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Zykalian Militia portrait

← Units · Ranged

Zykalian Militia

By Amya · Updated 2026-07-14

ST3RangedSpecial
Where this unit shines, by fight type
Blob8/10
Flank1/10
Skirmish4/10
Duelling1/10
155Base Leadership
Leadership Doctrine
Standard-16% leadership130
Premium-10% leadership139

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancy6 points Top / 9 points Bot. Last 2 points are personal preference: +2 Top = 288 fire DMG, +2 Bot = +40% ammo

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases health by 6%Max level 1
Each level increases movement speed by 3%Max level 1
Each level reduces ranged damage taken by 5%Max level 3
Hellfire now sets light to the ground, burning for 3 secondsMax level 1
Each level increases fire damage by 144Max level 3
Hellfire burns on the ground for a further 3 secondsMax level 1
Each level increases movement speed by 3%Max level 2
Increases duration of burning by 2 secondsMax level 1
Each level increases maximum range by 5 metresMax level 1
Increases ammo by 10%Max level 1
Each level increases health by 3%Max level 3
Each level increases maximum range by 5 metresMax level 1
Each level increases blunt damage from hellfire by 200Max level 3
Each level increases ammo by 20%Max level 2
Increases weapon's maximum range by 10 metresMax level 1

Skills & Formations

ThrowThrowThe unit throws hellfire at the current target. The hellfire can ignite the ground, inflicting fire damage on enemies. Every time an enemy takes hellfire damage, all their Defences will fall by 6% for 8 seconds. Rain of FireRain of FireThe unit throws hellfire at the current target. The hellfire can ignite the ground, inflicting fire damage on enemies. Every time an enemy takes hellfire damage, all their Defences will fall by 6% for 8 seconds.
LineLineThe unit stands in two ranks, making it superior at making frontal attacks.

Playstyle

  1. V the front line, 2 the back line to apply debuff, then reposition / keep DPS
  2. Try to NOT use 1 but rather V (less ammo, more spread)
  3. If enemy blob has flamers / zykalian, ignore previous instructions and try to snipe them with 2 as hard priority
  4. Be careful about musket liquid fire, divers, fire rune
  5. Always cycle V and 2. Playing zykalian from far-away with only 2 is losing 50% of your dmg
  6. ALWAYS X-MOVE after shooting, don’t stand still

Attributes

Lvl 1 & 18

Basic

Health
2,422
Strength
12
Speed
6
Labour
1.68

Attack

Blunt damage
300

Defence

Piercing defence
305
Slashing defence
297
Blunt defence
158

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

7 changes
  1. Source ↗
    • [Throw] base cooldown 10s → 16s.
    • [Rain of Fire] base cooldown 10s → 16s.
    • Basic attack reload time increased by 33%.
    • When a canister hits, defence is reduced by 6%, max 20 stacks, lasts 8s → defence is reduced by 4%, max 8 stacks, lasts 6s.
    • Unit Training node [Full Power Throw] direct explosion damage increase per level 200 pts → 150 pts.
    • Mastery node [Flash Ignition]: Reduces Armour Penetration by 72% for 4.5s → Reduces Armour Penetration by 32% for 6s.
  2. Source ↗
    • Mastery 5: Base Ammo increase 50% → 25%.
    • Mastery 6: Direct Burn damage duration against non-fireproof Units extended by 2 seconds (does not affect control effects).
    • Mastery 7: Burn damage from Burn accumulation increases by 120 per second.
    • Mastery 8: Units affected by explosions have all Armor Penetration values reduced by 72% for 4.5 seconds.
  3. Source ↗
    • Mastery now available (Heart of the Mediterranean unit tree).
    • Mastery Node 1: +50 Blunt Damage.
    • Mastery Node 2: +5% Movement Speed.
    • Mastery Node 3: +50 Blunt Damage.
    • Mastery Node 4: +5% Movement Speed.
    • Mastery Node 5: +50% base Ammunition.
    • Mastery Node 6: +200 to all Burning Damage.
    • Mastery Node 7: +20% direct damage against large-shield Units.
    • Mastery Node 8: Explosive damage dealt to Units additionally applies a knockback effect.
  4. Source ↗
    • Leadership 175 → 155.
  5. Source ↗
    • Base movement speed increased to 6 (was 5.7) and base ammo to 48 (from 33).
    • Explosion damage from canisters reduces the enemy's defenses by 6% for 8 seconds.
  6. Source ↗
    • Resolved an issue where players that completed the 'Zykalian Militia' season challenge's fourth phase couldn't claim the final reward.
  7. Source ↗
    • Resolved an issue where flames left behind by Zykalian Militia were not affected by rainy weather.
    • Resolved an issue where, when a 'Burning' Zykalian Militia was set 'Ablaze', their oil canister wouldn't explode upon death.

Seasonal Challenges

32 quests
Tier 1 quests8 quests
  • Push a siege tower to the ramparts or destroy a siege engine in 0/3 Siege Battles.
  • In Siege Battles, deploy or destroy an artillery piece in 0/5 battles.
  • In Siege Battles, destroy a siege ladder or acquire 15 capture points in 0/5 battles.
  • In Siege or Field Battles, you or your group members get 0/20 ratings of B+ or better.
  • In Siege or Field Battles, get ranked in the top 5 0/5 times.
  • Win 0/5 Expeditions.
  • In Free Battles, you or your group collectively kills a total of 0/30 heroes.
  • In Free Battles, use artillery to kill 0/160 troops.
Sourced from @lx__
Tier 2 quests8 quests
  • In 0/6 Siege or Field Battles, you or your group collectively kills a total of 240 soldiers.
  • In Siege or Field Battles, use artillery to kill 0/180 troops.
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/6 battles.
  • In Siege or Field Battles, deal 0/180,000 Critical damage.
  • Win 0/4 Field or Siege Battles.
  • Achieve victory in 0/6 Raider Camps or Bandit Raids.
  • Earn 0/60 badges.
  • Kill 0/10 heroes in Deathmatch.
Sourced from @lx__
Tier 3 quests8 quests
  • In Siege or Field Battles, use Zykalian Militia to kill 0/120 troops.
  • In Siege or Field Battles, use Zykalian Militia in 0/6 battles.
  • Use a trebuchet or interrupt a capture in 0/6 Siege Battles.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/6 battles.
  • In Field or Siege Battles, get 0/40 kills or assists.
  • Complete 0/10 Fief Quests.
  • Raise your hero up 0/5 Levels.
  • In Expedition Mode get an A+ rating or better 0/6 times.
Sourced from @lx__
Tier 4 quests8 quests
  • In Siege or Field Battles, use Zykalian Militia in 0/6 battles and get a K/D ratio greater than 1.
  • In Siege Battles, push a siege tower to the ramparts once or interrupt a capture once in 0/4 battles.
  • In Field or Siege Battles, kill 0/450 soldiers.
  • In Siege or Field Battles, use Zykalian Militia in 0/3 battles and win.
  • In Siege or Field Battles, you (or your group collectively) defeat 0/35 heroes.
  • Using Zykalian Militia, achieve victory in 0/5 Raider Camps or Bandit Raids.
  • In Expeditions, use Zykalian Militia in 0/6 battles.
  • Earn 0/5 'Hat Trick' badges.
Sourced from @lx__

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