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Conqueror's Blade Doctrines

366 doctrines

All 366 doctrines, their effect and which unit types or units can slot them. A card with a Best on line opens like a guide card: click it to see the units that run that doctrine as Mandatory or Top pick, straight from the unit guides. Click a unit type or unit on any card to open it in the units guide. Search by name, filter by rarity or unit type, or hide the unit-specific ones. A trailing plus number on a unit list means only the first few are shown. Wondering what to slot on a specific unit? Its unit guide has the doctrine picks.

Rarity
Unit type
  • Reduces damage taken while charging by 50%.
  • Increases movement speed by 9%.
Best on 1 unit

Agility Doctrine

Epic
  • Reduces melee damage taken by 75 points.

Anti-Cavalry Doctrine

Epic
  • Increases damage versus cavalry by 120.
  • Reduces damage taken from cavalry when using Brace-type skills by 40%.
  • Increases damage versus cavalry while bracing by 16%.
Best on 4 units

Armiger Lancers' Gallop Doctrine

Epic
  • Reduces the Gallop cooldown by 4 seconds.
  • Unlock Double Strings (Cannot be used with any other active skills except [Overwatch]).
  • Fires 2 arrows per shot for 12 seconds.
  • Cooldown 40 seconds.
Best on 2 units

Shieldmaidens Doctrine

Epic
  • Reduces Freyja's Charge cooldown by 5 seconds.

Axe Doctrine

Epic
  • The Double Axe skill can now knock down enemy soldiers.

Azaps Doctrine II

Epic
  • Reduces On Watch cooldown by 4 seconds.

Banner Guards' Battle Doctrine

Epic
  • Increases Banner Guards' Block by 300 points.

Banner Guards' Morale Doctrine

Epic
  • Reduces Indomitable cooldown by 5 seconds.

Barber-Surgeon's doctrine

Epic
  • Decreases total unit losses in the world by 30%.

Berserker's Doctrine

Epic
  • Increases health by 360.
  • Reduces ranged damage taken by 50.

Bowstring Doctrine V

Epic
  • Increases weapons range by 9 meters.
  • Increases rate of fire by 9%.

Camel Lancer Attack Doctrine

Epic
  • While Charging is in effect, the movement speed of enemies stabbed is reduced by 10% for 2 seconds.
  • Increases damage dealt to infantry by 250 points.
  • Reduces charge cooldown by 7 seconds.
Best on 1 unit
  • Deal 20% increased damage to cavalry units.
  • Deal 20% reduced damage to ranged and melee infantry units.
Best on 1 unit

Chevaliers Defence Doctrine

Epic
  • Increases all defence values by 100 points.

Chevaliers Lance Doctrine

Epic
  • Increases Piercing Armor Penetration by 150 points.

Condottieri Guards Doctrine I

Epic
  • Reduces Shock Attacks cooldown by 3 seconds.

Condottieri Guards Doctrine IV

Epic
  • Reduces damage taken from braced weapons by 250.
  • Increases the movement speed of hero by 8% as well as piercing, slashing, and blunt damage by 100 for 18 seconds.
Best on 1 unit

Crescent Monks Endurance Doctrine

Epic
  • Crescent Moon's first hit will restore a small amount of Health on this unit.

Crescent Monks Medical Doctrine

Epic
  • Deadly Epicycle's first hit will restore small amount of health on self.

Demesne Arbalists Doctrine II

Epic
  • Increases piercing armour penetration versus cavalry by 250.

Demesne Arbalists Doctrine IV

Epic
  • Increases weapons range by 8 metres.

Divine Wrath

Epic
  • When the Spartan Chosen build full momentum, their normal and formation attacks can knock down enemy units.

Epic Archery Doctrine II

Epic
  • Increases piercing damage by 100.
  • Increases armour penetration by 50.

Epic Archery Doctrine V

Epic
  • Unlocks Arrow Rain, deals 65% of the unit's base piercing damage with each hit.

Epic Arquebus Doctrine I

Epic
  • Increases shooting accuracy by 20%.

Epic Arquebus Doctrine II

Epic
  • Increases rate of fire by 16%.

