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Swinefeathers portrait

← Units · Ranged

Swinefeathers

By Amya · Updated 2026-08-04

CT4RangedArquebusier

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

215Base Leadership
Leadership Doctrine
Standard-16% leadership180
Premium-10% leadership193

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyJust go the DMG line (standard muskets have only the one real line: more damage)

Hover or focus a node for detail.
Each level increases range by 18%Max level 1
Each level increases Piercing Armor Penetration by 5%Max level 3
Each level increases critical value by 3%Max level 3
Each level increases piercing damage by 3%Max level 3
Each level increases the damage of [Triple Shooting] by 5%Max level 3
Each level increases the duration of [Triple Shooting] by 1.4sMax level 3
Each level enhances the block break effect of shotMax level 1
Each level increases ammo by 10%Max level 2
Each level reduces the cooldown of [Triple Shooting] by 1sMax level 3
[Cheval de Frise] deals damage increased by 20% on cavalryMax level 1
Each level increases health by 3%Max level 3
Each level increases all types of defence by 2%Max level 3
Each level increases fire rate without gunstock by 10%Max level 1
Each level increases range by 5 metersMax level 2
Each level increases the duration of [Cheval de Frise] by 2sMax level 3
Each level reduces the cooldown of [Cheval de Frise] by 2sMax level 3
Each level increases movement speed by 3%Max level 3
Each level reduces ranged damage taken by 5%Max level 3
Increase the endurance of [Cheval de Frise] by 20%Max level 1

Skills & Formations

Attack AreaAttack AreaThe unit fires at a particular spot. Good for blocking breaches in your lines. Triple ShootingTriple ShootingThe unit swiftly change formation, aligning into a triple-line formation, and then promptly unleash firepower in the designated direction. (This skill can only be activated in Six Column Formation.) Cheval de FriseCheval de FriseThe unit immediately tilts and inserts their spears into the ground, forming a field of cheval de frise that could obstruct charging and deal high damage to cavalry. Short press: Deploy immediately at the current location. The formation of the cheval de frise is determined by the current formation. Long press: Deploy at any location within a certain range. The formation of the cheval de frise can be selected using the mouse wheel. (After use, it needs to be replenished at a supply point before it can be used again)
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons. Six ColumnSix ColumnA classic formation in the Gustav tactic, a front formation for Triple Shooting PikePikeSingle-file formation for shooting, more conducive for setting up Cheval de Frise

Playstyle

  1. Game pace doesn’t suit standard ranged anymore. Leadership changes and offensive doctrines drive fast, high-pressure engagements. Teams push quickly, engage fast, rotate aggressively. There’s no safe window for traditional ranged to set up and contribute
  2. Ranged DMG numbers are not impact. Even if your muskets show high damage, it doesn’t translate to value. Most damage is chip, healed off, or spread across tanks. Meanwhile your team was short a frontline or cav unit that could have actually broken a phalanx, won a skirmish, or secured a flank. In almost every real scenario, a T4 melee or cav would have done more than a T4 musket
  3. No unique role. In higher lobbies, ranked, TW, or tournaments, non-exotic ranged are either not picked or directly avoided. Seen as a handicap, not a contribution. If the enemy sees your team running regular muskets, it signals an easy push or opening
  4. Appealing trap for new players. Muskets seem simple: no micro, no need to understand matchups, feels “safe” and familiar. But that safety is deceptive. By skipping micro and avoiding positioning, timing, and unit interaction, you’re skipping the real learning curve. You fall behind in skill development and map awareness
  5. Bait effect on teammates. Low-impact ranged forces teammates to play differently: peeling for your low-damage backline or pushing without needed frontline support. You become bait without knowing it, dragging attention and space away from actual win conditions

If you like range, learn the exotic units (Zykalian Militia, Hwarang, Shenji Grenadiers, Flamers, Lionroar Crew). Use them as tools, not a crutch. Still learn rotation, map pressure, and unit interaction. Watch top-tier play to see how impactful range is actually used (rare, specific, intentional).

Final thought: muskets might feel easy, but they teach you nothing and contribute even less. If you’re serious about improving or contributing to wins, step into melee, cav, or exotic range and start learning the real game.

Attributes

Lvl 1 & 24

Basic

Health
4,687
Strength
24
Speed
6
Labour
4.8

Attack

Piercing damage
3,060
Piercing armour pen.
3,087

Defence

Piercing defence
389
Slashing defence
464
Blunt defence
297

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

8 changes
  1. Source ↗
    • [Attack Area] base cooldown: 10s → 5s.
    • [Triple Shooting]: base cooldown 40s → 35s; can still be cast even if the unit is already in the 3-rank formation it deploys.
    • [Cheval de Frise] base cooldown: 60s → 40s. After casting: current base movement speed additionally increased by 10%, base rate of fire increased by 12%.
  2. Source ↗
    • Base Leadership: 215 → 205.
  3. Source ↗
    • Base Leadership 230 → 215.
  4. Source ↗
    • Leadership 245 → 230.
  5. Source ↗
    • [Triple Shooting]: Base cooldown reduced from 50s to 40s, and base duration increased from 12s to 16s.
    • After [Triple Shooting], the Unit gains +30% damage for 10 seconds.
    • Ammo capacity increased from 600 to 700.
  6. Source ↗
    • Fixed the Bronze Coin issue with replenishing kits for [Psiloi Slingers], [Sunward Phalanx], [Reitar Pistoleers], [Swinefeathers], [Lionroar Crew].
  7. Source ↗
    • Fixed the issue where [Swinefeathers] cannot equip [Epic Arquebus Doctrine IV].
  8. Source ↗
    • Fixed the abnormal interruptions of the [Cheval de Frise] of [Swinefeathers].
    • Fixed the issue where damage taken and control effects imposed by [Cheval de Frise] of [Swinefeathers] were not included in the battle statistics.

