
← Units · Infantry
Zealot
By Amya · Updated 2026-07-22
Where this unit shines, by fight type
Blob6/10
Flank5/10
Skirmish4/10
Duelling3/10
225Base Leadership
Leadership Doctrine
Standard-16% leadership189
Premium-10% leadership202
Veterancy Line what to spend your points on. Nodes unlock as the unit levels.
Recommended veterancyTop Line
Hero pairingAny
Recommended, node maxedPartly filledHover or focus a node for detail.
Effect: +3% Movement Speed per level.Max level 2
Effect: +3% Health per level.Max level 3
Effect: +80 Block per level.Max level 3
Effect: +5% Block Recovery Rate per level.Max level 3
Effect: -1s Dies Irae cooldown per level.Max level 2
Effect: +2% All-type Defense per level.Max level 3
Effect: Immune to control for 1.5s ehen using Zeal Whirlwind.Max level 1
Effect: -5% Ranged Damage Taken per level.Max level 3
Effect: Immune to control for 2s when using Saeclum Favilla.Max level 1
Effect: Taking damage applies Bleed (8s); successful blocks during this time restore up to 12% max Health. Unit designation changed to: Zealot - Enmity of the Damned.Max level 1
Effect: +150 Health per level.Max level 3
Effect: +50 Block Breaking per level.Max level 3
Effect: +30 Blunt Armour Penetration per level.Max level 3
Effect: -1s Saeclum in Favilla cooldown per level.Max level 2
Effect: +30 Blunt Damage per level.Max level 3
Immune to control for 1.5s when using Zeal Whirlwind.Max level 1
Effect: +5% Melee Infantry Damage per level.Max level 3
Effect: Immune to control for 2s when using Saeclumin Favilla.Max level 1
Effect: Sacred Wrath's Grace: Burn Damage +150. Unit designation changed to: Zealot - Holy Wrath.Max level 1
Counters
- Loses to: High burst units like claymores / yorkist
- Struggles vs: CCi units
- This unit counters: Shield units, big blob impact (CC + tanking) + Any units that is weak to fire
Skills & Formations
Playstyle
Base form:
- Press 1 (
Righteous Charge
Righteous Charge"I am justice!" Charge fearlessly toward the target location; charging hammer attacks deal double damage and knockdown.
Base Cooldown: 28s
Base Duration: 8s): charge that knocks down enemies, or acts as a dash if used from melee range - Press 2 (
Zeal Whirlwind
Zeal WhirlwindCentered on faith, swing the holy hammer to sweep down any defiler who dares approach.
Base Cooldown: 23s
Base Duration: 6s): close-range slam
Transformed form (Inquisitor, activate Press 3 / Judgment Day when fully charged):
- Press 2 remains the slam
- Press 1 (Dies iræ) becomes a vacuum that partially pulls enemies toward you
- During the transformation, you are immobilized and vulnerable, so it’s best to activate Press 3 outside of fights to heal and then return to fight
- Never transform mid-fight.
You can ENRAGE Zealots yourself before fight with a Scorpio.
Once “fire” mode is ON, it stays until the end of the game, even if you swap units or die.
Doctrines
Highest level you can.
Mandatory
Top Pick
Filler
Epic Leadership DoctrineEpicReduces unit's Leadership cost by 16%.
DevastationEpicIn basic attack, every 6 seconds, you can trigger a heavy attack with high and effects.This attack applies to the units, reducing their Piercing, Slashing, and Blunt defenses by12%, movement speed by 10% for 12 seconds, up to a maximum of 3 stacks.
Health & Resistance Doctrine VEpicIncreases health by 300 points.Reduces damage taken by 5%.
Defence Doctrine VEpicIncreases all defences by 80 points.Reduces damage taken by 5%.
Tips & Tricks
- Malice passive note: the description says “get kills” but actually counts artillery/treb kills, hero kills, AND taking hits (any damage amount) all count toward Mad Malice. Reference clip: https://medal.tv/fr/games/conquerors-blade/clips/lcYBwtfYDMkOldcWA?invite=cr-MSxlZ1csMzI4NDY5MDYy&v=84
- when not transformed (or transformed but without spell), it’s BETTER to X-move close to a fight and let them aggro RATHER THAN pressing V. Try this in custom game vs AI and see how much better it is.
- Be careful: once the transformation animation starts, you CAN’T cancel it. You’re stuck until the animation finishes.
Attributes
Lvl 1 & 24
Basic
- Health
- 7,323
- Strength
- 25
- Speed
- 5.6
- Labour
- 3.5
Attack
- Blunt damage
- 1,476
- Blunt armour pen.
- 1,437
Defence
- Piercing defence
- 567
- Slashing defence
- 533
- Blunt defence
- 595
- Block
- 780
- Block recovery
- 60
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
