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Liao's Rangers portrait

← Units · Cavalry

Liao's Rangers

By Amya · Updated 2026-07-14

AT5 · No masteryCavalrySpecialMount: Rouncey
Where this unit shines, by fight type
Blob8/10
Flank7/10
Skirmish7/10
Duelling5/10
305Base Leadership
Leadership Doctrine
Standard-16% leadership256
Premium-10% leadership274

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyBot Line.

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases health by 3%Max level 1
Each level increases piercing damage by 3%Max level 3
Increases health by 3%Max level 2
Each level increases blunt damage by 2%Max level 3
Each level increases slashing defence by 3%Max level 2
Each level increases piercing armour penetration by 5%Max level 3
Each level increases blunt armour penetration by 5%Max level 3
Unlocks Blast. The fire lances are fired straight ahead. The shots cover a large area but are relatively low in damage and accuracy. Suitable against cavalry.Max level 1
Each level increases piercing damage by 3%Max level 3
Reduces Blast's cooldown by 5 secondsMax level 1
Each level increases Bludgeon's damage by 3%Max level 1
Each level increases piercing defence by 3%Max level 3
Each level reduces Bludgeon's cooldown by 1 secondsMax level 2
Each level increases Bludgeon's damage by 3%Max level 3
Each level reduces ranged damage taken by 5%Max level 3
Increases health by 3%Max level 2
Each level reduces Bludgeon's cooldown by 1 secondsMax level 2
Unlocks Devastation. The unit approaches their target, fires at them once, then engages in melee. Their strikes have a powerful break and knockback effect.Max level 1
Increases all defences by 10%Max level 1

Skills & Formations

Gun ChargeGun ChargeThe unit charges towards the designated location. Just before it clashes with the enemy it will fir a volley.BludgeonBludgeonThe soldiers wield their fire lances like bludgeons, dealing area damage and knockback. During this period, they are immune to Dazed.DevastationDevastationThe unit approaches their target, fires at them once, then engages in melee. Their strikes have a powerful break and knockback effect.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons.HawkHawkA two-winged formation good for ranged attack efficiency.WedgeWedgeA narrow formation effective for charging or breaking through enemy units.

Playstyle

  1. Most of your damage comes from BludgeonBludgeonThe soldiers wield their fire lances like bludgeons, dealing area damage and knockback. During this period, they are immune to Dazed.
  2. Engage with 1 from mid-close range
  3. Once in, press 2 for heavy burst (swiping mace around)
  4. Skirmish cav, low blob fight potential, still a good flanker and clean-up

Tips & Tricks

  • Movement speed leverage DMG BUUUT sometimes entering blob at very low speed if there is enemy pikes is better as their DMG buff from speed will oneshot you before you use your own speed dmg modifier

Attributes

Lvl 1 & 30

Basic

Health
9,422
Strength
16
Speed
8.5
Labour
1.54

Attack

Piercing damage
1,761
Blunt damage
1,684
Piercing armour pen.
2,912
Blunt armour pen.
2,006

