
← Units · Ranged
Incendiary Archers
By Amya · Updated 2026-08-04
Where this unit shines, by fight type
Blob4/10
Flank1/10
Skirmish3/10
Duelling1/10
160Base Leadership
Leadership Doctrine
Standard-16% leadership134
Premium-10% leadership144
Veterancy Line what to spend your points on. Nodes unlock as the unit levels.
Recommended veterancyTop Line
Recommended, node maxedPartly filledHover or focus a node for detail.
Increases piercing damage by 2%.Max level 1
Each level increases weapons range by 3%.Max level 2
Adds 4 soldiers to the unit.Max level 1
Each level increases rate of fire by 12%.Max level 2
Each level increases armour penetration by 5%.Max level 3
Each level increases fire arrows' fire damage by 100 points.Max level 2
Each level increases ammo by 10%.Max level 2
Increases rate of fire by 12%.Max level 1
Increases piercing damage by 6%. Changes unit appearance. Changes unit name to 'Elite Fire Archers'.Max level 1
Increases damage dealt in Siege Battles by 5%.Max level 1
Each level increases health by 3%.Max level 2
Each level increases ammo by 10%.Max level 2
Increases damage dealt in Siege Battles by 5%.Max level 1
Each level increases ammo by 10%.Max level 1
Increases damage dealt in Siege Battles by 5%. Changes unit name to 'Elite Fire Archers'.Max level 1
Skills & Formations
Playstyle
- As a ranged unit, stay alert for potential divers, enemy ranged units, and muskets (especially their liquid fire)
- Use your game sense to decide whether to position just behind the push (using your allies for cover) or stay farther back
- Don’t let your ranged units sit AFK. Once you start shooting, keep moving and dodging
- Your job: maximize DPS while staying alive
Doctrines
Highest level you can, usual archer build + Scorching for the burn synergy.
Mandatory
Bowmanship Doctrine VEpicArrow Rain deals 75% of the unit's base piercing damage with each hit.Increases piercing damage by 150 points.
Precision Doctrine VEpicIncreases piercing damage by 120 points.Increases piercing armor penetration by 80 points.Increases rate of fire by 9%.
Projectile Doctrine VEpicIncreases ammo by 60%.Increases piercing armor penetration by 50 points.
Unit Damage Doctrine VEpicIncreases damage dealt to unit by 120 points,Increases all types of damage by 80 points.
Scorching Doctrine VEpicIncreases burning damage per second by 50.
Filler
Epic Leadership DoctrineEpicReduces unit's Leadership cost by 16%.
Whistling Arrow Doctrine VEpicEvery 3 hit inflict Bleeding on enemy nits for 12% of their current Health; can be triggered in concert with other Units.
ArtemisEpicUnlock Double Strings (Cannot be used with any other active skills except [Overwatch]).Fires 2 arrows per shot for 12 seconds.Cooldown 40 seconds.
Attributes
Lvl 1 & 18
Basic
- Health
- 1,554
- Strength
- 24
- Speed
- 5
- Labour
- 3.36
Attack
- Piercing damage
- 1,560
- Piercing armour pen.
- 1,286
Defence
- Piercing defence
- 304
- Slashing defence
- 272
- Blunt defence
- 143
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
