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Lancastrian Billmen portrait

← Units · Infantry

Lancastrian Billmen

By Amya · Updated 2026-07-14

BT4InfantryPolearm
Where this unit shines, by fight type
Blob5/10
Flank2/10
Skirmish3/10
Duelling4/10
220Base Leadership
Leadership Doctrine
Standard-16% leadership184
Premium-10% leadership198

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancySee the graph under the post

Hero pairingAny

Hover or focus a node for detail.
Effect: Per level, increase Max Health by 3%Max level 1
Effect: Per level, reduce [Thorns] cooldown by 2sMax level 3
Effect: Per level, increase Defence by 2%Max level 3
Effect: When [Thorns] is cast, remove all control effects from selfMax level 1
Effect: Per level, reduce cavalry damage dealt to Brace by 200Max level 3
Effect: Per level, reduce ranged damage taken by 10%Max level 2
Effect: Reduce damage taken from cavalry by 20%Max level 1
Effect: Per level, increase Piercing Armour Penetration by 5%Max level 3
Effect: Per level, increase damage vs bleeding units by 5%Max level 2
Effect: Per level, increase cavalry damage during Brace by 10%Max level 2
Effect: [Iron Thorns] Bleed max stacks +1Max level 3
Effect: Per level, reduce Brace attack interval by 0.1sMax level 3
Effect: Gain Movement Speed while [Thorns] is activeMax level 1
Effect: Per level, increase Piercing Damage by 3%Max level 3
Effect: Per level, increase Brace Block Break by 10Max level 3
Effect: Damage vs infantry -20% Increase max Brace targets by 1. Unit designation changes to: Lancastrian Billmen - Twin BloomMax level 1
Effect: While Braced, if no enemies are in front, the unit will attempt to attack distant targets. Unit designation changes to: Lancastrian Billmen - Vine BranchMax level 1

Counters

  • Loses to: High burst & block units
  • Struggles vs: High range & spacing units
  • This unit counters: Cav & Low HP pool units

Skills & Formations

RootedRootedImmediately crouches into [Brace] stance; cannot turn while active, but deals massive damage to fast-moving enemies. Use again to have the front rank switch to [Thornwall] stance, restoring free turning but with reduced bonus damage to fast enemies. Base Cooldown: 2sThornsThornsTriggers a single effect based on stance: Standing Attack: greatly increases the next attack. During [Brace]: [Iron Thorns] effect against cavalry is doubled; max targets hit +1. During [Thornwall]: [Blood Rose] healing is doubled; a forward thrust deals area damage. Base Cooldown: 27s Base Duration: 7s
PhalanxPhalanxA dense formation intended to concentrate the unit's attack and defence capabilities.Crane FormationCrane FormationA two-winged formation, good for attacking enemies to the front.EchelonEchelonA triangular formation deployed on the flank to hold a single approach and blunt enemy cavalry charges.

Playstyle

  1. They indeed got buffed, they have huge bleed dmg and can actually survive a bit more now
  2. Play like any pikes (play around your stalwart or any current meta shield)
  3. Make sure to be braced when cav arrive
  4. Never move formation while fighting or you will lose all dmg
  5. Use the 2 on cooldown, you stay braced during it (press 2 is a huge burst)

Attributes

Lvl 1 & 24

Basic

Health
6,229
Strength
37
Speed
5
Labour
2.59

Attack

Piercing damage
1,219
Slashing damage
1,255
Piercing armour pen.
1,427
Slashing armour pen.
1,056

Defence

Piercing defence
481
Slashing defence
574
Blunt defence
388

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

3 changes
  1. Source ↗
    • Fixed an issue where the Unit Training node [Iron Will] could fail to take effect.
    • Fixed an issue where the Unit Training node [Climbing Stem] caused the [Brace] attack to fail.
  2. Source ↗
    • Base Health: 4880 → 5880; Base Health Growth: 147 → 168; Blunt Defence: 338 → 388.
    • While in [Brace] or [Thornwall], attack cooldown is reduced by 32%.
    • [Thorns] now immediately applies the [Iron Thorns] Bleed effect to enemy Units within 10m on use.
  3. Source ↗
    • Maximum basic attack targets in [Brace] and [Thornwall] states +1.
    • Basic attack damage in [Brace] and [Thornwall] states increased by 13%; attack interval reduced by 20%.
    • Damage coefficient of thrust attacks when using [Thorns] in the [Thornwall] state increased by 22%.
    • Minimum threshold for triggering speed-bonus damage in [Brace] and [Thornwall] states lowered by 15%.
    • Fixed an issue where the final Unit Training node [Climbing Stem] could cause [Brace] and [Thornwall] attacks to malfunction.

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