Defence

Piercing defence
512
Slashing defence
597
Blunt defence
427

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

21 changes
  1. Source ↗
    • Block break value for all attacks 1400 → 1100.
    • [Bludgeon] hitbox length remains unchanged, width reduced by 12.5%.
    • Swings during the [Bludgeon] skill now have a minimum cooldown restriction.
    • Added new Unit tag [Combat Penalty vs Heroes]: All attacks from this Unit suffer a 60% reduction in Armour Penetration and a 40% reduction in damage when hitting Heroes.
  2. Source ↗
    • Base Max [Health]: 8413 → 9334.
    • [Bludgeon] cooldown: 15s → 13s; duration: 8s → 4s.
    • [Devastation] is now unlocked at Level 1. [Devastation] base cooldown: 43s → 30s. The original Veterancy node effect changed to: melee attacks deal 12% increased damage to [Infantry].
    • Target count for [Bludgeon] and [Devastation]: 6 → 7.
    • Fixed an issue where the Veterancy point intended to increase [Bludgeon] damage was actually increasing armour penetration. The damage increase now also applies to [Devastation].
  3. Source ↗
    • Base Leadership 315 → 305.
  4. Source ↗
    • Base blunt damage: 1485 → 1605.
    • Base blunt armour penetration: 1856 → 2006.
  5. Source ↗
    • Fixed an issue where [Liao's Rangers] could not activate [Vigorous Assault] when too close to the enemy.
  6. Source ↗
    • Increased the maximum movement speed from 10.5 to 12.
    • Optimized their mobile turning action, as well as pathfinding and enemy-searching logic.
    • Reduced the cooldown of fire lance shooting when using normal attack from 12-18s to 8-13s.
    • Increased basic blunt armor penetration from 1656 to 1856 and basic blunt damage from 1246 to 1485.
    • Increased [Bludgeon]'s armor penetration by 15% and damage by 10%.
    • Increased [Devastation]'s damage by 10%.
    • Increased [Blast]'s accuracy by 50%, and armor penetration and damage by 25%.
    • Added a new unit trait [Drains]: each time they hit the target units, they will restore 500 health. After restoring 2500 health, they will gain a [Drains] buff lasting for 3 seconds when they can knock down the enemies via all their attacks and obtain a 10% movement speed bonus and 20% damage reduction.
  7. Source ↗
    • Fixed the issue where the [Bludgeon] of [Liao's Rangers] did not take effect.
  8. Source ↗
    • Improved the targeting algorithms of [Bludgeon] and [Valor] so the hit coverage can be larger when the units are too clustered.
    • Improved the targeting algorithm of [Flame Assault], and it will now prioritize the direction of nearby enemies.
    • Increased the hitbox of [Bludgeon] and the maximum number of targets to 6 (was 4).
  9. Source ↗
    • Reducing 'Bludgeon's' cooldown to 15 seconds (was 19) and extending its duration to 4 seconds (was 3.7).
    • Increasing 'Devastation's' blunt armour penetration by 21% and blunt damage by 12%, as well as 'Bludgeon's' blunt armour penetration by 16%.
    • Lowering the Fire Lance's firing delay by 30% and increasing the bullet count per shot to 3 (was 2).
  10. Source ↗
    • We're adjusting the hitbox of their basic attacks to lower the chance of them hitting nothing.
    • Improving the algorithm for how [Landslide] and [Valor] choose targets, enabling these skills to focus a specific area.
    • Following the special attacks of [Landslide] and [Valor], they will automatically return to the hero and await further command.
    • Reducing [Landslide]'s duration to 3.7 seconds (was 4.8) and its cooldown to 19 seconds (was 25).
    • Reducing [Valor]'s duration to 12 seconds (was 15) and cooldown to 42 seconds (was 50).
  11. Source ↗
    • Increasing the number of bullets shot and accuracy rate of their fire lances while charging, addressing the issue that they hardly ever hit enemies while charging.
    • Adjusting the damage hitbox of [Valour] so that the unit can hit enemies more accurately, reducing misses by 60%.
    • Increasing the buff the Northern Lance Cavalry gains from movement speed. They will now gain a boost to attack while moving: their damage increases with more movement speed, capping out at 15% extra damage.
  12. Source ↗
    • Landslide: As Landslide locks on to one target, the attack itself is difficult to land exactly right. And so we have improved upon the skill targeting and it will no longer prioritize attacking the same target.
    • Landslide's damage is somewhat delayed, making the attack slower and less accurate. We have thus changed it so that the damage triggers earlier in the attack, as well as making it more accurate.
    • Valour: As it was quite difficult to use Valour and reach the target cap, we've improved upon how it is calculated so that the skill may hit as many targets as possible.
    • Resolved an issue where pressing C could reset the basic attack of [Fire Lance Cavalry].
  13. Source ↗
    • We've reduced the target cap of the Northern Lance Cavalry's Landslide and Valour skills, and increased the blunt armour penetration of Landslide by 15% and blunt damage by 10%.
  14. Source ↗
    • Resolved an issue where Northern Lance Cavalry would stop attacking after using the "Valour" skill in close quarters.
  15. Source ↗
    • Resolved an issue where the 'Liao's Ranger's' 'Devastation' skill wouldn't deal damage as intended.
  16. Source ↗
    • Bludgeon reworked. Before: The unit uses its weapons to their full potential, bashing enemies in melee and firing at point-blank range. After: The soldiers wield their fire lances like bludgeons, dealing area damage and knockback. During this period, they are immune to Dazed.
    • Blast reworked. Before: The unit fires at the designated target. The closer the target is, the higher the chance of hitting them. After: The fire lances are fired straight ahead in three volleys. The shots cover a large area but are relatively low in damage and accuracy. Suitable against cavalry.
    • Resolved an issue where the 'Liao's Rangers' unit would sometimes stop when attacking freely.
    • Resolved an issue where the 'Liao's Rangers' unit would stop charging mid-charge and also refuse to attack nearby enemies.
  17. Source ↗
    • Resolved an issue where the 'Liao's Rangers' unit would sometimes stop moving after using the 'Gun Charge' or 'Bludgeon' skills.
  18. Source ↗
    • Resolved an issue where the ability graph for Rattan Rangers, Fire Lance Cavalry and Cataphract Lancers were not displayed correctly.
  19. Source ↗
    • Decreased Leadership Value from 350 to 320.
  20. Source ↗
    • Fire Lance Cavalry's blunt damage is increased by 260 points.
  21. Source ↗
    • Fire Lance Cavalry will shoot bullets during their normal melee attack, with 20s cooldown.
    • Basic Piercing Defence is reduced from 592 to 502.
    • Basic Slashing Defence is reduced from 577 to 527.
    • Basic Piercing Defence is reduced from 522 to 422.
    • Basic Blunt Damage is reduced from 1483 to 965.
    • Basic Piercing Damage is reduced from 2135 to 1842.
    • Health increase per level is reduced from 105 to 83.

