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Silahdars portrait

← Units · Infantry

Silahdars

By Amya · Updated 2026-08-17

AAT5 · No masteryInfantrySpecial
Where this unit shines, by fight type
Blob7/10
Flank4/10
Skirmish5/10
Duelling5/10
295Base Leadership
Leadership Doctrine
Standard-16% leadership247
Premium-10% leadership265

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancy+11 Points bottom rest TOP LINE

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Each level increases all defences by 2%Max level 2
Each level increases slashing damage by 2%Max level 3
Each level reduces Decapitate's cooldown by 2 secondsMax level 3
Each level increases slashing damage by 2%Max level 3
Each level increases rate of attack by 5%Max level 2
Each level increases Decapitate damage by 5%Max level 3
Each level increases health by 3%Max level 3
Each level increases Decapitate damage by 5%Max level 3
Reduces Decapitate's cooldown by 5 secondsMax level 1
Each level increases slashing defence by 3%Max level 3
Each level increases health by 3%Max level 3
Each level increases piercing defence by 3%Max level 3
Each level increases Get Over Here and Deathstrike's damage by 10%Max level 2
Each level reduces ranged damage taken by 5%Max level 3
Each level increases health by 3%Max level 3
Each level increases movement speed by 3%Max level 2
Attacking has a chance of granting immunity to being dazedMax level 1
Attacking reduces damage taken by 10% for 8 secondsMax level 1

Counters

  • Loses to: Cavs & Insta burst like claymores
  • Struggles vs: Reapers, 1v1 and other types of burst fights
  • This unit counters: High DR/Spartan meta (blob / sustained fights)

Skills & Formations

DecapitateDecapitateRemove the crowd-control effects received and sweep forward immediately after activating the skill, deal damage to a wide range of enemies. Within 3 seconds, damage taken is reduced by 40%, and for the next 6 seconds the unit will cast another Swipe.DeathstrikeDeathstrikeRemove the crowd-control effects received and cleave forward immediately after activating the skill, knock down enemies and deal extra damage to those in a high-speed state. Within 3 seconds, damage taken is reduced by 40%, and for the next 6 seconds the unit will continue to cleave.Get Over HereGet Over HereThe unit will immediately rendezvous with their commander, fighting their way through intervening enemy units.
DispersedDispersedThe unit spreads out a little to lessen the damage from ranged attacks.CrescentCrescentThe unit forms a static semi-circle to cover the commander's front.Cover CommanderCover CommanderThe unit forms a mobile circle around their commander.

Playstyle

Your spells duration are 6s but give you CCi and a 40% dmg reduction for 3s after it, so rotate them accordingly. When in downtime always be in CC, go in and out depending on enemy burst / your front. Rotate 2 and 1 in function of what’s in front of you and try to pretty much never use cover commander if you can just disengage and wait your CD.

Rotation:

  1. X-move them close, then:
  2. Press 1 (Sideways Sweep) first
  3. When 1 CD shows 11 seconds remaining, press 2 (DeathstrikeDeathstrikeRemove the crowd-control effects received and cleave forward immediately after activating the skill, knock down enemies and deal extra damage to those in a high-speed state. Within 3 seconds, damage taken is reduced by 40%, and for the next 6 seconds the unit will continue to cleave.)
  4. When 2 CD shows 24 seconds remaining, press 3 (Get Over HereGet Over HereThe unit will immediately rendezvous with their commander, fighting their way through intervening enemy units.)
  5. Press 1 again when it’s up
  6. When 1 CD shows 11 seconds remaining, press 3

That should be the skill rotation you should do every fight. Strikes on 1 and 2 last for 6 seconds, so you never want to cancel the ability before lasting 6s by pressing another skill or cover commander. With this rotation you always have the 6 seconds from 1 and 2 and skip the downtimes with Get Over HereGet Over HereThe unit will immediately rendezvous with their commander, fighting their way through intervening enemy units.. The 3 between First 2 and Second 1 Rotation is min-maxing, but still makes your unit take 20% less damage for 5 seconds until you can press 1 again. Important is to always use 1 and 2 for the 6s durations.

Blob / Sustained fights: better against Spartan meta, worse against Reapers, 1v1 and other types of burst fights.

