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Changelog

467 entries · newest 2026-08-22

Every tier move and guide update, dated. This is the site's memory, and the source for Discord announcements. Pick when you were last here and it tells you only what you missed.

Three Kingdoms changes have their own log: Three Kingdoms changelog.

Catch me up

August 2026

2026-08-22

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Updated Amya's World Champion and EU Champion achievement link on the homepage, about page, and player guides.

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War Room and Strategy Maker: the Pointer trail now fades behind the cursor while you are still drawing, instead of only once you let go.

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War Room and Strategy Maker: the colour picker keeps its eyedropper badge when a marker is selected, and the well no longer shows a bite out of its top left corner.

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War Room and Strategy Maker: the next marker you place now starts from the last one you styled. Resize by the corner handle and the size carries; pick a colour on a selected marker and the colour carries. Both survive a reload.

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Players panel: drag a player onto the middle of another to swap the two people over. The comps, the groups and everything already drawn on the map stay exactly where they are, so moving someone into a coordinated group never rearranges what that group brings. The edges still reorder.

GUIDE

Unit guides can now carry a Where You Should Be section: where to stand with that unit, in the blob or out on a flank. Being filled in guide by guide.

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Patch history split in two: 2023 onwards stays on the main page and 2019 to 2022 moved to its own archive page, linked both ways. Every link you have already shared still opens its unit.

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War Room and Strategy Maker: hover a marker on the map and its name appears under it, instantly and in the same place the Names row would put it. Works with names switched off, so a clean board still answers who is who.

2026-08-21

TIER

Tiger and Leopard Cavalry corrected to 305 leadership, following the July 22 balance patch that cut the current season cost from 310.

TIER

48 units added to the roster: Chevaliers, Houndsmen, Pavise Crossbowmen, Landsknechts, Ronin, Huskarls, Janissaries, the Black Dragon and Demesne lines, the militia units and more. Every one of them now shows up in the warband builder, the Strategy Maker and the War Room with its real leadership cost.

TIER

Leadership costs filled in for Cataphract Lancers, Kheshigs, Prefecture Guards, Selemchid Cavalry and Feathered Crossbowmen. They used to price at zero in the warband builder.

TIER

Doppelsoldner added to the roster: the silence unit now shows up on the tier list at B and in the warband builder at 165 leadership.

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New gift codes added: SEVENYEARS and ZHANYIZHENGRAN, both usable by everyone.

2026-08-19

GUIDE

Symmachean Stalwarts guide updated: Doctrines revised.

2026-08-18

TIER

Three infantry moves: Spear Sergeants and Shieldmaidens up to A tier, White Plume Guards down to B.

TIER

Four units join the ranked tier list after community feedback: Cataphract Lancers at AA and Kheshigs at D for cavalry, Prefecture Guards at AA and Selemchid Cavalry at D for fillers.

TIER

Imperial Javelineers move up from C to B tier.

2026-08-17

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Unit names in guide text are now links, and community shorthand counts too: QK, Yorkist, Phalanx, Liaos and friends open that unit's page, with the full name shown on hover.

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Unit and hero guides now show who writes them, next to the updated date.

GUIDE

Silahdars guide updated: Doctrines revised.

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The top navigation menus are easier to use: an open menu now waits while your pointer travels down to it, resting on the colored strip between the bar and the menu holds it open, taps open it properly on touch screens, and it fully works with a keyboard (arrow key in, Escape out).

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Site links now say exactly what they open: the nav and homepage call the boards Unit Tier List and Hero Tier List, the guide hubs are Unit Guides and Hero Guides, and the hero board link opens its own page directly.

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The hero weapon tier list is its own page again at /tier-list/heroes/, for everyone searching weapon or class rankings directly. Same board, same data as the big Tier List page, which keeps everything together like before.

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The menus that open from the top bar wear a brighter border now, so an open menu stands out from the page instead of blending into it.

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Search snippets tightened site-wide: 26 page descriptions Google was cutting mid-sentence now fit whole, the Strategy Maker got its missing search heading without bringing the visible title back, and the site now ships an llms.txt so AI assistants know which pages to cite.

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The big pages now introduce themselves to Google properly: the tier list, unit guides, hero guides, doctrines and patch history carry the game's name in their headings, a breadcrumb trail on the search result, and the tier list hands Google its full ranked board. On the pages themselves only the headings read differently; the rest is about how they look in search.

2026-08-16

GUIDE

Glaive guide rewritten for the August 6 rework. Warlord's Greeting and Flying Reaper are locked in every build, the other two slots are free, Arc of Steel one-shots now, and there are three armour styles: full HP on the Poleaxe epic set, two heavy with two medium, or full medium for damage. All of it plays around Dragon's Ode, the 60% defence window your ultimate opens.

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Halberd Elite now wears its own icon. The one it had was the Halberdier Sergeants art, on the Discord tier list and on the War Room map markers alike.

GUIDE

Daily & Weekly checklist: Bandit Raids no longer pay out on a 5 of 5 run counter. The weekly limit is an XP cap now, and 2 to 3 raids usually fill it, so the checklist stops telling you to grind five.

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Demesne Arbalists wore the wrong icon, a green one where the unit is blue. Fixed on the Discord tier list and on the War Room map markers.

GUIDE

Longsword & Shield guide: dropped the old defence buff line on Mercy of Heaven. That rune is gone from the game, so the guide no longer promises a 10% defence boost that does not exist.

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The Patch History page now introduces itself to Google the way you would actually search for it: its search title says Patch Notes and shows the current month, so a conqueror's blade patch notes search lands here. The page itself looks exactly the same.

2026-08-15

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Doctrines now answer the other direction: every doctrine with picks has its own page, and clicking its card in the library opens it the same way unit guides open, as a card. Inside you get the units that run it as Mandatory or Top pick as portrait tiles, pulled straight from the unit guides, and clicking a unit opens its guide right there. Search a doctrine, click, and you know who wants it.

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The Mates Finder is live at /mates-finder/, the LFG board: post when you play (sign in with Discord, your name is the whole contact) and the page matches you with players who share your server, language, hours, playstyle and modes, with a plain reason on every match. Play times convert to each reader's own timezone, posts stay up 30 days from your last confirm, and a report button plus my moderation panel keeps the board clean.

GUIDE

Tiger and Leopard Cavalry: the unit's own Fury doctrine (+500 leaping sweep damage, knocks enemies up) is now in the doctrine library and sits in the guide's Mandatory picks. The playstyle notes now flag that the 1 - 3 - 2 combo needs it slotted.

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Audit fix round: the Azaps patch history gained its 2021 stat block (the notes called them Empire Iron Pagodas back then), the war room demo badge and the small-tile corner radius now draw from the design tokens, a duplicated changelog line from August 5 is gone, a dead icon-code leftover was removed, and a build-tool security advisory was patched.

2026-08-14

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Patch history: the last 31 unread posts are swept and the backfill's discovery work is complete. 26 new entries, headlined by the Vassal Longbowmen and Sipahis Mastery launches from August 2024, the December 2023 Galahad Spearmen rework, and a run of hero fixes from the 2023-2025 weekly logs that never made the compiled corpus. The history now covers every sourceable post from the 2019 launch notes to this month.

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Patch history: 37 entries that carried an Unverified tag now link real sources, recovered from the Season IX through XII community mirror pastes. That covers the whole lost 2022 balance wave (the January rework trio, the April stat passes, the Silahdars and Azaps reworks, the Season XII leadership pass) plus the Shenji Grenadiers and Coutiliers fixes, with five entries moved to the dates the notes actually printed. Only two entries in the whole history remain unsourced, and no source for them exists.

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Patch history: the MY.GAMES era (2019-2021) is in, 268 sourced entries from the community mirror pastes of Seasons 00 through 06. That reaches back to the September 2019 launch notes and includes the Season II mega-rebalance, the Season III cavalry rework, the Blood of the Empire leadership pass, the fire and burn redesign of Legacy of Fire, and the Scourge of Winter warlord tables. The history page now runs from 2019 to today.

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Patch history: all of 2021 is backfilled, 177 new entries from 36 official posts. The Northmen, Dynasty, Tyranny and Highlanders season notes are all in (including the huge March 2021 stat pass across 33 units and the Tyranny territory war overhaul), plus every 2021 weekly log, with the era names mapped to today's units.

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Patch history: July 2026 is fully backfilled. The July 9, 23 and 30 update logs are in, headlined by the big July 23 balance pass (White Plume Guards, Tiger and Leopard Cavalry, Silahdars, Zealot, Azaps, Wuwei, plus full Nodachi and Musket reworks), alongside the Player Card system launch, the Rebel Purge mode, two new Epic Weapon Schematics and the Three Kingdoms DLC launch marker.

GUIDE

Tiger and Leopard Cavalry guide updated: Playstyle revised.

TIER

Hero weapons tierlist updated: moved Spear to AA, moved Glaive to S, moved Poleaxe to AA, reordered row B, moved Shield & Spear to A, reordered row AA, reordered row S, edited Glaive.

2026-08-07

GUIDE

FPS Guide link hygiene: the ISLC download now points at the tool's official Wagnardsoft page (the old GitHub address died), and the PC Game Boost step is removed along with its dead website. Steps renumbered.

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Creating a War Room event now takes the opponent and the kind up front: two optional fields on the New event form, so a scrim is born labeled instead of getting its vs and Kind chips only after the fact.

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The War Room's past events can now say who you fought and what it was: officers click the new vs and Kind chips on the results table to name the opponent and mark scrim, match or Territory War, and an Against recap totals your record per opponent above the table. Built for tournament teams; a house that never touches it sees nothing new.

GUIDE

Bastard Sword: the epic schematic line now says which build it belongs to. The Flameshackle pieces are the Heavy (Divine Thrust Abuse) build; Riposte skips epics and runs 2x light & 2x medium to stay under its defence cap. Thanks Benshi for catching the confusion.

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The right-click Report a problem box no longer hangs on Sending forever if the server stalls: it gives up after 8 seconds and tells you to try again.

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Help CBGG opened two new request types from Amya's picks: the reforge caps My Gears is still missing for 32 weapons, and icons for the 50 wiki item rows that show a letter tile. Same flow as every fill: sign in with Discord, answer, Amya reviews.

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The daily routine's Bandit Raid task now shows what a run actually pays, straight from Amya's captures: the EXP and book drop, and the three resource stacks that feed your Fame donations.

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Google can finally find us: every page's browser-tab and search title now names Conqueror's Blade (the tier list even shows the current month), so searches like conqueror's blade tier list or conqueror's blade doctrines point here. Google also gets pointed at the current CBGG mark instead of the old plain logo. The pages themselves look exactly the same.

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Right-click answers on every unit, hero and guide page now: alongside any open asks, Report a problem here opens a small box that goes straight to Amya's review queue. Links and pictures keep the normal browser menu, and Shift plus right-click always does.

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Help CBGG got easier to use: a three-step how-to sits under the title, most requests offer tap-to-pick values instead of a blank box, and the big asks are real forms now. Challenges fill as numbered tier lines, skills and orders as name plus effect rows with an add button, and every art ask walks you through screenshot, imgur, paste. Signed out, every button says Sign in to suggest before you click.

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Right-click found a job: on unit pages, map tiles and the doctrine, artillery and gear pages, right-clicking something with a missing value offers to take you straight to its card on the Help CBGG page. Shift plus right-click keeps the normal browser menu, everywhere.

2026-08-06

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War Room: moving an event's start time now tells your Discord channel by itself. The bot posts the change naming the old time, with the new time, the live tally and the sign-up buttons under it, so a moved scrim reaches the team without anyone remembering to announce it. Quiet post, no role mention.

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War Room members: the players panel's weapon badges are plain markers now instead of empty buttons that did nothing. Found in a full pass over every tab in both roles, which came back otherwise clean.

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War Room comp got quicker to rearrange: drag a name onto a taken seat and it hands over, the seat keeps its planned units and the old player returns to the bench. While you drag, a seat glows red when its plan costs more leadership than that player has. Right-click is in too: seats offer Take off, Clear planned units and Rank the bench, and a bench name can be seated straight into any group with a free seat.

TIER

Hero weapons tierlist updated: moved Glaive to AA, edited Glaive, reordered row S, edited Spear.

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Unit guides read better: a unit's skills and formations now open the Playstyle section instead of sitting in two folded boxes at the bottom, so the abilities are right where the playstyle talks about them. Hover any of them for its description. Same change on the Discord posts.

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The hero weapons tier list pin on Discord reads cleaner: every tier is its own title now, and the Why these tiers block is gone. The full reasoning stays on the site.

TIER

Hero weapons tierlist updated: moved Shortsword & Shield to AA, moved Spear to S, edited Spear, moved Poleaxe to A, reordered row A, moved Nodachi to AA, edited Nodachi, moved Nodachi to A, reordered row A, edited Shield & Spear, moved Nodachi to B, moved Maul to C.

TIER

Hero weapons tierlist updated: reordered row C, moved Longbow to D, reordered row D, edited Longbow, reordered row S, edited Glaive, reordered row AA, edited Musket.

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Dropped the Special jobs note from the A row on the hero weapons tier list.

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A tier row with nobody in it no longer shows on the tier lists, on the site or on Discord. God tier stays out of sight until something earns it.

TIER

Hero weapons tierlist updated: edited Nodachi, edited Poleaxe, edited Longsword & Shield, edited Longbow, edited Short Bow, edited Longbow, edited Shortbow, edited Longbow.

TIER

Hero weapons tierlist updated: moved Musket to AA, edited Musket, moved Shield & Spear to A, edited Shield & Spear.

TIER

Hero weapons tierlist updated: removed Bastard Sword (Riposte Build), edited Bastard Sword, moved Musket to AA, edited Musket, removed Musket (Special Job), removed Chain Dart & Scimitar (TW), moved Nodachi Epic-Schem to A, edited Nodachi Epic-Schem, moved Musket to A, edited Musket, moved Glaive to S, moved Spear to AA.

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Queen's Knights combat stats now match the August 6 patch: Health 7,380 and Block 800.

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Every unit on the Discord tier list now shows its portrait next to its name, so a row reads as faces rather than a line of blue links. The list grew to six posts to fit them, and it now splits itself by size instead of by section, so adding units can never push a post past Discord's limit again.

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Attributes are colour badges on Discord now. Every weapon guide header and every build says STR, AGI, HP or ARM as a coloured tile in the same colours the website paints them, so a build that offers a swap shows both at a glance instead of a line of grey words.

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Dead links cleaned out of the Discord pins. The unit tier list's Season Guide button pointed at the retired New Season Guide channel and now opens the current one, and Feathered Crossbowmen was linking a forum thread that no longer exists, so it comes off the list until it has a post again.

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Weapon tier list correction: the "special jobs, mostly Territory War" note sat on the AA row and belongs to the A row, Chain Dart and Musket. Fixed on the site and on Discord.

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The unit tier list on Discord now reads as four posts, one per section, and every unit is a named link instead of a channel pill. Each section has room to grow again: the old single post was one message away from Discord's size limit.

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Spell art in the Discord guides now follows the name in brackets, Liquid Fire (icon), and it fires however you spell a two word spell, so a lower case mention gets its picture too. The unit tier list's section headings wear the new class icons, and the Musket guide now spells Liquid Fire one way throughout.

