Read this page inTranslated by Google, game terms from our own glossary. Login and share links only work in English. Anything wrong? Tell @amya.db on Discord.
Khevtuul Cavalry portrait

← Units · Cavalry

Khevtuul Cavalry

By Amya · Updated 2026-08-04

DT4CavalryMeleeMount: Rouncey
Where this unit shines, by fight type
Blob1/10
Flank1/10
Skirmish1/10
Duelling1/10
215Base Leadership
Leadership Doctrine
Standard-16% leadership180
Premium-10% leadership193

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyFull Top

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases armour penetration by 5%Max level 1
Each level increases piercing damage by 2%Max level 3
Each level increases weapons range by 8%Max level 2
Increases melee rate of attack by 12%Max level 1
Each level increases firing accuracy by 10%Max level 2
Each level increases rate of attack by 6%Max level 2
Reduces Spreading Flame cooldown by 4 secondsMax level 1
Reduces Spreading Flame cooldown by 7 secondsMax level 1
Increases damage dealt to infantry by 10%Max level 1
Each level increases health by 3%Max level 2
Each level increases piercing defence by 3%Max level 3
Each level increases slashing defence by 3%Max level 3
Reduces ranged damage taken by 10%Max level 1
Each level increases slashing damage by 2%Max level 3
Reduces Spreading Flame cooldown by 2 secondsMax level 1
Each level increases Spreading Flame damage by 15%Max level 2
Reduces Spreading Flame cooldown by 5 secondsMax level 1

Skills & Formations

Spreading FlameSpreading FlameThe unit moves toward the designated location, at the same time shooting a large amount of fire arrows. As they approach the target area, they will draw their blades. Fire-resistant units can also be ignited by the arrows, if they are hit multiple times.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons. WedgeWedgeThe unit forms a wedge-shaped formation to break through enemy lines.

Playstyle

  1. Stay around 50m away. Fire volleys to pick off exposed enemy units
  2. Use flaming arrow volleys to support pushes and target enemy clusters
  3. Cancel your skill if enemies charge unexpectedly. Only commit when safe
  4. Aim at wall edges to arc arrows over and hit hidden units
  5. Exploit your passive fire spread to quickly ignite groups and disrupt formations

Attributes

Lvl 1 & 24

Basic

Health
6,705
Strength
21
Speed
10
Labour
2.35

Attack

Piercing damage
1,402
Slashing damage
1,319
Blunt damage
862
Piercing armour pen.
1,358
Slashing armour pen.
1,464
Blunt armour pen.
1,281

Defence

Piercing defence
370
Slashing defence
430
Blunt defence
371

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

14 changes
  1. Source ↗
    • Fixed a UI issue where the [Sprint] icon remained highlighted after cooldown for [Ironcap Bowriders], [Khorchins], and [Khevtuul Cavalry] equipped with corresponding Doctrines.
  2. Source ↗
    • Fixed an issue with the [Spreading Flame] skill where burning arrows would ignore block and unstoppable effects, causing burn control effects. Now, [Spreading Flame] will only apply the burn control effect if damage is dealt and the target is not in a control-immune state.
    • Fixed an issue with the [Spreading Flame] skill where burning arrows could be launched without restriction. Now, the number of burning arrows fired during [Spreading Flame] will be limited to 4-5 rounds.
    • Fixed an issue where units affected by the [Spreading Flame] burning arrows would lose basic logic behaviors such as enemy targeting and movement.
    • Fixed an issue where heroes affected by the [Spreading Flame] burning arrows could not roll to remove burn accumulation.
    • Removed the flame-spreading mechanic from the [Spreading Flame] burning arrows. Now, only melee attacks after unlocking the [Mastery] node will trigger the flame-spreading effect.
  3. Source ↗
    • Piercing Defence increased from 300 to 370.
    • Slashing Defence increased from 382 to 430.
    • Base Health increased from 5,365 to 6,600.
    • Health per level increased from 75 to 105.
    • Max-level Health increased from 7,168 to 9,120.
    • New Unit Mastery added.
    • Node 1: +100 Slashing Armour Penetration.
    • Node 2: +25 Burning damage from skills.
    • Node 3: +80 Slashing Damage.
    • Node 4: +2s Burning duration.
    • Node 5: Unlock [Flaming Slashs], a melee skill dealing a flurry of attacks that ignite enemies.
    • Node 6: +300 damage against Infantry.
    • Node 7: Take 300 less damage from Buckler Units.
    • Node 8: Attacking burning enemies causes nearby enemies to accumulate burning value and increases damage against enemies ignited by the unit's skills.
  4. Source ↗
    • Unit size 16 → 21 soldiers.
  5. Source ↗
    • Leadership 245 → 215.
  6. Source ↗
    • Improved the Charge effect of the Khevtuul Cavalry's [Firestorm Advance] skill.
  7. Source ↗
    • Upped their piercing armor penetration to 1,358 (was 1,177) and slashing armor penetration to 1,464 (was 1,373).
    • Replaced their [Charge] and [Locust Swarm] skills with [Firestorm Advance]: moves toward a designated location and fires a series of flaming arrows. Fireproof units can be set ablaze if hit with enough arrows. They also draw their swords when near the enemy and charge, dealing high damage.
    • Veterancy Point nodes that increased the damage and reduced the cooldown of [Charge] now also work for [Firestorm Advance].
  8. Source ↗
    • Piercing defense increased by 50 and piercing damage by 98.
  9. Source ↗
    • Slashing damage increased by 92 and piercing armour penetration by 21.
  10. Source ↗
    • The Khevtuuls should be a unit to harass, provide support damage, and be capable of breaking the enemy's ranks.
    • [Locust Swarm]: Piercing damage increased by 100. Attacks weaken defence by 3% for 6 seconds, stacking up to 5 times.
  11. Source ↗
    • Interval between ranged attacks has been reduced by 15%.
  12. Source ↗
    • Fixed an issue where Khorchins, Khevtuul, Monastic Knights, Rattan Rangers and Kheshigs wouldn't count towards quest progress during mounted challenges.
  13. Source ↗
    • The skills "Charge" and "Hunting Time" can now be launched at the same time.
  14. Source ↗
    • Changed [Arrow Rain] to [Hunting Time] which will speed up this unit when they follow you and allow them to let loose volleys at a fast rate for 8 seconds. This skill has a 20 second cooldown.

