
← Units · Cavalry
Empire Chariot
By Amya · Updated 2026-07-16
Where this unit shines, by fight type
Blob1/10
Flank2/10
Skirmish3/10
Duelling1/10
310Base Leadership
Leadership Doctrine
Standard-16% leadership260
Premium-10% leadership279
Veterancy Line what to spend your points on. Nodes unlock as the unit levels.
Recommended veterancyTop Line: most nodes are useless but the last one (knockdown enemies with reduced movement speed) is a game-changer. It lets you knock faster after getting stopped or slowed Bot Line (recommended): Tankier line. Lots of flat -x DMG taken nodes which result in sky-rocketing tank. Last node = passive heal. With recent nerfs, Bot Line seems way more playable. Chariot value increases when 2-4 other people play chariot at the same time and just peel each other
Hero pairingLongsword (swap during chariot play, see Playstyle)
Recommended, node maxedPartly filledHover or focus a node for detail.
Effect: Each level increases Health by 240.Max level 2
Effect: Each level increases Blunt Defence by 3%Max level 3
Effect: Each level increases Blunt Armour Penetration by 30.Max level 3
Each level increases Slashing Armour Penetration by 30.Max level 3
Each level increases Piercing Armour Penetration by 30.Max level 3
Each level increases Damage to Tower Shield Units by 5%Max level 3
Each level increases Slashing Damage by 20.Max level 3
Each level increases Piercing Damage by 20.Max level 3
Each level increases Blunt Damage by 20.Max level 3
Effect: Reduces the minimum speed required for the chariot to impact by 1. Unit designation change to: Empire Chariot-ThunderMax level 1
Each level increases Slashing Defence by 3%Max level 3
Each level reduces Ranged Damage taken by 200Max level 3
Each level reduces Melee Damage taken by 100Max level 3
Each level increases the number of targets that chariot-mounted guard can attack by 1.Max level 2
Chariot impact inflict slowdown on targers for 3s, with each level enhancing the effect by 5% per level.Max level 2
Each level increases Health by 500.Max level 2
Each level increases Blunt Armour Penetration by 30.Max level 3
Each level increases Blunt Damage by 20.Max level 3
Effect: Chariots now gradually recover health even during battle, restoring 0.1% every 2s. Unit designation changed to: Empire Chariot-UndyingMax level 1
Skills
Playstyle
- Always try to go in with speed. Better to go once the fight has already started, not before, not too late. Be careful about enemy dismount (pike right-click on horse, sns ult, poleaxe ult)
- During your chariot play, SWAP TO LONGSWORD, EVEN as light or medium armour. If you start the game with it or swap to it on supply, get used to going longsword at the same time
- Why? During your chariot play, you won’t play your hero. BUT WHEN you get dismounted, longsword is the best: you can heal (% heal on the highest-HP unit in the game), Ult (the charging one) to temporise, speed-buff just before remounting
- When dying or swapping to another unit on supply, swap back to your initial main weapon
Doctrines
Highest level you can.
Mandatory
Empire Chariot-Axle BladeEpicUnder [Movement Like Thunder], targets sliced by the axle blade suffer extra bleeding damage.
Defence Doctrine VEpicIncreases all defences by 80 points.Reduces damage taken by 5%.
Health & Resistance Doctrine VEpicIncreases health by 300 points.Reduces damage taken by 5%.
Epic Balance DoctrineEpicWhen unit health is above 50%, damage dealt is reduced by 4% and damage received is reduced by 6%; when unit health is below 50%, damage dealt is increased by 6% and damage received is increased by 4%.
Attributes
Lvl 1 & 30
Basic
- Health
- 107,625
- Strength
- 1
- Speed
- 12
Attack
- Piercing damage
- 1,100
- Slashing damage
- 1,230
- Blunt damage
- 1,195
- Piercing armour pen.
- 1,200
- Slashing armour pen.
- 1,300
- Blunt armour pen.
- 1,330
Defence
- Piercing defence
- 1,258
- Slashing defence
- 1,132
- Blunt defence
- 986
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
