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Imperial Spear Guards portrait

← Units · Infantry

Imperial Spear Guards

By Amya · Updated 2026-07-14

AT4 · MasteryInfantryTower Shield
Where this unit shines, by fight type
Blob7/10
Flank2/10
Skirmish5/10
Duelling5/10
215Base Leadership
Leadership Doctrine
Standard-16% leadership180
Premium-10% leadership193

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyBot Line

Hero pairingHeavy

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases Block by 40Max level 1
Each level increases slashing defence by 3%Max level 2
Each level increases piercing defence by 3%Max level 2
Reduces damage taken after enemy penetrates armour by 5%Max level 1
Each level increases blocking by 40Max level 2
Each level increases health by 3%Max level 2
Reduces damage taken from rear attacks by 5%Max level 1
Reduces bleed damage when armour pierced by 20%Max level 1
Each level reduces ranged damage taken by 10%Max level 2
Reduces damage taken by 5%Max level 1
Each level increases damage by 8% while in a non-Dispersed formationMax level 2
Each level increases defence attributes by 8% while in a non-Dispersed formationMax level 2
Cannot be stunned by ordinary attacksMax level 1
Each level increases blocking by 40Max level 3
Each level increases blocking recovery by 20%Max level 2
Unlocks passive skill: Shield BashMax level 1
Shield Bash can knock down enemiesMax level 1
Unlocks Regeneration. Restores 250 health per second for 15 secondsMax level 1
Increases all types of defence by 20%Max level 1

Counters

  • Loses to: Heavy block break: liaos, iron reapers
  • Struggles vs: Poison, exotics, debuffs units overall like rattan, zykalian,..
  • This unit counters: Pikes in general, you soak dmg for team and your team cav can enter front if you are baiting enemy pike into hitting you

Skills & Formations

Heavy Shield PushHeavy Shield PushImperial Spear Guards get in formation and push forward, repelling enemies in front of them. While stationary in formation, the unit is immune to control effects. Cover CommanderCover CommanderImperial Spear Guards gather around you, reducing your hero's damage taken by enemy units. In this state, if an Imperial Spear Guard suffers 3 attacks, they are granted immunity to control effects for 1 second. The unit's damage dealt is increased by 30% and all their defences are increased by 15%. RegenerationRegenerationRestores 250 health per second for 15 seconds.
Shield WallShield WallThe shield wall is a tightly packed formation intended to defend in one directionTurtleTurtleSoldiers stand in a tight defensive formation, using their shields to protect the front, flanks, and top. Order: Turtle FormationSchiltronSchiltronThe unit forms a ring to defend anything in the centre.

Playstyle

  1. Front-line for your team, protect the dps
  2. Keep cover-commander active but think about X-moving in to be sure to take the frontline
  3. You are fixing the front-lane, don’t bait your dps units and don’t get flanked

Tips & Tricks

  • CCi doctrine to tank trebs when fighting wall is key
  • CCi when cav charge is key

Attributes

Lvl 1 & 24

Basic

Health
8,847
Strength
40
Speed
4.5
Labour
6.4

Attack

Piercing damage
943
Blunt damage
400
Piercing armour pen.
973
Blunt armour pen.
524

Defence

Piercing defence
673
Slashing defence
632
Blunt defence
401
Block
1,024
Block recovery
15

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

21 changes
  1. Source ↗
    • Leadership 230 → 215.
  2. Source ↗
    • Fixed an issue where the healing effect of Mastery node 5 was not working.
  3. Source ↗
    • Mastery 8: attacks also reduce enemies' damage against Imperial Spear Guards by 35%.
  4. Source ↗
    • Leadership 235 → 230.
  5. Source ↗
    • Fixed an issue where some soldiers in the [Imperial Spear Guards] were unable to receive skill commands due to increased unit size.
  6. Source ↗
    • Leadership 240 → 230.
  7. Source ↗
    • Maximum unit size increased from 32 to 40.
    • Mastery Node 5: Health recovery increased from 40 health per second to 1% of maximum health per second.
    • Mastery Node 6: Damage reduction from 5-star units increased from 200 to 400.
    • Mastery Node 7: Damage reduction from Cavalry increased from 200 to 400.
  8. Source ↗
    • Fixed a probability issue where the Mastery node [Rejuvenate] of [Imperial Spear Guards] did not take effect.
  9. Source ↗
    • Unit Movement Speed: 4 → 4.5.
  10. Source ↗
    • Crowd-control immunity gained per 3 attacks taken: duration 2s → 1s, damage reduction 15% → 10%, defence increase 30% → 15%.
    • Health 8543 → 8658.
    • Slashing defense 584 → 632, blunt defense 324 → 401.
  11. Source ↗
    • Leadership 230 → 240.
    • Fixed an issue where the icon values of the [Imperial Spear Guards] Mastery were inconsistent with the actual values.
  12. Source ↗
    • Mastery node 1: Increases piercing armor penetration by 60.
    • Mastery node 2: Increases movement speed by 5%.
    • Mastery node 3: Increases piercing armor penetration by 60.
    • Mastery node 4: Increases movement speed by 5%.
    • Mastery node 5: Recovers 40 health every second.
    • Mastery node 6: Reduces ranged damage taken from 5-star units by 200.
    • Mastery node 7: Reduces damage taken from cavalry by 200.
    • Mastery node 8: Attacking the same hero or unit 5 times within 2 seconds Concusses them for 1 second. Can only trigger once every 5 seconds.
  13. Source ↗
    • Attack damage during [Cover Commander] increased by 30% and heroes within the effective range will take 24% reduced damage from enemy units.
  14. Source ↗
    • Reduced their damage taken by 35% (this damage reduction does not work while crowd controlled or when their block breaks).
  15. Source ↗
    • Now require 230 leadership (was 245).
  16. Source ↗
    • We're upping their initial health to 8,730 (was 8,203).
  17. Source ↗
    • Blunt armor penetration increased by 100.
    • Blunt damage increased by 75.
  18. Source ↗
    • The width of the Shield's hitbox is increased by 13% while in formation, reducing the chance of arrows passing through their defence.
    • Replaced the 'Advance' skill with 'Heavy Shield Push'. The Imperial Spear Guards will gather in their formation making them immune to crowd control abilities and then they will knock back enemies as they advance.
    • Empowered the skill 'Cover Commander'. While using 'Cover Commander', Imperial Spear Guards become immune to crowd control abilities for 2 seconds and gain 30% increase to all types of damage and defence for every 3 hits they take.
    • The unit trait 'Heavy Shields' has been changed to 'Lock Shields': when in formation, they can repel enemies with their shields once every 20 seconds.
  19. Source ↗
    • Initial Health 6709 → 8027
    • Health/level 147 → 176
  20. Source ↗
    • Basic Piercing Defence has increased from 633 to 673.
    • Basic Slashing Defence has increased from 574 to 584.
    • Base HP has increased from 5963 to 6709.
    • Health increase per level is reduced from 149 to 148.
  21. Source ↗
    • Fixed a bug where Imperial Spear Guards can equip the Epic Spear Doctrine V and the Legendary Healing Doctrine.

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