GUIDE

Glaive guide updated: the intro paragraph is gone. It described the weapon as a mounted brawler that had been nerfed on foot, which the August 6 buffs reversed. The guide opens on the builds now.

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The August 6 balance patch is on the site. Bastard Sword, Glaive and Nodachi each carry the full change list on their Balance History, and so do White Plume Guards and Queen's Knights. The skill cards were updated with it: Glaive's Arc of Steel now reads 166% on a 7 second cooldown, Flying Reaper 748% on 40 seconds, Hail of Blades 141%, Warlord's Greeting 176%, Charge 141% then 135%, God of Battles 22%. Nodachi's Blood Oath drops to 20 seconds and Monstrous Blade to 25, and Dragon's Leap now reaches max charge instantly during Bloodbath. Bastard Sword's Cross Execution no longer cleanses Concussed.

GUIDE

Bastard Sword guide updated for the August 6 patch: the defence cap that keeps the Riposte passive alive moved from 1800 to 1500, so both the gear ladder and the two builds now name 1500.

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The Discord forum tags wear icons now, so a tag reads as a picture in the tag bar and in search: every tier as its colour badge, plus a shield for Infantry, a horse for Cavalry, a bow for Ranged and a formation of pips for Filler. Weapon icons lead every entry on the weapon tier list and the lock lists, and a unit with mastery carries a gold M beside its tier instead of the words. The weapon tier list also lost three lines that repeated its own intro, on the site and on Discord alike. Every tier on Discord is now a coloured badge instead of a letter. The unit and weapon tier lists, the lock lists and the top of every guide post wear the same colours the website paints those ranks, so S reads as S at a glance and T1 to T5 carry the in-game rarity colours.

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The build blocks in the Discord weapon guides now breathe. Each build is laid out in blocks with a gap between them instead of one solid wall of lines: the attributes sit right at the top where you look for them, the four spells sit one per line under a Spells heading rather than running together across three wrapped lines, and each armour option gets its own line with the reason underneath it. Spells named in the guide text now carry their icon too, and the rune rows swapped their generic symbols for real game art, your weapon on the weapon row and the matching armour piece on each of the other four.

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Discord weapon guides now show the rune icons. Every rune in a guide's picks wears its own in-game tile, the same art the website draws, and the picks moved into their own Best Runes This Season section under the Gear ladder instead of hanging off the crafting stats. The build blocks got a pass too: the spell that defines a build is now bold, a build's armour shows the note that says why plus any alternate set it can wear, and the repeated one line summary at the top of each build is gone.

2026-08-05

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Hero guides: hover any spell in a loadout and you get the skill exactly as the game words it. The card is laid out rather than pasted: the lead effect first, then each of the game's own blocks under its own heading (Control Removal, Buff, Second press), with every number, percentage and duration picked out so you can read a skill at a glance. Its tags are colour coded, Ultimate gold, Damage red, Control blue, Cleanse green, Enhance warm. All 107 captured skills have one. The card sits centred under the spell, and opens upward instead when you are near the bottom of the page. The Bow Q slot also shows its art again: Fire Arrow now resolves to Flaming Arrow, so that tile had been drawing a bare letter since the guide changed on 4 August.

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The Free codes button moved in the top bar. It now sits just left of the Tier Lists menu instead of over on the right beside search, so the free gift codes are the first thing next to the menu.

GUIDE

Symmachean Stalwarts guide updated: Doctrines revised.

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The top menu is reworked. Every menu now opens a panel that says what each page is, and the ones with something live to show carry it along the bottom: the tier list panel shows the current spread letter by letter, Guides shows the newest portraits, More shows the newest change. The CBGG mark now names which of the three sections you are in and switches between them, and the menu keeps its words at every width instead of shrinking to bare icons. The War Room bar wears the same mark and the same switcher now, sized for its thinner bar, so both bars are one control.

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The cavalry slide clip plays again. The Discord tip pointed at an old attachment link that stopped opening, so the post has been redone with the video uploaded into it, which is the only form that keeps working.

2026-08-04

GUIDE

Artillery Tier List: the Situational row that just read Blue & Green now names the arty it means, Blue & Green Grapeshot.

GUIDE

Bow guide: the older Exploding Arrow build now runs Fire Arrow on Q instead of Arrow Rain, and the playstyle line was updated to match.

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The How it works intro now folds the same way everywhere. Five more pages got the button (My Units, My Gears, the daily and weekly routine, Patch History and the Three Kingdoms FAQ), and six pages that already had it were leaving a big empty gap under the title once you closed it. The title now sits the same distance from the content whether the intro is open or closed, on every page that has one. The space between sections is also about a third tighter across the whole site, so pages read denser and you scroll less to reach the same thing. On Useful Data & Tips the section headings dropped their caption line: Shop Recommendations no longer repeats itself as Best Value underneath, and the same for the other four.

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The More menu is now a real section instead of five pages that only the menu knew were related. Changelog, Gift Codes, Glossary, FPS Guide and Help CBGG all carry the same bar across the top, with live counts, so you can hop straight between them; Help CBGG has joined the menu too, instead of hiding in the account list. The changelog can catch you up: pick when you were last here and it counts exactly what you missed, copies the whole digest for Discord in one click, and shows the tier moves in that window with their before and after ranks. Type a unit name and you get its tier history. There is a timeline view as well. The glossary now has ONE search box covering both tabs, with the hit count on each tab, and a new Interface terms section giving the official in-game word for Leadership, Doctrines, Veterancy and the rest in every language the game ships. The FPS guide is a checklist you tick off as you go, and it remembers how far you got.

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What To Do, Daily & Weekly is live. Both checklists that used to say Soon in the menu are now one page: 9 daily jobs and 13 weekly ones, in the order I actually run them, with 29 in-game screenshots showing you exactly what to click. Tick things off as you go and the page remembers, then clears itself on the real reset. There are countdowns to both resets, a Show for filter so a new player is not reading a veteran's list, and a button that copies whatever you have left as a plain list for your house channel.

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Useful Data & Tips and the FAQ have been rebuilt. Every entry is a card now, showing what it is, how long it takes to read and whether it lives on the site or on Discord, and you can filter the whole hub by topic or search it. The FAQ leads with the three questions people ask most, answers and all. Opening any entry now gives you a section list down the side, a link back to the original Discord post, and three more worth reading next.

2026-08-03

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The Discord guides now show the skills. Every hero build's four spell slots carry the real in-game spell art, the same pictures the hero pages use, so you can read a loadout at a glance instead of matching names in your head. Every unit post gained a Skills section listing that unit's abilities and what each one does, straight from the unit page. 69 spell icons were added to the bot for it.

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The Wiki is now one section instead of eight separate pages. There is a new Wiki overview at cbgg.net/wiki/ with a Find anything search that reaches every set, weapon, item, doctrine, map, season, rune and honor tree node at once, and every wiki page carries a section bar so you can move between them without going back to the menu. Items merged its four list pages into one grid you can filter by category, rarity and sort, and clicking a tile opens a panel where every ingredient is a link, so you can follow a recipe chain in both directions, with unit kits linking to that unit's guide. Gears split into Armour sets and Weapons tabs with weight and schematic filters, the set bonuses now printed on the card so you can compare two sets without opening either, and every weapon type links to its hero guide. Seasons keeps the in-game grid and adds a Cards view, a List view, and a search that finds a season by a unit it added. The Honor Tree gained a search that lights a unit up where it sits, and 57 nodes that were dead now open their unit guide. Patch History can be read as a timeline of official updates as well as per unit. Doctrines, the Honor Tree and Patch History moved under cbgg.net/wiki/ and every old link still works.

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The Warband Builder is rebuilt. Your warband is now a full-width band of portrait cards at the top of the page instead of a text list in a side panel, with a segmented leadership meter that colours every unit by its power tier, and a card per unit carrying its cost, its leadership doctrine and a Swap button. The unit pool underneath is a dense grid of big square tiles you can now sort four ways (leadership high to low, low to high, power tier, or A to Z), and the four rows of filters fold into one line. Clicking a unit already in your warband removes it, an over-cap build says what to do about it, and an empty pool tells you why instead of going blank. Every share link that already exists keeps working.

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Three lock tierlist tiles now show their unit art and link to their page. Vipers and Blue Crossbow were sharing one tile and are split in two, so Rattan Vipers and Demesne Arbalists each have their own, and Gun-cav is matched to Reitar Pistoleers.

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Two doctrines now carry their real in-game names. Aggression Doctrine V is listed as Attack Doctrine V, and the Shieldmaidens one that cuts Freyja's Charge cooldown is now Shieldmaidens Doctrine instead of sharing that name. The Tiger and Leopard Cavalry guide follows, so its doctrine chip links to the right card again.

GUIDE

The Discord weapon guides carry the loadouts now: every build shows its four spell slots, the armour set it wants with the set's own piece art, and the attributes it maxes, plus a Gear block at the top of each post. Bastard Sword's armour reads as a choice between its two builds rather than a ladder, since Riposte needs you under 1800 total defence.

GUIDE

Bastard Sword's gear is corrected from Amya: the Riposte build wears 2 light and 2 medium pieces with an epic schematic weapon, because its passive only works while your total defence stays under 1800, and any full set breaks that. The gear cards on every weapon now show the set's own piece art too.

GUIDE

Every weapon guide now has a Gear ladder: which set to build as a new player, which one to settle on, and the endgame pick, plus exactly what to roll on the weapon. Fourteen weapons gained it in one pass, drawn from Amya's own guide text, so Dual Blades is no longer the only one that answers what to wear.

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Nine more tactical 2D maps are in the Strategy Maker and the War Room, so every one of Amya's 35 captures is now in the 3D/2D swap. Western Fort, Western City and Borderlands Gate Fort gained theirs, and six maps join the site for the first time: Allenburg, The Great Wall, La Grande Gloire, Thermopylae and the two Ostaria villages.

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Discord guides: the free starter units advice now links Flamers straight to the Siphonarioi post, since Flamers is what the community calls them. The New Player Guide's path heading and the New Season Guide title also swapped their missing custom emotes for standard ones, so they render for everybody.

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Musket's Blue Tier-lock build is no longer hidden: caltrops, Liquid Fire, Skirmisher to escape and the Blackpowder Grenade ultimate, so all 28 loadout cards are now visible. On the Weapon Builds hub, the leadership explainer moved onto the word Leadership as a hover, matching the weapon pages.

GUIDE

Loadout card fixes on three weapons, straight from Amya. Bow now has Light-footed on R where the escape belongs, Musket has the Blackpowder Grenade on R, and Short Bow keeps Roll on R in both builds. The Dual Blades gear line also matches the guide again: aim for 70%+ slashing damage and 55%+ slashing pen on the weapon.

GUIDE

Loadout cards are on all 15 weapon guides, 28 builds in total. Each one shows its four spells with the real in-game art, the armour set it wants and the attributes it maxes, side by side so you can pick a column and go. Bastard Sword is the exception by design: it takes all six of its skills and picks a passive under each, so its cards carry the plan in words and the build screenshot below them.

GUIDE

Shortsword & Shield now has Loadout cards: Flameshackle, Stoneguard and Epic Set side by side, each with its four spells, the armour it wants and the attributes it maxes.

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Weapon skill art is on the site. Every skill for all 15 weapons is now stored with its name, description, cooldown and required skill points, and hero guide loadouts show the real in-game icon in each of the four spell slots instead of a key letter. A slot that offers a choice shows both.

GUIDE

Shortsword & Shield hero guide updated: header details updated.

SITE

Every weapon on the Heroes Guides page now shows its tier. The wheel puts the rank on each weapon as you spin, and the one on screen also shows the attribute it maxes. The old one-line A to Z list underneath is now a proper grid, fifteen weapons in three lines, ordered strongest first instead of alphabetically, because someone picking a weapon is asking how good it is. Three tiers were wrong and are now right: Shield & Spear had no tier at all, Spear was showing Shield & Spear's B next to its own S, and Bow had none. The Weapon Builds cards lower down drop their link, since the grid above now covers that, and keep what they are for: the attribute to max on each weapon.

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Hero weapon pages now open on Loadouts. The Dual Blades guide leads with its three playstyles side by side: No Butterfly, Shuriken + Butterfly and No Ult, each showing its four spell slots, the armour set that build wants with a link to the set, and the attributes it maxes. Under them sits the weapon you roll once for all three, plus the gender, aiming and armour-class lines that hold whatever you slot. Best runes moved from five long rows to one column per piece, so all thirteen picks are one glance and you open only the rune you do not recognise. The guide itself now has an Inside this guide map of its nine parts, the combos as three cards you can follow, and the outdated warning and the TLDR flagged instead of buried in the text. The other fourteen weapon pages are unchanged until their loadouts are written.

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Units Guides rebuilt as a portrait wall. Every unit now shows its full artwork, eight to a row, with its tier and rarity on the picture. Hover any unit to see its Blob, Flank, Skirmish and Duelling ratings, its leadership and when the guide was last updated, without leaving the page. New up top: a sort switch for Tier, A to Z, Leadership or Updated, jump links per class, and you can now just start typing anywhere to search. The guide card that opens when you click a unit is bigger too, 20 percent wider and a touch taller, and the guide inside it now runs right out to the card's edges instead of leaving a wide empty margin on both sides.

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Unit pages reordered around what you actually play. The Veterancy Line comes first in its own panel with a colour key, then Counters and Playstyle side by side, then the four Doctrine categories as four columns you can compare at a glance, then Tips & Tricks. Attributes, Skills and Formations moved underneath as fold-open panels, so the reference data is still one click away without pushing the guide down the page. The section links at the top now jump straight to Counters, Playstyle, Doctrines or Tips.

GUIDE

White Plume Guards guide updated: Doctrines revised.

GUIDE

Spartan Chosen guide updated: Doctrines revised.

2026-08-02

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The War Room's Profile and Comp tabs are rebuilt. Your profile now opens with the warband card an officer actually reads: your best five in the order you choose, your leadership against the 700 to 800 band, the weapons you main and a completeness rail that names the five things still missing instead of only scoring them. New: say what you play (frontline, flank, ranged line, cavalry or artillery) so officers can find the line they are short of without opening thirty profiles, and copy your whole card as text for Discord. The Comp tab splits in two. Build is the workbench: a bench that ranks itself for the seat you pick and says why, a live problems list, a running count of what the comp fields, and one step of undo. Board is the version you post, a clean poster with the event, the seat and unit totals, most fielded units, an index of who is in which group, and a text version anyone can search for their own name. Groups follow your workspace and the game. A new comp opens in groups of five, sized to the people who have not said no, so a small team no longer gets a block of empty seats and a big house is not stuck at fifteen. Add group gives you your default size and says so, the plus and minus on a group change its size, Groups of 5 rearranges an existing comp into that shape without moving anyone off their seat, and Clear empty seats drops the ones nobody filled while keeping any seat you planned units on. Everything is one Undo away. Older comps that opened as a single Main 15 are turned into real groups the first time you open them. A player is dragged by their whole name block rather than the name alone, the unit picker opens over the comp instead of pushing every seat down the page, and a unit tile is one clean line now: the rarity chip and the name, with the rest on the tooltip.

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Purple Lock is out of rotation. Its button on the tier lists now reads seasonal, archived, the board opens with a Not in rotation banner, the standalone Purple page carries the same Out of rotation badge Blue already had, and the Purple pin in Discord opens with the same line instead of its old intro. The list itself is untouched and stays up for when it comes back.