Seasonal Challenges

50 quests
Tier 1 quests10 quests
  • Use a trebuchet or interrupt a capture 0/8 times in Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, win 0/3 battles in a row or join 0/5 battles.
  • In Field or Siege Battles of any type, get a kill/death ratio of 1 or higher with any two units 0/8 times.
  • Get 0/40 total kills or assists in Field or Siege Battles of any type.
  • Be placed in the top 5 in 0/8 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, you or your group members get 0/40 B+ or better ratings or get 0/8 A+ or better ratings.
  • Raise your hero up 0/10 levels.
  • Complete 0/12 Daily Quests.
  • Defeat 0/1,200 enemy units in PVE battles
  • Win 0/10 PVE battles
Sourced from @lx__
Tier 2 quests10 quests
  • Knock over a siege ladder or acquire 15 capture points in 0/8 Field or Siege battle of any type.
  • Get an A rating or better in 0/8 Field or Siege Battles of any type.
  • Get a Troop Kill Score of 300 or higher with 0/10 units in Field or Siege Battles of any type.
  • Earn 0/8 'Shatter the Ranks' badges.
  • Use artillery to kill 30 soldiers or 2 heroes in 0/8 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 8 heroes in 0/8 Field or Siege Battles of any type.
  • Complete 0/12 Fief Quests.
  • Search 0/12 loot sites in the open world.
  • Get 0/40 kills or assists in Free Battles, or get 8 kills or assists in 0/8 Field or Siege Battles of any type.
  • Defeat 0/1,200 enemy units in PVE battles
Sourced from @lx__
Tier 3 quests10 quests
  • Get a Troop Kill Score of 300 or higher with any unit in 0/8 Field or Siege Battles of any type.
  • Use a trebuchet or interrupt a capture 0/8 times in Field or Siege Battles of any type.
  • Get 0/40 kills or assists in Free Battles, or get 8 kills or assists in 0/8 Field or Siege Battles of any type.
  • Get 0/6 'No Quarter' or 'Grand Bloodbath' badges in Field or Siege Battles of any type.
  • Use artillery to kill 30 soldiers or 2 heroes in 0/8 Field or Siege Battles of any type.
  • In Deathmatch, you or your group collectively kills a total of 0/100 heroes.
  • Complete 0/12 Daily Quests.
  • Take part in 0/8 Territory War battles.
  • Join 0/8 Ranked Battles or win 0/8 Field or Siege Battles of any type.
  • Achieve victory in 0/8 Bandit Raids.
Sourced from @lx__
Tier 4 quests10 quests
  • In Siege or Field Battles, take the Swinefeathers into battle and get a Unit Kill Score of at least 300 0/8 time
  • In Field or Siege Battles of any type, get a Troop Kill Score of 400 or higher with 0/10 units.
  • Use a trebuchet or interrupt a capture 0/8 times in Field or Siege Battles of anytype.
  • Get the 'Hat-Trick' or 'A Deadly Century' badge in 0/7 Field or Siege Battles of any type.
  • Use artillery to kill 30 soldiers or 2 heroes in 0/8 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in 0/8 Field or Siege Battles of any type.
  • Raise your hero up 0/10 levels.
  • Complete 0/12 Daily Quests.
  • Join 0/8 Ranked Battles or win 0/8 Field or Siege Battles of any type.
  • Achieve victory in 0/8 Bandit Raids.
Sourced from @lx__
Tier 5 quests10 quests
  • Participate in Events - Mighty Rebels while bringing the [Swinefeathers] to the battle; or attain 0/8 victories in PvE Battles - Surround the Bandits.
  • In Siege or Field Battles, take [Swinefeathers] into battle and use their [Triple Shooting] to kill 0/120 enemy soldiers.
  • Get a kill/death ratio of 1.5 or higher with any unit in 0/8 Field or Siege Battles of any type.
  • Earn 0/8 'Shatter the Ranks' badges.
  • Use artillery to kill 30 soldiers or 2 heroes in 0/8 Field or Siege Battles of any type.
  • In Deathmatch, you or your group collectively kills a total of 0/100 heroes.
  • Raise your hero up 0/10 levels.
  • Take part in 0/8 Territory War battles.
  • Get a Troop Kill Score of 600 or more in 0/8 Ranked battles, or get a Troop Kill Score of 1000 or more in 0/8 Field or Siege Battles of any type.
  • Earn 0/8 'Cakewalk' badges during PVE battles.
Sourced from @lx__

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