
← Hero Guides · Weapon
Chain Dart & Scimitar
By Amya · Updated 2026-08-03
Loadouts
pick one columnStandard
Only buildOne build. Grab, snare, slash, then shurikens, which cut the cooldown of everything else.
QLeap and SlashLeap and Slash6sLeaps forward and slashes diagonally with the scimitar, dealing 192% Base + 1345 Slashing Damage.Cooldown RecoveryEach [Stinging Strike] dart that hits an enemy reduces cooldown by 1s. With [Reaper] Specialty: Hits inflict Concussed for 0.5s.
EScorpion's SnareScorpion's Snare22sLeaps forward to strike an enemy Hero, inflicting [Winded] and dealing 155% Base + 1913 Piercing Damage. The [Winded] effect cannot be blocked.Effects on EnemiesHits reduce Slashing Defence by 5% for 2s.Cooldown RecoveryUsing [Leap and Slash], [Sandstorm], or [Trap Prey] reduces cooldown by 2s. Each [Stinging Strike] dart that hits an enemy reduces cooldown by 1s. With [Bloodletting] Specialty: The Defence reduction effect is increased to 30%.
RSandstormSandstorm22sDetonates a smoke bomb on the spot and leaps 13m backward, dealing 95% Base + 720 Blunt Damage to all enemies within 3.5m. Grants Invincibility for 0.4s upon use.Effects on EnemiesThe explosion reduces enemy movement speed by 30% for 3s.Control RemovalRemoves Dazed, Concussed, and Knockdown effects upon use. With [Agile] Specialty: Backward leap distance increased to 16m. With [Dazzle] Specialty: Backward leap is no longer blocked by enemies.
TTrap PreyTrap Prey22sAims and throws a hook at the targeted enemy, dealing 86% Base + 1061 Piercing Damage and pulling you to the target. With [Unseen Threat] Specialty unlocked: Hits grant the [Unseen Threat] effect, increasing all damage by 10% for 5s. With [Hooked] Specialty unlocked: Hits reduce the enemy's movement speed by 40% for 3s.The ultimate dismounts mounted enemies. Your snare cancels anything, even CC-immune heroes, which is what makes you good at protecting exotics.
Sand Scorpion The epic schematic. Not needed, but nice to have.
Same weapon for all three
roll it once, it carries every loadoutNEED Slashing Dmg / Slashing Pen ; bonus Str/Agi / Piercing Dmg
Also true whatever you slot
- Best gender
- No change (animation change depending on it)
- Aiming (Hero)
- Assisted off, Locked off
- Aiming (Units)
- Assisted off, Locked off
- Armour class
- S LeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get. · AA HP / Crit Value · A Piercing Def / Slash/Piercing dmg depending on your weapon · B Rest
Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.
Roll forSlashing damage and slashing pen on the weapon. Bonus, strength or agility and piercing damage. Lock leadership on every armour piece.
Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Perfect Trust
3
Each [Stinging Strike] that hits an enemy further reduces the cooldown of [Scorpion's Snare] by 1 second.

Severing the Lifeline
2
Damage against Heroes and Units undergoing healing is increased by 15%.

Severed Hair
3
Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII
1
Increases Agility and Armour by 2 points.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Art of Stillness
3
Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath
2
Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Line Breaker
2
Damage dealt to Units is increased by 6%.

Unexpected Strike
2
Damage dealt to Heroes is increased by 6%.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Fight to the Death
3
When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel
2
Bandage duration is reduced by 40%, but the total healing amount remains unchanged.
Guide
Playstyle
Only one build: Grab, Snare, Slash spell, then shuriken. Shurikens will reduce the CD of your other spells.
Tips
- Your ultimate dismounts enemies if they are mounted.
- Your snare cancels anything, even CCi heroes, so you are great at protecting important units such as exotics (low life, high impact units).
- You are great at defending supply on TW.
- The class isn’t really played in sieges or ranked: it’s rather used temporarily then swapping back to another class (LB or DB for example), or specially for TW.