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The tier lists are one page now. Ranked, Purple Lock and Blue Lock all live on /tier-list/, each with its own Units and Heroes view, so comparing what is strong in ranked with what you can actually field under the lock is two clicks instead of two pages. The Purple and Blue entries in the top menu open that page with the list already picked. Every unit tile carries its leadership cost, and the ten units that changed rank on the last update wear a small arrow saying where they came from, with a What moved button that dims everything else. The ranked units also have a Table view: sort the whole roster by rank, rarity, leadership or class, which is the fastest way to find something cheap that is still good. A class row called Everything puts all four boards on screen at once. The page explains itself on your first visit and folds that away behind a How it works button after, the way the other tools do. The old Purple Lock and Blue Lock pages still work and every link already shared still lands where it did.

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The War Room's Home, Events and Roster tabs are rebuilt, and each one now answers a different question depending on whether you run the house or play in it. Home leads with the next fight, then gives an officer a Needs you queue where every line is a problem with a button on it (who has not answered, a comp with holes, a plan still hidden, attendance nobody closed) plus a what changed feed and a turnout chart, while a member gets their own spot in the coming fight with the units their officers put them on, their attendance record, and the event after this one so they can answer early. Events opens with a scrolling strip of the whole season, the cards carry the comp and plan state beside the reminders, and finished fights are a results table with won or lost, who said yes and who actually turned up. Roster is a ledger: every column sorts, search reaches units and weapons as well as names, and the profile panel stays open on somebody instead of hiding behind a click, with four house health numbers and a line naming the thin spots in your unit pool above it.

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The event pings in Discord are three different messages now instead of the same block three times. The sign up post is the only one that asks you to sign up, and it is the only one carrying the head count, since watching those numbers move is what it is for. A reminder is four lines: when it starts, where, and your officer's note. The starting now post leads with that note, which is where meet in voice fifteen minutes early lives. In place of the counts both of them link straight to the plan for that fight when your officers have made it visible to members, so half an hour out you get where you are standing instead of how many have answered. A reminder no longer invites people to sign up for something about to begin, and a ping redrawn after the start stops promising thirty minutes.

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Setting up the Discord bot no longer costs you your place. The invite opens in its own tab, so whatever you had open in the War Room stays exactly as it was, and your server ID still fills itself in on the page you started from. Connecting the bot now posts a short hello in your channel instead of the call to action: asking your whole server to go and fill in their profiles is its own button on the last step, worded so you know what it will post before you press it.

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Three fixes on the War Room and the Strategy Maker. Selecting a note on the map no longer turns it into a white blob: the text keeps its black outline and the selection shows as a soft glow behind it, so a white note stays readable while it is selected. The slot for banning a unit now sits right after the last banned face instead of being pinned to the far right of the panel. And in the shared pictures the banned unit icons are the same size as the player thumbs above them and fill the width of the panel, so eight bans sit on one line where they used to wrap after five at half the size.

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Martellatori and Serfs are off the Discord units tier list for now. Their forum posts were in the old forum, which is hidden, so both pills were dead links. Neither has a guide on the site or a copy of its old post, so there was nothing to move across. They come straight back on the pin the day either gets a post or a guide.

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Three last right-click gaps closed on the Strategy Maker and in the War Room. Right-click a saved colour swatch to drop it, so a colour you picked once by mistake stops holding one of the three slots. Right-click the bin to reach Clear this slide and Clear every slide, which until now sat behind a double-click nobody found. And in the War Room, right-click a whole group box in the Group Maker to light up every marker that group owns on the current slide, so you can move them together.

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Four more right-click moves on the Strategy Maker and in the War Room. Right-click a unit in the rail and hand it straight to a player, no drag across the page, and the same on the weapons rail for their class. Right-click a marker for Put arty on: every piece in one list, with Take arty off at the bottom, instead of opening the Misc rail and dragging. Lock in place stops a shape being dragged, nudged, swept by the eraser or caught in a marquee, so the notes and zones you finished with stay put while you draw over them, and a locked shape shows a dashed grey outline when you click it. Layer holds Bring to front and Send to back. Locks travel in the share link and save with the plan.

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Right-click does a lot more on the Strategy Maker and in the War Room. On empty map ground it now opens a menu instead of doing nothing: Paste here, Add a note here, and Select all. On a shape you get Copy and, on a zone or circle sitting over something, Send to back, which finally frees a marker buried under a zone. Right-click a slide to rename, duplicate or delete it, any slide and not just the one you are on. Right-click a map tab to duplicate the whole board, drawing, players and slides included, which is how you build the defence plan of a castle from its attack plan. Right-click a player row for Select on map, which grabs every marker they own at once. Ctrl+C and Ctrl+V work too, and rows that open a second level now show a small arrow.

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The War Room and Strategy Maker unit pool now holds every unit we have art for, 149 instead of 91. Doppelsoldner, Helot Auxiliaries and 56 others were missing because the pool was built from the rated tier list rather than the full roster, so a unit you can field in game but that has no CBGG rating yet could not be put on a plan. They come with their portrait, their class and their search, and no leadership figure, so a warband holding one shows its total with a trailing plus.

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The unplaced counter on the players panel is a button now. Click it and the yellow ring on units that are not drawn on the map goes away, so a plan with units you never intend to place stops carrying a permanent nag. Every unit stays on the panel either way, the counter keeps counting, and hovering one still tells you it is not on the map. Click again to put the ring back.

2026-08-01

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Hover a column number on the players panel and you get a recap of that rotation slot: 3x Modao Battalion, 1x Siphonarioi, and a total underneath. It reads the whole column at once instead of counting fifteen thumbs down the list by eye. Works on the Strategy Maker and in the War Room, full screen included.

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Right-click a spawn unit on the players panel to change it. Until now the only thing you could do to a spawn pick was clear it with a left-click and start again, while every other unit thumb has offered Replace since the end of July.

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Fixed: the lobby password dialog, the seat menu and the member picker were invisible in full screen. Full screen shows the drawing tool and nothing outside it, and those three panels were being attached outside it, so pressing PW looked like a dead button. They now open inside the tool and behave the same way full screen or not.

GUIDE

Shield & Spear hero guide updated: Playstyle revised.

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Opening a strategy to your members no longer pings your Discord on its own. Picking Members now asks first, with two ticks: post it in your channel, and ping the member role. Both start off, so a quiet reveal is the easy answer. A new Post in Discord button next to View as member posts the plan whenever you want, so you can open it early and announce it once the comp is filled in.

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Creating an event now says how loud it will be. The new-event form has a row of reminder chips (1 day, 3 h, 1 h, 30 min, 15 min, at start), prefilled with the usual two, and a line under them spelling out exactly what will go out. Make it silent is one tap. There is also a tick to post the event in your channel the moment it is created, and a second one for the role ping.

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The Events tab is rebuilt. Every event can be given a name and renamed with the pencil, each card shows a chip saying how many reminders it will send (or Silent, no reminders), and Copy link hands you a link that opens that event straight away. The officer row is labelled and every button says what it does: Sign-ups, Comp, Copy link, Post in Discord, Delete. Past events keep the full card instead of a one-line strip.

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The banned units strip is a button now. Bans sits next to Spawn and Bench at the top of the players panel, and the strip only opens when you press it, so a plan with nothing banned costs no space. Inside, the strip is one line: the word BANS, the portraits of what is banned, and an empty round slot on the far right that you click to add one.

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The lobby password moved out of the top bar and into the players panel, as a PW button beside Bans. Press it and a proper little dialog asks what the in-game lobby password will be, with Save and Clear; members press it to copy. The shared picture labels it LOBBY PW now instead of just LOBBY. It is the same password that gets drawn into Share Panel and Copy Plan & Panel, so the control now sits where the picture is made.

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Right-click a player on the plan and you can send their seat back to being a placeholder without losing anything. Their units, their weapon and every marker they have on the map stay exactly where they are, and the seat is free to hand to somebody else. It is on both the players panel and the Group Maker.

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The players panel opens at the size it actually needs, centred on the map: room for fifteen players, the bench and one row of bans, and no more. On a short map it takes what there is and scrolls, as before. Move it or resize it once and it stays where you put it.

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The side rail resizes from its border now, like the players panel, and the little corner grip is gone. Drag its left edge to make it wider or narrower. The rail also gave back another 8 pixels of dead space on the right, and the bench at the bottom of the players panel now accepts a dropped player anywhere in its area instead of only on its one line.

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Tournament teams stop being called houses. The War Room was built for Territory War first, so a tournament team was reading about TW everywhere: the next fight, the event form, the default plan name and the bot's own posts all say match, scrim and team now, while a house still reads exactly as it did. The strategy rail also gave back 15 pixels of dead space on the right, so the seat rows run closer to the edge.

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Hero Attributes updated.

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Hero Attributes updated.

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Hero Attributes updated.

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Hero Attributes updated.

GUIDE

Shortsword & Shield hero guide updated: header details updated.

GUIDE

Tiger and Leopard Cavalry guide updated: Doctrines revised.

GUIDE

Ironcap Archers guide updated: Doctrines revised.

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Banned units now belong to the strategy you have open, not to the map or to the whole team. Swap to another plan and its own bans come with it, which is how a scrim actually works: new match, new plan, new bans. The map and All maps switch is gone. Any bans your team had already set move onto the first plan an officer opens, so nothing is lost.

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The players panel opens at full height now, and you can resize it from any edge or corner the way you would a window. The unit you are holding shows at the top middle of the map instead of the top left corner, which is what freed the space.

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Five changes to the strategy planner. Banned units now show as portraits everywhere they appear, on the plan and in the shared picture, instead of long lines of names. The leadership doctrine picker is gone: every total is discounted by 16%, which is what everyone runs. Spawn and Bench moved to the right of the players panel head. On the bench, only players who signed up are listed, and you now drag one onto the seat you want them in instead of clicking and hoping. Who is fighting no longer carries the no-event notice: Edit and Load say it when you press them.

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War Room plans are live now. When two officers open the same plan, both see every change as it lands, with name chips at the top showing who is in there with you. Undo stays yours: Ctrl+Z takes back your own last action, not your teammate's. If the live connection ever drops, the plan saves the way it always did, so nothing is lost either way.

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Help CBGG is open. If you know something the site is missing, you can now fill it in yourself. There are 119 gaps listed right now, covering unit stats, gear, doctrines, maps, artillery and site wording. Sign in, pick a card, send the answer. Every suggestion is read before anything goes on the site, and the people who send the most show up on the new Top Contributors page.

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Small picture tiles across the gear pages, Three Kingdoms units and spirits, My Gears and the contribute page have their rounded corners back. They had been rendering as hard squares because the style they referred to was never actually defined. The section headings inside gear cards were rendering at plain body size for the same reason, and now read as headings.

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Units guides list now fits the screen it is on. Every card used to be sized by the longest unit name in the game, so on a phone each one was sliced off the right edge and on a wide screen the four columns came out uneven and spilled past the page. Columns are equal at every width now, and a name too long for its card ends in an ellipsis instead of pushing the layout over.

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Contribute page: doctrine icons go through the same lookup the rest of the site uses. Two of them pointed at picture files that do not exist and showed as broken images; those now fall back to the lettered tile, and the rest load crisper.

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War Room and Strategy Maker: the dotted ring that marks a unit still waiting to be placed reads clearly again. The unit portrait was painting through the gaps between the dots, which blurred the ring into the picture behind it.

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Search engines can now find the whole Gears section. All 94 gear set and weapon pages across both games, plus the main Gears hub, were missing from the site map, so they were only ever reachable by following a link.

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Players panel: the Players title is gone, which hands its width back to the controls beside it, and the placement count is always on show. It reads All placed in green when every unit in a warband has a marker, and the count in yellow when some do not. Both states sit in the same fixed box, so finishing the last unit no longer shunts every control in the header sideways.

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War Room: a new strategy is no longer tied to the next event on the calendar. Draw the plan first and tie it to an event afterwards under Settings, which is the order most people work in anyway. Nothing changes for a plan that already has an event. Undo and redo also work on every keyboard layout now: Ctrl+Z and Ctrl+Y are matched by the letter printed on the key and by its position, so AZERTY and QWERTZ get the same shortcuts as QWERTY.

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War Room and Strategy Maker: the arrow tool now draws like the pen and finishes with an arrowhead, so a flanking route can curve round a wall instead of cutting through it. Finishing any shape keeps you on the tool you were using rather than selecting what you just drew, so you can keep going. Ghost previous is gone. And the shared picture carries more of the plan: the bench is listed under the players, and a tournament team's lobby password sits at the top of the panel where everyone reads it.

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War Room and Strategy Maker: players panel clean-up. The panel had two horizontal scrollbars stacked on each other, because it and its list were both scroll containers; there is one now, and the dead strip beside the last column went with it. The Bench button no longer gets clipped off the end of the panel header, which now wraps instead of pushing controls out of the box. Unplaced units wear a yellow dotted ring rather than a grey one you could not pick out from the normal tile. A player dragged onto the Bench comes off the plan, and a + beside the bench opens the searchable team list. And the Units and Misc boxes in the rail show whole rows again: their heights were written for a 44px tile and the tile is 52px, so both were showing about one and two-thirds of a row.

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War Room and Strategy Maker: six upgrades to the players panel and tournament tools. Group colours on the panel are readable now (they were rendering far too dark to see) and they ride the shared picture too, so a plan you paste into Discord shows who is grouped with whom. Dragging players into a group pulls them together in the panel instead of leaving them scattered. Units sitting in a warband with no marker on the map are flagged as unplaced, with a running count in the panel head. A new Bench toggle lists the squad members who are not on the open plan, with their sign-up answer, and one click seats them. Tournament teams get a lobby password on the workspace bar, visible to every member on every tab and one tap to copy. And unit bans are per map now: each map keeps its own list on top of the bans that apply everywhere, so a plan reused from last week is checked against the right set.

July 2026

2026-07-31

TIER

Leadership cost corrected for four units: Zealot is now 225 (was 235), Azaps is now 210 (was 215), Wuwei is now 220 (was 235), and White Plume Guards is now 310 (was 305).

2026-07-30

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Closing the War Room no longer takes your last few seconds of work with it. Plans, comps and profiles all saved a moment after you stopped touching them, and nothing noticed the tab going away, so shutting the laptop or switching apps on your phone could drop whatever had not gone out yet. The page now saves the instant it is hidden or closed, never waits more than four seconds during a fast run of edits, and warns you if you try to leave with something still unsaved.

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Two officers in one War Room no longer costs anybody their work. When someone else saves a plan or a comp while you have it open, you are now asked: keep your version and save it over theirs, or load theirs. It used to reload straight over you, so everything you had done since opening was gone with no way back. This hit the Tournament tab hardest, because another officer simply opening a plan was enough to create the comp and make your next save land too late.

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Adding a second map to a plan now brings its own fifteen free seats with it, in the War Room and in the Strategy Maker both. Each map board keeps its own players, which is why the new one used to come up empty: nobody to drag onto the units you had just placed. The seats on your first map are untouched, and every board still counts its own leadership.

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The players panel opens flush with the left edge of the map now, and tall enough to hold all fifteen players at once with the Banned units strip above them and the you-are-holding chip still clear above that. Rows are a touch tighter and the panel starts a little higher, which is where the room came from; on a short map it still scrolls, and dragging the handle under the map taller gives it back.

