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Claymores portrait

← Units · Infantry

Claymores

By Amya · Updated 2026-08-04

ST4 · MasteryInfantrySpecial
Where this unit shines, by fight type
Blob8/10
Flank7/10
Skirmish9/10
Duelling9/10
220Base Leadership
Leadership Doctrine
Standard-16% leadership184
Premium-10% leadership198

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Each level increases health by 3%Max level 1
Each level increases slashing damage by 3%Max level 3
Each level increases health by 3%Max level 2
Each level reduces ranged damage taken by 5%Max level 2
Each level increases slashing armour penetration by 3%Max level 3
Each level reduces Highland Charge and Claymore Strike cooldown by 2 secondsMax level 3
Each level increases movement speed by 5%Max level 2
Each level increases slashing damage by 3%Max level 2
Each level increases Claymore Strike damage by 5%Max level 2
Increases damage dealt during 'For Freedom!' by 15%Max level 1
Each level increases piercing defence by 3%Max level 2
Increases health by 3%Max level 2
Each level reduces ranged damage taken by 5%Max level 3
Each level reduces damage taken during Highland Charge by 5%Max level 3
Each level reduces Highland Charge and Claymore Strike cooldown by 2 secondsMax level 1
Each level increases slashing defence by 3%Max level 2
Increases health by 3%Max level 3
Each level reduces damage taken while Fearless Heart is in effect by 3%Max level 3
Increases maximum health during "For Freedom!" by 2000Max level 1

Counters

  • Loses to: Stalwart/Phalanx depending on how they play (you still win with linebreaker in most case)
  • Struggles vs: Rattan Pikes / Any unit that can dodge their cooldown
  • This unit counters: Near everything

Skills & Formations

Highland ChargeHighland ChargeThe unit charges as directed, inflicting damage to enemies along the way (with 'For Freedom!', the charge inflicts greater damage to Blocking). After the charge ends, the unit gains the 'Fearless Heart' effect.Claymore StrikeClaymore StrikeThe warriors swing their sword, dealing damage to nearby enemies (with 'For Freedom!', enemies will be knocked back). The unit also obtains the 'Fearless Heart' effect.For Freedom!For Freedom!The Claymore warriors roar and stir themselves up for battle, boosting their skills for 15 seconds: Fearless Heart is enhanced, movement speed is increased 30%, damage is strengthened by 40%, and Maximum Health is increased by 2000. After the skill ends, the Claymores will be exhausted and their movement speed and attack rate will fall by 50%, damage dealt will fall by 40%, and damage taken will increase by 40% for 10 seconds.
DispersedDispersedThe unit spreads out a little to lessen the damage from ranged attacks.ColumnColumnA narrow formation effective for charging under enemy fire.

Playstyle

  1. First the unit was made to buff your team but you now have INSANE dmg since mastery
  2. X-move in
  3. Press 3 (For Freedom!For Freedom!The Claymore warriors roar and stir themselves up for battle, boosting their skills for 15 seconds: Fearless Heart is enhanced, movement speed is increased 30%, damage is strengthened by 40%, and Maximum Health is increased by 2000. After the skill ends, the Claymores will be exhausted and their movement speed and attack rate will fall by 50%, damage dealt will fall by 40%, and damage taken will increase by 40% for 10 seconds.) to buff yourself (BEFORE taking any hits)
  4. Instantly press 2 (Claymore StrikeClaymore StrikeThe warriors swing their sword, dealing damage to nearby enemies (with 'For Freedom!', enemies will be knocked back). The unit also obtains the 'Fearless Heart' effect.) when in melee, let them hit once, press V (it make the press 2 hit once again)
  5. Into 1 (Highland ChargeHighland ChargeThe unit charges as directed, inflicting damage to enemies along the way (with 'For Freedom!', the charge inflicts greater damage to Blocking). After the charge ends, the unit gains the 'Fearless Heart' effect.) or retreat if you can (preferred)
  6. After your combo, get out and wait for cooldown if possible, it’s better than anything

Don’t charge in with 1 first: it takes time to hit, your combo gets slower, and you don’t want to stack your Claymore. Without For Freedom!For Freedom!The Claymore warriors roar and stir themselves up for battle, boosting their skills for 15 seconds: Fearless Heart is enhanced, movement speed is increased 30%, damage is strengthened by 40%, and Maximum Health is increased by 2000. After the skill ends, the Claymores will be exhausted and their movement speed and attack rate will fall by 50%, damage dealt will fall by 40%, and damage taken will increase by 40% for 10 seconds. the unit is really bad,. So let them fight 15s after pressing 3, then retreat, wait CD, go in again.

Tips & Tricks

  • When pressing 2 (Claymore StrikeClaymore StrikeThe warriors swing their sword, dealing damage to nearby enemies (with 'For Freedom!', enemies will be knocked back). The unit also obtains the 'Fearless Heart' effect.); let them hit once, press V (it make the press 2 hit once again), train that in custom game first