Tips & Tricks

  • Patch note 8/15/2024 mechanics summary:
  • Sideways Sweep and DeathstrikeDeathstrikeRemove the crowd-control effects received and cleave forward immediately after activating the skill, knock down enemies and deal extra damage to those in a high-speed state. Within 3 seconds, damage taken is reduced by 40%, and for the next 6 seconds the unit will continue to cleave. reduce damage taken by 40% within 3s and remove control effects instantly. They also increase attack rate for their duration.
  • Sideways Sweep and DeathstrikeDeathstrikeRemove the crowd-control effects received and cleave forward immediately after activating the skill, knock down enemies and deal extra damage to those in a high-speed state. Within 3 seconds, damage taken is reduced by 40%, and for the next 6 seconds the unit will continue to cleave. damage (including DeathstrikeDeathstrikeRemove the crowd-control effects received and cleave forward immediately after activating the skill, knock down enemies and deal extra damage to those in a high-speed state. Within 3 seconds, damage taken is reduced by 40%, and for the next 6 seconds the unit will continue to cleave. released under Get Over HereGet Over HereThe unit will immediately rendezvous with their commander, fighting their way through intervening enemy units.) increased by 30%.
  • DeathstrikeDeathstrikeRemove the crowd-control effects received and cleave forward immediately after activating the skill, knock down enemies and deal extra damage to those in a high-speed state. Within 3 seconds, damage taken is reduced by 40%, and for the next 6 seconds the unit will continue to cleave. minimum damage rate increased from 0.1 to 0.2.
  • DeathstrikeDeathstrikeRemove the crowd-control effects received and cleave forward immediately after activating the skill, knock down enemies and deal extra damage to those in a high-speed state. Within 3 seconds, damage taken is reduced by 40%, and for the next 6 seconds the unit will continue to cleave. (including under Get Over HereGet Over HereThe unit will immediately rendezvous with their commander, fighting their way through intervening enemy units.) deals extra damage on charging enemies.
  • Basic attack hits +1 enemy.

Attributes

Lvl 1 & 30

Basic

Health
7,184
Strength
24
Speed
4.8
Labour
3.36

Attack

Slashing damage
1,601
Slashing armour pen.
1,567

Defence

Piercing defence
676
Slashing defence
702
Blunt defence
510
Block
400
Block recovery
26

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

15 changes
  1. Source ↗
    • Base Health growth 123 → 156;
    • Base Slashing Armour Penetration 1667 → 1797.
    • Trait label [Bodyguards]
    • Newly added: Movement speed increased by 15%, Damage dealt increased by 25%. This effect lingers for 6 seconds after the [Get Over Here] state ends;
    • Target's Damage dealt reduction effect 30% → 45%.
  2. Source ↗
    • Leadership 300 → 295.
  3. Source ↗
    • [Sideways Sweep] and [Deathstrike] reduce damage taken by 40% within 3s and remove control effects instantly. They also increase the attack rate for their duration.
    • Increase the damage of [Sideways Sweep] and [Deathstrike] (including [Deathstrike] released under [Get Over Here]) by 30%.
    • Increase Minimum Damage Rate of [Deathstrike] (including [Deathstrike] released under [Get Over Here]) from 0.1 to 0.2.
    • [Deathstrike] (including [Deathstrike] released under [Get Over Here]) deals extra damage on charging enemies.
    • Increase the number of enemies each basic attack can hit by 1.
  4. Source ↗
    • Unit Movement Speed: 4.3 → 4.8.
  5. Source ↗
    • Leadership 305 → 300.
  6. Source ↗
    • Silahdars 320 → 305
  7. Source ↗
    • Fixed an issue where pressing C wouldn't command the Silahdars to follow you.
  8. Source ↗
    • Fixed an issue where the [Silahdars]' skills were displayed in the wrong order in the Unit Training menu.
  9. Source ↗
    • 'Ingenious Armour' Buff: Will quickly recover from dazed or crowd control after every 3rd hit they take, after which they take 26% reduced damage and become immune to interrupts for a short while.
    • Reduced the duration of 'Deathstrike' and 'Decapitate' to 6 seconds (was 8), while increasing the rate at which these attacks are triggered.
    • They will no longer attack on the spot if there are enemies nearby when using 'Deathstrike' or 'Decapitate', and will instead move toward the enemy and attack once they get in range.
    • Improved the attack algorithm of 'Deathstrike' and 'Decapitate' so that they attack earlier.
    • 'Decapitate' attacks will now daze units.
    • 'Deathstrike' no longer sends enemies flying but knocks them down instead.
    • Basic attacks no longer trigger the attack effect of 'Decapitate'.
  10. Source ↗
    • Blunt defence increased by 26.
  11. Source ↗
    • Slashing damage increased by 45.
  12. Source ↗
    • Initial Health 6000 → 6852
    • Health/level 108 → 123
  13. Source ↗
    • Resolved an issue where the attribute graph would not display attribute increases for the Silahdar's unit tree node "Stalwart".
    • Resolved an issue where the effects for the 'Violence' node of the Silahdars would not take effect.
  14. Source ↗
    • Changed a challenge in the 4th Stage of the Silahadars from "In Siege or Field Battles, bring 5 different era units and get 10 wins" to "In Siege and Field Battles, bring 4 different era units and get 10 wins".
  15. Source ↗
    • Increased Piercing Defence by 80.
    • Increased Slashing Defence by 80.
    • Increased Blunt Defence by 80.
    • Increased the damage reduction effect from 10% to 20% for the Unit Trait 'Imperial Fervor'.
    • Improved the skill effect for the Silahdars' skill 'Deathstrike'.