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The Strategy Maker opens with fifteen free seats now, the same fifteen the War Room's Group Maker has: Player 1 to Player 15 are waiting in the Players list and in the panel on the map, so you can drag them onto your units straight away instead of typing names first. Need a sixteenth? + Seat sits beside the Add box and stands one up. Reset brings the fifteen back. A plan somebody shared with you keeps exactly the players its author put on it, seats and all, so nothing you receive gets padded.

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Prebuild a strategy now, hand it to people later: drag a player onto a unit already on the map and that unit joins their warband. Place your fifteen units first, then drag Player 1, Player 2 and the rest onto them, and every seat carries its own units before anybody is named. It works from the Group Maker's free seats in the War Room and from any row of the floating Players panel on both the War Room and the Strategy Maker, and dropping a player on empty ground still stands them there as before. Save the plan, then after the scrim click a free seat and give it to whoever turned up: their units and their markers follow the name.

GUIDE

Tiger and Leopard Cavalry guide updated: Tips & Tricks revised.

GUIDE

Tiger and Leopard Cavalry guide updated: Doctrines revised, header details updated.

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War Room fix: every strategy now opens with its fifteen seats standing, not just a brand new one. Switching from one plan to another used to land you on an empty Group Maker with nothing to click, because the Main 15 were only ever created with the plan; a plan made before that, or one holding a handful of typed guests, is topped back up to fifteen the moment you open it. Free seats work the same with or without an event tied: click one and pick from everyone registered in your house or team, with the search bar for big rosters and the people who signed up sorted first when the plan is tied to an event. The player panel reads better too: names no longer fade at the end when they fit, the name column is tighter, and in the Group Maker every seat lines its add-a-unit button up in the same place instead of pushing it against the leadership figure. Need a sixteenth player? Add placeholder sits at the bottom of the Group Maker and stands up the next free seat. The rail spends its height better too: Arty is two rows instead of three, and the 93 pixels that frees go to Who is fighting and Units. That section is now Misc, with Arty and Weapons on its heading line: drag a weapon onto the map to mark it, or onto a player anywhere (a name in the panel, a seat in the Group Maker, or their marker on the map) to give it to them. It shows on every one of those, because all three read the same plan.

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The War Room strategy tab has a Group Maker now: the Who is fighting pane runs on the plan itself, so a fresh plan opens with fifteen loose players ready to organise even before any event is tied, and the floating Players panel on the map mirrors it exactly, names, units, groups and colours, because both read one store. Add a group sits right on top: click it, drag players into the box, and a group holds even with one player in it while you build the rest. Click a free seat to hand it to a member, with a search bar for big houses and the people who signed up sorted first; drag one seat onto another to group them, drop a name back on the loose list to ungroup, and right-click a seat for Give comp to, Add to group, New group and the rest. Opening a plan tied to an event now creates that event's comp automatically, Load pulls it or a saved pattern into the plan without touching anything drawn, and player names in the panel got the room they needed so a grouped name or Player 15 no longer fades early. The public Strategy Maker gains the same drag-to-group on its own player list.

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The plan board now fills its box: the map was stopping 42 pixels short of the panel beside it, so that strip of empty space at the bottom is gone and the map is taller on every screen. The plan's banner got slimmer too, with the map, the fight and the countdown now sitting on the same line as the plan's name instead of under it, and every pixel that saves goes back to the map and the side panel. The players panel also handles a full fifteen properly now, where before the header got squashed (Share Panel and the column labels printed on top of the first player's row) and the last player could not be clicked at all. The header holds its size and the list scrolls instead. Both fixes land on the War Room and the public Strategy Maker.

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The War Room strategy tab now thinks in a Main 15: a new plan opens with fifteen unassigned players ready to carry units, a new comp opens as one Main 15 group, and the rail's people pane is renamed to match. Right-click any unassigned player to assign a real member, and their units and markers follow. Drag two players together to form a group out of the fifteen, and the new Load button pulls a saved comp pattern straight into the plan. Every panel row also gained Rename and Remove in its right-click menu, and names get a little more room before fading.

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War Room fine-tuning: right-clicking a unit in the players panel now says who owns it, signup answers show as a small coloured dot left of each name (hover it for the meaning) and stay out of shared pictures entirely, the Spawn column stands a little clear of the rotation columns, From comp players drag by their whole row instead of just the name, and the panel header got a divider between the lds picker and the Spawn switch.

2026-07-29

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War Room polish round: player names in the panel now always fade instead of cutting to dots, and their signup badges stay visible whatever colour their group is. The Spawn column got its own green tint so it reads at a glance. You can drag a player from one group to another, on the Comp tab and in the strategy rail alike, and the right-click menu works on the From comp rows too, with a new Set maximum lds option so an officer can cap what a seat is allowed to spend.

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Big War Room planning rework: the strategy rail's people list is down to two sources, From comp and Guest, and From comp is now a real comp editor. Add or remove groups and seats, seat a member with a click or by dragging their row off the players panel, add units with the picker, click a unit to take it out, and everything saves to the shared comp just like the Comp tab. The players panel gained right-click menus too: swap two players' comps, place someone in a group, replace or remove a unit. The Spawn column moved to the right of the panel, and the column titles are bigger with their own colours so a plan reads at a glance.

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The War Room and Strategy Maker players panel learned spawn plans: a new Spawn column shows which of their own units each player takes at first spawn (often not rotation slot A when a sally is planned). Pick it from that player's own line, it costs no extra leadership, and a Spawn switch in the panel head hides the column if you do not use it. The panel screenshot control is now a white Share Panel button on the columns line, player rows sit a little tighter, the group colour no longer touches the hero class icon, and a panel dragged upward can now stretch all the way down the map.

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Fixed before it reached anyone: a War Room plan saved today would have come back damaged on its next open, with unit markers losing their portrait, their player and their ring, artillery losing its picture and lines drawing at double thickness. The plan format was updated twice today and one place that reads it was not told about either change. Caught by review, fixed, and every kind of drawing now proven to survive a save and reload untouched.

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Fixed: the picture of the players panel was missing its leadership column, and removing a map board could drop you onto a different board than the one you were editing.

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Fixed: members could see and click the officers' View as member button on a War Room plan. It was meant to be hidden for them and the code said so, but a styling rule was quietly overruling it. Two more controls were hiding the same faulty way, on the Events and Settings tabs, and both are fixed too.

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The War Room players panel has its own camera. The button beside its close cross copies a picture of the panel alone, sized to the players in it, for when the comp is the thing you want to post rather than the map.

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One War Room strategy can now hold a defence and an attack of the same castle. Add a map picks the same map a second time instead of jumping to the one already open, and the two boards are completely separate: their own players, their own comp, their own slides. The tabs number them, and either one can be removed on its own.

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War Room plans read faster. In the players panel each name now carries the colour of its comp group, so you can see at a glance who is fighting alongside who. Artillery markers lost their name label, which the picture never needed. And names on the board changed hands: every unit marker you place carries its player's name from the start, while the Names switch at the bottom right starts off, so a plan opens clean and one press shows the whole team at once. A marker with no player on it stays quiet instead of printing the unit's name.

GUIDE

Symmachean Stalwarts guide updated: header details updated.

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The War Room Strategy tab's side panel now fills its whole box. Who is fighting, Units and Arty share it out in the proportions they always had, so a taller window or Full screen makes all three bigger instead of leaving empty space at the bottom. Refresh became an icon so the Who is fighting row stops running off the right edge, the panel is a little wider, and neither it nor the page needs a scrollbar of its own any more. From comp, Sign Up and Guest are all exactly the same size, and the comp list no longer leaves dead space under its last group. Opening several groups at once scrolls the list properly instead of squashing the players inside it out of sight. Banned units in the players panel show as bigger portraits with no name, so a full ban list stays on one row.

2026-07-28

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The War Room Strategy tab's side panel is rebuilt. House roster, Place from comp and the Players box were three lists of the same people in three different shapes; they are now one section, Who is fighting, with a House, This comp and Guest switch. Every player is one line carrying a colour on its left edge for placed, still to place or late, all four of their comp units, and their leadership, with filter chips for Not placed, Coming and All, and anyone who said no folded into a single line. Three more things landed with it. Who can see the plan now reads off the Settings button itself as a word and a colour, instead of two clicks deep. View as member shows you exactly what a member lands on right now, including the not-out-yet card when the plan is still hidden. And the section head carries a finished count, 7 of 7 with a bar, measured against the comp when there is one, otherwise everyone coming, otherwise the whole team. Also fixed: a player whose name carries a dot or an apostrophe was never counted as placed.

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Four more War Room fixes. Every unit picker now opens in power ranking order instead of alphabetically, so the strongest units sit on top. Adding a unit to somebody in the players panel puts what they can actually bring first: what they own and have the leadership for, then anything they called shaky, then what would put them over their leadership, then what they do not own at all. The House roster panel shows five members and scrolls, so a big house no longer pushes Place from comp down the rail. And every slider on the toolbar, icon size through ring width, is 20 percent shorter while still reaching the same values.

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Three more War Room fixes. Editing a comp from inside a plan now greys the editor out until it has finished switching to that plan's event, so you cannot start editing the wrong comp in the moment it takes. A very large comp warns you as it approaches its size limit instead of only telling you when a save is refused. And if Discord will not let a sign-up message refresh its counts, whoever pressed the button now gets a private note saying their answer was saved anyway.

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Dragging works again on the strategy board. Units under Place from comp and names under House roster can now be dragged straight onto the map, not just clicked and then clicked again. Dropping a name onto a unit already on the board still assigns that unit to them, which is the quick way to say who brings what.

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A round of War Room fixes found by auditing the day's work. Trimming a group with the minus button now asks first if the last slot has a player or planned units on it, since there is no undo on that tab. Dragging a player from the House roster and dropping them nowhere no longer leaves them sitting in the plan. A player whose Discord name has a dot in it is matched properly again, so their leadership and sign-up answer show. Your My Units page holds 120 units to match everywhere else. And on Discord, answering Coming or Not coming no longer wipes a note you wrote on the site, the at-time reminder no longer shows buttons that cannot work any more, and pressing the answer you already gave no longer re-posts the message.

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Gear pickers now show you one epic set per weapon: yours. Every epic armour set in the game belongs to exactly one weapon, and the pickers finally know which, so a Dual Blades player sees Skirmisher's, Pike sees Frostcloud, Musket sees Musketeer's, Poleaxe sees Fearless Paladin, and nobody is offered another class's epic any more. Blue and refined sets are unchanged. This applies everywhere gear is suggested: the weapon guides, My Gears and your War Room profile. If you already had an off-weapon set saved, it stays selected and visible.

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Three War Room fixes. Your profile now holds up to 120 units instead of 40, so a full collection fits. The Officer card on Home is officer only again: it was showing to everyone, and members could open the event dashboard from it. And the leadership box lost its explanatory line, which was getting in the way more than it helped.

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You can now build a War Room comp before anyone signs up. Put the units on a slot first and drop the player in later: the plan stays put when someone lands on it, when someone moves off it, and when you press Autofill. Templates keep their whole loadout now, not just the first unit, so a comp you run every week is one click away.

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The strategy board has a House roster panel. Every player in your team is there whether or not they answered the event, with their real leadership and their yes, late, no or no answer. Click one and place them, or drag their name straight onto a unit already on the board to say it is theirs. That means you can draw next week's plan today and put names on it once people answer.

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Territory War sign-up pings now carry Coming, Late and Not coming buttons in Discord, next to the usual link. Pressing one signs you up on the site straight away and the message updates its own count. Late asks how many minutes and lets you leave a note, same as the site. Officers: the link is still there for everything else, and answers can still be changed on the site at any time.

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War Room leads can now hand the lead to someone else, or close the workspace for good. Both sit at the foot of Workspace settings. Handing over makes them the lead and drops you to officer, so you keep the roster, comp and strategy tools and nobody has to rebuild the house to change who runs it. Closing deletes the workspace and everything in it, so it asks you to type the name back before it will do anything.

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Banned units now show their picture next to the name, in whichever style your board is set to, and they ride along in Copy Plan and Panel so the picture you paste says what the team cannot field. The players panel also dropped its "cols" label: the numbered headings rename themselves and said it better.

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The War Room players panel now knows your members. Adding a unit to someone on the board checks the same things the Comp tab does: whether they own it, whether they called it shaky, and whether it fits their leadership, with the total turning red when it does not. A name that is not a member of your workspace is left alone, and the public Strategy Maker is unchanged.

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Units can be dragged between players in the comp maker. Grab a unit off one player and drop it on another to reassign who brings it, with the target slot lighting up as you go. Clicking a unit still removes it, and dragging a player onto an empty slot works as before.

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War Room polish pass. The comp editor now opens correctly over an expanded or full screen board, the Settings panel stays with its button when the page scrolls, and a comp saved and reopened in quick succession can no longer come back showing the older version.

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The players panel is tighter, on screen and in the picture you copy. Names get room for seven characters and then fade out instead of hogging the width, the column names are bigger, and LDS now heads the leadership column so the numbers under it read as what they are. The exported panel went from 470 pixels wide to 360, leaving more of the picture for the map.

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You can now edit the comp without leaving your plan. Officers get an Edit button on the Place from comp panel in the Strategy tab, which opens the full comp maker over the map and drops you back on the plan when you close it, with the panel already refreshed.

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War Room comps can be built ahead of time. The bench now lists everyone in your house or team, not just the people who have already signed up, so officers can plan a comp days early instead of waiting on the last answer. Each name shows whether they said yes, said late, or have not answered yet, and anyone who said no stays off the bench.

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Buttons across the site now use the site's own typeface. Every outlined and filled button was quietly falling back to the browser default font, which showed up most next to the buttons that were already correct.

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War Room: the Settings panel in the Strategy tab opens again. It had been opening behind the toolbar since 2026-07-25, so clicking it looked like it did nothing.

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Adding the War Room bot to your Discord server works again. The invite button was failing with an OAuth error before it even opened, which also blocked the last step of creating a tournament team. If you hit that, try the invite again.

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Gear set and weapon pages now show a link back to the hero guide you came from. Opening one from a shared link, a new tab or a translated page is no longer a dead end.

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The account menu now opens with Account at the top, then My Units, My Gears, Help CBGG and the Discord invite. Same order on desktop and on the mobile drawer.

2026-07-27

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Discord pins now follow the website within the hour instead of within six, so a guide update reaches the forum posts the same day it goes live.

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The Discord library finished its move: the unit tier list pin has its own channel, every tips topic now lives on a current surface (four answers joined the FAQ forum, the seasonal challenges recap and the range DPS spreadsheet moved into the new Tips forum, and the patch archive and warband calculator point at the site tools), and no pin references a retiring channel anymore.

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New Player Guide gained the Free Starter Units section (pick your 3 keepers early, and don't spend honor tree reaching units this system gives you), on the site page and the Discord guide; the T4 box advice now points at the main tier list.

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The New Season Guide channel got its intro back, rebuilt and auto-synced: what a season swap changes, the Seasonal Seal explained, and how to optimize your season start, sitting above the purple and blue lock tier lists. The New Players Weapon Selection Guide is back too, as its own post in the Heroes forum.

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All 15 hero weapon guides got a consistency pass: one clear structure across every guide (Purpose, Tips, Playstyle advice, Alternative skill), cleaner phrasing, typos fixed, every build and recommendation unchanged. On the site and on every Discord hero post.