Epic Arquebus Doctrine III

Epic
  • Increases slashing defence by 50.
  • Increases piercing defence by 50.
  • Increases blunt defence by 50.

Epic Arquebus Doctrine IV

Epic
  • Allows the unit to move and fire.

Epic Assassination Doctrine

Epic
  • Increases damage dealt to heroes by 115.
  • If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs heroes by 13%.

Epic Assault Doctrine

Epic
  • While charging, damage increases by 6% every time damage is dealt.
  • Lasts 3 seconds.
  • Every hit on the enemy is counted separately.
  • When unit health is above 50%, damage dealt is reduced by 4% and damage received is reduced by 6%; when unit health is below 50%, damage dealt is increased by 6% and damage received is increased by 4%.
Best on 1 unit

Epic Battle Line Doctrine

Epic
  • Increases damage dealt to units by 125.
  • If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 14%.
  • Gain 12% lifesteal for 6 seconds after dealing damage.
  • Gain an additional 12% lifesteal for 3 seconds if health drops below 30%.
  • Damage dealt is increased by 12% when health is above 60%.
Best on 10 units

Epic Blunt Defence Doctrine

Epic
  • Increases Blunt defence by 105.
  • After every 3 attacks, the next attack s damage
  • will be increased by 11%. Every 6 attacks, 15%
  • maximum health will be restored. Every 9 attacks,
Best on 16 units

Epic Crossbow Doctrine I

Epic
  • Increases ammo by 25%.

Epic Crossbow Doctrine IV

Epic
  • Increases shooting accuracy by 20%.

Epic Damage Doctrine

Epic
  • Increases health by 200.
  • Increases slashing damage by 90.
  • Increases piercing damage by 90.

Epic Lance Doctrine II

Epic
  • Reduces damage taken while charging by 40%.

Epic Lance Doctrine III

Epic
  • Reduces charge cooldown by 10 seconds.

Epic Life Doctrine

Epic
  • Increases health by 360.

Epic Mobility Doctrine

Epic
  • Unlocks Sprint.
  • Increases movement speed by 15% for 8 seconds.

Epic Mounted Archery Doctrine I

Epic
  • Increases shooting accuracy by 50%.

Epic Mounted Archery Doctrine II

Epic
  • When shooting, there is a 10% chance to fire flaming arrows.

Epic Mounted Archery Doctrine III

Epic
  • Reduces enemy movement speed by 10% for 3 seconds when firing.

Epic Penetration Doctrine

Epic
  • Increases health by 200.
  • Increases slashing armor penetration by 70.
  • Increases piercing armor penetration by 70.

Epic Piercing Defence Doctrine

Epic
  • Increases Piercing defence by 105.

Epic Polearm Doctrine II

Epic
  • Bracing weapons stuns enemies.

Epic Polearm Doctrine IV

Epic
  • Bracing inflicts a bleeding effect on enemy cavalry, dealing damage equal to 16% of the enemy's maximum health plus 400 points, every 2 seconds.

Epic Slashing Defence Doctrine

Epic
  • Increases Slashing defence by 105.

Epic Spear Doctrine II

Epic
  • Increases block by 250.
  • Increases block recovery by 100%.

Epic Spear Doctrine III

Epic
  • Increases slashing defence by 100.
  • Increases piercing defence by 100.
  • Increases blunt defence by 100.

Epic Spear Doctrine IV

Epic
  • Reduces damage taken by 30.

Epic Spear Doctrine V

Epic
  • Unlocks Regeneration.
  • Restores 150 health every second for 10 seconds.

Epic Sword Cavalry Doctrine

Epic
  • Increases damage dealt to infantry by 150.

Epic Sword Doctrine I

Epic
  • Increases slashing damage by 70.
  • Increases blunt damage by 70.

Epic Sword Doctrine II

Epic
  • Reduces charge cooldown by 20%.

Epic Sword Doctrine III

Epic
  • Increases charge damage by 180.

Epic Sword Doctrine IV

Epic
  • Unlocks Ironsides.
  • Increases piercing, slashing, and blunt defence by 150 for 10 seconds.

Epic Valor Doctrine

Epic
  • Adds 200 Health points to the unit,
  • Reduces damage taken by 3%.

