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Iron Reapers portrait

← Units · Infantry

Iron Reapers

By Amya · Updated 2026-07-14

AAT5 · No masteryInfantrySpecial
Where this unit shines, by fight type
Blob9/10
Flank6/10
Skirmish5/10
Duelling7/10
270Base Leadership
Leadership Doctrine
Standard-16% leadership226
Premium-10% leadership243

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancy+14 Points Middle Line (until you get the Line that point that does +1 target per strike) rest bottom

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases slashing damage by 2%Max level 1
Each level increases critical value by 4%Max level 3
Each level increases all defences by 2%Max level 3
Each level increases slashing damage by 2%Max level 2
Each level reduces ranged damage taken by 5%Max level 3
Each level increases rate of attack by 12%Max level 2
Increases slashing armour penetration by 5%Max level 1
Each level increases piercing defence by 3%Max level 3
Increases damage dealt to infantry by 15%. Changes unit name to Elite Iron ReapersMax level 1
Each level increases blunt damage by 2%Max level 3
Attacks stun enemy heroesMax level 1
Each level increases slashing damage by 2%Max level 3
Each level increases blunt armour penetration by 5%Max level 3
Attacking with the flail can knock down the enemyMax level 1
Each level increases rate of attack by 12%Max level 2
Increases the number of enemies each soldier can attack with a single strike by 1Max level 1
Each level increases hero damage by 5%Max level 2
Increases blunt damage by 8%. Changes unit name to Elite Iron ReapersMax level 1
Each level increases health by 3%Max level 3
Each level reduces damage taken by 3%Max level 3
Unlocks the Regeneration skill, which restores 250 health per second for 15 secondsMax level 1
Each level increases all defences by 2%Max level 3
Each level reduces damage taken from rear attacks by 6%Max level 2
Reduces movement speed by 5%. Each level reduces damage taken from rear attacks by 9%Max level 2
Each level decreases damage from enemy heroes by 5%Max level 2
Reduces resupply cost by 20%. Changes unit name to Elite Iron ReapersMax level 1

Counters

  • Loses to: Units that can kait you / Heavy burst (like QK/yorkist)
  • Struggles vs: Debuff (Rattan pikes) / Big range units like phalanx or stalwart if they move good
  • This unit counters: Any block units, insane dmg to kill units spartan/isg/..

Skills & Formations

ShockShockThe unit ushes to the marked spot and deals 300% damage to the first enemy it encounters. Charging with the flail will penetrate armour and will greatly reduce the defence and armour piercing values of hit enemies.Tiger StepTiger StepAfter attacking, the Iron Reapers will adjust their position and launch another normal attack. For 12 seconds after using this skill, the Iron Reapers will have a chance to initiate a short change against the enemy upon using a normal attack, knocking back the enemy.RegenerationRegenerationRestores 250 health per second for 15 seconds.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons.LineLineThe unit stand in two ranks, making superior at making frontal attacks.ColumnColumnA narrow formation effective for charging enemies or breaking through their battle lines.

Playstyle

If you can’t burst (blob fight / brace units, most cases):

  1. Full sword (Devastation at engage if you play it)
  2. X-move in, use the heavy armour passive (wait a CC / few hits before before pressing tiger step)
  3. Press 2, it will give you DMG, CCi and also reset the dmg reduction trait (press it early if CC incoming)
  4. Wait for enemy to hit you enough to use the passive / let Tiger StepTiger StepAfter attacking, the Iron Reapers will adjust their position and launch another normal attack. For 12 seconds after using this skill, the Iron Reapers will have a chance to initiate a short change against the enemy upon using a normal attack, knocking back the enemy. run out (12s)
  5. Reset passive again with charge into C-cancel auto-attack (pressing C once just after they auto-attack to reset the animation), or X+V if you can be close with ur hero

If you can burst (1v1 / blocking unit/ rarely used but good to know):

  1. Start with flails. Get near enough to enemy and charge so they don’t side step you (if you have Devastation, make use of it before swapping)
  2. Switch to swords and click Tiger StepTiger StepAfter attacking, the Iron Reapers will adjust their position and launch another normal attack. For 12 seconds after using this skill, the Iron Reapers will have a chance to initiate a short change against the enemy upon using a normal attack, knocking back the enemy. to skip the weapon swap animation
  3. Leave them to do their thing until enemy dies before resetting (you can back early)
  4. Only recommended if you can kill rapidly, or it’s a skirmish vs a blocking unit (you don’t make use of your heavy armour trait)
  5. Help with your hero to break shield formations or stun high-DPS units

Heavy trait passive = 8 hit bonus dmg reduction, per model, reset by abilities.

Tips & Tricks

  • Using C (follow) cancels the auto-attack animation, letting you trade vs Stalwart or Claymore way better (more DPS for others too). Better trade if you can be with your hero INSIDE enemy units. Train in custom battle before!
  • The heavy trait work for arty (treb is considered arty into the game) so you can press Charge to tank Treb if you don’t have ur heavy trait active)

Attributes

Lvl 1 & 30

Basic

Health
8,195
Strength
18
Speed
3.8
Labour
2.16

Attack

Piercing damage
1,466
Slashing damage
1,571
Blunt damage
1,608
Piercing armour pen.
1,620
Slashing armour pen.
1,443
Blunt armour pen.
1,537