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Shortsword & Shield guide fully rewritten: three detailed builds (Flameshackle anti-unit, Stoneguard tank, Epic hybrid), matchups, the auto-attack stagger technique and per-skill tips, on the site and on the Discord post.

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New Player Guide refreshed: the season priority list and additional tips now match the current meta (T4 box advice updated, outdated season rows and scroll advice removed), on the site and on Discord.

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The Useful Data and Tips topics now each have their own post in the Discord Tips & Tricks forum, generated straight from the website and refreshed automatically: full guides, tables, clips and screenshots included.

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Every FAQ answer now has its own post in the Discord FAQ forum, generated straight from the website and refreshed automatically whenever an answer changes: full text, screenshots attached, cross-links to related answers.

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The Discord hero guides moved into a new Heroes forum, posted by the Helper bot straight from the website's own weapon guides: full builds, crafting stats and best runes on every post, weapon art attached, and the bot refreshes the posts and the hero tier list automatically whenever a guide changes.

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The Discord hub pins now build themselves from the website: the hero weapon guides, the hero tier list, the purple and blue lock tier lists, the Tips & Data hub and the whole New Players Guide are generated from the site data, link the new forum posts, and refresh on Discord automatically whenever the site changes. Also fixed a duplicated word in the purple lock list (Symmachean Stalwarts).

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Ten units that used to share three group guides now have their own page each: Vassal Longbowmen, Imperial Archers, Vanguard Archers, Ironcap Archers, Monastic Knights, Winged Hussars, Tercio Arquebusiers, Swinefeathers, Kriegsrat Fusiliers and Imperial Arquebusiers. Same advice, no more hunting through a mixed post, and each unit's page is linked from the tier list.

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Tiger and Leopard Cavalry has its first guide: veterancy line and the speed-or-drift playstyle combo, straight from Amya. More sections fill in as they are written.

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Azaps and Imperial Pike Guards are T4 Mastery units, and the site now says so everywhere: tier list and unit pages.

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The Discord unit guides moved into a new Units forum, posted by the Helper bot straight from the website's own guides: same full content as the site, portraits on every post, and the bot refreshes both the posts and the tier list automatically whenever a guide or tier changes.

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The All Seasons page now credits @lx__ on every unlock challenge it shows, the same credit the unit pages already carried. Same data, same source, now said in both places.

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Hero weapons go by their real names now too. Six pages were named after the shorthand instead of the weapon: Longbow is Bow, Shortbow is Short Bow, Longsword is Longsword and Shield, Shortsword is Shortsword and Shield, Chaindart is Chain Dart and Scimitar, and Spear and Shield is Shield and Spear. The weapon tier list, the attribute calculator, the build advice and the lock lists all used to spell these four different ways between them, and now they match. Searching the old name still finds the page.

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Galahad Spearmen has its real name back. The imported dataset called it Percival Guardsmen and the site had followed that; Amya confirmed Galahad Spearmen is correct, so the tier list, the guide, the registry and the Discord post all say it now.

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Every unit now goes by its real in-game name, everywhere. Twenty-eight units were listed under a short or community name that did not match what the game calls them: Grandpa is Greyhair Garrison, Camels is Camel Lancers, Chanters is Yellow Turban Chanters, Healing Archers is Schutzdieners. The tier lists, the unit pages, the kit list, the warband builder and the Discord posts all agree now. Nothing is lost if you use the old names: search still finds every unit by the name you are used to, and warband links shared before today still open with every unit in them.

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Help CBGG has grown from 39 things to fill this morning to 119. New sections for doctrines, maps, artillery and site wording join the units and gear ones, and every card says exactly what it is asking for. Among them: the last effect lines of eight doctrines, which the site was quietly showing as a plus-two-more note in the effect list until now.

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The Don't put doctrine section works again on every unit guide. It had never rendered as a proper section: on 30 guides the doctrines Amya says to avoid showed as plain text instead of red-marked cards, and on 44 more the heading sat there with nothing under it. One character was the cause, the apostrophe, which the site's own text formatting quietly changes when a page is built.

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Unit art now shows up in two more places. The kit list and the season pages were falling back to initials for 61 units between them, even though the site already had the portraits: the pages were looking them up under one spelling of the unit's name and the pictures are filed under another. Only the five units with no portrait at all still show initials, and those are open to fill on Help CBGG.

2026-07-26

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Black Tortoise Regiment has its full page at last: stats, veterancy, skills, formations, doctrines and its season challenges. It is the same unit as Feathered Crossbowmen, which is the name it carries before the Sudden Storm veterancy node renames it, so the site had the data all along under the other name and never joined the two. Its card on the tier list and the units page now shows its art and opens the page like every other unit.

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Help CBGG can now be asked about a lot more. Seventeen new things are open to fill, covering the units that arrived with their stats but nothing else: the veterancy tree, the skills and the formations for nine units, including all three from the newest season, plus the orders for one Three Kingdoms unit. The page also stopped cutting long answers off at 400 characters, so a full stat card pastes in whole, and five unit cards that showed a single letter now show the unit properly.

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Tiger and Leopard Cavalry showed up twice on the Units page, once as its S tier card with nothing behind it and once as a combat-data card. It is one card again, and it now opens its full combat page: stats, veterancy, skills and doctrines, the same as every other unit.

2026-07-25

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Ten unit guides write their veterancy advice as a multi-line note, and three separate tools were reading only the first character of it. The recommended build line on those units now reaches everywhere it should: the guide editor shows the real text instead of a stray symbol, the Discord unit posts carry the whole recommendation, and the new unit cards do too. The three tools now share one reader, so they cannot drift apart again. Nothing on the site itself changed, because the site always parsed those guides correctly.

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Discord now follows the website by itself. The Helper bot re-checks its pins every few hours and edits the ones whose content actually changed, so a tier move or a guide edit reaches Discord with nobody pressing refresh, and a pin that did not change keeps its real Last updated date. Three new pins ride on that: every unit with a guide now has its FULL guide as a Discord post the bot keeps in sync, the same content as the website page (tier, class, leadership, strength bars, counters, playstyle, every doctrine group including what not to slot, tips), split across numbered messages for the five guides too long for one; the hero weapons tier list, with every weapon linking to its forum post; and the FAQ hub, where all 27 questions now point at the answer on the site, which is where an answer actually gets corrected. The tier list and gift code pins also traded their stacked GO cards for a compact row of buttons, so they read shorter on a phone.

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Tournament teams can now list the units a match bans, and the War Room checks every plan against them. The list sits on top of the players panel where everyone on the team can see it, any officer can add or lift a ban in two clicks, and if the plan you just opened still fields a banned unit it says so by name. That is aimed at the way captains actually work: one base comp reused from scrim to scrim with small tweaks, while the ban list is what changes underneath it. Houses are unaffected and see nothing.

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The War Room strategy page now fits on one screen for players: the You strip above the map was taking a third of the height with stacked unit cards, so it is one compact line and the board sizes itself to whatever room is left. No scrolling to see the plan you were sent to read. Find me is unchanged and still pulses your markers.

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Fixed for War Room members: the Strategies button was invisible to anyone who is not an officer, so members had no way to open a plan at all. Members also had the Comp and Settings tabs and the officer-only Reset button showing when they should not have been. Every saved strategy now carries its own Copy link on its card, the same address the bot posts, so an officer can hand someone a direct link to one plan.

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Tidier controls on both strategy boards, and slides rename properly now: click the name of the slide you are on and type. The top row is one line, Settings then Strategies (which names the plan you have open) then your map boards, with a + Add a map at the end where adding one belongs. Reset moved off the far right to lead the picture buttons, away from Expand and Full screen. The character count in the corner is gone and only speaks up if a plan ever gets too big to save, the side panel hints are one line each, and the X that removes a player now has its own outline so it stops looking like part of the name.

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Unit markers now go down clean: no name under them unless you ask for one, so a comp board reads as the units you placed. Tick Show name and it applies to that marker and to every one you place after it. Two things that used to shift under your mouse hold still now as well: turning a name off no longer removes the name size slider beside it, and the picture buttons keep their size when they say Copied.

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The War Room now keeps a real library of your strategies. A Strategies button above the map opens a card of everything your group has saved, each one with its own name and a line describing the plan, searchable by name, description or map, and you can rename, describe or delete any of them without opening them first. Slides can be renamed too: double-click a slide pill and call it what it is, and the name rides along in the shared link and in the exported picture.

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Strategy Maker and the War Room strategy board got four placement upgrades. Clicking a unit or an arty piece now keeps it in hand, so click, click, click places three instead of going back to the list every time. Right-click on anything you drew opens a menu: delete it, give it to a player, change which unit it is, take an attached arty piece back off, or set its size as your default. The sizes you pick are remembered between plans, and a value you change on a selected marker is the value the next one you place starts at. With markers selected you can also just click a player's name to hand them over, and arrow keys nudge whatever is selected.

2026-07-24

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Zweihanders guide updated: Doctrines revised.

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Gift codes updated: removed S27GREATPEACE.

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White Plume Guards moves from S to AA tier in the ranked Infantry list.

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Silahdars moves from B to AA tier in the ranked Infantry list.

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Tiger and Leopard Cavalry moves from B to S tier in the ranked Cavalry list.

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Yanyuedao Cavalry moves from A to AA tier in the ranked Cavalry list.

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Yorkist moves from S to A tier in the ranked Cavalry list.

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Liao's Rangers moves from AA to A tier in the ranked Cavalry list.

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Royal Longbow moves from B to A tier in the ranked Ranged list.

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Demesne Arbalists moves from A to B tier in the ranked Ranged list.

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Galahad Spearmen moves from C to B tier in the ranked Ranged list.

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Serfs moves from D to E tier in the ranked Filler list.

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Corrected the spelling of Ashigaru Muskets on its unit page.

2026-07-23

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Doctrine chips are now clickable. On the Doctrines page, every unit type or unit a doctrine lists is a link: click a type like Tower Shield, Cavalry or Javelineers to jump to the units guide filtered to exactly those units, or click a named unit to open its guide. See what a doctrine fits in one tap.

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My Units and My Gears got their real look. My Units and the War Room profile now share the big ranked unit cards with class AND tier filters and rarity colors; My Gears sorts your loadouts under each weapon with its badge, and picks sets from the wiki's own gear cards, only ever offering sets your weapon can actually wear. Every set and weapon opens its full stats in place.

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Your account grew a memory: click your avatar for My Units and My Gears. Mark what you own once, build gear loadouts per weapon (several per weapon, with the real reforge caps built into the pickers), and it all stays yours when you change house or tournament team. The Warband Builder picks any loadout's leadership as your cap with one tap.

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The Warband Builder now reads your War Room profile when you are signed in: a new My units only switch filters the pool to what you own, your best and shaky marks show on the tiles, and your leadership fills the cap for you. Fill your profile once in the War Room and every build starts from your real roster.

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Phone fix: unit guide pages and the Strategy Maker no longer scroll sideways on small screens. Guide images now reserve their space and load lazily, so long guides settle faster while you read.

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Nine units that were showing a plain initials tile in the Strategy Maker's Unit icons view now have their real in-game unit icon: Black Tortoise Regiment, Empire Chariot, Lancastrian Billmen, Order of the Dragon, Qin's Footbow, Royal Longbow, Wuwei, Xuanjia and Zealot. The same icons show in the War Room.

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New CBGG.net logo across the site. The browser tab icon and the preview card that unfurls when a cbgg.net link is shared on Discord now use the new logo, in place of the old serif CBGG mark.

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The comp maker reads like the roster now. Each player sits with their name on the left and their units lined up to the right, and every unit is the same card you see on your own profile: portrait, rarity and leadership all on it, instead of the old plain pill. A slot is one row per player, so a group reads straight down the list.

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The Strategy tab in your Territory War workspace now has a Reset, the same one the public Strategy Maker has. It clears the open plan back to a blank board in one click. It is officers only and asks you to confirm first, since it saves the cleared plan for everyone who can see it, so a member can never trip it by accident.

2026-07-22

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Six siege engines you cannot craft are now in the Arty list: Bombard, Catapult, Crow, Flaming Comet, Siege Ballista and War Rocket. They were missing because the list was built from the craft recipes, and these have none, so plans had no way to mark them. Legendary pieces now lead the list with a gold ring, above Epic, Rare and Uncommon. They place, attach to a player and share exactly like the rest, on the Strategy Maker and in the War Room alike.

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A bin on the strategy board, and a Circle tool. The bin sits just right of the tool bar: drag anything on the map onto it to throw it away, or double click it to clear the drawing, either this slide or every slide, with your players and your maps left alone. The moment you press and hold anything on the map the bin starts pulsing, so you can see where to drop it without being told, and it turns solid red once you are over it. Ctrl+Z brings back anything you binned. The Line tool has made way for Circle, which draws a ring out from wherever you press, for a rally point, a hold or a blast radius. Lines already drawn on older plans still show and still edit.

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Artillery now sticks to the player who brings it. Drag a piece from the Arty list onto a player's face on the map and it rides that marker as a small badge, so one marker says who, which unit and which siege weapon. Drop it anywhere else, even on the marker's outer ring, and it stays a free-standing piece where you put it, so nothing gets grabbed by accident. The badge travels with the marker when you move or resize it, and the Arty x button on a selected marker takes it back off.

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The players panel now opens with the plan and reads properly in the shared picture. It is on by default, the 16% leadership doctrine is picked for you, and its close button works. Copy picture + players now draws the panel the way the panel looks: hero class and name on the left, everyone's units lined up in named columns, leadership on the right. The unit portraits are far bigger and the picture sizes itself so a full 15 player roster with 4 units each fits without anything being cut off.

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Noble Blood doctrines corrected and renamed. The site had the two effects on the wrong numerals: in game, Noble Blood Doctrine I (Melee) turns melee damage taken into bleeding, and Noble Blood Doctrine II (Ranged) does the same for ranged damage. Both now carry the damage type in the name, and the six guides that recommend the melee one (Zealot, Spear Sergeants, Zweihanders, Kriegsbruders, Demesne Spearmen, Men-at-Arms) now name it correctly, so each of them shows the doctrine card with the right effect.

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You can now leave your officers a note on any unit you own. Open My profile, click the pencil on an owned unit and write the thing they need to know, for example "no Linebreaker on these". Your officers see it in the roster and again in the comp, right on the slot, before they lock you onto that unit. Nobody else in the workspace can read your notes.

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My profile tidied up. Every unit card is now exactly the same size: five portraits were taller than the rest, and because a row grows to its tallest card, those five were stretching whole rows. The weapon buttons now carry their weapon icon, and the leadership box says what most players sit at, 700 to 800.

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Per-slide map views fixed. Clicking between slides now carries the 3D / 2D switch and the layout picker with you. The map picture itself was already changing, but those two controls kept showing the slide you came from, so a slide drawn on the flat 2D map still read as 3D until you touched something else. Fixed on the Strategy Maker and the War Room's Strategy tab at once, since both run the same tool.

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House Finder icon upload fixed. When a picture cannot be used (a phone HEIC photo, or anything over 8 MB) the reason now shows right under the Upload icon button instead of at the bottom of the page, and you can pick the same file again after a failed try. Before this, a failed upload looked like the button did nothing at all.

