damage taken while counterattacking by 5%Max level 3
Immune to being knocked down when using CounterstrikeMax level 1
Increases duration of Counterstrike by 1 secondMax level 1
The unit may initiate Counterstrike when being attackedMax level 1
Each level increases slashing armour penetration by 5%Max level 3
Each level increases slashing damage by 2%Max level 3
Each level increases On Watch damage by 5%Max level 3
Each level increases On Watch duration by 1 secondMax level 1
Each level reduces On Watch cooldown by 3 secondsMax level 3
Increases the number of enemies that can be hit by On Watch by 1Max level 1
Attacking has a chance of initiating On WatchMax level 1

Counters

  • Loses to: Any high def/hp units/Block units with CCi
  • Struggles vs: Anything with range like phalanx
  • This unit counters: Some burst units, good flanking units overall but winning certain match up heavily depend on enemy missplaying

Skills & Formations

Shield RushShield RushOrder your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage.CounterstrikeCounterstrikeImmediately remove the crowd-control effects received, and prepare to mitigate incoming damage from the front, then seize the opportunity to deliver a deadly counterattack on the enemy.On WatchOn WatchThe unit will unleash a powerful attack.
DispersedDispersedThe unit forms a spread-out square formation to lessen the impact of ranged attacks.ColumnColumnA narrow formation effective for charging under enemy fire.

Playstyle

  1. X-move in
  2. Press 2 and Ironside when the first line will take dmg
  3. Let the 2 run out (it auto does the second phase)
  4. When you see 5s left on the skill 2 after that, press 3

Attributes

Lvl 1 & 24

Basic

Health
6,749
Strength
28
Speed
5.5
Labour
3.92

Attack

Slashing damage
1,278
Blunt damage
353
Slashing armour pen.
1,352
Blunt armour pen.
509

Defence

Piercing defence
446
Slashing defence
555
Blunt defence
194
Block
250
Block recovery
50

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

11 changes
  1. Source ↗
    • Base Leadership 215 → 210.
    • Base Slashing Damage value 1278 → 1358;
    • Base Block value 250 → 400;
    • Normal Attack and skill attack Guard Break Damage increased by 80 points.
  2. Source ↗
    • Fixed an issue where Azaps could still have their guard broken while using the [Counterstrike] skill.
    • Fixed an issue where the [On Watch] skill could end its attack sequence prematurely due to an insufficient duration.
  3. Source ↗
    • [Counterstrike]: upon activation, immediately enter a defensive stance and close with the enemy. When attacked, the counterattack triggers instantly; you may also re-activate the skill to trigger it immediately. No guard-break from Block depletion during the skill. Duration increased to 6 seconds.
    • [On Watch]: no longer interleaves regular attacks during the skill; after it ends, enter a free-attack state.
    • Mastery 5: attacks triggered under [Counterstrike] deal an additional 500 Block-break damage.
    • Mastery 8: every 5 hits with [On Watch] restore 2,000 Health.
  4. Source ↗
    • Base Leadership 220 → 215.
  5. Source ↗
    • Leadership 225 → 220.
  6. Source ↗
    • Leadership 240 → 225.
  7. Source ↗
    • Fixed an issue where the [Azaps]' skill icon would disappear if they used their [Counterstrike] skill while heading toward a supply point.
  8. Source ↗
    • Block recovery rate is increased to 50/sec (was 40).
    • 'Counterattack': Will enter a defensive stance upon use for 7 seconds. Using this skill again during this time will have them launch a counterattack, or they will counterattack automatically when blocking. Cooldown reduced to 21 seconds (was 27).
    • 'On Watch': Blocks for up to 3 seconds, after which they will launch a round of attacks against the enemy. Cooldown reduced to 23 seconds (was 26).
  9. Source ↗
    • Blunt armour penetration increased by 55 and blunt damage by 37.
  10. Source ↗
    • Initial Health 5886 → 6565
    • Health/level 164 → 183
    • Slashing Armour Penetration 1232 → 1352
  11. Source ↗
    • The base cooldown of 'Counterstrike' has been reduced from 36 seconds to 27 seconds and it's base duration has been increased from 5 seconds to 7 seconds.
    • The base cooldown of 'On Watch' has been reduced from 30 seconds to 26 seconds.
    • Resolved an issue where the Azap's unit nodes didn't correctly display changes on the unit's ability graph.

Seasonal Challenges

40 quests
Tier 1 quests10 quests
  • Use a trebuchet or interrupt a capture in 0/6 Siege Battles.
  • In Siege or Field Battles, use sword infantry units 0/8 times.
  • In Siege or Field Battles, use charge-type skills to kill 0/220 troops.
  • Win 0/6 Field or Siege Battles.
  • In Siege or Field Battles, your spearmen take 0/9,000,000 damage.
  • In Siege or Field Battles, you or your group members get 0/30 ratings of B+ or better.
  • Earn 0/80 badges.
  • Take part in 0/5 Territory War battles.
  • Win 0/5 Free Battles.
  • In Expeditions, get an A rating or better 0/8 times.
Sourced from @lx__
Tier 2 quests10 quests
  • Push a siege tower to the ramparts or destroy a siege engine in 0/7 Siege Battles.
  • Take a sword infantry unit into a Siege or Field battle 0/6 times and win.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/9 battles.
  • In Siege or Field Battles, use artillery to kill 0/220 troops.
  • In Siege or Field Battles, get ranked in the top 5 0/8 times.
  • Earn 0/7 'Hat Trick' badges.
  • Earn 0/9 'A Deadly Century' badges.
  • Raise your hero up 0/10 Levels.
  • In Free Battles, use sword infantry to kill 0/280 troops.
  • Achieve victory in 0/9 Raider Camps or Bandit Raids.
Sourced from @lx__
Tier 3 quests10 quests
  • In Siege Battles, deploy or destroy an artillery piece in 0/8 battles.
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/8 battles.
  • In Siege or Field Battles, have any unit's kill/death ratio reach 1 or above 0/9 times.
  • In 0/9 Siege or Field Battles, you or your group collectively kills a total of 240 soldiers.
  • Take part in 0/5 Territory War battles.
  • In Free Battles, deal 0/300,000 Critical damage.
  • Raise your hero up 0/10 Levels.
  • Earn 0/6 'No Quarter' badges.
  • Kill 0/15 heroes in Deathmatch.
  • In Expeditions, use sword infantry to kill 0/800 troops.
Sourced from @lx__
Tier 4 quests10 quests
  • Take Azaps into 0/5 Siege or Field battles and win.
  • In Siege or Field Battles, use Azaps to kill 0/250 troops.
  • Take Azaps into a Siege or Field battle 0/9 times and get a kill/death ratio greater than 1.
  • In 0/8 Siege Battles, destroy a siege engine or get 40 capture points.
  • Win 0/5 Free Battles.
  • Earn 0/30 silver or better badges.
  • Take part in 0/5 Territory War battles.
  • Using Azaps, achieve victory in 0/9 Raider Camps or Bandit Raids.
  • In Free Battles, take Azaps into battle 0/9 times.
  • Take Azaps into Expeditions 0/9 times and win.
Sourced from @lx__

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