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Serfs portrait

← Units · Infantry

Serfs

ET1 · MasteryInfantryBuckler Shield

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

40Base Leadership
Leadership Doctrine
Standard-16% leadership33
Premium-10% leadership36

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Hover or focus a node for detail.
Increases health by 6%Max level 1
Unlocks Column formationMax level 1
Increases slashing damage by 4%Max level 1
Increases rate of attack by 15%Max level 1
Unlocks Shield RushMax level 1
Increases slashing armour penetration by 10%Max level 1
Increases damage by 10%Max level 1
Increases rate of attack by 25%Max level 1
Increases charge damage by 20%Max level 1
Unlocks Schiltron formationMax level 1
Increases piercing defence by 6%Max level 1
Increases blocking by 80Max level 1
Schiltron reduces damage taken by 6%Max level 1
Increases movement speed by 10%Max level 1
Increases health by 6%Max level 1
Increases blocking by 80Max level 1
Reduces ranged damage taken by 10%Max level 1
Increases collected resources by 20%Max level 1
Adds 4 more soldiers to the unitMax level 1
Decreases unit food consumption by 20%Max level 1
Adds 4 more soldiers to the unitMax level 1
Increases collected resources by 20%Max level 1
Increases collected resources by 20%Max level 1

Guide

WIPWritten guide not up yet. The combat data below is live; these sections get Amya's notes later.

Counters

Playstyle

Where You Should Be

Tips & Tricks

Doctrines

Attributes

Lvl 1 & 12

Basic

Health
4,023
Strength
32
Speed
5.5
Labour
6.4

Attack

Slashing damage
801
Slashing armour pen.
680

Defence

Piercing defence
68
Slashing defence
155
Blunt defence
64
Block
185
Block recovery
12

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

9 changes
  1. Source ↗
    • Fixed an issue where Serfs could not equip Charge-type Doctrines.
  2. Source ↗
    • Fixed the issue where the burning state of the [Serfs] cannot be removed in certain situations.
    • Fixed the issue where the specific value of the recovery effect of Healing Herbs of the [Serfs] was not displayed.
    • Fixed the issue where the node of reducing food consumption in Veterancy for [Serfs] was not taking effect.
  3. Source ↗
    • Fixed the error where the Labour of Serfs was displaying incorrectly.
  4. Source ↗
    • Unit Mastery, Node 1: Increases health by 270.
    • Node 2: Increases blocking by 80.
    • Node 3: Increases health by 390.
    • Node 4: Increases blocking by 80.
    • Node 5: [Healing Herbs] can heal allies within a certain range, healing 300 health per second for 5 seconds.
    • Node 6: Reduce damage from all ranged attack by 300.
    • Node 7: Reduce damage taken during the use of [Healing Herbs] by 20%.
    • Node 8: [Healing Herbs] can remove bleeding, burning, and other effects within 3 seconds after use.
  5. Source ↗
    • The node of "Decrease Unit Losses in the World, Unit Resupply Cost" changed to "Increase Gathering Amount".
  6. Source ↗
    • Slashing armor penetration increased by 23.
  7. Source ↗
    • Resolved an issue where the [Serfs] unit couldn't equip Sword & Shield Charge doctrines.
  8. Source ↗
    • Initial Health 3691 → 3814
    • Health/level 129 → 209
  9. Source ↗
    • Fixed a bug where Serfs couldn't charge during Schiltron formation.

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