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Rattan Marksmen portrait

← Units · Ranged

Rattan Marksmen

By Amya · Updated 2026-07-14

BT3 · MasteryRangedCrossbow
Where this unit shines, by fight type
Blob2/10
Flank1/10
Skirmish3/10
Duelling1/10
160Base Leadership
Leadership Doctrine
Standard-16% leadership134
Premium-10% leadership144

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line (Poison Barrage)

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases ammo by 10%Max level 1
Each level increases piercing damage by 2%Max level 2
Increases rate of fire by 20%Max level 1
Each level increases minimum damage dealt by 10%Max level 2
Each level increases armour penetration by 5%Max level 3
Each level increases weapons range by 9%Max level 2
Each level increases minimum damage dealt by 10%Max level 2
Adds 1 crossbow bolt per volleyMax level 1
May now fire poison-tipped bolts, but cannot combine this with flaming bolts' 'Burning' effectMax level 1
Each level increases poison-tipped bolts' poison damage by 100 pointsMax level 2
May fire flaming bolts but cannot combine this with poison-tipped bolts 'Poisoned' effectMax level 1
Each level increases fire arrows' fire damage by 100 pointsMax level 2

Skills & Formations

Attack AreaAttack AreaOrder your unit to shoot ranged weapons at the designated spot.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons. Three RanksThree RanksThe unit forms three ranks. Good for concentrating fire.

Playstyle

  1. Build guide video: https://www.youtube.com/watch?v=qJWH7IdOeaQ (doctrines at 0:30s, veterancy = Poison Line)

Attributes

Lvl 1 & 18

Basic

Health
1,066
Strength
28
Speed
5
Labour
3.92

Attack

Piercing damage
1,215
Piercing armour pen.
1,226

Defence

Piercing defence
613
Slashing defence
462
Blunt defence
128

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

6 changes
  1. Source ↗
    • Base piercing armour penetration: 1148 → 1227.
    • Base piercing damage: 1105 → 1216.
    • Attack interval reduced by 10%.
  2. Source ↗
    • Reduced the chance of poison attacks by 20%.
    • Reduced the slowdown effect of [Poisoned Weapons] on the enemy.
    • Reduced basic slowdown duration from 8s to 6s.
    • Reduced basic slowdown efficiency from 20% to 10%.
  3. Source ↗
    • New Unit Mastery added (one of the two most-voted units in the community Mastery vote).
    • Node 1: Increases health by 270.
    • Node 2: Increases chance of poison-tipped arrows by 10%.
    • Node 3: Increases health by 390.
    • Node 4: Increases chance of poison-tipped arrows by 10%.
    • Node 5: Increases Poisoned Weapons by 10%.
    • Node 6: Increases damage dealt to cavalry by 200.
    • Node 7: Increases damage dealt to long-handle units by 300.
    • Node 8: Poisoned weapons will extra reduce enemy's movement by 10% and damage by 15%.
  4. Source ↗
    • Piercing Armor Penetration 768 → 1148.
    • Leadership 180 → 175.
  5. Source ↗
    • Piercing armor penetration increased by 25.
  6. Source ↗
    • Repeater Crossbowmen can shoot poison arrows at 25% without veterancy bonus.

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