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Halberdiers portrait

← Units · Infantry

Halberdiers

By Amya · Updated 2026-07-14

AT3 · MasteryInfantryPolearm
Where this unit shines, by fight type
Blob3/10
Flank1/10
Skirmish4/10
Duelling3/10
150Base Leadership
Leadership Doctrine
Standard-16% leadership126
Premium-10% leadership135

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyFull Bot

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases health by 3%.Max level 1
Each level increases slashing armour penetration by 5%.Max level 2
Increases charge damage by 15%.Max level 1
Each level increases blocking break by 30%.Max level 3
Each level increases armour penetration while charging by 8%.Max level 2
Increases the number of enemies each soldier can attack with a single strike by 1.Max level 1
Each level increases slashing damage by 2%.Max level 2
Each level increases damage after sprinting by 8%.Max level 3
Increases damage dealt to infantry by 10%. Changes unit name to 'Elite Halberdiers'.Max level 1
Each level increases piercing armour penetration by 5%.Max level 2
Increases Critical Hit Change by 4%.Max level 1
Each level increases piercing damage by 2%.Max level 2
Each level increases brace weapon damage by 5%.Max level 3
Each level increases critical value by 4%.Max level 2
Each level increases armour penetration by 5%.Max level 3
Increases the number of enemies each soldier can attack with a single strike by 1.Max level 1
Increases damage dealt to cavalry by 20%. Changes unit appearance. Changes unit name to 'Elite Halberdiers'.Max level 1

Skills & Formations

Pike AssaultPike AssaultOrder your unit to charge a designated location. This inflicts high piercing damage on enemies in the unit's path. Stand FirmStand FirmOrder the unit to guard the area around their current position. This is only possible when in Block formation. While bracing, the first round of damage taken will be significantly reduced. The next time you get in formation, the effect will be reset.
DispersedDispersedThe unit spreads out a little to lessen the damage from ranged attacks. PhalanxPhalanxA dense formation intended to concentrate the unit's attack and defence capabilities.

Playstyle

  1. If you can manage to move from F2 to F2 in fight and let it brace, that’s the best (F2 requires all unit models to be at the X-move position)
  2. If it’s too hard or the fight moves too fast, just swap to F1 and insta-brace. Also move them in F1 in case you need to insta-brace

Attributes

Lvl 1 & 18

Basic

Health
5,874
Strength
28
Speed
5
Labour
3.92

Attack

Piercing damage
1,220
Slashing damage
1,408
Blunt damage
766
Piercing armour pen.
1,560
Slashing armour pen.
1,212
Blunt armour pen.
360

Defence

Piercing defence
352
Slashing defence
395
Blunt defence
135
Block
350
Block recovery
23

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

7 changes
  1. Source ↗
    • Leadership 175 → 165.
  2. Source ↗
    • Mastery node 1: Increases health by 180.
    • Mastery node 2: Increases slashing defense by 50.
    • Mastery node 3: Increases health by 210.
    • Mastery node 4: Increases piercing defense by 50.
    • Mastery node 5: Dealing damage with [Stand Firm] 5 times grants [Firm Force]. [Firm Force]: Increases the damage of the next [Stand Firm] by 30% (calculated individually for each soldier).
    • Mastery node 6: Increases damage dealt to cavalry by 400.
    • Mastery node 7: Reduces damage taken from cavalry by 300.
    • Mastery node 8: [Firm Force] damage also heals the Halberdiers for 500 health.
  3. Source ↗
    • Base health increased to 5,537 (was 5,191) and health growth to 166 (was 155).
    • They now take greatly reduced damage from the first cavalry attack during [Stand Firm]. They need to re-enter formation to reset this effect.
    • They will no longer move around to fill up positions during [Stand Firm]. Will now also re-form formation quicker after being hit by crowd-control effects and launch a counterattack.
    • They will now form up in a tighter formation.
  4. Source ↗
    • Fixed an issue where the Stand Firm of Halberdier Sergeants and Halberdiers wouldn't deal damage while charging.
  5. Source ↗
    • Initial Health 4845 → 5191
    • Health/level 135 → 155
  6. Source ↗
    • Resolved an issue where the 'Damage' node effect for Halberdiers ("increases armour penetration after sprinting by 8%") would not take effect.
  7. Source ↗
    • Basic Piercing Defence has increased from 262 to 352.
    • Basic Slashing Defence has increased from 355 to 395.
    • Base HP has increased from 4456 to 4845.
    • Health increase per level has increased from 125 to 136.

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