Seasonal Challenges

72 quests
Tier 1 quests12 quests
  • In Siege or Field Battles, use cavalry units 0/9 times.
  • In Siege or Field Battles, get ranked in the top 5 0/9 times.
  • ln Field or Siege Battles, kill 0/20 heroes.
  • In Siege or Field Battles, deal 0/600,000 Critical damage.
  • In Field or Siege Battles, use charge-type skills to kill 0/180 soldiers.
  • In Field or Siege Battles, have any unit's kill/death ratio reach 1 or above 0/9 times.
  • Raise your hero up 0/12 Levels.
  • In Siege Battles, get the 'Say Cheese' badge 0/6 times.
  • Win 0/6 Ranked Battles or win 0/12 Field or Siege Battles.
  • Defeat a band of wandering Rebels 0/25 times.
  • Earn 0/12 'Shatter the Ranks' badges.
  • Take part in 0/8 Territory War battles.
Sourced from @lx__
Tier 2 quests12 quests
  • In Siege or Field Battles, you (or your group collectively) defeat 0/70 heroes.
  • Push a siege tower to the ramparts or destroy a siege engine in 0/10 Siege Battles.
  • In Siege Battles, destroy a siege ladder or acquire 15 capture points in 0/10 battles.
  • In Siege or Field Battles, have any unit's kill/death ratio reach 1 or above 0/10 times.
  • Win 0/6 Field or Siege Battles.
  • Use four units from different eras in a Siege or Field battle 0/10 times.
  • Get an A rating or better in 0/8 Ranked Battles or get an A+ rating or better in 0/8 Field or Siege Battles of any type.
  • Win 0/6 Deathmatches.
  • In Free Battles, use units to deal 0/400,000 Critical damage to enemy units.
  • Earn 0/10 'A Deadly Century' badges.
  • Win 0/6 Free Battles.
  • Achieve victory in 0/10 Raider Camps or Bandit Raids.
Sourced from @lx__
Tier 3 quests12 quests
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/10 battles.
  • In Siege or Field Battles, get an A rating or better 0/8 times.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/10 battles.
  • In Siege or Field Battles, use cavalry units and win 0/6 times.
  • In Field or Siege Battles, use artillery to kill 0/220 troops.
  • Defeat a band of wandering Rebels 0/25 times.
  • Earn 0/10 'Shatter the Ranks' badges.
  • Win 0/6 Ranked Battles or win 0/12 Field or Siege Battles.
  • Earn 0/8 'No Quarter' badges.
  • In Expeditions, use Fire Lancers and win 0/10 times.
  • In Free Battles, get an A rating or better 0/8 times.
  • Take part in 0/8 Territory War battles.
Sourced from @lx__
Tier 4 quests12 quests
  • In 0/8 Siege Battles,destroy a siege engine or get 40 capture points.
  • In Field or Siege Battles, get 0/50 assists or kills.
  • Win 0/6 Field or Siege Battles.
  • In Field or Siege Battles, kill 0/750 troops.
  • In Siege or Field Battles, get ranked in the top 5 0/9 times.
  • In Siege or Field Battles, your cavalry units get a K/D ratio greater than 10/10 times.
  • Earn 0/10 'Cakewalk' badges during Expeditions.
  • Using Fire Lancers, achieve victory in 0/10 Raider Camps or Bandit Raids.
  • Take part in 0/8 Territory War battles.
  • Win 0/6 Free Battles.
  • In Siege Battles, get the 'Say Cheese' badge 0/6 times.
  • Get an A rating or better in 0/10 Ranked Battles or get an A+ rating or better in 0/10 Field or Siege Battles of any type.
Sourced from @lx__
Tier 5 quests12 quests
  • In Siege or Field Battles, use Liao's Rangers 0/10 times.
  • In Siege or Field Battles, get an S rating or better 0/8 times.
  • In Siege Battles, destroy a siege ladder or acquire 15 capture points in 0/11 battles.
  • Use a trebuchet or interrupt a capture in 0/12 Siege Battles.
  • In Siege or Field Battles, you or your group collectively kills a total of 240 soldiers in 0/12 battles.
  • Push a siege tower to the ramparts or destroy a siege engine in 0/8 Siege Battles.
  • Use Liao's Rangers and get a kill/death ratio of greater than 1 in 0/10 ranked battles or 0/20 Field or Siege battles.
  • In Free Battles, use Liao's Rangers and win 0/6 times.
  • Using Liao's Rangers, achieve victory in 0/10 Raider Camps or Bandit Raids.
  • Raise your hero up 0/12 Levels.
  • Complete 0/20 Fief Quests.
  • Win 0/8 Expeditions.
Sourced from @lx__
Tier 6 quests12 quests
  • In Siege or Field Battles, use Liao's Rangers and win 0/8 times.
  • In Field or Siege Battles, use artillery to kill 0/280 troops.
  • In Siege or Field Battles, you or your group members get 0/60 ratings of B+ or better.
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/12 battles.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/12 battles.
  • Use four units from different eras in a Siege or Field battle 0/6 times Win..
  • Raise your hero up 0/12 Levels.
  • In Deathmatch, get an A rating or better 0/7 times.
  • Take part in 0/8 TerritoryWar battles.
  • Earn 0/8 'No Quarter' badges.
  • Use Liao's Rangers and win 0/6 ranked battles or 0/12 Field or Siege battles.
  • Win 0/10 Expeditions.
Sourced from @lx__

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