
← Units · Infantry
Men-At-Arms
By Amya · Updated 2026-07-22
Veterancy Line what to spend your points on. Nodes unlock as the unit levels.
Recommended veterancy- If you can help your unit (heavy armor, or fighting medium armor): Top Line + rest Mid until 3/3 piercing dmg, rest non-selected line - If you can't help your unit (light armor, or medium such as musket): Bot Line + rest Mid until 3/3 piercing dmg, rest non-selected line
Hero pairingAny
Counters
- Loses to: High burst units
- Struggles vs: Spacing units
- This unit counters: Low-tier units rellying on hit to debuff, heroes
Skills & Formations
Playstyle
- Like Palace Guards, you’ll rely heavily on using
Cover Commander
Cover CommanderOrder your unit to rush to your side.
as your main DPS tool - The cooldown for the “mini-charge” in
Cover Commander
Cover CommanderOrder your unit to rush to your side.
mode (not the first ability) is 9 seconds - Focus on charge-related doctrines, especially the +1 hit on charge, as they improve DPS more effectively than any unit or siege damage bonuses
- Always use them in
Cover Commander
Cover CommanderOrder your unit to rush to your side.
mode, never use V - You can charge to engage but it’s often way better to simply activate
Cover Commander
Cover CommanderOrder your unit to rush to your side.
and move in and out of combat - If you trigger Charge and
Cover Commander
Cover CommanderOrder your unit to rush to your side.
just after (no V or X-move), the unit will follow you as usual but the charge will “stack” and act as a mini-charge on the next impact
You want to Reset the
Cover Commander
Cover CommanderOrder your unit to rush to your side.
every ~2s because of the dmg reduction which is 40% -> 0% (decaying over 4-6s).
Doctrines
Highest level you can.
Mandatory
Stamina Doctrine VEpicReduces charge cooldown by 24%.Increases the number of charge targets by 1.
Charge Doctrine VEpicIncreases charge damage by 250 points.Increases charge's block break by 450 points.
Iron Damage Doctrine VEpicUnlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.Also, while skill is in effect all types of damage are increased by 120 points.
Top Pick
Filler
Noble Blood Doctrine I (Melee)Epic100 points of melee damage taken is converted to continuous bleeding.While bleeding, damage dealt and movement speed are increased by 15%.
Epic Leadership DoctrineEpicReduces unit's Leadership cost by 16%.
Siege Fighter DoctrineEpicIncreases all types of damage inflicted in sieges by 8%.
Can replace Ironside by Leadership doctrine. You can replace any dmg doctrine you miss by either Siege Dmg or Units Dmg. Important doctrines are charge +1 hit and the block break / dmg charge one.
Tips & Tricks
- Keep reseting the cover-commander because there is an hidden passive that give you damage reduction
Attributes
Lvl 1 & 24
Basic
- Health
- 7,078
- Strength
- 28
- Speed
- 5.5
- Labour
- 5.04
Attack
- Piercing damage
- 1,209
- Slashing damage
- 1,026
- Blunt damage
- 684
- Piercing armour pen.
- 1,621
- Slashing armour pen.
- 905
- Blunt armour pen.
- 515
Defence
- Piercing defence
- 705
- Slashing defence
- 598
- Blunt defence
- 329
- Block
- 550
- Block recovery
- 27
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
