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Spear Sergeants portrait

← Units · Infantry

Spear Sergeants

By Amya · Updated 2026-07-22

AT4 · MasteryInfantryTower Shield
Where this unit shines, by fight type
Blob4/10
Flank2/10
Skirmish4/10
Duelling3/10
225Base Leadership
Leadership Doctrine
Standard-16% leadership189
Premium-10% leadership202

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop rest bot

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases health by 3%Max level 1
Increases Block recovery by 20%Max level 1
Each level increases piercing defence by 3%Max level 3
Each level increases blocking by 40Max level 3
Each level increases slashing defence by 3%Max level 3
Each level reduces damage when armour pierced by 5%Max level 2
Each level reduces damage taken from rear attacks by 5%Max level 2
Increases health by 6%Max level 1
Increases damage dealt to cavalry by 15%Max level 1
Each level increases piercing damage by 2%Max level 3
Each level increases damage dealt by 10% while in a non-Dispersed formationMax level 3
Bracing weapons stuns enemiesMax level 1
Increases damage dealt when blocking cavalry by 8%Max level 3
Reduces damage taken from cavalry by 20%Max level 1

Skills & Formations

AdvanceAdvanceThe unit advances, bearing their shields to cover the unit's front, top, and flanks. Cover CommanderCover CommanderOrder your unit to rush to your side.
Shield WallShield WallThe shield wall is a tightly packed formation intended to defend in one direction. TurtleTurtleSoldiers stand in a tight defensive position, using their shields to protect the front, flanks, and top. SchiltronSchiltronThe unit forms a ring to defend anything in the centre.

Playstyle

  1. Always be on Cover-Commander
  2. Keep activating and deactivating CC every 2s to reset the buff granted at the start of it
  3. Try to not go “hard in” until you debuffed what will hit you next
  4. Per hit you apply -10% pen debuff stacking up to 5 times (-50% pen total)

Attributes

Lvl 1 & 24

Basic

Health
8,508
Strength
40
Speed
5.2
Labour
6.4

Attack

Piercing damage
1,180
Blunt damage
325
Piercing armour pen.
1,336
Blunt armour pen.
423

Defence

Piercing defence
662
Slashing defence
539
Blunt defence
420
Block
800
Block recovery
15

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

16 changes
  1. Source ↗
    • Leadership 220 → 225.
  2. Source ↗
    • Leadership 215 → 220.
  3. Source ↗
    • Fixed an issue where [Spear Sergeants] in formation would sometimes leave some soldiers stuck in place when contacting enemies and activating [Cover Commander].
  4. Source ↗
    • Initial health increased from 7260 to 8508.
    • Piercing damage increased from 978 to 1181.
    • Maximum unit size increased from 32 to 40.
    • Adjusted [Cover Commander] combat style: leveraging the spear's length for more aggressive attacks to enhance attack efficiency, which now reduces enemies' penetration values by 10% per hit, stacking up to 5 times.
    • During [Cover Commander], maximum movement speed increased from 5.2 to 7, with added block effects during movement and attack.
  5. Source ↗
    • [Cover Commander] skill description update: Order soldiers to rush to the hero's side and form a guard formation. Upon activation, the unit gains 20% damage reduction and 15% increased damage dealt, both gradually decreasing to 0 over 4 seconds.
  6. Source ↗
    • Fixed missing text in the [Demesne Spearmen] and [Spear Sergeants] Mastery.
  7. Source ↗
    • When in Cover Commander mode, damage taken is immediately reduced by 60% → 40%, damage dealt is increased by 45% → 30%, and the decay rate of this effect is accelerated within 6 seconds.
  8. Source ↗
    • Mastery node 1: Increase maximum health.
    • Mastery node 2: Increase slashing defense value.
    • Mastery node 3: Increase maximum health.
    • Mastery node 4: Increase piercing defense value.
    • Mastery node 5: [Straight Push] When in contact with an enemy, initiate an attack dealing triple damage.
    • Mastery node 6: Reduces damage received from Infantry Units.
    • Mastery node 7: Health recovers when taking damage.
    • Mastery node 8: When [Cover Commander] is activated, it restores 3% of the hero's maximum health per second.
  9. Source ↗
    • Leadership 220 → 215.
  10. Source ↗
    • After being attacked while in Cover Commander or in formation, they will take 60% reduced damage and deal 45% increased damage. This effect decays quickly over 6 seconds.
  11. Source ↗
    • Now require 220 leadership (was 250).
  12. Source ↗
    • [Sergeancy Oath] will no longer be a pre-requisite node for the [Spear Sergeants], and can be picked up after the [Spear Sergeants]. Grants [Spear Sergeants] an extra 100 block.
  13. Source ↗
    • Initial Health 6497 → 7083
    • Health/level 162 → 177
  14. Source ↗
    • Resolved an issue where the Spear Sergeants and Men-at-Arms units could be promoted, and in doing so they would become unsealed.
  15. Source ↗
    • Resolved an issue where, when Spear Sergeants attacked an enemy while in a tight formation, some units would remain stuck in place and stop moving if the 'Cover Commander' skill was used.
  16. Source ↗
    • Basic Piercing Defence has increased from 236 to 336.
    • Basic Slashing Defence has increased from 348 to 358.
    • Base HP has increased from 4400 to 4820.
    • Health increase per level has increased from 132 to 145.
    • Fixed an issue where some doctrines didn't work on Spear Sergeants.

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