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Palace Guards portrait

← Units · Infantry

Palace Guards

By Amya · Updated 2026-07-14

CT4 · MasteryInfantryBuckler Shield
Where this unit shines, by fight type
Blob4/10
Flank3/10
Skirmish3/10
Duelling2/10
230Base Leadership
Leadership Doctrine
Standard-16% leadership193
Premium-10% leadership207

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancy- Top Line: for Dmg - Bot Line: for Tank

Recommended, node maxedPartly filledHover or focus a node for detail.
Reduces damage taken by 5%Max level 1
Each level increases slashing armour penetration by 5%Max level 3
Each level increases slashing damage by 2%Max level 3
Increases the number of enemies each soldier can attack with a single strike by 1Max level 1
Each level increases critical value by 6%Max level 2
Each level increases blocking break by 30%Max level 3
The unit may use a shield bash attack, dealing blunt damageMax level 1
Attacking enemies can daze themMax level 1
Increases damage dealt to infantry by 15%Max level 1
All damage is increased 10%. Decreases all defences by 5%Max level 1
Each level increases piercing defence by 3%Max level 3
Reduces damage taken from rear attacks by 15%Max level 1
Each level increases blocking recovery by 20%Max level 2
Reduces bleed damage when armour pierced by 20%Max level 1
Each level reduces ranged damage taken by 7%Max level 3
Each level increases health by 4.5%Max level 2
Unlocks Shield formationMax level 1
Each level reduces damage taken by 3%Max level 2
Increases all types of defence by 20%Max level 1

Skills & Formations

Shield RushShield RushOrder your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage. Guard The ThroneGuard The ThroneThe unit immediately takes a defensive stance, reducing damage taken from the front. It also gets control immunity for 5 seconds. Attacking enemies while in this state will increase the amount of damage dealt. Once the unit adopts the defensive stance, it may use the 'For the Power!' skill; your unit will move quickly towards enemy soldiers if they are close enough, and knock them back on contact.
Shield WallShield WallThe shield wall is a tightly packed formation intended to defend in one direction. BlockBlockA dense formation intended to enhance the unit's defences. ShieldShieldSoldiers stand in a tight defensive formation, countering frontal attacks. Enhances impact resistance.

Playstyle

If Tank build:

  1. Same as Imperial Spear Guards, hold frontline
  2. Be careful about fire that stops your brace
  3. Play around your cooldowns, use your CCi to dodge heavy AOE CC from heroes

If DMG build:

  1. After brace you will have a good burst
  2. Your action after brace is considered a charge, so any doctrines that influence charge will be in effect
  3. Even playing for dmg, use your brace and CCi to dodge enemy burst and CC
  4. If you only need dmg: brace and unbrace for burst dmg

Attributes

Lvl 1 & 24

Basic

Health
7,346
Strength
28
Speed
5
Labour
3.92

Attack

Slashing damage
1,314
Blunt damage
383
Slashing armour pen.
1,416
Blunt armour pen.
462

Defence

Piercing defence
582
Slashing defence
498
Blunt defence
287
Block
650
Block recovery
65

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

14 changes
  1. Source ↗
    • Fixed an abnormal animation issue that might occur when the [Palace Guards] use [Guard The Throne] at close range to the target.
  2. Source ↗
    • Fixed an issue where the damage of the Palace Guards' For The Power skill was abnormally low.
    • Fixed an issue where Palace Guards using For The Power and killing a target with shield bash did not correctly trigger the cooldown reduction effect of Guard The Throne.
  3. Source ↗
    • Adjusted [For The Power!] skill attack method: units will first charge towards the enemy, then use Shield Bash upon approaching.
    • [For The Power!]'s slashing damage coefficient increased from 80% to 100%, blunt damage coefficient increased from 80% to 100%, and attacks will no longer be deflected when blocked.
    • Every enemy killed by [For The Power!]'s shield bash attack reduces [Guard The Throne]'s cooldown by 0.8 seconds.
  4. Source ↗
    • Fixed the issue where activating the unit training node [Shield Bash] of [Palace Guards] would result in the missing damage effects of [Shield Bash] action.
  5. Source ↗
    • Unit Movement Speed: level 4 → 5.
  6. Source ↗
    • Leadership 235 → 230.
  7. Source ↗
    • Fixed an issue where the CD reduction described in the Palace Guards' final Mastery node differed from the actual value.
  8. Source ↗
    • [Shield Rush] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 33% more damage against units in [Brace] and [Stand Firm].
  9. Source ↗
    • There was an issue with the Palace Guards when chaining together several skills. Now, after Palace Guards have used their Hold Position skill, they will no longer perform other actions before they have crouched down and entered defence stance.
    • Thet Palace Guards' Shield Advance skill has had its cooldown adjusted to 8 seconds.
    • Resolved an issue where an effect would appear indicating that the Palace Guards were immune to crowd control when crowd-controlled while in defence stance.
  10. Source ↗
    • Shield Charge has had its cooldown reduced to 45 seconds (down from 60).
    • A new skill: [Hold Position]. The Palace Guards squat down and assume defensive position, reducing the charge damage they take from the front, and becoming immune to crowd control effects for 5 seconds.
    • Their attacks while in defensive position increase the damage enemies take from the Palace Guards' other skills.
    • While in defensive position the Palace Guards gain access to the [Shield Advance] skill: The Palace Guards gain a quick boost to their movement speed and they move toward the enemy and knocking them back with their shields.
  11. Source ↗
    • Resolved an issue where [Palace Guards] would sometimes not be able to use Shield Bash when attacking at very close distances.
  12. Source ↗
    • Initial Health 6034 → 7146
    • Health/level 144 → 200
    • Slashing Damage 1215 → 1314
  13. Source ↗
    • Basic Piercing Defence is reduced from 622 to 582.
    • Basic Slashing Defence is reduced from 538 to 498.
    • Base HP has increased from 5807 to 6034.
  14. Source ↗
    • Added a new trait "Staunch Defenders": reduces damage taken from pikemen, shortsword & shield infantry, archers and crossbow infantry by 12%.

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