Fearless Charge Doctrine

Epic
  • Damage taken is reduced by 30% while charging.

Firearm-Steel Core

Epic
  • Increases block break value of ranged attack by 50.
  • Increases piercing damage by 100.
  • Reduces ammo by 20%

First Aid Doctrine V

Epic
  • Reduces damage taken when armor pierced by 35%.
  • Unlocks Regeneration: regenerates 150 health every for 15 seconds.

Food & Medicine Doctrine V

Epic
  • Reduces food consumption by 60%.
  • Decreases total unit permanent losses from open world battles by 40%.
  • The unit can heal injured soldiers in any fief and in the open world via their unit profile screen.

Fortebraccio Pikemens Doctrine II

Epic
  • Increases armor penetration vs cavalry by 150.

Fortebraccio Pikemens Doctrine III

Epic
  • Increases chance to knock back while bracing by 10%.

Fusillade Doctrine V

Epic
  • Increases rate of fire by 20%.
  • Increases damage dealt to cavalry by 8%.
  • Increases movement speed by 30%.
  • Increases slashing damage by 90 points.
  • Increases slashing armor penetration by 60.
Best on 3 units

Greyhair Doctrine II

Epic
  • Increases slashing damage by 110 points.
  • Increases piercing damage by 110 points.
  • Increases blunt damage by 110 points.

Gun Defence Doctrine V

Epic
  • Increases all defences by 60 points.
  • Increases health by 200 points.
  • Increases ammo by 10%.

Halberd Elite-Blooded Seal

Epic
  • Increases max health by 6%, and [Decapitating Promotion] further boosts all types of defenses by 8%.

Hashashin Life Doctrine

Epic
  • Increases Hashashins health by 500 points.

Healing Arts Doctrine

Epic
  • The unit can heal anywhere in the world at any time.

Health & Defence Doctrine V (Piercing)

Epic
  • Increases health by 440 points.
  • Increases piercing defence by 125 points.

Health & Defence Doctrine V (Slashing)

Epic
  • Increases health by 440 points.
  • Increases slashing defence by 125 points.

Health & Labor Doctrine V

Epic
  • Increases health by 440 points.
  • Increases labor by 0.07 points per living soldier in the unit.
  • Increases damage dealt to heroes by 115 points.
  • Increases all armor penetration by 110 points.
Best on 17 units

Highlanders

Epic
  • Increases 'Claymore Strike' damage by 5%.

Houndsmen Hunter Doctrine

Epic
  • Increases the bleed damage of the Hunter's Will by 100 points.

Houndsmen Kennel Doctrine

Epic
  • Increases Loyal Hound's Slow effect duration by 3 seconds.

Huskarl Formation Doctrine

Epic
  • Reduces Boar Snout cooldown by 1 second.

Huskarl Raider Doctrine

Epic
  • Increases movement speed of Huskarls by 10%.
  • Increases Sea Surge's damage by 15%.
  • Increases Huskarl Charge's damage by 15%.

Hwarang: Fallen Petals

Epic
  • Each enemy killed will replenish ammo for Hwarang.

Hwarang: Windwalker

Epic
  • Reduce [Windstep]'s cooldown by 5 seconds.

Incendiary Doctrine V

Epic
  • When shooting, there is a 30% chance to fire flaming arrows.
  • Increases rate of fire by 9%.

Iron Charge Doctrine V

Epic
  • Reduces damage taken while charging by 14%.
  • Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
  • Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
  • Also, while skill is in effect all types of damage are increased by 120 points.
Best on 5 units
  • Increases health by 300 points.
  • Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
Best on 2 units

Janissaries Doctrine II

Epic
  • Increases rate of fire by 8%.

Javelin Militia's Doctrine II

Epic
  • Adds 4 more soldiers to the unit.

Javelin Sergeants Doctrine II

Epic
  • Increases throwing range by 10 metres.

Javelin Sergeants Doctrine III

Epic
  • 10% chance ammunition won't be consumed when throwing javelins.

Khorchins Doctrine II

Epic
  • Increases movement speed by 1 point.

Kriegsbruders Shield Doctrine

Epic
  • Reduces ranged damage taken by 15%.

