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Yorkist Household Knights
By Amya · Updated 2026-08-04
Where this unit shines, by fight type
Blob7/10
Flank8/10
Skirmish6/10
Duelling7/10
265Base Leadership
Leadership Doctrine
Standard-16% leadership222
Premium-10% leadership238
Veterancy Line what to spend your points on. Nodes unlock as the unit levels.
Recommended veterancyFull Top = good horse play and INSANE ground Yorkist
Hero pairingAny
Recommended, node maxedPartly filledHover or focus a node for detail.
Effect: Per level, increase Max Health by 3%Max level 2
Effect: Per level, increase Piercing Armour Penetration by 5%Max level 3
Effect: Per level, increase Slashing Armour Penetration by 5%Max level 3
Effect: Per level, increase Damage vs melee units by 200Max level 3
Effect: After casting [Grand Descent], gain +20% damage for 14sMax level 1
Effect: Per level, reduce [Call to Saddle] cooldown by 2sMax level 3
Effect: Per level, increase Block Break by 50Max level 2
Effect: Per level, increase Slashing Damage by 3%Max level 3
Effect: During [Bond of Blood], the unit charges and rapidly strikes its target. Unit designation changes to: Yorkist Household Knights - Silver ThornMax level 1
Effect: Each level increases Piercing Defense by 3%Max level 3
Effect: Each level increases Slashing Defense by 3%Max level 3
Effect: Each level reduces ranged damage taken by 200Max level 3
Effect: After [Call to Saddle] is used, recover 4% of Max Health per second for 8 secondsMax level 1
Effect: Each level reduces [Call to Saddle] cooldown by 2sMax level 3
Effect: Each level increases Movement Speed by 6%Max level 2
Effect: Each level increases Slashing Damage by 3%Max level 3
Effect: While [Knight's Resolve] is active, the damage bonus of [Grand Descent] is increased by 2%, and its maximum stacks are increased by 2. Unit designation is changed to: Yorkist Household Knights - Golden AntlerMax level 1
Counters
- Loses to: If on cav: Any pikes, If on ground: Stalwart if CCi
- Struggles vs: Rattan pikes
- This unit counters: Everything (better trade depending on ground or horse obviously)
Skills & Formations
Playstyle
On horse:
- Multiple spells: 1 = dismount, 2 = charge, 3 = follow-commander charge
- Cover Commander is the main way, play fully around it until they die
- Rare is the dismount situation now (only if you face anti-cav and can disrupt)
- In cav 1v1, charge in (2) into dismount (better success rate than Cover Commander only)
On ground (after dismount):
- They are the absolute goats on ground
- Don’t hesitate to dismount and press 2
- Be careful about hero positioning: frontlane but not far from the unit, or they will stop hitting anything and just run
- Go test in custom to be sure of the range
Doctrines
Highest level you can.
Mandatory
Yorkist Household Knights-OathboundEpicLoyalty binds in chains that shall never be broken. [Bond of Blood reduces damage taken by 15% and restores 2.5% Health per second while active.
Unit Damage Doctrine VEpicIncreases damage dealt to unit by 120 points,Increases all types of damage by 80 points.
Epic Combat DoctrineEpicAfter every 3 attacks, the next attack s damagewill be increased by 11%. Every 6 attacks, 15%maximum health will be restored. Every 9 attacks,
Top Pick
Filler
Health & Resistance Doctrine VEpicIncreases health by 300 points.Reduces damage taken by 5%.
Defence Doctrine VEpicIncreases all defences by 80 points.Reduces damage taken by 5%.
Epic Lifesever DoctrineEpicDeal 20% more damage to targets currently regenerating Health.
Mobility Doctrine VEpicIncreases movement speed by 7% Unlocks Sprint: increases movement speed by 15% for 12 seconds.
Flatland Doctrine VEpicSends special cavalry units surging forward in overwhelming force.Movement Speed increased by 15%.
Lots of possible doc combinations. Pick any from the screenshots and it will have great value as long as you have Unit Damage V and spam movement speed.
Tips & Tricks
- Sometimes the Cover Commander is a bit bugged at start, don’t spam it. When flanking, have it ON before and see it glowing red
- After you dismount and active 2 they will run at you and give you insane def, don’t X-move or V or you will cancel it (duration 15s), Keep the unit close to you, don’t run too far
Attributes
Lvl 1 & 24
Basic
- Health
- 9,719
- Strength
- 20
- Speed
- 10
- Labour
- 2.24
Attack
- Piercing damage
- 1,543
- Slashing damage
- 1,687
- Piercing armour pen.
- 1,683
- Slashing armour pen.
- 1,477
Defence
- Piercing defence
- 505
- Slashing defence
- 562
- Blunt defence
- 474
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
