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Symmachean Stalwarts portrait

← Units · Infantry

Symmachean Stalwarts

By Amya · Updated 2026-08-19

AAT4 · MasteryInfantryTower Shield
Where this unit shines, by fight type
Blob7/10
Flank3/10
Skirmish6/10
Duelling6/10
250Base Leadership
Leadership Doctrine
Standard-16% leadership210
Premium-10% leadership225

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTake both nodes at top until end (+10% defenses & +1 target), last 5 points bottom.

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases health by 6%Max level 1
Each level increases damage dealt by 5% while in a non-Dispersed formationMax level 3
Each level increases health by 3%Max level 3
Each level increases damage while bracing by 8%Max level 3
Each level reduces ranged damage taken by 5%Max level 3
Increases all defences by 10%Max level 1
Each level increases blocking by 40Max level 3
Each level increases damage dealt by 5% while using AdvanceMax level 3
Reduces Advance's cooldown by 2 secondsMax level 1
Each level increases piercing damage by 3%Max level 3
Each level increases piercing armour penetration by 5%Max level 3
Reduces Advance's cooldown by 3 secondsMax level 1
Each level reduces damage taken while using Advance by 5%Max level 3
Increases the number of enemies that can be attacked with a single strike while the Advance order is in use by 1Max level 1
Each level increases piercing defence by 3%Max level 3
Increases the number of enemies each soldier can hit with a single strike by 1Max level 1

Counters

  • Loses to: Nothing
  • Struggles vs: Heavy block break units such as claymore & reapers if they have linebreaker
  • This unit counters: Everything with a good CCI doctrine timing

Skills & Formations

BraceBraceIdeal for stopping a cavalty charge. The unit plants their polearms and holds firm, reduceing damage taken 12% and dealing high damage to charging cavalry and infantry. If an enemy attack in blocked by skill, 7% ot the unit's manimum health will be restored over 2s.AdvanceAdvanceThe unit forms a sturdy block and advances. Damage from the front and sides is greatly reduced.RegenerationRegenerationRestores 150 health per second for 10s.
LineLineThe shield wall is a tightly packed formation intended to defend in one direction.ThurtleThurtleSoldiers stand in a thight defensive formation, using their shields to protect the front, flanks, and top. Order: Turtle FormationSchiltronSchiltronThe unit form a ring to defend anything in the center.

Playstyle

  1. X-move in and brace, stay braced and X-move again or use AdvanceAdvanceThe unit forms a sturdy block and advances. Damage from the front and sides is greatly reduced. and re-brace every time brace cooldown is up
  2. CCi (Stand Fast) is your reset button: pop it vs poleaxe ulting you, enemy Imperial Pike, cavalry charge,..
  3. Never V with Stalwart, only brace
  4. Loop: X-move in or advance, brace, repeat

You’ll pick up the rhythm fast once you internalize that brace is your everything and CCi resets both your block bar and any CC on you.

Doctrines

Highest level you can.

CCi is mandatory in every build (resets block AND breaks CC). A LOT of viable doctrine combos exist; personal pick is 1x Unit Damage V + full block stack.

Tips & Tricks

  • The biggest tip is using the F3 formation to move, into transitioning to F2 and insta bracing, this will make it so that the stalwart is very stacked and give you insane DMG, when bracing with F2 only it the back row stalwart will be useless, this tech fix it

Attributes

Lvl 1 & 24

Basic

Health
8,432
Strength
40
Speed
4.7
Labour
6.4

Attack

Piercing damage
1,236
Blunt damage
354
Piercing armour pen.
1,355
Blunt armour pen.
571

Defence

Piercing defence
663
Slashing defence
540
Blunt defence
438
Block
900
Block recovery
15

