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Javelin Sergeants portrait

← Units · Infantry

Javelin Sergeants

BT4 · MasteryInfantryJavelin

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

240Base Leadership
Leadership Doctrine
Standard-16% leadership201
Premium-10% leadership216

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Hover or focus a node for detail.
Increases javelin armour penetration by 5%Max level 1
Each level increases javelin damage by 6%Max level 3
Each level increases critical value by 4%Max level 2
Each level increases javelin Block break by 30%Max level 3
Each level increases javelin's accuracy by 10%Max level 2
Each level increases javelin's maximum range by 3%Max level 2
Unlocks Double Shot. Each soldier can throw 2 javelins per attackMax level 1
Each level reduces Double Shot cooldown by 15 secondsMax level 1
Each level increases slashing defence by 3%Max level 3
Each level reduces interval between javelin throws by 6%Max level 2
Each level increases piercing defence by 3%Max level 3
Each level increases health by 3%Max level 2
Adds 4 more soldiers to the unitMax level 1
Unlocks Regeneration. Restores 250 health per second for 15 secondsMax level 1
Increases ammo by 30%Max level 1

Guide

WIPWritten guide not up yet. The combat data below is live; these sections get Amya's notes later.

Counters

Playstyle

Where You Should Be

Tips & Tricks

Doctrines

Attributes

Lvl 1 & 24

Basic

Health
6,662
Strength
24
Speed
5
Labour
4.8

Attack

Piercing damage
1,039
Blunt damage
416
Piercing armour pen.
1,515
Blunt armour pen.
539

Defence

Piercing defence
557
Slashing defence
404
Blunt defence
276
Block
500
Block recovery
25

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

17 changes
  1. Source ↗
    • Fixed an issue where the Leadership of [Javelin Sergeants] increased abnormally.
  2. Source ↗
    • Fixed an issue where shield block did not work for [Javelin Sergeants] and [Demesne Javelineers].
  3. Source ↗
    • Leadership 220 → 240.
  4. Source ↗
    • Mastery 7: additional Block-break effect increased to 500.
    • Mastery 8: [Throw Javelin] will fire two javelins in succession.
  5. Source ↗
    • Leadership 230 → 220.
  6. Source ↗
    • Javelin multipliers: Piercing Armor Penetration 250% → 220%, Piercing Damage 350% → 320%.
    • Javelin accuracy increased by approximately 13%. The lower the target's movement speed, the higher the accuracy.
  7. Source ↗
    • Mastery node 1: Increases piercing damage by 80.
    • Mastery node 2: Increases ammo by 10%.
    • Mastery node 3: Increases piercing damage by 80.
    • Mastery node 4: Increases ammo by 10%.
    • Mastery node 5: Each javelin kill restores 2 ammo.
    • Mastery node 6: Increases javelin block break by 300.
    • Mastery node 7: Increases javelin damage against infantry by 500.
    • Mastery node 8: [Throw Javelin] hits grant a 3% stacking damage buff to [Throw Javelin], stacking up to 30%. Buff is lost when the unit is withdrawn.
  8. Source ↗
    • Initial Ammo: 96 >> 120
    • Piercing Damage: 320% >> 350%
  9. Source ↗
    • Resolved an issue where the second shot couldn't be triggered for the Javelin Sergeants even with the Double Shot doctrine equipped.
  10. Source ↗
    • Initial Health 6015 → 6500
    • Health/level 150 → 162
  11. Source ↗
    • Resolved an issue where the 'Javelin Sergeants' wouldn't use the skill 'Marksmen' while moving.
  12. Source ↗
    • Resolved an issue where Javelin Sergeants would stack up while using the 'Column' formation.
  13. Source ↗
    • Fixed a bug that caused Javelin Sergeants to continue to throw javelins when they were dead.
  14. Source ↗
    • Javelin Sergeants have had their damage increased by 10% and Piercing Armour increased by 30%.
  15. Source ↗
    • Basic Piercing Defence has increased from 477 to 557.
    • Basic Slashing Defence has increased from 392 to 404.
    • Base HP has increased from 4948 to 6064.
    • Health increase per level has increased from 124 to 152.
    • Fixed a bug with Javelin Sergeants where they would ungroup after throwing their javelins.
    • Fixed an issue where Javelin Sergeants couldn't throw javelin after using Marksmen.
  16. Source ↗
    • Javelin sergeants can shoot through the first enemy then attack one more target.
    • Fixed a bug where the "Rudimentary Medicine" of Javelin Sergeants was inoperative.
  17. Source ↗
    • Decreased Leadership costs from 250 to 230 and increased the armor penetration by 20%
    • Fixed the bug where Javelin Sergeants' double shot had no cooldown.

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