Seasonal Challenges

72 quests
Tier 1 quests12 quests
  • Win 0/6 Field or Siege Battles.
  • In Siege Battles, push a siege tower to the ramparts or destroy an artillery piece 0/8 times.
  • In Siege or Field Battles, get ranked in the top 5 0/10 times.
  • In Siege or Field Battles, you or your group members get 0/35 ratings of B+ or better.
  • In Siege or Field Battles, you (or your group collectively) defeat 0/70 heroes.
  • Earn 0/12 'Shatter the Ranks' badges.
  • In Expeditions, get an A rating or better 0/10 times.
  • Earn 0/6 'Drop Dead' badges.
  • Take part in 0/8 Territory War battles.
  • Achieve victory in 0/10 Raider Camps or Bandit Raids.
  • Win 0/5 Free Battles.
  • Search 0/25 loot sites in the open world.
Sourced from @lx__
Tier 2 quests12 quests
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/10 battles.
  • In 0/9 Siege Battles, destroy a siege engine or get 40 capture points.
  • In Siege or Field Battles, get an A rating or better 0/10 times.
  • Use a trebuchet or interrupt a capture in 0/12 Siege Battles.
  • In Field or Siege Battles, deploy 0/15 artillery.
  • Raise your hero up 0/15 Levels.
  • In Expeditions, get an S rating or better 0/8 times.
  • Earn 0/10 'Hat Trick' badges.
  • Join Free Battle 0/12 times.
  • In Free Battles, you or your group collectively kills a total of 0/80 heroes.
  • Take part in 0/8 Territory War battles.
  • Earn 0/120 badges.
Sourced from @lx__
Tier 3 quests12 quests
  • In 0/10 Siege or Field Battles, you or your group collectively kills a total of 240 soldiers.
  • In Siege or Field Battles, have any unit's kill/death ratio reach 1 or above 0/12 times.
  • In Siege Battles, deploy or destroy an artillery piece in 0/12 battles.
  • Use a trebuchet or interrupt a capture in 0/10 Siege Battles.
  • In Siege or Field Battles, use artillery to kill 0/300 troops.
  • Raise your hero up 0/15 Levels.
  • In Expeditions, get an A rating or better 0/12 times.
  • Take part in 0/8 Territory War battles.
  • Complete 0/20 Fief Quests.
  • In Siege or Field Battles, you or your group members get 0/40 ratings of B+ or better.
  • In Deathmatch, get an A rating or better 0/8 times.
  • In Free Battles, kill 0/600 troops.
Sourced from @lx__
Tier 4 quests12 quests
  • Push a siege tower to the ramparts or destroy a siege engine in 0/9 Siege Battles.
  • In Siege or Field Battles, use artillery to kill 0/300 troops.
  • Use four units from different eras in a Siege or Field battle 0/10 times.
  • In Siege Battles, deploy or destroy an artillery piece in 0/12 battles.
  • Win 0/7 Field or Siege Battles.
  • Take part in 0/8 Territory War battles.
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/10 battles.
  • In Expeditions, use an Anadolou Empire unit to kill 0/1,200 troops.
  • In Deathmatch, you or your group collectively kills a total of 0/120 heroes.
  • Raise your hero up 0/15 Levels.
  • Achieve victory in 0/12 Raider Camps or Bandit Raids.
  • In Free Battles, get an A rating or better 0/8 times.
Sourced from @lx__
Tier 5 quests12 quests
  • In Siege Battles, deploy or destroy an artillery piece in 0/10 battles.
  • In Siege or Field Battles, get an S rating or better 0/7 times.
  • In Siege or Field Battles, you or your group members get 0/40 ratings of B+ or better.
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/12 battles.
  • In Free Battles, deal 0/400,000 Critical damage.
  • Win 0/6 Deathmatches.
  • In Free Battles, use the Silahdars' Deathstrike skill to deal 0/4,000,000 damage.
  • Earn 0/12 'Shatter the Ranks' badges.
  • Complete 0/20 Fief Quests.
  • Earn 0/40 silver or better badges.
  • In Expeditions, get an A rating or better 0/10 times.
  • Take part in 0/8 Territory War battles.
Sourced from @lx__
Tier 6 quests12 quests
  • In Siege or Field Battles, take Silahdars into battle and get a kill/death ratio greater than 1 0/11 times.
  • In Siege or Field Battles, take Silahdars into battle and win 0/7 times.
  • In Siege or Field Battles, use Silahdars to kill 0/400 troops.
  • Use a trebuchet or interrupt a capture in 0/13 Siege Battles.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/10 battles.
  • Earn 0/12 'Shatter the Ranks' badges.
  • Earn 0/8 'No Quarter' badges.
  • In Siege or Field Battles, use the Silahdars unit skill Decapitate to deal 0/4,500,000 damage.
  • Search 0/20 loot sites in the open world.
  • Raise your hero up 0/15 Levels.
  • In Free Battles, take Silahdars into battle and win 0/6 times.
  • Win 0/5 Deathmatches.
Sourced from @lx__

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