Labor Doctrine

Epic
  • Increases labor by 0.05.

Laconic Javelins: Agile Form

Epic
  • Increases health by 300 points, movement speed by 5%, and damage dealt by 5%.

Laconic Javelins: Crusher

Epic
  • Increases the blocking break effect of javelins on buckler infantry by 50%.
  • Rotten wood crumbles back to dust; only this root endures, biting deep into the bone. [Blood Rose] also inflicts Weakness, reducing target Movement Speed by 10% and damage by 20% for 1s.
Best on 1 unit

Landsknecht's Charge Doctrine

Epic
  • Reduces charge cooldown by 5 seconds.

Lionroar Crew - Guard

Epic
  • Reduce the cooldown of Defense Shoot by 3s.

Logistics Doctrine

Epic
  • Reduces food consumption by 60%.

Mace Sergeants Protection Doctrine

Epic
  • Unlocks Cover Commander.

Mansion Guard Endurance Doctrine

Epic
  • Increases Bursting with Energy duration by 1 second.
  • Increases movement speed by 7% Unlocks Sprint: increases movement speed by 15% for 12 seconds.
Best on 12 units

Modao Doctrine I

Epic
  • Increases damage versus cavalry by 200 points.

Modao Doctrine II

Epic
  • The unit's ability to stop cavalry is increased by 1 second.

Mountain Crusher

Epic
  • Increases the block-breaking value and damage during [Spartan Vengeance] by 15%.

Myrmillones Morale Doctrine

Epic
  • Reduces Myrmillo's Guard's cooldown by 5 seconds.

Myrmillones Shield Doctrine

Epic
  • Reduces ranged damage taken by 90 points.

Onna-musha Assault Doctrine

Epic
  • Charge can knock down enemy solidiers.

Open Ground Doctrine

Epic
  • Increases all types of damage inflicted in field battles by 8%.

Orochi Anticavalry Doctrine

Epic
  • Reduces damage taken from cavalry during charges by 25%.
  • Unlocks : Divine Gaze, Creates semi-circular totem of 8 meters at distance of 50 meters in any direction.
  • Enemies within range gain a stack of Expose, stacking up to 10 times. Stacks are lost after 5 seconds.
  • The Sunward Phalanx deals 40% increased damage against enemies with 5 stacks of Expose.
Best on 1 unit

Percival's Assault Doctrine

Epic
  • Reduces damage taken when shields are raised by 10%.

Pike Defence Doctrine

Epic
  • Reduces damage taken from cavalry when using Brace-type skills by 30%.

Queen's Knight Battle Doctrine

Epic
  • Block cannot be damaged within 2 seconds of using Run'Em Through.

Queen's Knight Toughness Doctrine

Epic
  • Reduces the cooldown of Bash & Thrust by 5s.

Rangers Mobility Doctrine

Epic
  • Increases Liao's Rangers movement speed by 7%.
  • Gives a small improvement to the unit's resistance to ranged weapons.

Retiarii Assault Doctrine

Epic
  • Reduces Spearfishing cooldown by 5 seconds.

Retiarii Marching Doctrine

Epic
  • Increases the speed bonus granted by Trident Charge by 10%.
  • Increases Trident Charge's damage by 5%.
  • Drilled in brutal, focused volleys, the arrows fly harder and pierce deeper, striking with ruinous force from afar. [Skyfall Volley] damage and max range increased by 15%.
Best on 1 unit

Royal Longbowmen-Routing Rain

Epic
  • Increases Firing Speed by 12%
  • [Rain of Agincourt] reduces enemy cavalry damage by 15%.

Samurai Assault Doctrine

Epic
  • Increases Double Strike damage by 15%.

Serfs Doctrine II

Epic
  • Increases recovery effect of Healing Herbs by 20 per second.

Shenji Doctrine I

Epic
  • Reduces Throw Grenades's cooldown by 2 seconds.

Shenji Doctrine II

Epic
  • Grenade explosions will now halt enemy cavalry within 4 meters.

Siege Engine Doctrine

Epic
  • Reduces ranged damage taken whilst pushing siege towers or battering rams by 60%.