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The War Room's Strategy tab and the Strategy Maker now match. Copy Plan and Copy Plan & Panel sit in the same place with the same names on both, and both tell you in the button whether a picture was copied, saved or failed instead of one of them popping up a browser alert. Ghost previous also starts off now, on both, so a fresh board is clean until you ask for the last slide underneath.

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Colour fix across the whole site. Every tinted chip and panel mixes its colour toward the background, and that mixing was rotating the hue: a T4 purple came out orange, T3 blue came out yellow-green, T2 green came out yellow. Only the gold and grey ones looked right, because they already matched the background's tone. Rarity chips, doctrine cards, hero attribute chips, changelog tags and the artillery panels all now show the colour they are supposed to mean.

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Each slide of a plan can now sit on its own map view. Put slide 1 on the 3D sky view and slide 2 on the flat 2D map, and each one keeps what you gave it as you click between them. Sharing carries it, and a plan made before today opens exactly as it did.

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Unit markers can now be narrowed, not just sorted. Click Rank, Rarity or Class again and it opens its own values: Rank gives S down to E, Rarity gives T5 down to T1, Class gives Infantry, Cavalry, Ranged and Filler, and All puts everything back. It works together with the search box, so Cavalry plus "knight" leaves you one unit. In the toolbar, the share buttons now line up with the right edge of the map and stay there while the link counter beside them grows, the counter moved to their left, and the 3D / 2D switch sits beside the zoom so it no longer shifts on maps without a second layout.

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Two pages changed address. The Territory War workspace is now the War Room at cbgg.net/war-room/, and the drawing tool that used to sit there is the Strategy Maker at cbgg.net/strategy-maker/. In the top menu, Territory War is now TW & Tournaments, since the workspace runs tournament teams as well as houses. Every link already posted in Discord still works, including shared plans: the old addresses forward to the new ones.

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The Strategy Maker now fits your window instead of running off the bottom of it, so the map and the right panel stay where you put them instead of sliding away as you scroll. The toolbar is back to one line: Copy link, Copy Plan, Copy Plan & Panel and Reset sit along the top, while the 3D / 2D swap and the layout picker moved down to sit with the map itself. The wheel-zoom note and the Fit button are gone, and the zoom percentage is now the button that takes you back to the whole map. The side panel folds away with the round arrow on its edge, and its instructions are down to one line each.

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Picking a map in the Strategy Maker is now a card of map pictures instead of a list of names. Every map shows its sky view, whether it has a 2D layout, and whether it is already on your board. One click filters to Territory War, Sieges or Ranked, and the search box finds a map by name, pool or region.

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The Strategy Maker now has a 3D / 2D swap. Every map that has one carries the flat top-down tactical map beside the in-game sky view, and one click moves the whole board between them. The board turns square for a 2D map, and your drawing stays exactly where you put it: markers, zones and arrows keep the same spot on the map when you swap. 24 maps have their 2D layout in so far, 26 layouts in total, including separate Siege and Territory War versions where they exist.

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Discord gift codes are current again. The pinned code post now carries the same codes as the site: CBCREATOR020 for everyone, plus S27CBNEW for new players, S27CBRE for returning players and S27GREATPEACE for Asia. The old Season 26 codes are gone.

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Discord pins: the tier list no longer shows those odd empty gaps in the Infantry and Range sections, so every tier row sits together the way Cavalry and Filler already did. The Last updated date on the pinned tier list and both Tips and Data pins is now written by the bot itself each time a pin is refreshed, so it can never sit two months behind the content again.

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Strategy Maker: the ring around a marker has a width setting now, a thread at 1 percent up to 120, and it always sits on the edge of the picture. The ring line scales with the marker too, so a small marker gets a thin ring instead of one wider than the picture itself, and selecting a marker draws a soft outline around it instead of fattening its own ring. Set the width before you place a marker, in the same row as icon size and name size, or change it after on anything you select. The other marker ranges moved with it: icon size runs 5 to 150 percent and name size 1 to 22, so a marker can go far smaller than before for a busy map. Anything you saved above the new ceilings comes back at the ceiling.

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Strategy Maker: player names and units now link by drag and drop. Drag a name straight onto the map to stand that player somewhere with no unit yet, then drop a unit on them to fill it in. Drag a name onto any marker that has nobody on it and they take it. Works the same in the War Room workspace.

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The top bar is slimmer everywhere now, main site and Three Kingdoms alike, matching the War Room. Same buttons at the same size, just less height, so more of every page fits on screen. It also folds down to icons, then to the menu button, at the right moment on a smaller window instead of crowding itself first.

2026-07-21

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War Room: name each cross-player column (A, gate, and so on) so a plan can call out 'take A rotation'; the labels save and share with the board.

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War Room: place artillery markers by type and rarity (mortar, cannon, ballista and more), sized smaller than unit markers, with the same ring and size controls.

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War Room: copy the plan as a picture with the players panel down the left, or board-only as before (a with-players option beside Copy picture).

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War Room: the top bar folds away as you work the map and slides back when you move near the top, giving the board more room.

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War Room: the + on a player now opens a visual, searchable grid of unit icons to pick from, instead of a plain text dropdown.

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War Room: drag a player's unit from the panel straight onto the board to drop its marker (dragging one unit onto another still reorders the warband).

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War Room players panel: a full warband's unit thumbnails now wrap cleanly instead of overlapping.

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The House Finder post form now shows your uploaded house icon in a preview before you submit.

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The Returning Player Guide now opens with a personal welcome from Amya, the same note that greets you on the New Player Guide.

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More siege maps: Sishui Pass added and Border Fort brought back in the War Room map picker, and Alnwick Castle now appears under the Sieges filter on the Maps page.

GUIDE

Halberd Elite: Sky Split base cooldown corrected from 9s to 5s.

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War Room leads can now connect the Discord bot with a guided setup: one click invites it with the right permissions, your server fills in automatically, and a Test and connect button checks it works then posts a welcome with your join link. Comps can also be any size now, so alliances planning a shared attack are no longer capped at their own roster limit.

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New Gears wiki page: every craftable armour set and weapon with base stats and set effects, organised by schematic tier (Normal Blue, Refined Blue, Epic).

TIER

White Plume Guards moves from AA to S tier in the ranked Infantry list.

TIER

White Plume Guards joins the tier list at AA, with a full guide covering counters, playstyle and doctrines.

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New Main and War Room icons in the top-bar section switcher.

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Strategy Maker: you can now reorder and rename inside the Players panel. Drag one of a player's units onto another to reorder their warband, and drag a row's number to move that player up or down the list. Double-click a row's name to rename that player right there. Each row is numbered, so a captain can just say take row 3, and the plan's markers follow a row move, so no link ever breaks.

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Strategy Maker: build each player's warband right in the Players panel. Click the + on a player to add a unit, click one of their units to take it off, and the leadership total (with the 0 / 10% / 16% doctrine toggle) updates as you go. Placing a marker for a player also folds that unit into their warband, so the panel doubles as a side-by-side reference while you play.

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Strategy Maker: the Players panel now carries a hero-class badge to the left of each player. Click it to pick that player's weapon from the hero list, and the choice saves and shares with the plan. This is the first step toward building a full warband per player right in the panel.

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Strategy Maker: you can now delete a slide. Each slide tab has a small ✕ that asks Sure once before removing it, the same quick confirm as removing a map board or a player.

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Strategy Maker: the floating Players panel now lists each player with their units and the leadership they are using, plus a lds toggle (0, 10%, 16%) that discounts the totals for a leadership doctrine so you can see at a glance whether a comp fits your own leadership. A player can also carry several unit markers on one slide, and selecting an arrow, line, drawing or note no longer previews it bigger than its real size.

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Strategy Maker: managing players and markers is easier now. Double-click a player name to rename it right on the chip, and each player and each map board has a quick remove that just asks Sure once, with no browser pop-up boxes. Unit markers, the ring around them and the name under them can all be set smaller than before, for busy maps. The tool also opens straight to the map, without the title and intro above it.

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Maps page: the Ranked and Sieges filters are now live. Filter the map grid to the current ranked rotation or the siege rotation, and maps in more than one pool show under each. Two new maps join the grid: Dasuo Fort and Grassland.

2026-07-20

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War Room: switch unit markers between the in-game unit icon and the character portrait. Toggle Unit icons while building a plan and the whole board swaps, and the choice saves with the plan so members and shared links show the same look.

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The House Finder language picker is now a type-to-search box with flags. Start typing your language, whether you are posting a house or filtering the list, pick it from a flagged list, and it covers far more languages than before (Arabic through Vietnamese, plus Other). It replaces the old plain dropdown on both the post form and the filter.

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The House Finder now shows who is behind each house. Every card and the open detail carry the poster's Discord profile picture, so you can see who you would be reaching out to, and the cards got a cleaner look while we were in there. If you are signed in and already have a post, the button on the list reads Manage your post and takes you straight to editing it, deleting it, or bumping it back to the top with Still recruiting.

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Tidier Tier Lists menu in the top nav. The two ranked boards now sit together at the top as Units and Hero, both tagged Ranked, and the two seasonal locks (Purple and Blue) sit under a divider below them. Same pages, clearer grouping.

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The class buttons on the ranked tier list now say what they are: All Tierlists, Infantry Tierlist, Cavalry Tierlist, Ranged Tierlist and Filler Tierlist. There is no single overall ranking on this site, there are four separate ones, and the old one-word buttons made them look like filters on a list that does not exist.

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The public Strategy Maker now uses the full width of your screen, exactly like the version inside the War Room workspace. The map, the tools and the side panel all get the extra room, so a plan is easier to read without zooming.

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Three fixes to the strategy maker, all from officers using it. You can now set a size BEFORE you place something: pick a unit, set its icon size, ring and name size, then click the map and it lands exactly like that, and the same goes for text size on the Text tool and thickness on arrows, lines and freehand. The toolbar no longer breaks onto a second line when you select several things, which used to shove the map and the zoom buttons down the screen every time; it stays one line, the sliders narrow to make room, and it slides sideways once even those are as small as they go. And a group of selected things now has corner handles like a single one does, so you can resize the whole selection by dragging instead of fixing each piece.

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One way to move around the whole site. The line after the CBGG logo in the top bar now says which part of CBGG you are in (Main, Three Kingdoms or War Room) and opens a small menu to jump straight to either of the other two. It is in all three top bars, so wherever you are, the way out is in the same place. Jumping between Main and Three Kingdoms still keeps your page where both sides have one: from the units page you land on the other version's units page. The old Three Kingdoms button that used to sit there is gone, replaced by this.

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The War Room's top bar got a tidy up. The workspace tabs now sit centred at the top of the screen and each one wears an icon drawn in the same style as the site's own menu, so Home, Events, Roster, Profile, Comp, Strategy and Settings are recognisable at a glance. Your house now shows on the right of the bar with its own icon: the one your house uploaded on its House Finder post if it has one, otherwise its initials. Lead, Officer and Member badges are colour coded too, in the top bar and on every roster row, so who runs what is readable without squinting. In the Profile tab, a long unit name no longer stretches its whole row of tiles: names now cut off cleanly with dots, and the full name is still there on hover.

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More honest names under the hood, following the accent rename: the colour used for text sitting on tier rails is no longer called paper, the hero weapon attribute colours no longer read as warband, the giant homepage headline size no longer claims to be the standard page title size, and the transition timing is now called a duration rather than a speed, because raising it makes things slower. One duplicate spacing knob was folded into the one it copied. Also fixed a small real bug this turned up: the map tiles on the Sky Views page referred to a timing value that was never defined, so their hover zoom snapped instead of easing. It eases now.

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Housekeeping under the hood: the site's main accent colour token was called gold, a name left over from the old look that stopped being true when the accent turned white and turns red again on Three Kingdoms pages. It is now called accent, which is what it actually is. Nothing on the site looks any different.

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War Room, fourth round: the Pointer draws in red and fades quicker, Expand moved up next to Full screen with the recommended note now pointing at it, and selecting a text note no longer makes the toolbar taller. Strategy settings folded into a Settings button beside the map chips, so it takes no room until you open it, and placing a player's unit now selects it straight away, with icon size, name size and show name ready on the first click.

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War Room, third round: a new Pointer tool for explaining a plan live, where you scribble while you talk and it fades on its own without ever being saved. The Eraser now rubs out everything you sweep over while you hold it. Arrows and lines got a real size that goes much thinner than before, text and name sizes show their pixel value, and selecting a player's unit now offers icon size, name size and a show name switch for that one marker.

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War Room, second round of fixes: the selected shape's options now REPLACE the new-shape options in the toolbar instead of adding a line under them, so selecting something no longer pushes the page down. The Pin tool is gone, the Strategy settings box is slimmer when folded, and a small note points at the Full screen button.

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War Room fixes from your feedback: dragging a shape no longer grabs the page text along with it, the selected shape's options moved up into the toolbar so they stop covering the drawing tools, and the Us, Enemy and Goal legend is gone (the three colors now sit as dots in the color row). The colour picker lost the square inside it, the wheel and middle-drag hint moved next to the zoom controls, and the side panel can be dragged narrower. On the Strategy tab the heading is gone and the strategy picker, New strategy and Copy picture moved into the panel.

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More War Room polish: the drawing tools now float at the bottom of the map and appear when your mouse is over it, with Undo and Redo next to them. New freehand Draw tool and an Eraser; the Arty tool is gone. Selected shapes grow corner handles so you can resize zones, arrows, lines, markers and text by dragging. The side panel tucks away to the right edge with one click, the strategy settings fold behind one line, and a Full screen button at the top right gives you the whole screen for map, tools and panel together.

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War Room polish from your feedback: placing a unit now places it once and hands you back the Select tool, each player fits once per slide (their tiles gray out when placed), and phases are now called slides everywhere. You can pick any color you like with a color picker (recent colors are remembered), resize arrows and lines, tune the ring around unit portraits, select several things at once by dragging a box around them, zoom with the mouse wheel right where you point it, expand the map to the whole window, and open a draggable Players panel listing everyone and their units.

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The War Room strategy board got a big redesign. New tools: artillery markers, per marker sizing, arrow weight and text size, zoom and pan, undo, and a Copy to next slide button. House officers now place players straight from the event's comp (click or drag a player's unit onto the map), and members see their own assignment above the revealed plan with a Find me button that pulses their markers. The public Strategy Maker at cbgg.net/war-room gets all the new tools too, and old saved drawings and share links keep working.

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Long pages now have a back to top arrow in the bottom right corner, so you never have to scroll a whole guide by hand to reach the menu again. The search, language and account controls at the right of the top bar are also spaced evenly now, matching the gaps between the menu buttons.

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War Room fixes: the bot's strategy announcement link now opens the plan itself instead of the workspace home, the Discord role sync reads servers bigger than 1000 members, and the DM progress count only counts your own event's queue.

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Comp maker update: player slots are cards now instead of full width rows, each one showing the player's units stacked underneath with three empty placeholders to fill. The three unit limit is gone, so a player running cheap units can take a fourth, with their leadership as the only real limit. A new comp opens with six groups already laid out.

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The Territory War workspace can now talk to your Discord server. Your lead sets the server and channel in Settings, then officers can post an event with its live tally, DM only the people who have not answered yet, and let the bot remind everyone half an hour before TW and again when it starts (reminders are per event, so add, change or remove them freely). Revealing a strategy posts it to your channel, and the roster can pull in members from a Discord role.