Defence

Piercing defence
1,069
Slashing defence
961
Blunt defence
790

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

24 changes
  1. Source ↗
    • Base Leadership 285 → 270.
    • Base Health 8051 → 10451.
    • The damage reduction effect of the [Very Heavy Armour] trait now applies to Artillery attacks.
  2. Source ↗
    • Base [Health]: 7540 → 8051.
    • Base [Slashing Damage]: 1408 → 1572.
    • [Shock] base cooldown: 45s → 35s.
    • [Tiger Step] base cooldown: 40s → 30s.
    • When attacking with flails: light attack target count 3 → 4; charge attack target count 3 → 4; heavy attack wind-up time reduced by 20%.
    • Leadership 300 → 285.
  3. Source ↗
    • Fixed an issue where the name of the [Tradition's Power] attire part for the [Iron Reapers] was incorrect.
  4. Source ↗
    • Fixed the abnormal attack animation issue when [Iron Reapers], [Tseregs], [Mace Sergeants], and [Martellatori] equipped [Devastation] and performed formation movement.
  5. Source ↗
    • Has an initial damage reduction to all types of damage of 60%. Each hit taken reduces the damage reduction by 2.5%, down to 18%.
    • Using [Shock] and [Tiger's Guile] will reset the defense effect of [Very Heavy Armor], restoring it to 60% damage reduction.
  6. Source ↗
    • Fix the issue where direct damage is dealt to a distant locked-on enemy when Tiger's Guile is active.
    • Fixed the issue where the Iron Reapers' attack speed node in inner growth not taking effect.
  7. Source ↗
    • Unit size increased from 16 to 18.
    • Leadership 305 → 300.
  8. Source ↗
    • Fixed an issue where the Iron Reapers' [Tiger's Guile] skill's crowd-control immunity didn't work as intended.
  9. Source ↗
    • Changes to [Very Heavy Armor]: Gain immunity to Dazed while attacking. Grants an initial damage reduction to all types of damage of 48%. Each hit taken reduces the damage reduction by 2.5%, down to 18% after 12 hits.
    • Greatly increased the block break of flail attacks, so that they can break through the block of shield units in a single hit.
    • Flail attacks reduce the enemy's defenses by 10% until they retreat.
  10. Source ↗
    • Iron Reapers 315 → 305
  11. Source ↗
    • Fixed an issue of the damage dealt by Iron Reapers' Shock skill.
    • Fixed an issue of the Column formation of Iron Reapers.
  12. Source ↗
    • New Effect added to [Shock]: their flail charge will inflict [Sunder] to enemy shield infantry. Sunder greatly reduces the armor penetration and defenses of that unit for a short time, thereby bolstering the Iron Reapers' survivability when in the heat of battle.
    • Flail [Shock] always breaks the enemy's block and knocks enemies down (previously sent them flying). Also dazes enemy heroes, making it easier to land more [Shock] attacks.
    • Flail [Shock] now hits twice, with the first being the collision for blunt damage and then they strike for extra blunt damage.
    • They now form into a tighter [Column] formation to easier use [Shock].
  13. Source ↗
    • Base blunt armor penetration and blunt damage increased by 30% when using [Charge] with their flails.
    • Added characteristic to [Dual Wielders]: Damage dealt to infantry increased by 10% when using swords, and damage dealt to shield infantry increased by 30% when using flail charge.
  14. Source ↗
    • Fixed an issue where the Iron Reapers would sometimes erroneously be able to block ranged attacks after assuming formation.
  15. Source ↗
    • Resolved an issue where the Iron Reapers slide step at the spot when pressing Ctrl to interact with a siege tower by a wall.
  16. Source ↗
    • Resolved an issue where the Iron Reaper's Sweeping Strike Veterancy Point didn't increase the number of targets hit.
  17. Source ↗
    • Resolved an issue where after learning the bottom line's Regeneration, the skill wouldn't display for the [Iron Reapers].
  18. Source ↗
    • [Very Heavy Armour]'s damage taken reduction effect has been increased to 17% (up from 10%). This change will affect the [Monastic Knights]'s [Very Heavy Armour].
    • A new skill [Tiger's Guile]: Passive: The Iron Reapers will readjust their position after attacking, and launch another basic attack. Active: For 12 seconds after using Tiger's Guile, Iron Reapers have a chance to shock enemies they hit for a short spell, then get up close and knock them away.
  19. Source ↗
    • Initial Health 6537 → 7540
    • Health/level 117 → 135
    • Blunt Armour Penetration 1281 → 1537
  20. Source ↗
    • Decreased PIercing Defence, Slashing Defence, and Blunt Defense by 10%.
    • Decreased Movement Speed by 5% and Spinning Speed by 10% to make them less agile.
    • Decreased Leadership Value from 350 to 320.
  21. Source ↗
    • The switch weapons skill for Iron Reapers now has a 3-second cooldown.
  22. Source ↗
    • The damage and speed-related damage bonuses of the Awestruck skill of the sword and hammer states have been removed.
    • The damage effect rate of the blade state against medium armour and light armour units has been greatly increased.
    • Enemy-seeking AI of the Iron Reaper has been optimized, allowing them to more frequently strike enemies.
    • Base HP has increased from 6324 to 6537.
    • Health increase per level is reduced from 158 to 118.
  23. Source ↗
    • Decreased the blunt damage for charge with flails by 30%.
    • Increased blunt armour penetration by 15%
    • Added the effect of knocking enemy heroes and units into the air.
  24. Source ↗
    • Increased all defense by 200
    • Iron Reapers sword attacks now possess a stun effect, attacking with fails can now break defenses.
    • Iron Reapers cannot be stunned by a normal attack.

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