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Cudgel Monks portrait

← Units · Infantry

Cudgel Monks

By Amya · Updated 2026-08-04

CT4 · MasteryInfantrySpecial
Where this unit shines, by fight type
Blob2/10
Flank1/10
Skirmish3/10
Duelling1/10
135Base Leadership
Leadership Doctrine
Standard-16% leadership113
Premium-10% leadership121

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Each level increases health by 3%.Max level 2
Each level increases slashing defence by 3%.Max level 2
Each level increases piercing defence by 5%.Max level 2
Each level increases health by 3%.Max level 2
Each level increases the healing effect that triggers when the Six Way Staff charge hits an enemy by 5%.Max level 2
Increases blunt defence by 3%.Max level 2
Each level reduces ranged damage taken by 5%.Max level 2
Increases Six Way Staff's health recovery effect by 500 points. Changes unit name to 'Disciplined Brothers'.Max level 1
Each level reduces Six Way Staff cooldown by 2 seconds.Max level 2
Each level increases blunt damage by 2%.Max level 2
Each level reduces Windmill Strike cooldown by 2 seconds.Max level 2
Each level increases blunt armour penetration by 5%.Max level 2
Each level reduces ranged damage taken by 5%.Max level 2
Each level increases movement speed by 5%.Max level 2
Increases the number of enemies each monk can attack with a single normal strike by 1. Changes unit name to 'Enlightened Masters'.Max level 1

Skills & Formations

Six Way StaffSix Way StaffThe unit charges toward their enemies at a high speed. During the charge, they block enemy arrows. Afterward, they will jump up and use their staves to attack with an extra block breaking effect. Hitting an enemy with this charge also causes the Monks to recover some health. Windmill StrikeWindmill StrikeA powerful attack is triggered, restoring 500 health as it strikes the enemy. Monks quickly swing their staves for 10 seconds, dealing continuous damage to the enemy.
DispersedDispersedThe unit spreads out a little to lessen the damage from ranged attacks. ColumnColumnA formation suitable for making fast charges. SchiltronSchiltronThe unit forms a circle for all-round defence. Vulnerable to artillery.

Playstyle

  1. Press 2 to do the helicopter (spin attack)
  2. Press 1 to smash down and CC in front before the end of the spell
  3. Sometimes pressing 1 early or even 2-1 is the key to win certain match-ups

Attributes

Lvl 1 & 24

Basic

Health
6,787
Strength
18
Speed
5.5
Labour
2.52

Attack

Blunt damage
1,090
Blunt armour pen.
976

Defence

Piercing defence
320
Slashing defence
283
Blunt defence
256
Block
500
Block recovery
80

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

7 changes
  1. Source ↗
    • [Six Way Staff] can now block enemy attacks while spinning the staff, damage increased by 38%, and block break values increased from 100/150/200 → 200/300/400.
  2. Source ↗
    • Leadership 160 → 145.
  3. Source ↗
    • The cooldown time of [Windmill Strike] now is reduced to 21 secs (was 30).
    • Increased the dealing damage frequency of [Windmill Strike]. When sweeping their weapon, they could be dealing 5 times damage to enemies (was 30). They now can be more effective to fight against enemies.
    • Basic attack has 22% chance to trigger [Windmill Strike].
  4. Source ↗
    • Now require 160 leadership (was 190).
  5. Source ↗
    • Piercing defense increased by 45.
  6. Source ↗
    • Health increased by 225.
  7. Source ↗
    • Raised the Cudgel Monks' level cap to 18 (was 16).

Seasonal Challenges

32 quests
Tier 1 quests8 quests
  • Destroy or deploy an artillery piece in 0/5 Field or Siege battles.
  • Earn 0/5 'Shatter the Ranks' badges.
  • Raise your hero 0/5 levels.
  • In Field or Siege Battles, use artillery to kill 0/80 troops.
  • Join 0/5 Deathmatches or kill 0/12 heroes in Field or Siege Battles.
  • In 0/5 Expeditions, achieve a rating of C or better.
  • In Siege or Field Battles, have any unit's kill/death ratio reach 1.5 or above 0/5 times.
  • Achieve victory in 0/5 Raider Camps or Bandit Raids.
Sourced from @lx__
Tier 2 quests8 quests
  • In Field or Siege Battles, get 0/50 assists or kills.
  • Raise your hero 0/8 levels.
  • Complete 0/10 Fief Quests.
  • Push a siege tower to the ramparts or destroy a siege engine in 0/6 Siege Battles.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/6 battles.
  • Win 0/3 Free Battles or win 0/5 Field or Siege Battles.
  • Get ranked in the top 5 in 0/4 Ranked Battles, or get MVP in 0/4 Field or Siege Battles of any type.
  • In Expeditions, get an A rating or better 0/6 times.
Sourced from @lx__
Tier 3 quests8 quests
  • Use a trebuchet or interrupt a capture in 0/6 Siege Battles.
  • Earn 0/50 badges.
  • In Siege or Field Battles, get ranked in the top 5 0/6 times.
  • Take Cudgel Monks into a Siege or Field battle 0/6 times.
  • Kill 5 heroes per battle, or destroy or deploy an artillery piece, in 0/6 Field or Siege battles.
  • Achieve victory in 0/5 Raider Camps or Bandit Raids.
  • Use Cudgel Monks to win 0/6 Expeditions.
  • In Siege or Field Battles, you or your group collectively kills a total of 240 soldiers in 0/6 battles.
Sourced from @lx__
Tier 4 quests8 quests
  • In Siege or Field Battles, get an A rating or better 0/6 times.
  • In Siege or Field Battles, you (or your group collectively) defeat 0/60 heroes.
  • Raise your hero 0/8 levels.
  • Kill 0/12 heroes in Deathmatches or use artillery to kill 0/160 soldiers in Field or Siege Battles.
  • Use Cudgel Monks to win 0/3 Free Battles.
  • Defeat a band of wandering Rebels 0/10 times.
  • Use Cudgel Monks in 0/6 ranked battles or in 0/12 Siege or Field battles.
  • Destroy or deploy an artillery piece in 0/6 Field or Siege battles.
Sourced from @lx__

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