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Yorkist Household Knights portrait

← Units · Cavalry

Yorkist Household Knights

By Amya · Updated 2026-08-04

AT4CavalrySpecialMount: Barb
Where this unit shines, by fight type
Blob7/10
Flank8/10
Skirmish6/10
Duelling7/10
265Base Leadership
Leadership Doctrine
Standard-16% leadership222
Premium-10% leadership238

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyFull Top = good horse play and INSANE ground Yorkist

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Effect: Per level, increase Max Health by 3%Max level 2
Effect: Per level, increase Piercing Armour Penetration by 5%Max level 3
Effect: Per level, increase Slashing Armour Penetration by 5%Max level 3
Effect: Per level, increase Damage vs melee units by 200Max level 3
Effect: After casting [Grand Descent], gain +20% damage for 14sMax level 1
Effect: Per level, reduce [Call to Saddle] cooldown by 2sMax level 3
Effect: Per level, increase Block Break by 50Max level 2
Effect: Per level, increase Slashing Damage by 3%Max level 3
Effect: During [Bond of Blood], the unit charges and rapidly strikes its target. Unit designation changes to: Yorkist Household Knights - Silver ThornMax level 1
Effect: Each level increases Piercing Defense by 3%Max level 3
Effect: Each level increases Slashing Defense by 3%Max level 3
Effect: Each level reduces ranged damage taken by 200Max level 3
Effect: After [Call to Saddle] is used, recover 4% of Max Health per second for 8 secondsMax level 1
Effect: Each level reduces [Call to Saddle] cooldown by 2sMax level 3
Effect: Each level increases Movement Speed by 6%Max level 2
Effect: Each level increases Slashing Damage by 3%Max level 3
Effect: While [Knight's Resolve] is active, the damage bonus of [Grand Descent] is increased by 2%, and its maximum stacks are increased by 2. Unit designation is changed to: Yorkist Household Knights - Golden AntlerMax level 1

Counters

  • Loses to: If on cav: Any pikes, If on ground: Stalwart if CCi
  • Struggles vs: Rattan pikes
  • This unit counters: Everything (better trade depending on ground or horse obviously)

Skills & Formations

Grand DescentGrand DescentAfter activation, all knights dismount, ignore block and knock down enemies in an area, dealing heavy damage. Base Cooldown: 21s Shared Cooldown: 5sIron TrampleIron TrampleCharges at high speed to the designated point, then immediately charges again toward the Hero's position. Base Cooldown: 40s Base Duration: 24sKnight's ResolveKnight's ResolveEnters a guard stance, ready to meet any foe. In this state, each kill increases Knights' Arrival damage by 10%, up to 10 times. Base Cooldown: 5sCall to SaddleCall to SaddleLoyal retainers of House York remount, instantly restoring 10% of their Max Health. Base Cooldown: 21s Shared Cooldown: 5sBond of BloodBond of BloodKnights shield the Hero, striking nearby enemies; part of the damage the Hero would take is instead shared by the knights. Base Cooldown: 45s Base Duration: 15s
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons.WedgeWedgeThe unit forms a wedge-shaped formation to break through enemy lines.SchiltronSchiltronThe unit forms a circle for all-round defence. Vulnerable to artillery.

Playstyle

On horse:

  1. Multiple spells: 1 = dismount, 2 = charge, 3 = follow-commander charge
  2. Cover Commander is the main way, play fully around it until they die
  3. Rare is the dismount situation now (only if you face anti-cav and can disrupt)
  4. In cav 1v1, charge in (2) into dismount (better success rate than Cover Commander only)

On ground (after dismount):

  1. They are the absolute goats on ground
  2. Don’t hesitate to dismount and press 2
  3. Be careful about hero positioning: frontlane but not far from the unit, or they will stop hitting anything and just run
  4. Go test in custom to be sure of the range

Tips & Tricks

  • Sometimes the Cover Commander is a bit bugged at start, don’t spam it. When flanking, have it ON before and see it glowing red
  • After you dismount and active 2 they will run at you and give you insane def, don’t X-move or V or you will cancel it (duration 15s), Keep the unit close to you, don’t run too far

Attributes

Lvl 1 & 24

Basic

Health
9,719
Strength
20
Speed
10
Labour
2.24

Attack

Piercing damage
1,543
Slashing damage
1,687
Piercing armour pen.
1,683
Slashing armour pen.
1,477

Defence

Piercing defence
505
Slashing defence
562
Blunt defence
474

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

5 changes
  1. Source ↗
    • Base Leadership 245 → 265.
    • Max unit roster 20 → 18.
    • The maximum relative speed bonus multiplier for all skills reduced from 4 → 2.5.
  2. Source ↗
    • Base Leadership: 225 → 245.
    • Damage dealt to Heroes decreased: 30% → 60% reduction.
    • Damage dealt to Artillery decreased by 80%.
  3. Source ↗
    • Fixed an issue where text descriptions were missing from the initial training node for [Yorkist Household Knights].
  4. Source ↗
    • Added the [Combat Penalty vs Heroes] tag: all attacks by this unit deal 30% less damage to Heroes.
    • Optimized the formation logic when triggering [Knight's Resolve] and improved the skill description.
  5. Source ↗
    • Base unit size: 17 → 20.
    • The Unit trait tag [King's Guard] now gains: damage taken reduced by 15%, plus an additional 25% reduction to ranged damage taken.
    • Piercing Defence: 470 → 505; Slashing Defence: 530 → 562; Blunt Defence: 440 → 474.
    • Normal attack damage in both mounted and on-foot states increased by 10%.
    • Speed-based bonus damage while mounted increased by 19%.
    • During [Knight's Resolve], cavalry charge damage increased by 18% and the Unit stays closer to the Hero while following.
    • Adjusted the control lockout duration of [Grand Descent] and [Call to Saddle]; optimized on-foot attack logic.
    • Fixed an issue where the unit could not equip [Flatland Doctrine] and [Epic Lifesever Doctrine].

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