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Men-At-Arms portrait

← Units · Infantry

Men-At-Arms

By Amya · Updated 2026-07-22

BT4 · MasteryInfantryBuckler Shield
Where this unit shines, by fight type
Blob5/10
Flank4/10
Skirmish5/10
Duelling4/10
235Base Leadership
Leadership Doctrine
Standard-16% leadership197
Premium-10% leadership211

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancy- If you can help your unit (heavy armor, or fighting medium armor): Top Line + rest Mid until 3/3 piercing dmg, rest non-selected line - If you can't help your unit (light armor, or medium such as musket): Bot Line + rest Mid until 3/3 piercing dmg, rest non-selected line

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Each level increases health by 3%Max level 1
Each level increases slashing armour penetration by 5%Max level 3
Each level increases blocking by 40Max level 3
Each level increases slashing damage by 2%Max level 3
Each level increases critical value by 4%Max level 2
Each level increases piercing armour penetration by 5%Max level 2
Unlocks passive skill: Shield BashMax level 1
Block status is maintained while attackingMax level 1
Each level increases blocking by 40Max level 3
Each level increases piercing damage by 2%Max level 3
Each level reduces bleed damage when armour pierced by 5%Max level 2
Reduces damage by 5% and increases Block by 80Max level 1
Each level increases slashing defence by 3%Max level 2
Unlocks Shield formationMax level 1
Each level increase damage whilst in shield formation by 5%Max level 2
Each level increases piercing defence by 3%Max level 3
Each level reduces ranged damage taken whilst in shield formation by 10%Max level 2
Reduces damage taken from rear attacks by 5%Max level 2
Unlocks Regeneration. Restores 250 health per second for 15 secondsMax level 1
Cannot be stunned by ordinary attacks whilst in shield formation. Increases all types of Defence by 50Max level 1

Counters

  • Loses to: High burst units
  • Struggles vs: Spacing units
  • This unit counters: Low-tier units rellying on hit to debuff, heroes

Skills & Formations

Shield RushShield RushOrder your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage. Cover CommanderCover CommanderOrder your unit to rush to your side.
DispersedDispersedThe unit forms a spread-out square formation to lessen the impact of ranged attacks. BlockBlockA dense formation intended to enhance the unit's defences. ShielfShielfSoldiers stand in a tight defensive formation, countering frontal attacks. Enhances impact resistance.

Playstyle

  1. Like Palace Guards, you’ll rely heavily on using Cover CommanderCover CommanderOrder your unit to rush to your side. as your main DPS tool
  2. The cooldown for the “mini-charge” in Cover CommanderCover CommanderOrder your unit to rush to your side. mode (not the first ability) is 9 seconds
  3. Focus on charge-related doctrines, especially the +1 hit on charge, as they improve DPS more effectively than any unit or siege damage bonuses
  4. Always use them in Cover CommanderCover CommanderOrder your unit to rush to your side. mode, never use V
  5. You can charge to engage but it’s often way better to simply activate Cover CommanderCover CommanderOrder your unit to rush to your side. and move in and out of combat
  6. If you trigger Charge and Cover CommanderCover CommanderOrder your unit to rush to your side. just after (no V or X-move), the unit will follow you as usual but the charge will “stack” and act as a mini-charge on the next impact

You want to Reset the Cover CommanderCover CommanderOrder your unit to rush to your side. every ~2s because of the dmg reduction which is 40% -> 0% (decaying over 4-6s).

Tips & Tricks

  • Keep reseting the cover-commander because there is an hidden passive that give you damage reduction

Attributes

Lvl 1 & 24

Basic

Health
7,078
Strength
28
Speed
5.5
Labour
5.04

Attack

Piercing damage
1,209
Slashing damage
1,026
Blunt damage
684
Piercing armour pen.
1,621
Slashing armour pen.
905
Blunt armour pen.
515

Defence

Piercing defence
705
Slashing defence
598
Blunt defence
329
Block
550
Block recovery
27