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

19 changes
  1. Source ↗
    • Damage hitbox upon touching [Brace] reduced by 12%, [Brace] stab damage hitbox reduced by 18%.
  2. Source ↗
    • Leadership 240 → 250.
  3. Unverified
    • Fixed the position error of the Stand Fast skill after equipping the Epic Spear Doctrine VI.
    • Fixed an issue where using the [Ctrl] Unit interaction key to interact with supply points caused abnormal Unit skill order.
  4. Source ↗
    • Fixed an issue where increased [Symmachean Stalwarts] headcount caused skill commands to fail for some soldiers.
  5. Source ↗
    • Fixed an issue where the attack range of [Symmachean Stalwarts]'s [Brace] was abnormal.
    • Fixed an issue where the damage reduction description of [Symmachean Stalwarts]'s [Brace] was incorrect. The correct damage reduction is 30%.
  6. Source ↗
    • Maximum health increased from 7252 to 8432.
    • Piercing damage increased from 1003 to 1237.
    • Maximum unit size increased from 32 to 40.
    • The damage reduction effect during successful blocks in brace state temporarily increased from 12% to 30%, with life recovery effects boosted from 7% to 9%.
    • The brace attack's range remains unchanged, but the attack will be launched early as enemies are about to enter the attack range.
  7. Source ↗
    • New Unit Mastery added.
    • Node 1: +100 Slashing Defence.
    • Node 2: +100 Piercing Defence.
    • Node 3: +420 Health.
    • Node 4: +25 Block Recovery.
    • Node 5: In [Brace] state, Brace attacks cause stagger and deal 15% increased damage.
    • Node 6: Take 300 less damage from Cavalry.
    • Node 7: +300 damage against Cavalry.
    • Node 8: In [Brace] state, every 5 hits trigger a [Devout Strike], increasing damage by 30% and knocking back Units (one Unit at most).
  8. Source ↗
    • Removed the 12% extra damage bonus of [Brace]. The damage reduction effect and HP recovering effect upon successful block remained unchanged.
  9. Source ↗
    • Blocks during [Brace] no longer consume less block than when not in [Brace].
  10. Source ↗
    • Fixed an issue where the Symmachean Stalwarts' skill icons would disappear if they had the Epic Spear Doctrine equipped and interacted with a supply point.
  11. Source ↗
    • Each successful block during [Brace] greatly reduces block cost for 1 second. After taking damage they will take 30% reduced damage and deal 15% increased damage. This effect decays quickly over 6 seconds.
    • Increased damage taken from their [Weak Spot] characteristic reduced to 10% (was 20%).
  12. Source ↗
    • [Brace] increases damage by 12% and reduces damage taken by 12%. If they succeed in blocking an enemy attack during [brace], they recover 7% health over 2 seconds.
    • We're increasing the hitbox size of the unit and their shields during [brace], enabling them to get more use of their shields.
  13. Source ↗
    • Fixed an issue where some soldiers of the Symmachean Stalwarts would remain in Advance if holding down the V button after issuing the Advance command.
  14. Source ↗
    • Fixed an issue where the [Loyal Guards] would sometimes stop in place when using Advance.
  15. Source ↗
    • Now require 240 leadership (was 260).
  16. Source ↗
    • Block increased by 100.
  17. Source ↗
    • Initial Health 6561 → 7110
    • Health/level 131 → 142
    • Based on player feedback and gameplay data, the Loyal Guard far exceed our intention, and so we are making the following adjustments.
    • Movement Speed 5.2 → 4.7
    • Resolved an issue where their shields would provide defence on the sides as well. The shield will now only provide defense from the front.
  18. Source ↗
    • Resolved an issue where Symmachean Stalwarts would ignore enemies shields and walk right through them.
  19. Source ↗
    • Changed the Stage 4 Symmachean Stalwarts challenge from 'In Siege Battle or Field Battles, take the Spear Sergeants unit into battle 7 times while getting a K/D of more than 1' to 'In Siege Battle or Field Battles, take the Spear Sergeants unit into battle and win 4 times'.

Seasonal Challenges

40 quests
Tier 1 quests10 quests
  • In Siege or Field Battles, your spearmen take 0/9,000,000 damage.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/6 battles.
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/7 battles.
  • In Siege or Field Battles, get an A rating or better 0/6 times.
  • In Field or Siege Battles, have any unit's kill/death ratio reach 1 or above 0/7 times.
  • Defeat 0/1,000 troops during Expeditions.
  • Earn 0/6 'Shatter the Ranks' badges.
  • Join 0/7 Free Battles.
  • Kill 0/450 enemy soldiers in Ranked Battles or get 0/5 'No Quarter' badges in Field or Siege Battles of any type.
  • Take part in 0/5 Territory War battles.
Sourced from @lx__
Tier 2 quests10 quests
  • Use a trebuchet or interrupt a capture in 0/8 Siege Battles.
  • In Field or Siege Battles, kill 0/600 soldiers.
  • Use three or more units from different eras in a Siege or Field battle 0/8 times.
  • In 0/4 Siege Battles, destroy a siege engine or get 40 capture points.
  • In Field or Siege Battles, have any unit's kill/death ratio reach 1 or above 0/7 times.
  • In Siege or Field Battles, you (or your group collectively) defeat 0/40 heroes.
  • Win 0/5 Free Battles.
  • Defeat a band of wandering Rebels 0/15 times.
  • In Siege Battles, get the 'Say Cheese' badge 0/3 times.
  • Earn 0/8 'A Deadly Century' badges.
Sourced from @lx__
Tier 3 quests10 quests
  • Take Spear Sergeants into a Siege or Field battle 0/8 times.
  • In Siege Battles, destroy a siege ladder or acquire 15 capture points in 0/8 battles.
  • In Siege or Field Battles, use artillery to kill 0/240 troops.
  • In 0/6 Siege or Field Battles, you or your group collectively kills a total of 240 soldiers.
  • In Siege or Field Battles, get ranked in the top 5 0/6 times.
  • Win 0/4 Field or Siege Battles.
  • Raise your hero up 0/8 Levels.
  • Take Spear Sergeants into Expeditions 0/8 times.
  • Using Spear Sergeants, achieve victory in 0/8 Raider Camps or Bandit Raids.
  • Win 0/5 Deathmatches.
Sourced from @lx__
Tier 4 quests10 quests
  • Take Spear Sergeants into a Siege or Field battle and win 0/4 times.
  • In Siege Battles, destroy a siege ladder or acquire 15 capture points in 0/8 battles.
  • In Siege or Field Battles, use Spear Sergeants to kill 0/300 troops.
  • In Field or Siege Battles, deploy 0/8 artillery.
  • In Siege or Field Battles, you or your group members get 0/25 ratings of B+ or better.
  • Push a siege tower to the ramparts or destroy a siege engine in 0/6 Siege Battles.
  • In Siege or Field Battles, you (or your group collectively) defeat 0/60 heroes.
  • Earn 0/5 'Hat Trick' badges.
  • Win 0/5 Free Battles.
  • Win 0/8 Expeditions.
Sourced from @lx__

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