Attributes

Lvl 1 & 24

Basic

Health
8,908
Strength
20
Speed
5.5
Labour
2.8

Attack

Slashing damage
1,350
Slashing armour pen.
1,512

Defence

Piercing defence
351
Slashing defence
410
Blunt defence
498

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

12 changes
  1. Source ↗
    • Fixed an issue where the [The Soldier's Life] level 3 node for the [Claymores] Unit did not take effect;
  2. Source ↗
    • Normal Attack damage and skill damage increased by 18%.
    • Immune to normal dazed effects during [For Freedom!] enhancement.
  3. Source ↗
    • Leadership 225 → 220.
  4. Source ↗
    • [For Freedom!]: now removes any control effects from the unit when used; cooldown reduced from 60s to 45s; buff duration now displays in the Hero status bar.
    • After [For Freedom!] ends, debuff effects adjusted: movement and attack speed reduction 50% → 25%, damage taken increase 40% → 20%.
    • [Claymore Strike] skill damage increased by 20% and execution optimized to prevent premature interruption.
  5. Source ↗
    • Leadership 235 → 225.
  6. Source ↗
    • Fixed the issue where bringing [Claymores] may cause server lagging.
  7. Source ↗
    • Leadership 245 → 235.
  8. Source ↗
    • Fixed an issue where the Claymores would receive a Bagpipers buff when triggering their [Unwavering Heart] skill.
  9. Source ↗
    • In the current meta, we spotted that with the 'Fearless Heart' of Claymores, players are likely to earn overrated Assist Points, resulting in some bad in-battle behaviour.
    • Now we've reduced the multiplier for Claymores to gain Assist Points via 'Fearless Heart'.
  10. Source ↗
    • Fixed an issue where the hero would also be affected by Unwavering Heart when the [Claymores] used skills.
  11. Source ↗
    • Leadership bonus ended for Highlander's units: [Claymores] 235->245.
  12. Source ↗
    • Added the [Solidarity] label to the [Bagpipers] and [Claymores] units: Part of the debuff the Claymores receive when [Roar of Faith] ends don't take effect when affected by the Bagpipers' [Bagpipe Melody].

Seasonal Challenges

50 quests
Tier 1 quests10 quests
  • Earn a Troop Kill Score of 0/4,000.
  • Win 0/3 Field or Siege Battles of any type in a row or join 0/8 Field or Siege Battles of any type.
  • Get 0/50 total kills or assists in Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, get 0/3 'No Quarter' badges.
  • In Field or Siege Battles of any type, get a kill/death ratio of 1.5 or higher with any unit 0/6 times.
  • In Deathmatch, you or your group collectively kills a total of 0/100 heroes.
  • In Expeditions, get an A rating or better 0/7 times.
  • Complete 0/12 Fief Quests.
  • Complete 0/12 Daily Quests.
  • Achieve victory in 0/7 Raider Camps or Bandit Raids.
Sourced from @lx__
Tier 2 quests10 quests
  • Be placed in the top 5 in 0/7 Field or Siege Battles of any type.
  • Get a Troop Kill score of 800 or higher in 0/7 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in 0/7 Field or Siege Battles of any type.
  • Deploy or destroy an artillery piece in 0/7 Field or Siege Battles of any type.
  • Knock over a siege ladder or acquire 15 capture points in 0/7 Field or Siege Battles of any type.
  • Earn 0/3 'Combo Breaker' badges.
  • Kill 0/30 enemy heroes in Deathmatch, or earn 0/4 'No Quarter' badges.
  • In Expeditions, get an A rating or better 0/7 times.
  • Defeat a band of wandering Rebels 0/12 times.
  • Raise your hero 0/10 levels.
Sourced from @lx__
Tier 3 quests10 quests
  • In Field or Siege Battles of any type, get a Troop Kill Score of 400 or higher with 0/10 units.
  • Geta kill/death ratio of 1.5 or higher with any unit in 0/7 Field or Siege Battles of any type.
  • Use a trebuchet or interrupt a capture in 0/7 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 8 heroes in 0/7 Field or Siege Battles of any type.
  • Get an A rating or better in 0/7 Field or Siege Battles of any type.
  • Earn 0/8 'A Deadly Century' or 'Hat-Trick' badges.
  • Get 0/20 kills or assists in Free Battles, or get 8 kills or assists in 0/7 Field or Siege Battles of any type.
  • Complete 0/12 Fief Quests.
  • Defeat a band of wandering Rebels 0/12 times.
  • In Expeditions, get an A rating or better 0/8 times.
Sourced from @lx__
Tier 4 quests10 quests
  • Get a Troop Kill Score of 300 or higher with any unit in Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, use artillery to kill 0/140 soldiers or 0/8 heroes.
  • In Field or Siege Battles of any type, get an iron or better badge 0/20 times.
  • Use Claymores and get a kill/death ratio of 1.5 or more in 0/7 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, you or your group members get 0/40 B+ or better ratings or get 0/10 A+ or better ratings.
  • Search 0/12 loot sites in the open world.
  • Raise your hero 0/10 levels.
  • Join 0/7 Free Battles or win 0/5 Field or Siege Battles of any type.
  • Defeat 0/1,200 troops during Expeditions.
  • Using Claymores, achieve victory in 0/8 Raider Camps or Bandit Raids.
Sourced from @lx__
Tier 5 quests10 quests
  • Deploy or destroy an artillery piece in 0/7 Field or Siege Battles of any type.
  • Use Claymores and get a Troop Kill Score of 300 or more in 0/7 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, use Claymores to kill 0/200 troops.
  • Get 0/50 total kills or assists in Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in 0/7 Field or Siege Battles of any type.
  • Get a Troop Kill Score of 1000 or higher in 0/7 Field or Siege Battles of any type.
  • Get an A rating or better in 0/7 Deathmatch battles, or get an A+ rating or better in 0/7 Field or Siege Battles of any type.
  • Get an A+ rating or better in 0/8 Expedition battles.
  • Defeat a band of wandering Rebels 0/12 times.
  • Complete 0/12 Daily Quests.
Sourced from @lx__

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