Silahdars Doctrine II

Epic
  • Increases Get Over Here movement speed by 10%.

Sipahis Doctrine II

Epic
  • Reduces short charge cooldown by 4 seconds.

Siphonarioi Hellfire Doctrine

Epic
  • Increases flame duration by 2 seconds.

Slow Doctrine V

Epic
  • Increases slow effects on cavalry by 15%.
  • Increases damage dealt to cavalry by 10%.

Spear Anti-Cavalry Doctrine III

Epic
  • Reduces damage taken from cavalry charges by 500.

Spoiler Doctrine V

Epic
  • Reduces enemy movement speed by 20% for 3 seconds.
  • Increases rate of fire by 9%.

Swinefeathers - Fire Penetration

Epic
  • [Triple Shooting] Their bullets can penetrate two enemies with each enemy taking 75% damage.
  • Their shot can also knock back the enemy units.

Swinefeathers - March Order

Epic
  • After the Cheval de Frise is deployed, their movement speed will increase by 15%.
  • The effect disappears after replenishment.
  • While the Sprint skill is active on this unit, it will deal an extra attack that deals double damage.
  • This extra attack cannot be triggered when using active skills.
  • If this unit does not have the Sprint skill, this doctrine has no effect unless another Doctrine that adds this skill is applied first.
Best on 2 units

Sword Cavalry Doctrine V

Epic
  • Unlocks Furious Strike.
  • The unit immediately makes an overhand strike and then advances, dealing out up to three further attacks.
  • Can attack up to 2 extra targets each time.

Sword Militia's Doctrine II

Epic
  • Reduces ranged damage taken by 160.

Tactic - Falcon

Epic
  • Excludes some special units
  • Effect: Increases damage to Ranged Units by 15%

Tactic: Trench Warfare

Epic
  • When the firearm units are not under the move command, they will gain 'Defensive Works' after 10 seconds. 'Defensive Works' cannot be stacked; non-move commands will reset the timer but will not remove 'Defensive Works'.
  • Any move command will remove 'Defensive Works'; 'Defensive Works': When receiving long-range damage from enemy units, 70% of the damage will be converted into knockback effects, and 'Defensive Works' will be lost.
  • If the units are not under the move command, they will regain 'Defensive Works' after 10 seconds.

Tenant Farmers Doctrine II

Epic
  • Reduces melee damage taken by 160.

Tiger Fists: Dread Roar

Epic
  • [Tiger's Fury] reduces enemy unit's damage by 15% for 5 seconds.

Tiger Fists: Swift Stance

Epic
  • Reduces [Mighty Slap]'s cooldown by 5 seconds.
  • Increases damage dealt to unit by 120 points,
  • Increases all types of damage by 80 points.
Best on 68 units
  • Learns skill: Acala's Aegis
  • Effect: When active, reduces continuous damage taken by 75% and grants immunity to Dazed and Knockback.
  • Duration: Lasts 7 s.
Best on 1 unit

Varangian Axe Doctrine

Epic
  • Increases Shatter Shield's damage by 10%.

Varangian Sword Doctrine II

Epic
  • Reduces Varangian Guards' melee damage taken by 5%.
  • Enables saber cavalry units to press the attack with ease.
  • Melee attacks cause infantry Units and lance cavalry Units to deal 80% less damage and be unable to move for 2 seconds.
Best on 2 units

Wild Rovers

Epic
  • Reduces the cooldown of Highland Charge and For Freedom by 2 seconds.

Winged Bolt Doctrine V

Epic
  • Enables crossbow units to hinder the enemy advance.
  • Hitting large- and small-shield infantry slows them by 30% for 6s.

Xuanjia Sustainment Doctrine

Epic
  • Increases Disciplined Assault's blocking break by 400 points.

Yanyuedao Control Doctrine

Epic
  • The unit gains immunity to control effects while using Dread Unleashed.

Zealot-Born Anew by Martyrdom

Epic
  • Triggering [Judgment Dayl restores 50% max Health.

Zweihander Marching Doctrine

Epic
  • Increases movement speed by 6%.

Apollo's Blessing

Rare
  • 25% increase in accuracy while Quarrying is active.

