
← Units · Infantry
Iron Reapers
By Amya · Updated 2026-07-14
Where this unit shines, by fight type
Blob9/10
Flank6/10
Skirmish5/10
Duelling7/10
270Base Leadership
Leadership Doctrine
Standard-16% leadership226
Premium-10% leadership243
Veterancy Line what to spend your points on. Nodes unlock as the unit levels.
Recommended veterancy+14 Points Middle Line (until you get the Line that point that does +1 target per strike) rest bottom
Hero pairingAny
Recommended, node maxedPartly filledHover or focus a node for detail.
Increases slashing damage by 2%Max level 1
Each level increases critical value by 4%Max level 3
Each level increases all defences by 2%Max level 3
Each level increases slashing damage by 2%Max level 2
Each level reduces ranged damage taken by 5%Max level 3
Each level increases rate of attack by 12%Max level 2
Increases slashing armour penetration by 5%Max level 1
Each level increases piercing defence by 3%Max level 3
Increases damage dealt to infantry by 15%. Changes unit name to Elite Iron ReapersMax level 1
Each level increases blunt damage by 2%Max level 3
Attacks stun enemy heroesMax level 1
Each level increases slashing damage by 2%Max level 3
Each level increases blunt armour penetration by 5%Max level 3
Attacking with the flail can knock down the enemyMax level 1
Each level increases rate of attack by 12%Max level 2
Increases the number of enemies each soldier can attack with a single strike by 1Max level 1
Each level increases hero damage by 5%Max level 2
Increases blunt damage by 8%. Changes unit name to Elite Iron ReapersMax level 1
Each level increases health by 3%Max level 3
Each level reduces damage taken by 3%Max level 3
Unlocks the Regeneration skill, which restores 250 health per second for 15 secondsMax level 1
Each level increases all defences by 2%Max level 3
Each level reduces damage taken from rear attacks by 6%Max level 2
Reduces movement speed by 5%. Each level reduces damage taken from rear attacks by 9%Max level 2
Each level decreases damage from enemy heroes by 5%Max level 2
Reduces resupply cost by 20%. Changes unit name to Elite Iron ReapersMax level 1
Counters
Skills & Formations
Playstyle
If you can’t burst (blob fight / brace units, most cases):
- Full sword (Devastation at engage if you play it)
- X-move in, use the heavy armour passive (wait a CC / few hits before before pressing tiger step)
- Press 2, it will give you DMG, CCi and also reset the dmg reduction trait (press it early if CC incoming)
- Wait for enemy to hit you enough to use the passive / let
Tiger Step
Tiger StepAfter attacking, the Iron Reapers will adjust their position and launch another normal attack.
For 12 seconds after using this skill, the Iron Reapers will have a chance to initiate a short change against the enemy upon using a normal attack, knocking back the enemy. run out (12s) - Reset passive again with charge into C-cancel auto-attack (pressing C once just after they auto-attack to reset the animation), or X+V if you can be close with ur hero
If you can burst (1v1 / blocking unit/ rarely used but good to know):
- Start with flails. Get near enough to enemy and charge so they don’t side step you (if you have Devastation, make use of it before swapping)
- Switch to swords and click
Tiger Step
Tiger StepAfter attacking, the Iron Reapers will adjust their position and launch another normal attack.
For 12 seconds after using this skill, the Iron Reapers will have a chance to initiate a short change against the enemy upon using a normal attack, knocking back the enemy. to skip the weapon swap animation - Leave them to do their thing until enemy dies before resetting (you can back early)
- Only recommended if you can kill rapidly, or it’s a skirmish vs a blocking unit (you don’t make use of your heavy armour trait)
- Help with your hero to break shield formations or stun high-DPS units
Heavy trait passive = 8 hit bonus dmg reduction, per model, reset by abilities.
Doctrines
Highest level you can.
Mandatory
Linebreaker Doctrine VEpicEvery 3 attacks greatly increases Block-Break effectiveness against enemy Units for 2s.
Epic Combat DoctrineEpicAfter every 3 attacks, the next attack s damagewill be increased by 11%. Every 6 attacks, 15%maximum health will be restored. Every 9 attacks,
Unit Damage Doctrine VEpicIncreases damage dealt to unit by 120 points,Increases all types of damage by 80 points.
Top Pick
Filler
Don’t put
Speed somehow increases DPS because 20-30% of their fight is walking for their next target to AA.
Tips & Tricks
- Using C (follow) cancels the auto-attack animation, letting you trade vs Stalwart or Claymore way better (more DPS for others too). Better trade if you can be with your hero INSIDE enemy units. Train in custom battle before!
- The heavy trait work for arty (treb is considered arty into the game) so you can press Charge to tank Treb if you don’t have ur heavy trait active)
Attributes
Lvl 1 & 30
Basic
- Health
- 8,195
- Strength
- 18
- Speed
- 3.8
- Labour
- 2.16
Attack
- Piercing damage
- 1,466
- Slashing damage
- 1,571
- Blunt damage
- 1,608
- Piercing armour pen.
- 1,620
- Slashing armour pen.
- 1,443
- Blunt armour pen.
- 1,537
Defence
- Piercing defence
- 1,069
- Slashing defence
- 961
- Blunt defence
- 790
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