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

16 changes
  1. Source ↗
    • [Cover Commander] skill description update: Order soldiers to rush to the hero's side and form a guard formation. Upon activation, the unit gains 20% damage reduction and 15% increased damage dealt, both gradually decreasing to 0 over 4 seconds.
  2. Source ↗
    • Increase Leadership from 215 to 235.
    • Reduce the charging damage to heroes by 50% when covering commander.
  3. Source ↗
    • When in Cover Commander mode, damage taken is immediately reduced by 60% → 40%, damage dealt is increased by 45% → 30%, and the decay rate of this effect is accelerated within 6 seconds.
    • Fixed the issue where [Men-at-Arms] could not equip Doctrines that increase piercing damage.
    • Fixed the issue where the effect of [Charge Attack Target Count +1] in the [Julu·Unyielding·V] Doctrine did not apply to the [Men-at-Arms] when using Charge under the [Cover Commander] status.
    • Optimize the description of [Maltese Men-at-Arms'] Mastery growth, and added specific Cooldown time text for the Charge behavior under the [Cover Commander] status.
  4. Source ↗
    • Mastery node 1: Increase maximum health.
    • Mastery node 2: Increase slashing defenses.
    • Mastery node 3: Increase maximum health.
    • Mastery node 4: Increase piercing defense value.
    • Mastery node 5: During the Cover Commander duration, the hero will attempt to Charge at surrounding enemies, with a passive cooldown of 9 seconds.
    • Mastery node 6: Increase the Charge damage for both Charge and Cover Commander heroes.
    • Mastery node 7: Increase damage dealt to polearm-wielding infantry.
    • Mastery node 8: When [Cover Commander] is activated, it restores 3% of the hero's maximum health per second.
    • Fixed the issue where the [Men-at-Arms] could not trigger the [Shield Bash] skill while under the [Cover Commander] state.
  5. Source ↗
    • Leadership 220 → 215.
  6. Source ↗
    • Improved the Men-at-Arms animation as they get hit.
  7. Source ↗
    • [Shield Rush] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 38% more damage against units in [Brace] and [Stand Firm].
    • Improved the AI's pathing logic of [Cover Commander] so that they attack enemies near the hero and avoid narrow terrain.
  8. Source ↗
    • Base health increased to 6,906 (was 6,485) and health growth to 172 (was 167).
    • After being attacked while in Cover Commander, they will take 60% reduced damage and deal 45% increased damage. This effect decays quickly over 6 seconds.
  9. Source ↗
    • Blunt armor penetration increased by 29.
  10. Source ↗
    • Now require 220 leadership (was 240).
  11. Source ↗
    • [Benedicto Militis] will no longer be a pre-requisite node for the [Men-at-Arms], and can be picked up after the [Men-at-Arms]. Grants [Men-at-Arms] an extra 100 block.
  12. Source ↗
    • Initial Health 5938 → 6485
    • Health/level 148 → 162
    • Piercing Armour Penetration 1521 → 1621
  13. Source ↗
    • Resolved an issue where the Spear Sergeants and Men-at-Arms units could be promoted, and in doing so they would become unsealed.
  14. Source ↗
    • Fixed an issue where the Men-art-Arms and Yeomen displayed incorrect attributes.
    • Resolved an issue where the training effect of Men-at-Arms' 'Cannot be stunned by ordinary attacks whilst in shield formation' Favoured Veterancy Point didn't work as intended;
    • Resolved an issue where, for the Heroic Era units Men-at-Arms and Yeomen, the actual data of the season balance changes didn't correspond to changes of the previous season;
  15. Source ↗
    • Skill: Decreased cooldown of Recover from 60s to 50s.
    • Increased damage and defence by 10%.
    • Slightly increased its desire to attack enemies.
  16. Source ↗
    • Basic Piercing Defence has increased from 633 to 641.
    • Basic Slashing Defence has increased from 534 to 544.
    • Base HP has increased from 5746 to 5938.
    • Health increase per level has increased from 144 to 148.
    • Optimized the formation of Men-at-Arms, making it can block enemies while protecting Warlords.
    • Fixed a bug where sometimes Men-at-Arms couldn't attack enemies while protecting Warlords.

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