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War Room polish from a full audit: the home, events and roster tabs now use the same width as the profile tab, a map picked with nothing drawn on it now travels in Strategy Maker share links, deleting a TW event cleans up its saved comp and unlinks its strategies, and opening a plan that just went dark shows the waiting screen instead of an error.

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The Strategy Maker is live: draw your Territory War plan on the real map sky views at cbgg.net/war-room/, with zones, arrows, pins, text and unit markers that carry player names, phases for each stage of the fight, and a board per likely map. Share the whole drawing with one link or copy a ready-to-post picture. In the War Room workspace the Strategy tab now runs the same tool with saving: officers draw and keep plans hidden, reveal them by hand or on a timer, and revealed plans can hide again automatically after the battle ends.

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The War Room comp maker is live for officers and leads: pick the TW event, add groups (default 5 players, any group resizable bigger or smaller), and place signed-up members by click or drag. Placing someone auto-fills their best units within their leadership, shown as readable unit cards on each player; it warns on shaky or unowned picks, counts every unit across the whole comp, hints at preferred teammates, autofills the bench, and saves reusable templates. Everything saves automatically and two officers can never overwrite each other's work unnoticed.

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War Room profiles are live: every member can now fill their profile at cbgg.net/territory-war/ with the units they own (star up to 5 best, flag the shaky ones), total leadership, main weapons and up to 3 preferred teammates. It saves automatically, the home tab shows what is still missing, and the roster now shows each member's completeness, leadership and best units at a glance. The comp maker will build straight from these.

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The War Room got its real face: cbgg.net/territory-war/ is now a full-screen app with its own top bar and tabs. Home shows your next TW with one-tap yes, late or no and the live tally; officers get an event dashboard with the silent list, a copy-names button for Discord pings, and the attendance sheet. Profile, comp maker and strategy maker tabs are visible and coming next.

2026-07-19

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New: the Territory War workspace at cbgg.net/territory-war/. House leads open it from their approved House Finder post, members join by invite link and answer yes, no or late for every TW event, and leads and officers see the live tally, who has not answered, and run attendance with a one-tap bulk mark. Sign in with Discord; the nav has a new Territory War menu with House Finder under it. The comp maker, strategy maps and the Discord bot come next.

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Faster pages: the heavy screenshots on the FAQ and Useful Data pages now ship in a much lighter format (up to 95 percent smaller), and the map sky views send a screen-sized copy instead of the full 4K capture. Same images, quicker loading on slow connections.

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The changelog is now two logs. Three Kingdoms changes have their own page at cbgg.net/three-kingdoms/changelog/, and this one is the Conqueror's Blade log again: the 26 Three Kingdoms entries that were mixed in here have moved across. Nothing was deleted and nothing is listed twice. The teleport button at the top left jumps between the two.

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Screenshots inside a hero guide, like the skill set to take on a Bastard Sword build, now sit centered in their card instead of hugging the left edge.

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Arabic is now in the language menu, the twelfth language, with thanks to the Arabic-speaking players who filled in the word list. It works a little differently from the others: the game has no Arabic client, so there are no official Arabic names to pull from, and every word here is what the community itself says. The 15 hero weapons now show their Arabic names, and so do the words the site prints around the game data, Infantry, Ranged, Cavalry, Leadership, Doctrines, Runes, Seasons, Mastery and the Veterancy line. Unit names stay in English for now, because that is what came back on the list, and they are ready to switch the moment anyone sends them in.

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The three hero weapons on the homepage now open as a card, like the unit tiles right above them. Clicking one used to send you off to the full guide page; it now opens in place with the build cards ready to expand, and the Open full page button is there if you want the whole guide.

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The language menu now works properly while you are reading a translated page. Two things were broken and both are fixed. English did not bring you home: it reloaded the translated page instead, so once you picked a language there was no way back. And switching from one language to another answered Can't translate this page, so a single misclick looked like the site was broken. The cause was the same for both, Google quietly repoints every link on a translated page at its own copy of the site, including the menu whose whole job is to take you somewhere else. English now returns you to the normal cbgg.net page you were reading, and any other language takes you straight to that same page in the new language. Works from the language button and the phone menu alike, and nothing changes for anyone reading in English.

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Reading the site in another language works properly again. Anyone using the translate menu could not open a unit or weapon guide: clicking a card did nothing, or Google threw up a Form not accepted warning instead of the guide. Cards now open as normal pages when you are reading a translated version, so every guide is reachable and stays in your language. Two panels that were built as forms behind the scenes, the Lvl 1 and Max lvl switch on unit pages and the Add Custom box in the Tierlist Maker, no longer trip that same Google warning. Nothing changes for anyone reading the site in English.

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The Returning Player Guide now makes it obvious that picking your month is the one thing you have to do. The date box and the gift code box used to look identical, so nothing said which one mattered: the date box is now the only highlighted panel on the page, carries a Required tag that turns to Ready once you pick, and tells you straight out that nothing below fills in until you do. The free gift code moved down under the section bar, where it still stands out without competing with the step above it, and both boxes now use the full width of the page instead of stopping halfway. The gift code box got a cleaner look at the same time, and the New Player Guide's now matches it, so the code looks the same on both guides.

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Unit and hero guides now use the full width of the page. Guide text used to stop well short of the build cards and doctrine grids beside it, so every guide read as a narrow strip with a big empty space on the right, and it was worst when a guide opened in the pop-up reader. Headings, paragraphs, playstyle steps, counters and build cards now all run edge to edge. The box at the bottom of a hero guide asking you to DM about anything outdated is gone too: the site footer already says the same thing on every page.

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House Finder options updated: reworded a playstyle to Season Win, reworded a playstyle to Semi-Tryhard.

GUIDE

Spear & Shield hero guide updated: best runes updated (Weapon).

GUIDE

Spear hero guide updated: best runes updated (Weapon).

GUIDE

Shortsword hero guide updated: best runes updated (Weapon).

GUIDE

Shortbow hero guide updated: best runes updated (Weapon).

GUIDE

Poleaxe hero guide updated: best runes updated (Weapon).

GUIDE

Pike hero guide updated: best runes updated (Weapon).

GUIDE

Nodachi hero guide updated: best runes updated (Weapon).

GUIDE

Musket hero guide updated: best runes updated (Weapon).

GUIDE

Maul hero guide updated: best runes updated (Weapon).

GUIDE

Longsword hero guide updated: best runes updated (Weapon).

GUIDE

Longbow hero guide updated: best runes updated (Weapon).

GUIDE

Glaive hero guide updated: best runes updated (Weapon).

GUIDE

Dual Blades hero guide updated: best runes updated (Weapon).

GUIDE

Chaindart hero guide updated: best runes updated (Weapon).

GUIDE

Every hero weapon guide now shows a Best runes this season panel, with all five slots filled: Weapon, Helm, Armour, Bracers and Boots, each sitting at the full 5 Rune Power. The panel is laid out one row per equipment slot, so a weapon's whole rune setup reads top to bottom like your gear does. Each rune sits on a card of the same size showing its name and the start of what it does, and you click a card to read the rest. The old empty Runes section at the bottom of each guide is gone, so there is one runes block per page instead of two.

GUIDE

Bastard Sword hero guide updated: best runes updated (Weapon, Helm, Armour, Bracers and Boots).

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Every unit guide now calls its node section the Veterancy Line, the same name the game uses, instead of Skill Tree. The section works exactly as before: the on-page nav chip, the heading and the link anchor all follow the new name, so nothing you use changes except the wording.

GUIDE

Fixed the Stalwart veterancy line. The recommended build was pointing at the wrong row, so the tree lit up the whole Advance line and left the +1 target node unlit, which is the one node the note was telling you to take. It now matches the in-game build: full top and bottom lines, including +1 target and the defence capstone, with the leftover points going into Stand Fast and part of Forceful Advance. All 23 points at max level are accounted for.

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The Returning Player Guide now carries the free gift code band, the same one on the New Player Guide, with a one-click copy button. Both pages now read the code straight from the gift codes list, so swapping an expired code in one place updates every page that shows it. Before this, the New Player Guide had its own separate copy that would have quietly gone stale.

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There is now a way back. English sits at the top of the language menu with its own flag, so if you are reading a translated page you can return to the real site in one click instead of editing the address bar. It takes you to the same page you were on, and it is the first thing in the list on phones too. The note under the menu is shorter as well: translated by Google, game terms from our own glossary, login and share links only work in English, and anything that reads wrong can go to @amya.db on Discord. The tip explaining how to fold away Google's translate bar is shorter too, and its picture now fills the width of the menu so you can actually see which arrows to click.

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Pages are lighter again. Every page used to carry the official names for all 100 units and weapons even when it showed two of them; now each page only carries the names it actually uses. A unit page dropped by about 9 KB, which puts it back where it was before this week's big batch of names was added, so all of that work now costs you nothing to load. Nothing changes in what you see, and the tier lists still carry the full set because they genuinely show it.

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The English site now stays fully English unless you ask for another language. Before, if your browser was set to French or Russian, unit names quietly switched to that language while everything else stayed English, which just looked broken to anyone who never asked for it. Now the names only change when you pick a language from the menu. Two smaller fixes that go with it: on a translated page the small English name under a unit or weapon title is protected so it stays English, which is the whole reason it is there for house Discords and shared builds, and the glossary's game terms are listed in alphabetical order.

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Another round of official unit and weapon names added for the newer languages. Every hero weapon now shows its real Spanish, Polish and Traditional Chinese name, and thirteen more units picked up names across Russian, Turkish, French, German, Spanish, Polish, Traditional Chinese and Japanese, including the Varangian Guards, Retiarii, Hashashins, Siphonarioi, Tercios, Yanyuedao Cavalry, Javelin Sergeants and Myrmilliones. Kriegsbruders and Galahad Spearmen join the list for the first time, and Liao's Rangers finally has its Korean name. Onna-Musha's Korean name is corrected to the one the most recent official post uses. As always these are the names the official site publishes, not translations: Galahad Spearmen is Percival's Royal Guard in every western language, and Iron Reapers is still Fauchefers in French.

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Four more languages: Spanish, Polish, Traditional Chinese and Japanese, each with its flag in the language menu, bringing it to eleven. Unit names in the new languages come from the official site the same way as the rest, so a Japanese or Spanish player sees the name their own client uses. The menu now also shows you how to fold away the Google translate bar that appears at the top of a translated page, with a picture of the button to press, and the language button sits next to your profile picture in the top bar.

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Reading the site in another language no longer mangles game words. Terms everyone says in English, like tier list, meta and arty, now stay in English instead of being turned into something odd (French readers were getting listes de niveaux). Real in-game terms show their proper official name instead: a French reader now sees Influence where the English site says Leadership, and Fantassins, Tireurs and Cavaliers for the unit classes. Ordinary wording on the site still translates normally, so nothing is left half English.

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The language menu moved to the top right corner and now shows a flag next to every language, so it is easier to spot at a glance. Your profile picture sits just to its left when you are signed in, or the Discord sign in button when you are not. Nothing about how it works changed: picking a language still opens the page you are on translated, and unit and weapon names still show their official in-game name.

SITE

Official in-game unit names are now covered in your language for 83 of the 90 units, up from 26. Names for another 57 units were added from the official patch notes, plus Korean for fourteen more, so unit pages, tier tiles and site search now show and find far more of the roster under the name you actually see in your own client. Every name is the official one taken from the official site, matched by the stat numbers in each patch note rather than by guesswork, so nothing here is machine translated. The remaining units keep their English names until an official source covers them.

GUIDE

The Falconetti guide address now matches the spelling too: it moved from /units/falconneti/ to /units/falconetti/. Every link you have already shared still works and forwards to the new address automatically, so nothing you posted in Discord needs fixing.

GUIDE

Falconneti is now spelled Falconetti everywhere on the site, matching the official name Falconetti Gunners. The guide address was updated to match later the same day, and every link you already shared forwards automatically.

2026-07-18

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The site now reads in your language. A new globe button in the top bar opens the page you are on in Russian, Chinese, Korean, Vietnamese, Turkish, French or German. Unit and hero weapon names are handled properly rather than machine translated: they show the official in-game name for your language, with the English name kept in a small line under the title so shared warband links and international house Discords still make sense. The Glossary page has a new Game Terms tab listing every official name we have so far, and site search now finds a unit or weapon by its name in any of those languages, so typing the Russian or French name of a unit lands you on the right guide.

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The FAQ and Useful Data & Tips pages now use the same tidy intro as the rest of the site: the how-it-works blurb shows in full on your first visit, then folds behind a How it works button so repeat visits land straight on the search and answers.

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The Doctrines, Attribute Calculator and Returning Player pages now open with a tidy intro: the how-it-works blurb shows in full on your first visit, then folds behind a How it works button so repeat visits go straight to the tool. It is the same title layout the tierlist maker and the Three Kingdoms pages already use, so every page feels familiar.

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House Finder got a polish pass: clicking a house now opens its full details in a clean pop-up card instead of expanding in place, you can sort houses by recent activity or name, each Discord contact has a one-tap Copy button, and the Post your house button sits right by the filters.

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House Finder now shows each recruiting house as a proper card, and the moderation queue previews every submitted house exactly as it will look live, so posts can be reviewed and approved at a glance.

SITE

Hero Attributes updated.

TIER

Hero weapons tierlist updated: reordered row God, moved Dual blades to S, edited Bastard Sword (Any Build), edited Bastard Sword (Riposte Build).

GUIDE

Spear & Shield hero guide updated: header details updated.

GUIDE

Spear & Shield hero guide updated: header details updated.

GUIDE

Spear hero guide updated: header details updated.

GUIDE

Shortsword hero guide updated: header details updated.

GUIDE

Shortbow hero guide updated: header details updated.

GUIDE

Poleaxe hero guide updated: header details updated.

GUIDE

Pike hero guide updated: header details updated.

GUIDE

Nodachi hero guide updated: header details updated.

GUIDE

Musket hero guide updated: header details updated.

GUIDE

Maul hero guide updated: header details updated.

GUIDE

Longsword hero guide updated: header details updated.

GUIDE

Longbow hero guide updated: header details updated.

GUIDE

Glaive hero guide updated: header details updated.

GUIDE

Dual Blades hero guide updated: header details updated.

GUIDE

Chaindart hero guide updated: header details updated.

GUIDE

Bastard Sword hero guide updated: header details updated.

GUIDE

Siphonarioi guide updated: Doctrines revised.

SITE

The Tierlist Maker now covers the full unit roster (150 units, up from 90), so units like White Plume Guards are in the pool to rank. And if something is still missing, the new Add Custom button (top right of the pool) lets you name your own tile and rank it alongside the rest. Custom tiles carry through the share link and the copied picture.

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Homepage refresh: the front door now leads with one primary button (See Tier Lists) and drops the other links to quiet text, the featured gift code sits just under the buttons, and the live tier rails moved up so the meta shows sooner. On phones the top units rail lands in the first screen, the buttons go full width, and the page directory folds into tap-to-open sections.

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Heroes Guides cleanup: each armor class is now one card, with what to roll on top and every weapon's build below, so you read it in one place instead of scrolling between two lists. The stat priority chips match the rest of the site, each weapon row shows where it links, and on a weapon's own page the first build opens by default with builds you can keep open together to compare.

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Page headers now line up the same across the whole site: the How it works button sits right next to the title, any last-updated date stays at the far right, and the space above and below every title matches for a cleaner, more even look.

