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Condottieri Guards portrait

← Units · Infantry

Condottieri Guards

By Amya · Updated 2026-07-14

AT3 · MasteryInfantryBuckler Shield
Where this unit shines, by fight type
Blob1/10
Flank2/10
Skirmish3/10
Duelling1/10
160Base Leadership
Leadership Doctrine
Standard-16% leadership134
Premium-10% leadership144

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases slashing armour penetration by 5%.Max level 1
Each level increases slashing damage by 2%.Max level 3
Increases movement speed by 5%.Max level 1
Each level increases critical value by 4%.Max level 2
Increases Shock Attack's damage by 10%.Max level 1
Each level increases Shock Attack's duration by 1 second.Max level 3
Each level increases slashing armour penetration by 5%.Max level 3
Each level increases Shock Attack's damage by 10%.Max level 2
Reduces Shock Attack's cooldown by 3 seconds. Changes unit name to 'Elite Condottieri Guards'.Max level 1
Reduces charge cooldown by 3 seconds.Max level 1
Each level increases slashing defence by 3%.Max level 3
Increases health by 5%.Max level 1
Increases blocking by 80.Max level 2
Each level increases piercing defence by 3%.Max level 3
Increases health by 5%.Max level 2
Reduces ranged damage taken by 20%. Changes unit name to 'Elite Condottieri Guards'.Max level 1

Skills & Formations

Shield RushShield RushOrder your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage. Shock AttackShock AttackThe unit rushes forward and attacks with full force, using swords and shield bashes.
DispersedDispersedThe unit forms a spread-out square formation to lessen the impact of ranged attacks. Condotierri SquareCondotierri SquareA versatile formation for attacking and defending.

Playstyle

  1. Charge launches the Shock Shieldbash after it
  2. Press 2 is your main DPS spell
  3. Usually: charge, let the attack animation go on, then press 2
  4. Alternative: X-move / Flank, press 2, then charge when you’re in melee

Attributes

Lvl 1 & 18

Basic

Health
5,893
Strength
30
Speed
5.5
Labour
4.2

Attack

Slashing damage
1,413
Blunt damage
654
Slashing armour pen.
1,164
Blunt armour pen.
918

Defence

Piercing defence
368
Slashing defence
429
Blunt defence
220
Block
360
Block recovery
23

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

13 changes
  1. Source ↗
    • Fixed an issue where the attribute overview on the [Condottieri Guards] mastery interface displayed incorrect values.
  2. Source ↗
    • Optimized the activation conditions for [Condottieri Guards]'s [Shock Attack] after the charge by reducing the number of units required to have exited the charging state for activating the skill.
  3. Source ↗
    • Fixed the issue where the training node for [Condottieri Guards], [Chevaliers], and [Houndsmen], which increased HP by 5%, didn't function as intended.
  4. Source ↗
    • Leadership 170 → 160.
  5. Source ↗
    • Fixed an issue where the damage caused by the [Condottieri Guard]'s Shock Attack would be delayed.
  6. Source ↗
    • Fixed an issue where the Shock Attack of Condottieri Guards could be triggered after using the Shield Rush skill.
  7. Source ↗
    • Once [Shield Rush] ends, they gain [Shock Attack] for 4 seconds and attack the enemy once more.
    • Improved the AI of [Shock Attack], making the unit more likely to charge enemies.
  8. Source ↗
    • Resolved an error with the Condottieri Guards' Ironsides doctrine.
  9. Source ↗
    • Resolved an issue where the Block wouldn't be counted first when the Condottieri Guards were attacked after having used Charge.
  10. Source ↗
    • Initial Health 5501 → 5705
    • Health/level 154 → 188
    • Slashing Armour Penetration 1060 → 1164
  11. Source ↗
    • Sudden Impact will no longer apply the 'Daze' effect.
  12. Source ↗
    • The "Shock Attack" skill can no longer knockback Warlords.
    • Decreased Leadership Value from 185 to 170.
  13. Source ↗
    • Adjusted the movement speed of the Condottieri Guardsman in the open-world to the correct movement rate.
    • Fixed a bug that caused the skill "Sudden Impact" to be wrongly displayed in the Unit Tree and Unit Details.

Seasonal Challenges

24 quests
Tier 1 quests8 quests
  • Take a sword infantry unit into a Siege or Field battle 0/7 times.
  • In Field or Siege Battles, use charge-type skills to kill 0/100 soldiers.
  • In Field or Siege Battles, deploy 0/10 artillery.
  • In Field or Siege Battles, earn 0/150 capture points.
  • In Field or Siege Battles, use artillery to kill 0/100 troops.
  • Earn 0/6 'Hat Trick' badges.
  • In Expeditions, get an A+ rating or better 0/6 times.
  • In Free Battles, kill 0/100 troops.
Sourced from @lx__
Tier 2 quests8 quests
  • Take a sword infantry unit into a Siege or Field battle and win 0/3 times.
  • In Field or Siege Battles, get an A rating or better 0/5 times.
  • In Field or Siege Battles, get 0/25 assists.
  • In Field or Siege Battles, be among the top 5 in the score rankings 0/5 times.
  • Earn 0/5 'Shatter the Ranks' badges.
  • Win 0/6 Expeditions.
  • Kick over 0/8 ladders put up by the enemy.
  • Achieve victory in 0/6 Raider Camps or Bandit Raids.
Sourced from @lx__
Tier 3 quests8 quests
  • Add 0/5 hero levels.
  • In Field or Siege Battles, have any unit's kill/death ratio reach 1 or above 0/6 times.
  • In Field or Siege Battles, kill 0/10 heroes.
  • In Field or Siege Battles, kill 0/300 troops.
  • In Expeditions, take 2-star or better units into battle 0/6 times.
  • Win 0/3 Deathmatches.
  • Complete 0/10 Fief Quests.
  • Defeat a band of wandering Rebels 0/15 times.
Sourced from @lx__

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