Despair: Renowned Hero
When Health is below 50%, triggers [Oracle Mark], increasing Damage by 2% for 20 seconds; can only trigger once every 35 seconds. Consumes 3 Rune Power.
Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Sparta set with costs and effects, kept as an archive.
Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).
Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.
Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.
Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.
When Health is below 50%, triggers [Oracle Mark], increasing Damage by 2% for 20 seconds; can only trigger once every 35 seconds. Consumes 3 Rune Power.
After killing a Hero, triggers [Oracle Mark], increasing Damage by 2% for 20 seconds; can only trigger once every 30 seconds. Consumes 3 Rune Power.
After killing 3 Soldiers, triggers [Oracle Mark], increasing Damage by 2% for 20 seconds; can only trigger once every 30 seconds. Consumes 3 Rune Power.
After using a Paragon skill, triggers [Oracle Mark], increasing Damage by 2% for 20 seconds; can only trigger once every 50 seconds. Consumes 3 Rune Power.
Restores 2% of Max Health per second while at an Allied Supply Point. Consumes 2 Rune Power.
During [Oracle Mark], increases Damage by 10%, but reduces the duration to 15 seconds. Consumes 3 Rune Power.
During [Oracle Mark], reduces incoming Damage by 10%, but reduces the duration to 15 seconds. Consumes 3 Rune Power.
Reduces Backstab or Headshot Damage taken by 15%. Consumes 2 Rune Power.
Reduces Damage taken on block value by 20%. Consumes 2 Rune Power.
Increases Toughness by 5. Consumes 1 Rune Power.
During [Oracle Mark], increases Critical Value by 200. Consumes 3 Rune Power.
During [Oracle Mark], increases Critical Damage by 300. Consumes 3 Rune Power.
Increases Block Value cap by 30%. Consumes 2 Rune Power.
During [Oracle Mark], [Normal Attack] causes enemies to enter [Weakened] status, reducing Defence by 20%. Consumes 2 Rune Power.
During [Oracle Mark], Damage is increased by an additional 8%, but Defence is reduced by 20%. Consumes 3 Rune Power.
During [Oracle Mark], increases Movement Speed by 20%. Consumes 3 Rune Power.
During the [Bandage] status, Movement Speed reduction is lowered from 50% to 30%. Consumes 2 Rune Power.
Increases Agility by 5. Consumes 1 Rune Power.
Allows the use of the fourth hit for [Sideways Sweep]; consumes 3 Rune Power.
If Health is below 30%, damage dealt increases by 14%; consumes 3 Rune Power.
During [Paragon], damage taken decreases by 10%; consumes 2 Rune Power.
Grants immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper]; consumes 3 Rune Power.
Using [Flying Reaper] will not knock back Heroes but will stun them for 4 seconds; consumes 3 Rune Power.
Grants immunity to all control effects except [Winded] during [Turn and Attack]; consumes 2 Rune Power.
While using [Sideways Sweep], the third stage increases Defence by 10%, and the fourth stage grants immunity to all control effects except [Winded], along with an 18% Defence boost; consumes 3 Rune Power.
Expands the area of effect for [Fierce Strikes] by 25%; consumes 3 Rune Power.
Reduces Stamina cost for [Dodge] by 20%; consumes 2 Rune Power.
Regenerates 0.5% Max Health per second for 10 seconds after using a Paragon skill; consumes 3 Rune Power.
Activating [Mercy of Heaven] increases nearby allies' Defence by 10% for 5 seconds; consumes 3 Rune Power.
Increases all Damage by 100 points when Health is above 70%; consumes 2 Rune Power.
Grants immunity to all control effects except [Winded] when using [Centurion's Battle Drill] and [Thunderstruck]; consumes 3 Rune Power.
Using [Ironsides] additionally increases Defence by 20%; consumes 3 Rune Power.
Reduces the Slowdown effect of [Throw Shield] to 20%, decreases cooldown to 3 seconds, and increases range by 20%; consumes 2 Rune Power.
Each stack of [Hard-Hitting] grants an additional 1% Armour Piercing; consumes 3 Rune Power.
Reduces Stamina cost for [Horseback Right Click] by 20%; consumes 3 Rune Power.
Increases mounted attack Damage by 5%; consumes 2 Rune Power.
Skills [Water Dragon], [Sky Dragon], [Green Dragon], and [Cold Dragon] apply stacks of [Strong as a Storm] upon hitting an enemy; each stack increases Piercing Armour Penetration by 15%; consumes 3 Rune Power.
Killing a Hero with [Green Dragon] resets its cooldown; consumes 3 Rune Power.
Reduces damage taken by 30% during the first and second phases of [Wandering Dragon]; consumes 2 Rune Power.
[Heroic Strike] can deal charged 2-second Damage and Knockback effect without charging, and refreshes the cooldown for all skills except Paragon; hitting enemies with skills grants [Heroic Blessing], each stack increasing Damage by 2% and Life Drain by 1.5%, up to 15 stacks. The effect lasts for 6 seconds, reducing by 3 stacks after expiration; consumes 3 Rune Power.
During [Bloodbath], increases Critical by 120% + 1000; consumes 3 Rune Power.
Reduces damage taken during [Bloodbath] by an additional 15%; the reduced damage gradually returns over the next 10 seconds; consumes 2 Rune Power.
Expands the area of effect for [Blackpowder Grenade] and [Liquid Fire] by 15%; consumes 3 Rune Power.
Changes [Five Consecutive Shots] to Scatter Shot; during [Five Consecutive Shots], increases Critical by 120% + 2000 for 10 seconds; consumes 3 Rune Power.
Increases Damage against [Weakened] enemies by 20%; consumes 2 Rune Power.
Stuns Heroes for 2 seconds when [Lightning Bolt] hits; consumes 3 Rune Power.
Hitting enemies with [Normal Attack] applies [Festering Wounds]. At 3 stacks, it explodes, dealing 3% current Health + 300 Damage per second for 3 seconds; [Festering Wounds]: Reduces Movement Speed by 5%; consumes 3 Rune Power.
Increases Damage dealt to ranged Units by 15%; consumes 2 Rune Power.
Damage from marks detonated by Normal Attacks increases by 10%; consumes 3 Rune Power.
[Double Strings] and [Angry Hornets] mark enemies, and the marks can be detonated by [Normal Attacks]; consumes 3 Rune Power.
Detonating marks reduces the enemy's movement speed by 10% for 1 second; consumes 2 Rune Power.
Damage of [Ambush] increases by 30%; consumes 3 Rune Power.
Killing a Hero increases Slashing Damage by 4%, stacking up to 5 times; resets upon death; consumes 3 Rune Power.
Damage to Units increases by 15%; consumes 2 Rune Power.
Each [Stinging Strike] hit reduces the cooldown of [Scorpion's Snare] by 1 second; consumes 3 Rune Power.
[Trap Prey] stuns enemies for 2 seconds on hit; consumes 3 Rune Power.
Damage against enemies with a Slashing Defence higher than 600 increases by 10%; consumes 2 Rune Power.
During [Ares' Kick], damage taken is reduced by 30%, and control immunity is granted except for [Winded]; consumes 3 Rune Power.
Ares' Javelin can penetrate one additional target; consumes 3 Rune Power.
Stamina cost for sidestep and sidestep attacks is reduced by 25%; consumes 2 Rune Power.
Transcribed from the official Sparta update log ↗.
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