Apollo's Fury

Rare
  • SlingMaster has 50% increased chance to stun enemy units.

Armiger Lancers' Weapons Doctrine

Rare
  • Increases normal attack damage by 5%.

Assassination Doctrine

Rare
  • Increases Damage Dealt to heroes by 85 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 9%.
  • True damage applied to every hit.
  • It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.

Bagpiper Health Doctrine

Rare
  • Increases health by 600.

Bagpiper Marching Doctrine

Rare
  • Increases movement speed by 9%.

Blood of Iron

Rare
  • Increase the endurance of cannons by 500.

Breakthrough Doctrine

Rare
  • Increases Damage Dealt to units by 95 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 10%.
  • True damage applied to every hit.
  • It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.

Caradoc's Assault Doctrine

Rare
  • Increases piercing armour penetration by 10%.

Caradoc's Mobility Doctrine

Rare
  • Reduces the cooldown of Second Charge and Third Charge by 5 seconds.

Chevaliers Marching Doctrine

Rare
  • Increases unit's movement speed by 10%.

Defence Doctrine

Rare
  • Increases Piercing defence by 80.
  • Increases Slashing defence by 80.

Dimachaeri Agility Doctrine

Rare
  • Increases the max number of targets that can be hit by Siccae Torrent by 1.

Dimachaeri Siccae Doctrine

Rare
  • Reduces Siccae Torrent cooldown by 5 seconds.

Doppelsoldner-Cleaving Vanguard

Rare
  • [Vanguard Triumph] increases allied buffs by 5%.

Doppelsoldner-Echoes of Gold

Rare
  • [Song of Landsknecht] extends silence on enemies by 2s.

Empire Chariot-Guard Assault

Rare
  • Chariot guard soldiers can cause knockback effects, defending the chariot.

Feathered Crossbowmen Armour Doctrine

Rare
  • While Crossbow and Blade is in effect, armour piercing is increased by an extra 15%.

Feathered Crossbowmen Attack Doctrine

Rare
  • Increases piercing and slashing damage by 60 points.

Hashashin Attack Doctrine

Rare
  • Increases Hashashins piercing armor penetration by 70 points.
  • Increases Hashashins slashing armor penetration by 70 points.
  • Increases Hashashins blunt armor penetration by 70 points.

Helot Auxiliary: Artisan

Rare
  • Supply points provide allies with 20% damage reduction and 20% movement speed.
  • The effect will disappear 8 seconds after leaving the Supply Point range.

Helot Auxiliary: Nimble Stride

Rare
  • Increases unit's movement speed by 5%, health by 80, and piercing defense by 100 points.

Houndsmen Toughness Doctrine

Rare
  • Reduces Hunters damage taken by 10%.

Hwarang: Plucked Blossoms

Rare
  • Reduces [Flying Perals]'s cooldown by 2 seconds.

Jangjus Accuracy Doctrine

Rare
  • Increases throwing knife accuracy by 15%.

Jangjus Sword Doctrine

Rare
  • Increases slashing damage by 80 points.
  • Increases slashing armour penetration by 30 points.

Liao's Rangers Weapons Doctrine

Rare
  • Increases Bludgeon damage by 5%.

Monastic Doctrine I

Rare
  • Increases resistance to ranged attacks by 10%.

Monastic Doctrine II

Rare
  • Increases Blunt damage by 50.
  • Increases Blunt armor penetration by 50.

Order of the Dragon-Imperial Might

Rare
  • [Sacred Verdict] deals 200 more damege.

Outrider Doctrine

Rare
  • Reduces normal javelin cooldown by 10%.

Qin's Footbow-Blaze

Rare
  • Duration of [Ignition Bolt] by 3 seconds Increase.

Qin's Footbow-Spark

Rare
  • Increases the additional burning damage of [Ignition Bolt] by 40 points.

Queen's Knight Shield Doctrine

Rare
  • Each level reduces damage taken when using Bash & Thrust by 18%.

Rare Arquebus Doctrine I

Rare
  • Increases health by 360.

Rare blunt Defence Doctrine

Rare
  • Increases Blunt defence by 80.

