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Empire Chariot portrait

← Units · Cavalry

Empire Chariot

By Amya · Updated 2026-07-16

ET5 · No masteryCavalryChariotMount: Rouncey
Where this unit shines, by fight type
Blob1/10
Flank2/10
Skirmish3/10
Duelling1/10
310Base Leadership
Leadership Doctrine
Standard-16% leadership260
Premium-10% leadership279

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line: most nodes are useless but the last one (knockdown enemies with reduced movement speed) is a game-changer. It lets you knock faster after getting stopped or slowed Bot Line (recommended): Tankier line. Lots of flat -x DMG taken nodes which result in sky-rocketing tank. Last node = passive heal. With recent nerfs, Bot Line seems way more playable. Chariot value increases when 2-4 other people play chariot at the same time and just peel each other

Hero pairingLongsword (swap during chariot play, see Playstyle)

Recommended, node maxedPartly filledHover or focus a node for detail.
Effect: Each level increases Health by 240.Max level 2
Effect: Each level increases Blunt Defence by 3%Max level 3
Effect: Each level increases Blunt Armour Penetration by 30.Max level 3
Each level increases Slashing Armour Penetration by 30.Max level 3
Each level increases Piercing Armour Penetration by 30.Max level 3
Each level increases Damage to Tower Shield Units by 5%Max level 3
Each level increases Slashing Damage by 20.Max level 3
Each level increases Piercing Damage by 20.Max level 3
Each level increases Blunt Damage by 20.Max level 3
Effect: Reduces the minimum speed required for the chariot to impact by 1. Unit designation change to: Empire Chariot-ThunderMax level 1
Each level increases Slashing Defence by 3%Max level 3
Each level reduces Ranged Damage taken by 200Max level 3
Each level reduces Melee Damage taken by 100Max level 3
Each level increases the number of targets that chariot-mounted guard can attack by 1.Max level 2
Chariot impact inflict slowdown on targers for 3s, with each level enhancing the effect by 5% per level.Max level 2
Each level increases Health by 500.Max level 2
Each level increases Blunt Armour Penetration by 30.Max level 3
Each level increases Blunt Damage by 20.Max level 3
Effect: Chariots now gradually recover health even during battle, restoring 0.1% every 2s. Unit designation changed to: Empire Chariot-UndyingMax level 1

Skills

Movement Like ThunderMovement Like ThunderHold the [Sprint Key] to accelerate chariot movement, increasing collision damage but continuously consuming steed stamina.Stillness Like MountainStillness Like MountainWhile at high speed, press the [Jump Key] and rotate the camera view to strike targets with the chariot body, dealing high damage and altering movement paths based on camera rotation. This greatly consumes steed stamina.

Playstyle

  1. Always try to go in with speed. Better to go once the fight has already started, not before, not too late. Be careful about enemy dismount (pike right-click on horse, sns ult, poleaxe ult)
  2. During your chariot play, SWAP TO LONGSWORD, EVEN as light or medium armour. If you start the game with it or swap to it on supply, get used to going longsword at the same time
  3. Why? During your chariot play, you won’t play your hero. BUT WHEN you get dismounted, longsword is the best: you can heal (% heal on the highest-HP unit in the game), Ult (the charging one) to temporise, speed-buff just before remounting
  4. When dying or swapping to another unit on supply, swap back to your initial main weapon

Attributes

Lvl 1 & 30

Basic

Health
107,625
Strength
1
Speed
12

Attack

Piercing damage
1,100
Slashing damage
1,230
Blunt damage
1,195
Piercing armour pen.
1,200
Slashing armour pen.
1,300
Blunt armour pen.
1,330

Defence

Piercing defence
1,258
Slashing defence
1,132
Blunt defence
986

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

7 changes
  1. Source ↗
    • Twelve Infantry Units now inflict increased Instability damage against [Empire Chariot]: Modao Battalion, Sunward Phalanx, Fortebraccio Pikemen, Imperial Pike Guards, Halberdier Sergeants, Myrmillones, Tseregs, Crescent Monks, Halberdiers, Landsknechts, Silla Guards, Condottieri Guards.
    • [Cavalry] Units now also inflict increased Instability damage against [Empire Chariot].
    • [Empire Chariot] now earns 30% fewer Assist Points.
  2. Source ↗
    • Base Leadership reduced from 320 to 310.
    • Damage now scales with current Health: +15% above 80% Health, unchanged 60-80%, -30% at 30-60%, -70% below 30%.
    • Control effects reworked: Knock Up on all Units and Heroes only at Instant Speed 12 or higher; below that, Knock Back applies to Infantry Units only.
    • New Instability system: damage from Heroes, Units and Artillery accumulates Instability; at maximum the Chariot Overturns (speed reduced to 0 for 8 seconds, controlling Hero knocked off).
    • When a target is hit again by the Chariot in a short period, the damage it takes is reduced by 25%, stacking up to 85% for 5 seconds.
  3. Source ↗
    • Fixed an issue where the Empire Chariot could access abnormal passable areas on maps such as Linwu Fortress, Hangu Pass, and Shield of the Capital.
  4. Source ↗
    • Fixed an issue where the Empire Chariot occasionally could not reach its maximum speed.
  5. Source ↗
    • Fixed an issue where the Empire Chariot could traverse terrain or move to abnormal areas such as walls on several maps.
  6. Source ↗
    • Fixed the issue where the Empire Chariot could be incorrectly moved onto the Siege Tower after colliding with it under certain circumstances.
  7. Source ↗
    • The interaction cooldown has been reduced from 10 seconds to 5 seconds; a 2-second repeat-interaction lockout was added so rapid inputs no longer fail.
    • Collision effects with Siege Towers and Battering Rams optimized: the driving Hero is thrown from the Chariot, consistent with Mount logic.
    • Movement logic optimized: passable-area logic now matches Cavalry, and edge areas on several maps are restricted.
    • The Chariot now deals damage to enemy-deployed Artillery, dealing 50% of its base damage.
    • Fixed an issue where some skills without the knock-back effect could still cause a Hero to be thrown off the Chariot.

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