Conqueror's Blade New Player Guide
Updated 2026-07-12

"Who am I to share all this information?" I'm World Champion & 7x EU Champion, I can confidently say I'm the most knowledgeable person on the game (not that I'm always right, but in overall knowledge). I've always liked helping people, and after years I tried to regroup the information in one place: these resources WILL save you a TON of time and can save you from future regret. When I started, I wish I had them, so I'm happy to share them with you now!
CBCREATOR020Works on EU and APAC, for new and returning players alike.
Redeem in game: press Escape → Gift Code and paste it. Do it now, and share it with your friends and housemates!
Codes can expire. If this one doesn't work anymore, tell @amya.db on the Discord so it gets swapped.
Returning after a break? The Returning Player Guide builds your personal catch-up: set the month you left and see everything you missed.
Hour one: settings and HUD
Two setup jobs are worth doing before your second match, and both are already written up in full. Don't skip them: some settings are VERY important as they can provide crucial information.
Choose your hero
Choosing your class in Conqueror's Blade is like any MMO: go for something you enjoy, not just what's meta. Think about what kind of playstyle excites you: do you want to chase down heroes, frontline, or support units? Start with a strong temporary class that's viable regardless of the meta thanks to its strong base kit, then, once you have a feel for the game, take time to pick a main using the hero weapons tierlist. You can test classes with the Master-at-Arms NPC.
Once you're ready to lock in your main class, check out the hero guides forum from top players of each class (on Discord). Since there's limited customization and no unique build, following these top players' builds closely is recommended to make the most of your hero.
Bastard Sword
The best current weapon: CC, mobility, survivability and kill potential on heroes, plus one of the best unit damage dealers. An ALL-rounder (overall better than sns, even slightly better than poleaxe).
Shortsword
Insane CC for your units while keeping hero kill potential, and Flameshackle lets you kill all the ranged and filler units. A good choice for those who want the safest option.
Dual Blades
Only the motivated should pick the most mobile class of the game: it needs good game sense, and with the new refined sets you can have an okish set. Learning dual blades forces you to know every unit's hitbox and matchup, so every class you play after will feel easier.
Levels 0 to 200: use the calm
From levels 0-200 you'll primarily engage in tutorials and easy matches, often against bots (typically 5v5, with bots filling empty slots). While teaming up with higher-level players can bypass bot matches, these low-pressure games offer valuable advantages: they let you build a strong warband, easily complete seasonal challenges and quests, achieve high scores for substantial XP gains, and prepare for full 15v15 matches starting around level 200.
You'll max out your hero's attributes quickly, usually by level 80-100. How XP flows into your units, the shared XP pool, and the fastest ways to farm it are all covered in one place:
Build your warband: the honor tree rush
As a new player, one of your main goals is to build a functional and versatile warband by level 200. Like hero builds, there isn't a lot of diversity, but you do have options, so select from meta units while prioritizing those you enjoy. Flexibility is crucial in Conqueror's Blade: adapt your units based on your team's needs, map, and meta.
Take this path, in order:
- Absolute rush the mission unit: Berserks for 22,500 honor. This unit doesn't need a full set of T5 doctrines to perform, and it will help you FARM bot-lobbies. Focus on their mastery!!
- Go for Zykalian Militia and Rattan Pikes. Both are first in their category (lowest honor spent) and don't require doctrines to be playable. After the Berserks, focus on getting mastery for the Rattans. Zykalian are fine without mastery until you've done every other recommended unit.
- Back to the Berserks tree: now focus on getting Claymores and mastering them.
- Filler time: grab either Rattan Vipers (need mastery to perform) or Coutiliers (need doctrines to perform).
- After that, I'm not gonna lie, the rest is pretty underwhelming. You can go for Iron Reapers, as the unit is pretty good on some maps!
Seasonal unit priorities
As soon as you can select a season! New to how seasonal units work? That FAQ entry covers it.
The best season to do as a new player is Echo The Unbroken Song. It will give you:
- enough crafting materials with new player quests for a full crafted set;
- a good horse to have as a new player;
- a T5 (gold unit) selection box, best choice in order: Queens / Modao / Liaos (how to select, on Discord);
- and a doctrine V (max lvl) selection box, best choice: Rattan Poison (really make rattans be able to kill T5 and insane blob impact), Linebreaker if you are reaper/zerk/claymores player, Unit DMG V by default if not for the other 2.
