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Shield & Spear weapon icon

← Hero Guides · Weapon

Shield & Spear

By Amya · Updated 2026-08-03

A
Where this weapon shines
Hero Killing5/10
Units Killing4/10
Dueling5/10
Crowd Control6/10

Loadouts

pick one column

Standard

Only build

Stack rage by blocking and by hitting, then spend it on ultimates. Hold the front lane and CC whatever is off cooldown.

Spells
Aegis RetributionQAegis RetributionAegis Retribution16sCleanseDeals 108% Base + 421 Blunt Damage.Second pressDeals 212% Base + 785 Blunt Damage, and inflicts Concussed on enemies.Control RemovalRemoves Dazed and Knockdown effects upon use.BuffSuccessful blocks increase Block recovery rate by 100% for 5s. Grants 30 Rage per enemy unit hit.Ares' CleaveEAres' CleaveAres' Cleave18sDamageDeals 123% Base + 477 Blunt Damage.Second pressDeals 178% Base + 1558 Slashing Damage.Control RemovalRemoves Dazed and Knockdown effects upon use.BuffGrants 30 Rage per enemy unit hit.Heracles ThrowRHeracles ThrowHeracles Throw8sRangedDeals 175% Base + 1451 Piercing DamageBuffGrants 30 Rage per enemy unit hit.Spartan KickTSpartan KickSpartan Kick10sControlUltimate[Spartan Kick] is usable while you have [Fury]. Attacking and blocking generate [Rage], which converts into [Fury] at certain stacks. Can store up to 2 stacks of [Fury]. Deals 558% Base + 2098 Blunt Damage, and inflicts Knockup on enemies.Control RemovalRemoves Dazed, Knockdown, and Concussed effects upon use.Effects on EnemiesLaunched enemies deal Damage and inflict Knockup to targets in their path. With [Wrath of the God] Specialty: Can store up to 3 stacks of [Fury].

You can hold four ultimates on a 10s cooldown. Your spear throw and your mounted spear throw are on separate cooldowns, so use both. The phantom trait lets you phase through units to reach heroes and exotics.

WearCarnifex'sNormal Blue · MediumCarniflex or the epic schematic.

Immortal Soul The weapon is needed. The armour is recommended but completely playable without.

Attributes
Full Strengthor Full HP

Full HP only if you really feel unsafe learning the class.

Same weapon for all three

roll it once, it carries every loadout

NEED Slash DMG / Slash PEN ; bonus to prio in order: Blunt DMG&Pen / STR / AGI / Crit dmg / HP/Armor (Crit value is weak as you have 100% crit rate on your main dps spell)

Also true whatever you slot

Best gender
To test (animation change depending on it)
Aiming (Hero)
Assisted off, Locked off
Aiming (Units)
Assisted off, Locked off

Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.

Roll forSlashing damage and slashing pen on the weapon. Bonus in order, blunt damage and pen, strength, agility, crit damage, then HP and armour. Lock leadership on every armour piece.

Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Weapon5/5

Bull Dragger

3

Damage taken during [Spartan Kick] is reduced by 30%. Gain immunity to all control effects except [Winded] during [Spartan Kick].

Ancient Behemoth

2

Critical damage dealt during the [Ares' Cleave] skill is increased by 10%.

Helm5/5

Severed Hair

3

Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII

1

Increases Agility and Armour by 2 points.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Armour5/5

Art of Stillness

3

Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath

2

Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Bracers5/5

Line Breaker

2

Damage dealt to Units is increased by 6%.

Unexpected Strike

2

Damage dealt to Heroes is increased by 6%.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Boots5/5

Fight to the Death

3

When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel

2

Bandage duration is reduced by 40%, but the total healing amount remains unchanged.

Guide

Playstyle

The class stacks rage thru getting hit while in defensive state (right click) and thru hitting enemies. This lets you charge and stack 4 ultimates (10s CD).

Your goal will be to stay front-lane and CC any heroes / units on CD, while being able at any time to sidestep thru units to chase heroes or exotic units: you have the phantom trait (can phase thru units with it).

