
← Units · Cavalry
Coutiliers
By Amya · Updated 2026-07-14
Where this unit shines, by fight type
Blob7/10
Flank8/10
Skirmish4/10
Duelling5/10
110Base Leadership
Leadership Doctrine
Standard-16% leadership92
Premium-10% leadership99
Veterancy Line what to spend your points on. Nodes unlock as the unit levels.
Recommended veterancyTop Line
Recommended, node maxedPartly filledHover or focus a node for detail.
Increases piercing damage by 2%Max level 1
Each level increases armour penetration by 5%Max level 2
Each level increases piercing defence by 3%Max level 2
Unlocks Wedge formationMax level 1
Each level reduces damage taken from ranged units while charging by 20%Max level 2
Each level reduces charge cooldown by 6 secondsMax level 2
Increases critical value by 8%Max level 1
Each level increases charge damage by 7%Max level 2
Increases charge damage by 22%Max level 1
Each level increases health by 3%Max level 3
Adds 2 more soldiers to the unitMax level 1
Each level increases damage dealt in Siege Battles by 5%Max level 3
Each level increases charge damage by 7%Max level 1
Each level increases health by 3%Max level 1
Increases damage dealt to infantry by 10%Max level 1
Skills & Formations
Playstyle
- With Mastery and the doctrines shown, the unit will have a 0s CD on charge. You’ll be able to literally spam charge and make use of the Mastery
- Like any lancer cav, your goal is to start the charge from far away enough to load the “Chargers” trait at its maximum (increases DMG & speed every 1.5s, 0.5s with the boots rune, until 3 levels)
- This unit SHINES when equipped with the 2 T5 charge-CD reductions: 0 cooldown on charge, spam X-move and charge again to micro as much as you want
Doctrines
Highest level you can.
Mandatory
Lancer-Last StandEpicWhen unit headcount drops below 60%, damage increases by 40%.
Unit Damage Doctrine VEpicIncreases damage dealt to unit by 120 points,Increases all types of damage by 80 points.
Lancer Charge Doctrine VEpicReduces charge cooldown 14 seconds.Increases piercing damage by 100 points.
Pressure Doctrine VEpicReduces damage taken while charging by 50%.Reduces charge cooldown by 6 seconds.
Top Pick
Filler
Epic Leadership DoctrineEpicReduces unit's Leadership cost by 16%.
Epic Assault DoctrineEpicWhile charging, damage increases by 6% every time damage is dealt.Lasts 3 seconds.Every hit on the enemy is counted separately.
Health & Resistance Doctrine VEpicIncreases health by 300 points.Reduces damage taken by 5%.
Tips & Tricks
- Lancer-Last Stand TRICK: If you spawn with it, swap away and swap back. If you just lost a unit, take this one out from supply (best is to have it out, swap to another unit, then swap back to it). The reason is the damage boost: when you take a unit from supply after it’s already out, the doctrine that gives 40% damage at -60% unit count will apply to 100% of the unit.
Attributes
Lvl 1 & 18
Basic
- Health
- 5,999
- Strength
- 18
- Speed
- 7.5
- Labour
- 2.3
Attack
- Piercing damage
- 715
- Slashing damage
- 397
- Piercing armour pen.
- 1,234
- Slashing armour pen.
- 768
Defence
- Piercing defence
- 194
- Slashing defence
- 281
- Blunt defence
- 293
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