Then it's usually best to try and go for the current season, since reaching its T5 five-star stage unlocks a special token that's only available if you unlock it during the season's premiere.
Once you've done this you should be able to run:
"Filler" is whichever filler you grabbed in the rush above: the Rattan Pikes, Rattan Vipers or Coutiliers, or whatever the current meta filler people decided to go for. The builder links open with a standard Leadership Doctrine on all four units and Coutiliers as the filler; swap anything you like, the build lives in the link.
Hopefully you got lucky during your leadership crafting as a new player, so you can build an insane warband with the 2 free Leadership doctrines plus 3 free from the battle-pass (depends on the season). This warband is very competitive and wouldn't look bad in any ranked game, even top elo.
You can replace and adapt with units you like much more, but going for this warband is a secured path to improving and being good value for your team! Cross-check anything against the ranked tierlist before you invest.
Free starter units: keep 3
Another system to know: new players get a lot of units for free early on. You can play them, level them up and put doctrines on them, but at level 200 you only keep 3 of them (don't panic: any unit you put XP or doctrines on and don't keep gives every resource back).
Be aware: pick the 3 units you will keep as soon as possible, and don't go for them in the honor tree, because this system gives them to you anyway, so reaching them there would be pointless. For example, if you want to keep Spartan/Flamers/Shenji, don't go for Shenji in the unit tree!
For now (until the units or the meta change) I recommend picking Spartans/Shenji & Flamers if you like exotics play, otherwise Silahdars: focus on the T5, it's the best value/time wise. If this advice starts to feel old, check the tierlist and the units you like to make your choice; as always, try to skip ranged that aren't exotics.
Good seasons after all of this
Priority is top to bottom. Go look at gameplay for each unit and decide what you like.
- Roses: Yorkist cavalry is very good and can be rushed.
- Dynasty: Modao Battalion, great anti-cav while still able to fight infantry!
- Sparta: go for the T5 Spartans: meta, beginner-friendly, high carry, strongest frontline right now.
- Scourge of Winter: Liaos is a very OP and easy cav right now, but by this point you may already have a lot of cav.
- Alexander: T4 Companion Cavalry, T5 Phalanx (okish cav plus one of the best anti-cav in the game).
- Eternal: T5 Yanyuedao (best special cav in the game, usually meta in every situation thanks to their passive dealing 70% damage that ignores the enemy's damage reduction).
Additional tips
- Free Leadership doctrines at level 100 and 300 (EU/NA only).
- Fame Envoy (capital cities) gives +732 leadership worth of gear (can't be repaired) for blue and purple locks.
- Use the T4 box from the new player quest on a current T4 meta unit: check the tierlist first.
- Join a house for mentorship, bonuses, and faster progress.
- Final warband planning: this walkthrough (on Discord).
How to actually learn this game
There's no magic set of instructions that'll make the game click instantly. There are too many variables in every situation. I can't just say "shields in front, DPS follows": it's far more complex than that, and that kind of advice is useless most of the time because so many factors come into play. What I can give you is the approach I'd take to learn the game if I were starting fresh today.
Record and review your games, yes even as a casual
Reviewing your own gameplay speeds up your learning curve massively. Just one game a day, and you can watch it sped up so it only takes ~10 min. Grab something like Medal or Nvidia ShadowPlay (if you have an Nvidia GPU), both clip with minimal performance hit. Then look at your fights and ask: "Why did I die there? Could I have played it differently? Should I have taken that fight at all?"
Information is king
Every 15 to 20 secondsPress Tab. Check the map, look around, ask "do I have the right unit and position?"
From there, knowing how to take fights comes naturally. It shifts a lot with the meta and feels overwhelming at first, but your game-reading builds from experience faster than you'd think: you'll instinctively feel the difference between a good and bad fight, and even when you mess up you'll learn from it.
Where to grow next
Your next steps
Conqueror's Blade is more enjoyable with others, so unless you have friends already playing, or even if you do, I highly recommend joining a house. It's a choice nearly every player endorses as their best decision when starting out; houses also recruit on the official Conqueror's Blade Discord. Please don't hesitate to ask questions on the Discord: there are no bad questions, and the entire community started somewhere. If you have feedback as a new player that you'd like the devs to hear, share it with me and I'll pass it along.