Your spear throw and mounted spear throw do not share the same cooldown, so use them wisely.

Make use of shift-aa to smother combo.

Balance history Official balance changes for this weapon, newest first. Each entry's Source opens the real patch notes.

10 changes
  1. Source ↗
    • Fixed an issue where the 4-piece set effect of the Shield & Spear [Immortal Soul] equipment caused an abnormal duration for the Control Immunity effect of the [Bull Dragger] Rune.
  2. Source ↗
    • Fixed an issue where Shield & Spear [Aegis Retribution] could erroneously Concuss targets on the first hit.
  3. Source ↗
    • Fixed an issue where the female Hero with Shield & Spear would only take melee damage when in right-click defending state in certain situations.
  4. Source ↗
    • Optimized the shield block coverage area for Shield & Spear Hero to better match the visual size and position of the shield.
  5. Source ↗
    • Fixed missing brief instructions for the [Shield & Spear] weapon in Free Training Camp.
    • Fixed an issue where Hero with [Shield & Spear] would become unresponsive after the mount is killed while defending with right-click.
    • Fixed an issue where pressing Ctrl before right-click defense with [Shield & Spear] or [Longsword & Shield] would cause input failure.
  6. Source ↗
    • Fixed an issue where rapidly pressing [Aegis Retribution] and [Ares' Cleave] could cause [Ares' Cleave] to fail.
    • Fixed an issue where [Shield & Spear] heroes would experience wrong displacement when changing facing direction during casting skills.
  7. Source ↗
    • Fixed an issue where Shield & Spear Heroes experienced abnormal displacement when turning in casting skills.
    • Fixed an issue where Shield & Spear Heroes could not use Sidestep after attacking or releasing skills and were only able to Roll.
    • Fixed an issue where the glowing effect disappeared when Shield & Spear Heroes gained the second and third [Fury] stacks.
  8. Source ↗
    • Fixed abnormal displacement issues for targets hit by the Shield & Spear Hero's [Spartan Kick].
    • Fixed a rare issue where Shield & Spear Heroes could lose damage output.
    • Fixed an issue where Shield & Spear Heroes using [Aegis Retribution] or [Ares' Cleave] would experience abnormal displacement when under control effect.
  9. Source ↗
    • Ares' Cleave: Removes stiffness and knockdown effects when the skill is activated.
    • Aegis Retribution: The first action of this skill gains additional movement distance when activated.
    • Spartan Kick: The skill's startup time is reduced by 50%; enemies killed by this skill will also inflict damage and control effects on nearby enemies along the way.
    • After entering Block mode using the right mouse button, the Hero will no longer be immediately guard-broken by Cavalry Charge attacks.
    • The normal attack following a Sidestep has been adjusted to trigger the third stage of the normal attack instead of the fourth.
    • Damage dealt by Heracles' Throw and Heracles Mounted Throw to distant enemy units is increased.
    • Fixed an issue where the Shield & Spear Hero could use the Heracles Mounted Throw skill without unlocking it.
    • Fixed an issue where the Shield & Spear Hero's skills Heracles' Throw and Heracles Mounted Throw could penetrate city gates.
  10. Source ↗
    • Fixed the issue where the aim point did not match the actual impact point when Shield & Spear Heroes used [Heracles' Throw] and [Heracles Mounted Throw].
    • Fixed the issue where the movement scatter was too large when Shield & Spear Heroes used [Heracles' Throw] and [Heracles Mounted Throw].
    • Fixed the issue where the launch angle was too high when Shield & Spear Heroes used [Heracles' Throw] and [Heracles Mounted Throw].
    • Fixed the issue where Shield & Spear Heroes did not maintain defensive when using the second stage of [Aegis Retribution] and [Ares' Cleave].
    • Fixed the issue where Shield & Spear Heroes could not roll when using skills.
    • Fixed the issue where the default field of view for Shield & Spear Heroes was too high and too far.
    • Fixed the issue where the second stage of the [Shield & Spear] Heroes's [Ares' Cleave] could not deal damage.
    • Fixed the issue where [Shield & Spear] Heroes were unable to roll within a certain period after leaving artillery.

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