Rare Crossbow Doctrine

Rare
  • Increases rate of fire by 10%.

Rare Lance Doctrine

Rare
  • Increases movement speed by 6%.

Rare Life Doctrine

Rare
  • Increases health by 300.

Rare Piercing Defence Doctrine

Rare
  • Increases Piercing defence by 80.

Rare Polearm Doctrine II

Rare
  • Reduces charge cooldown by 9%.

Rare slashing Defence Doctrine

Rare
  • Increases Slashing defence by 80.

Rare Spear Doctrine I

Rare
  • Increases health by 360.

Rare Sword Cavalry Doctrine I

Rare
  • Reduces food consumption by 35%.

Rare Sword Cavalry Doctrine II

Rare
  • Increases movement speed by 20%.

Reitar Pistoleers - Ranging Fire

Rare
  • Increase the damage of [Roar of Powder] by 15%.

Reitar Pistoleers - Tidal Assault

Rare
  • Roar of Powder deals an extra 15% damage to the enemies hit by Tearing Strike within 15s.

Retiarii Health Doctrine

Rare
  • Increases Retiarii's health by 600 points.

Ronin Swordplay Doctrine

Rare
  • Increases Iaido Strike damage by 7.5%.

Ronin Tactical Doctrine

Rare
  • Iaido Strike can damage an additional target.

Royal Longbowmen-Marching Quiver

Rare
  • A light yet rugged leather quiver that lets longbowmen carry ample arrows even on a forced march.
  • Increases Ammo by 30% Increases Movement Speed by 5%.

Samurai Defence Doctrine

Rare
  • Reduces ranged damage taken by 6%.

Shield Doctrine

Rare
  • Increases slashing defence by 50.
  • Increases piercing defence by 50.
  • Increases blunt defence by 50.

Silahdars Doctrine I

Rare
  • Reduces ranged damage taken by 50 points.

Silla Guards Shield Throw

Rare
  • Reduces [Spear Slam]'s cooldown by 5 seconds.

Silla Guards: Royal Escort

Rare
  • Reduces [Spear Slam]'s cooldown by 5 seconds.

Storm Formation

Rare
  • Divine Gaze applies Expose to enemy units.
  • Uppon reaching 10 stacks, that enemy deals 30% reduced damage to the Pverwhelm attire to take effect.

Varangian Sword Doctrine I

Rare
  • Increases Varangian Guards' slashing, piercing and blunt damage by 50 points.

Wolf Doctrine

Rare
  • Increases slashing damage by 50.
  • Increases slashing armour penetration by 50.

Wuxing Blood Doctrine

Rare
  • Increases Wuxing Blast's bleed damage by 100 points.

Wuxing Fire Doctrine

Rare
  • Increases Fiery Blast's burn damage by 100 points.

Xuanjia Cavalry Energy Doctrine

Rare
  • Reduces Disciplined Assault's cooldown by 4 seconds.

Zykalian Grenade Doctrine

Rare
  • Increases direct damage from hellfire explosions by 300.

Uncommon blunt Defence Doctrine

Uncommon
  • Increases blunt defence by 65.

Uncommon Life Doctrine

Uncommon
  • Increases health by 250.

Uncommon Piercing Defence Doctrine

Uncommon
  • Increases piercing defence by 65.

Uncommon slashing Defence Doctrine

Uncommon
  • Increases slashing defence by 65.

Common blunt Defence Doctrine

Common
  • Increases blunt defence by 50.

Common Life Doctrine

Common
  • Increases health by 200.

Common Piercing Defence Doctrine

Common
  • Increases piercing defence by 50.

Common slashing Defence Doctrine

Common
  • Increases slashing defence by 50.

Grab your free rewards

Redeem in game: Escape then Gift Code, paste, done.

Best code, everyone can use it
CBCREATOR020
  • Free T4 unit
  • 11 days Blessing
  • 100x XP Medals
  • and more

The best way to support me is to share this code around. Anyone can redeem it, so please pass it to new and returning players first!

S27CBNEWNew players
S27CBREReturning players
SEVENYEARSAll players
ZHANYIZHENGRANAll players
Share all the codes as one clean image

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the full gift codes page →