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Halberd Elite portrait

← Units · Infantry

Halberd Elite

By Amya · Updated 2026-07-14

AT4InfantryPolearm
Where this unit shines, by fight type
Blob4/10
Flank3/10
Skirmish4/10
Duelling2/10
225Base Leadership
Leadership Doctrine
Standard-16% leadership189
Premium-10% leadership202

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyBot Line (Top is playable too, but I personally think the CCi is too important. You can try top or just trust and go bot.)

Recommended, node maxedPartly filledHover or focus a node for detail.
Each level increases Piercing Damage by 2%Max level 1
Each level increases Slashing Damage by 2%Max level 3
Each level increases Slashing Defences by 3%Max level 3
Each level increases Piercing Armour Penetration by 5%Max level 3
Increases the frequency of using halberd to pull enemiesMax level 1
Each level increases Damage dealt to cavalry by 5%Max level 2
[Cloud Cleave] inflicts slowdown effect on enemy units for 3s. Each level reduces targets Movement Speed by 10%Max level 2
Each level increases the damage of [Cloud Cleave] by 10%Max level 2
The pulling attack of [Cloud Cleave] and [Halbed Pull] reduces the target unit's Defenses by 20% for 5s. Unit designation changed to: Halberd Elite - Tiger GuardMax level 1
Each level increases Health by 3%Max level 3
Each level increases Piercing Defence by 3%Max level 3
Each level increases Slashing Defence by 3%Max level 3
Each time [Decapitate for Title] is triggered, restore an additional 8% of maximum HealthMax level 1
Each level increases Slashing Armour Penetration by 5%Max level 2
[Storm Surge] increases Movement Speed for 3s after use. Each level increases Movement Speed by 10%.Max level 2
Each level reduces the cooldown of [Storm Surge] by 1sMax level 2
During [Storm Surge], immune to control effect and gain an additional 10% damage reduction. Unit designation changed to: Halberd Elite - Eagle GuardMax level 1

Skills & Formations

Sky SplitSky SplitDash towards a specified direction, then step back, pulling enemies toward you. Deal an additional 400 damage to shilded Units. Base cooldown: 5sHalberd DragHalberd DragRetreat to the designated direction, yank and toss enemies in front of you. Reduces received damage by 20% and grants immunity to control during skill duration. Base cooldown: 12s
LineLineA formation intended to maximise the unit's fild of fire.WedgeWedgeA wedge formation where the commander is situated at the back.BlockBlockA dense formation intended to enhance the unit's defences.

Playstyle

  1. This unit ignores block, it needs front lane, you are too low HP to do anything alone
  2. X-move in, Press 2 so your unit “grabs” the enemy
  3. Press 1 after; the 2 reset CC and gives you 30% dmg reduction
  4. This unit is a boosted Wuwei that trades way better into block but lacks range (and so technically “wipes” slower but “harder”)

Attributes

Lvl 1 & 24

Basic

Health
8,093
Strength
25
Speed
5.3
Labour
5

Attack

Piercing damage
1,318
Slashing damage
1,539
Piercing armour pen.
1,658
Slashing armour pen.
1,480

Defence

Piercing defence
538
Slashing defence
479
Blunt defence
299
Block
400
Block recovery
80

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

3 changes
  1. Source ↗
    • [Cloud Cleave] and [Storm Surge] Armour Penetration multiplier increased by 10%.
    • [Cloud Cleave] cooldown 6s → 5s.
  2. Source ↗
    • Fixed an issue where the [Halberd Pull] trait of the [Halberd Elite] was not functioning correctly.
  3. Source ↗
    • Fixed an issue where [Halberd Elite] equipped with [Epic Polearm Doctrine III] did not display the [Charge] skill in the [U - Units] interface.

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