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Incendiary Archers portrait

← Units · Ranged

Incendiary Archers

By Amya · Updated 2026-08-04

CT3 · MasteryRangedArcher
Where this unit shines, by fight type
Blob4/10
Flank1/10
Skirmish3/10
Duelling1/10
160Base Leadership
Leadership Doctrine
Standard-16% leadership134
Premium-10% leadership144

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases piercing damage by 2%.Max level 1
Each level increases weapons range by 3%.Max level 2
Adds 4 soldiers to the unit.Max level 1
Each level increases rate of fire by 12%.Max level 2
Each level increases armour penetration by 5%.Max level 3
Each level increases fire arrows' fire damage by 100 points.Max level 2
Each level increases ammo by 10%.Max level 2
Increases rate of fire by 12%.Max level 1
Increases piercing damage by 6%. Changes unit appearance. Changes unit name to 'Elite Fire Archers'.Max level 1
Increases damage dealt in Siege Battles by 5%.Max level 1
Each level increases health by 3%.Max level 2
Each level increases ammo by 10%.Max level 2
Increases damage dealt in Siege Battles by 5%.Max level 1
Each level increases ammo by 10%.Max level 1
Increases damage dealt in Siege Battles by 5%. Changes unit name to 'Elite Fire Archers'.Max level 1

Skills & Formations

Attack AreaAttack AreaOrder your unit to shoot ranged weapons at the designated spot. Flaming ArrowFlaming ArrowOrder your archers to use flaming arrows. These arrows can set enemies alight and stop cavalry in their charge.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons. WingsWingsThe unit splits into two echelons to enhance combat strength.

Playstyle

  1. As a ranged unit, stay alert for potential divers, enemy ranged units, and muskets (especially their liquid fire)
  2. Use your game sense to decide whether to position just behind the push (using your allies for cover) or stay farther back
  3. Don’t let your ranged units sit AFK. Once you start shooting, keep moving and dodging
  4. Your job: maximize DPS while staying alive

Attributes

Lvl 1 & 18

Basic

Health
1,554
Strength
24
Speed
5
Labour
3.36

Attack

Piercing damage
1,560
Piercing armour pen.
1,286

Defence

Piercing defence
304
Slashing defence
272
Blunt defence
143

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

11 changes
  1. Source ↗
    • Mastery Node 5 [Tung Oil and Wildfire]: special arrow base damage reduced by 8%; spreading burn damage 400/s → 350/s.
  2. Source ↗
    • Mastery Node 5 [Tung Oil and Wildfire]: shooting speed of special fire arrows increased by 18%; base damage increased by 18%; spread-burning damage 300/sec → 400/sec.
  3. Source ↗
    • Fixed an abnormal unit model display issue after unlocking the final node of [Incendiary Archers] in the Veterancy.
  4. Source ↗
    • The node of "Decrease Unit Losses in the World, Unit Resupply Cost" changed to "Increase Siege Battle Damage, Increase Ammo" effect.
  5. Source ↗
    • Piercing Armor Penetration 1079 → 1287.
    • Leadership 180 → 160.
  6. Source ↗
    • Fixed an issue where the Incendiary Archers' later Unit Tree points regarding increased burn time didn't take effect.
  7. Source ↗
    • [Flaming Arrows] now startle horses and can interrupt charging cavalry.
    • Reduced the cooldown of [Flaming Arrow] to 20 seconds (was 60). Increased the rate of fire of [Flaming Arrow] by 20% and ammo consumption by 33%.
    • Adjusted [Flaming Arrows]' burn effect: Burn damage now lasts 4 seconds (was 5) and stacks up to 2 times. Can still deal burn damage against enemies with Fireproof Armor. Hitting an enemy with 2 stacks of burn with Flaming Arrow has a fairly high chance to put them into a burning terror state.
  8. Source ↗
    • Piercing Armour Penetration 927 → 1079
    • Piercing Damage 1523 → 1560
    • Leadership Cost 190 → 180
  9. Source ↗
    • Resolved an issue where the Incendiary Archers' Refine Incendiary Oil didn't take effect
  10. Source ↗
    • Resolved an issue where, after Incendiary Archers used the skill 'Arrow Rain', the bonus gained from 'Burn Them All' in unit training, and 'Refine Incendiary Oil' from the unit tree would be lost.
  11. Source ↗
    • Basic Armour Penetration is reduced by 76.
    • Health increase per level has been decreased by 3.8.

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