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Fixed the Halberd Elite unit portrait: it was showing the wrong soldier. The correct Halberd Elite art now appears on its guide and everywhere the unit shows up.

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House Finder facelift: cards now show the house icon, a description preview and how recently the house was active at a glance, and recruiters can upload their own house icon straight from the post form. It shows on your card as soon as your post is approved.

2026-07-17

TIER

Hero weapons tierlist updated: intro text edited.

TIER

Hero weapons tierlist updated: edited Chaindart (TW), edited Musket, edited Musket (Special Job), notes text edited, explanation text edited, intro text edited, explanation text edited.

TIER

Hero weapons tierlist updated: moved Glaive to AA, moved Chaindart to A, moved Musket to A, moved Spear to S, moved Poleaxe Epic-Schem to AA, added Musket to B.

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Wording cleanup across the site: the doctrines page intro, the arty crafting stats label, unit tooltips and the placeholder note on unit pages no longer name external data sites, and one doctrine line in the Demesne Arbalists guide was reworded the same way. Site copy now stays in CBGG's own voice everywhere.

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The Leadership Crafting Data tip now shows StanleyJohnny's graph, so you can see at a glance why crafting beats reforging when you are chasing leadership. The glossary also notes that in-game Premium unlocks a 10% leadership doctrine that applies to every unit.

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Maps page tune-up: clicking a map now shows just the picture in its card, no name bar (you know what you clicked), and map tiles in the normal view lost the leftover empty strip some of them had. The stored map images were also compressed to a sixth of their size with the same 4K resolution, which makes updates faster with no visible difference.

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The Maps page moved into the Wiki menu as plain Maps (cbgg.net/wiki/maps, the old address redirects). A proper Maps Guide page with per-map strategy comes later. The map view also got a cleaner look: the map name sits in its own bar so it never covers the art, and the darkening at the top and bottom of the picture is softer.

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Maps page polish: the page now opens on the regular siege and ranked roster, with Territory War fief maps (and each map's region and TW Capital tags) appearing when you click the Territory Wars filter. Map name plates are slimmer, and the space under the page title is tightened up.

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Maps page round 3: 9 new maps join the roster (Field Camp, TW City, Western City, Western Village, Borderlands Village, Canyon, Empyrean Sands, Ghost Town and Greenpeaks Camp), every previously art-less map got its sky view, and many maps gained extra layouts and Territory War views. Territory War maps now say which fiefs they are present at and which serve as TW capitals, and the Territory Wars filter works. The map view is now a big card instead of a full-screen takeover, with a softer edge fade, and the map tiles are bigger.

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Maps page round 2: 20 of the 23 sky views were replaced with clean versions without the watermark logo, and the page gained filter buttons for Sieges, Ranked and Territory Wars. The filter lights up as each map gets its pool list filed; until then All shows everything.

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The Maps page is live: an in-game style map select with every siege map's official sky view, objective markers included. Click a map to see it full screen (some maps have extra layouts and Territory War views to switch between), and share the exact view straight from the address bar. Six maps are waiting on their sky view captures and show as name tiles for now. Attack and defence guides per map are the next step.

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Tierlist Maker polish: placed units now show as bigger cards with their name under the portrait (in the shared picture too), an Undo button takes back your last change, the unit pool starts sorted by our tier ranking, and you can filter it by rarity (T1 to T5) next to the class filters. Selecting a portrait now also shows Send to buttons next to the pool title, one per row, so you can fill a tier without scrolling back up. Empty rows stay compact and grow as you fill them, keeping the pool close while you work. The share button now says Share picture, so it is clear it copies a ready-to-post image.

2026-07-16

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New Tierlist Maker tool: build your OWN tierlist for units or hero weapons, rename the rows to anything, and share it with one link or a ready-to-post picture. Drag on desktop, tap on phone, and your list autosaves in your browser. Find it under Tools in the menu.

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New Hero Runes page in the Wiki: every rune of the current season (Chaos: A Realm Divided) with its real in-game icon, cost and effect, grouped by armor slot and weapon, plus the rune rules (5 Rune Power per piece, max 3 runes, seasonal reset). All 12 past seasons are archived on their own pages. Hero guides can now show Amya's best-runes picks per weapon, with each slot totalled against the 5 power budget.

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Warband Builder filters now stack: light up S and AA together, or several classes at once, and the pool shows everything matching any of them. Filler units also answer their real class now, so Coutiliers appear under Cavalry as well as Filler. And if a Delete or Copy share link in My warbands fails, the button says so instead of doing nothing.

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Hero guide pages now use the full page width: the build cards span the page instead of sitting squeezed in a narrow column, while the guide text keeps its comfortable reading width.

GUIDE

Empire Chariot, Sunward Phalanx and Zealot: the last Discord deep links inside unit guides are gone. The tips stay on the page; only the pointers into Discord channels were removed.

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Faster season pages: the All Seasons grid and every season's background art now ship as lighter images, with the four heaviest 25 to 35 percent smaller and no visible quality change. Same pictures, quicker load, especially on mobile.

2026-07-15

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Cleaner nav search: the Search the site bar is now a single magnifying-glass icon that opens the full search box when you click it (or press Ctrl+K). Same search, less clutter, and it stays one tidy icon at every screen width.

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Homepage share refresh: the browser tab and the Discord and social share card now read CBGG - Conqueror's Blade Guides - #1 Knowledge Place, with a rewritten share line (guides, tier lists, tools, tips, LFG & more, save hundreds of hours) and a redrawn share image showing CBGG in the site logo font on the site background with By TOP Player for ALL Players underneath. The homepage tagline now reads By TOP Player for ALL Players too.

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Discord Tips & Data hub split in two before it hit Discord's size limit. Gameplay, Progression, Territory War and Advanced PvP stay on the first card; Data & Theorycrafting, Economy & Crafting, Shop and the Patch Archive move to a second card below it. Every link is unchanged, and both cards now sit at about half the limit with room to grow.

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FAQ: the Epic schematics answer no longer waits on a screenshot that was never coming. The answer already covers every way to get them, so the empty picture slot is gone and every figure on the FAQ now resolves.

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Useful Data & Tips tidied: five link-only entries are gone (Learn from POV Videos, Best Way to Get Epic Schematics, Don't Get Block Checked, Tank Any CC with Your Horse, and Dive into AFK Braced Units). Epic Schematics is already answered in full on the FAQ, and the gameplay ones are making way for a Gameplay POV page.

GUIDE

Shieldmaidens and Men-At-Arms: the damage-reduction arrow was rendering as a long dash on the live site (60% -> 30% was showing as 60% and a dash). The site's markdown was quietly turning the double-hyphen arrow into one. Both guides now read as written.

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Homepage: the Top Hero Weapons now show as the same big cards as the Top Units above them, so the two meta rails read as one family. The lock tier lists and the Attribute Calculator also lost their oversized gap under the header, matching every other page.

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Spacing and page cleanups: every page title now sits with the same gap above and below it (one --title-gap knob), the Units, Heroes, Seasons and Data and Tips pages dropped their intro subtitles, the Heroes page points to the New Player guide and the Attribute Calculator, its Stat Priority tiers now use the real tier list colors, and the warband builder no longer leaves a big empty gap under a filtered pool.

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Useful Data and Tips: added The Ultimate FPS Guide (opens the on-site guide) and removed the Cavalry Slide entry.

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The three shop guides (Weekly Supply Token, Seasonal Store, Imperial Store) now show their recommended-purchase charts right on the page, full size.

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Useful Data and Tips tweaks: the Solo Rebels guide now explains the ranged clear (stand on the supply point and shoot with Vipers, Hwarang, Galos or Royal Longbowmen, they will not aggro from range), the Damage Theorycrafting entry links to the Attribute Calculator, and the now-patched Infinite Leadership Doctrines entry was removed.

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Useful Data and Tips page is now fully on-site: every dead Discord chart link and off-site link is gone. Removed the entries that duplicated the FAQ, the ones whose tools now live on the site (warband calculator, patch archive), and outdated or empty stubs (chariot counter and the empty technique placeholders). Rewrote the horse tierlist with real guidance (Zebra, Fairy Tail from the season T5 exchange, and Purebred Bay as the new-player pick) and turned Pro Tournament Tips into a preview of the advanced techniques coming later.

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FAQ and Tips cleanup. Added the harvesting and arty screenshots to the artillery answer and the Doctrine Alchemy screen to the doctrines answer, and dropped the image slots that were not needed. Deduplicated the five topics that lived in both the FAQ and the Tips page (flame, doctrine alchemy, salvage, fame donations, bandit raid XP): the useful bits (temper values, Apothecary prices, A-plus kill counts) were folded into the FAQ, and the Tips entries now point to the FAQ card instead of repeating it, which also removed a batch of dead Discord chart links.

2026-07-14

GUIDE

FAQ: the Drill Wars answer is now a written guide instead of a video. It explains that Drill Wars stand in for normal Territory War at a season's turn, that each fief holds a random silver treasury for the hour-and-a-half battle, and the two ways to earn: defending splits the whole treasury across the house, while attacking splits 30% of a captured fief's coffer among the top fighters. That was the last off-site video in the FAQ.

GUIDE

FAQ: the donations answer is now a proper Fame donations guide, not a video. It explains that you hand items to the Envoy each week across stages that get harder but pay more (crafting materials, a chance at an Epic schematic, and Fame), that sieges are still the best Fame source, and includes the tierlist of what is worth donating. Added a Types of fief section to the fief quests guide (village, town, fort, gate, capital city, trade colony) with the build-to-4-then-jump-to-7 tip.

GUIDE

FAQ: How do fief quests work is now a full written guide instead of a video. It covers accessing quests, every reward type, the weekly and per-quest limits, fief levels and construction materials, daily resource rarity and harvest rights, requisition orders, and how to gather and optimise. The FAQ also links out to our tools now: the attributes answer opens the Attribute Calculator, the honour nodes answer the Honor Tree, and the doctrines answer the Doctrines page.

GUIDE

FAQ: the How to XP fast answer now makes clear the Bandit Raid limit is a weekly XP cap, not a cap on how many battles you can run like before. Added a rewards-by-kills table showing Hero XP and Unit XP barely change with kills, so there is no need to farm kills for XP.

GUIDE

Three new data tables in the FAQ. A Best items to salvage for each resource card lays out the bronze cost and yield per item, so the crafting answer no longer sends you off-site (that was the last Discord link in the FAQ). The Doctrine Alchemy card gains a fusion recipes table (points, formula, when to use and drop rates), and a new How flame damage works card covers Impact, Ablaze and Flame values, the Break Through doctrine and flame resistance by unit trait.

SITE

FAQ answers now keep you on the site: the old Discord links inside answers point to our own pages instead. Class and weapon guidance goes to the Heroes guides, recommended doctrines to the unit guides, and the Doctrine Alchemy and Fame Store mentions open their matching FAQ cards. The HUD menu answer also shows its labelled screenshot full-size.

GUIDE

FAQ: the How to farm honour answer is now on the site in full, no more off-site hop. Covers sieges and free battles, fief quests, weekly chests, ranked rewards and the battle pass, with the weekly caps to aim for.

SITE

FAQ: the Community slang card now sends you straight to the Glossary instead of repeating a short list, so there is one always-current place for every abbreviation. Opening a card inside another card now has a Back button, so you can read your way through linked answers and step back one at a time.

GUIDE

Hero armor stat priority reworked: Leadership is now the only S priority to roll for, on every armor class. The stats that used to share S (HP, Crit Value) drop to a new AA priority right below it. Updated on every hero guide and the Heroes hub.

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Bastard Sword's Riposte build now shows its skill-set image right on the page. Also cleared the last off-site demo-video links from the hero guides so they keep you on the page (the tournament players to watch section stays).

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Hero guides are becoming fully self-contained. Removed the Previous and Next buttons from the bottom of each guide, and stripped the Discord deep-links out of the guides themselves so a guide no longer sends you off-site (the community invite in the footer stays). Rune setups are moving onto the guide pages and will be filled in over the coming updates.

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Hero weapon guides got a full redesign to match the New Player Guide. Every guide now opens with a Stats to aim for when crafting panel: what to roll on your armor by priority, the weapon stats to aim for, and your loadout at a glance. Weapons with more than one build now show each build as a card you click to expand into its full guide, and you can switch between them without leaving the page. It all works the same whether you open a weapon from its guide or from a tier-list card.

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Unit guides now have a Doctrines button in the on-page menu (the Top / Attributes / Skills row). Click it to jump straight to that unit's recommended doctrines, whether you opened the guide full page or from a tier-list card. No page change, it just scrolls you there.

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Removed the Previous/Next unit links from the bottom of every unit guide (both the full page and the card that opens from the tier lists). They were clutter no one used.

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Homepage now shows both halves of the meta: the top units and the top hero weapons, each on its own rail under The Meta Right Now, so you can read what's strong at a glance. Every top weapon links straight to its guide.

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Fixed sign-in on the live site. The account page could get stuck on "Checking who you are..." so logging in with Discord looked like it did nothing. It works now, and the same fix brought back a few in-page tools that had gone quiet: site search, the gift-code popup, House Finder filters and posting, and the returning-player catch-up. Saving warbands to your account is unaffected and was already working.

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Search, sharing and polish pass: guide pages now show their last-updated date by the title, and the site has a proper CBGG icon in the browser tab. Behind the scenes, every guide now feeds search engines full breadcrumbs, publish and update dates, and site identity, and shared links unfurl more reliably on Discord and Twitter.

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New House Finder, in the new LFG & TW menu: browse houses recruiting now and filter by server, language and playstyle, then open a card for the Discord contact. Run a house? Sign in with Discord and post it in a minute. Every post is checked before it goes live.

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New All Seasons page: browse every season newest first, open one to see the units it added and each unit's unlock challenge. Under Wiki, All Seasons.

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Tiger and Leopard Cavalry added to the roster (T5 Cavalry, B tier), now selectable in the warband builder.

TIER

Rattan Vipers moves from A to AA tier in the ranked Ranged list.

TIER

Hwarang moves from AA to A tier in the ranked Ranged list.

SITE

Home page directory tidied to match the top nav: the Guides section now features the Returning Player Guide in place of Maps, Patch History moved into the Wiki section, and Doctrines leads the Wiki list.

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Home page directory filled out: the Wiki section now links Items (materials, resources, inventory and unit kits), and the Tools section now links the Attribute Calculator and Arty Crafting alongside the Warband Builder. Every built tool and wiki hub is now reachable straight from the front page.

2026-07-13

SITE

FAQ and tips links updated: removed How To Harvest In Open World / Craft Arty.

TIER

Orochi moves from B to A tier in the ranked Infantry list.

SITE

Signed-in navigation: once you log in with Discord, the Login button in the top bar becomes your Discord avatar. Click it for a quick menu with your Account page and the CBGG Discord invite. Logged out, the Login with Discord button is exactly as before. On phones the same options live in the menu drawer.

SITE

Cleaner page bottoms: the per-page footer bar that repeated the maintainer and feedback line has been removed (the site footer already carries it on every page). A last-updated stamp now sits at the top-right of the title on the New Player guide and the Ranked, Purple Lock and Blue Lock tier lists.

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New Returning Player Guide: set the month you left (and your old level) and the site builds your personal catch-up. Every game-wide change recorded since, the meta then vs now, what happened to your own units, and a shareable link. Find it under New & Returning Players in the menu.

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