Seasonal Challenges

32 quests
Tier 1 quests8 quests
  • Add 0/6 hero levels.
  • In Field or Siege Battles, take steppe units into battle 0/8 times.
  • In Field or Siege Battles, use artillery to kill 0/140 troops.
  • In Field or Siege Battles, get an A rating or better 0/5 times.
  • In Field or Siege Battles, get 0/30 assists.
  • In Expeditions, use Steppe units to deal 0/6 damage.
  • In Free Battles, take 3-star or better units into battle 0/5 times.
  • Complete any Fief Quest 0/10 times.
Sourced from @lx__
Tier 2 quests8 quests
  • Earn 0/8 'A Deadly Century' badges.
  • Take Steppe units into battle and get a kill/death ratio of greater than 1 on 0/5
  • Destroy 0/10 artillery pieces.
  • Take Steppe units into any PvP battle and deal 0/3,000,000 damage.
  • Defeat a total of 0/500 soldiers during Expeditions.
  • In Expeditions, get an A or better rating 0/6 times.
  • Take part in 0/4 Territory War battles.
  • Achieve victory in 0/6 Raider Camps or Bandit Raids.
Sourced from @lx__
Tier 3 quests8 quests
  • In Field or Siege Battles, get a B+ rating or better 0/8 times.
  • In Field or Siege Battles, get 0/30 assists.
  • In Field or Siege Battles, earn 0/240 capture points.
  • Earn 0/10 'Hat Trick' badges.
  • In an Expedition, inflict a total of 0/10,000,000 damage.
  • Earn 0/5 'Cakewalk' badges during Expeditions.
  • Kill 0/12 heroes in Deathmatch.
  • Defeat a band of wandering Rebels 0/15 times.
Sourced from @lx__
Tier 4 quests8 quests
  • In Field or Siege Battles, use artillery to kill 0/140 troops.
  • In Siege Battles, destroy 0/4 siege engines.
  • In Siege Battles, use trebuchets 0/7 times.
  • Win 0/6 Field or Siege Battles.
  • Earn 0/10 'Shatter the Ranks' badges.
  • Win 0/2 Free Battles.
  • Win 0/4 Territory Wars.
  • Achieve victory in 0/6 Raider Camps or Bandit Raids.
Sourced from @lx__

Grab your free rewards

Redeem in game: Escape then Gift Code, paste, done.

Best code, everyone can use it
CBCREATOR020
  • Free T4 unit
  • 11 days Blessing
  • 100x XP Medals
  • and more

The best way to support me is to share this code around. Anyone can redeem it, so please pass it to new and returning players first!

S27CBNEWNew players
S27CBREReturning players
SEVENYEARSAll players
ZHANYIZHENGRANAll players
Share all the codes as one clean image

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the full gift codes page →