
← Hero Guides · Weapon
Shield & Spear
By Amya · Updated 2026-08-03
Loadouts
pick one columnStandard
Only buildStack rage by blocking and by hitting, then spend it on ultimates. Hold the front lane and CC whatever is off cooldown.
QAegis RetributionAegis Retribution16sDeals 108% Base + 421 Blunt Damage.Second pressDeals 212% Base + 785 Blunt Damage, and inflicts Concussed on enemies.Control RemovalRemoves Dazed and Knockdown effects upon use.BuffSuccessful blocks increase Block recovery rate by 100% for 5s. Grants 30 Rage per enemy unit hit.
EAres' CleaveAres' Cleave18sDeals 123% Base + 477 Blunt Damage.Second pressDeals 178% Base + 1558 Slashing Damage.Control RemovalRemoves Dazed and Knockdown effects upon use.BuffGrants 30 Rage per enemy unit hit.
RHeracles ThrowHeracles Throw8sDeals 175% Base + 1451 Piercing DamageBuffGrants 30 Rage per enemy unit hit.
TSpartan KickSpartan Kick10s[Spartan Kick] is usable while you have [Fury]. Attacking and blocking generate [Rage], which converts into [Fury] at certain stacks. Can store up to 2 stacks of [Fury]. Deals 558% Base + 2098 Blunt Damage, and inflicts Knockup on enemies.Control RemovalRemoves Dazed, Knockdown, and Concussed effects upon use.Effects on EnemiesLaunched enemies deal Damage and inflict Knockup to targets in their path. With [Wrath of the God] Specialty: Can store up to 3 stacks of [Fury].You can hold four ultimates on a 10s cooldown. Your spear throw and your mounted spear throw are on separate cooldowns, so use both. The phantom trait lets you phase through units to reach heroes and exotics.
Immortal Soul The weapon is needed. The armour is recommended but completely playable without.
Full HP only if you really feel unsafe learning the class.
Same weapon for all three
roll it once, it carries every loadoutNEED Slash DMG / Slash PEN ; bonus to prio in order: Blunt DMG&Pen / STR / AGI / Crit dmg / HP/Armor (Crit value is weak as you have 100% crit rate on your main dps spell)
Also true whatever you slot
- Best gender
- To test (animation change depending on it)
- Aiming (Hero)
- Assisted off, Locked off
- Aiming (Units)
- Assisted off, Locked off
Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.
Roll forSlashing damage and slashing pen on the weapon. Bonus in order, blunt damage and pen, strength, agility, crit damage, then HP and armour. Lock leadership on every armour piece.
Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Bull Dragger
3
Damage taken during [Spartan Kick] is reduced by 30%. Gain immunity to all control effects except [Winded] during [Spartan Kick].

Ancient Behemoth
2
Critical damage dealt during the [Ares' Cleave] skill is increased by 10%.

Severed Hair
3
Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII
1
Increases Agility and Armour by 2 points.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Art of Stillness
3
Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath
2
Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Line Breaker
2
Damage dealt to Units is increased by 6%.

Unexpected Strike
2
Damage dealt to Heroes is increased by 6%.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Fight to the Death
3
When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel
2
Bandage duration is reduced by 40%, but the total healing amount remains unchanged.
Guide
Playstyle
The class stacks rage thru getting hit while in defensive state (right click) and thru hitting enemies. This lets you charge and stack 4 ultimates (10s CD).
Your goal will be to stay front-lane and CC any heroes / units on CD, while being able at any time to sidestep thru units to chase heroes or exotic units: you have the phantom trait (can phase thru units with it).
Your spear throw and mounted spear throw do not share the same cooldown, so use them wisely.
Make use of shift-aa to smother combo.
