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Chain Dart & Scimitar weapon icon

← Hero Guides · Weapon

Chain Dart & Scimitar

By Amya · Updated 2026-08-03

BLight ArmorStrength build: Full Strength
Where this weapon shines
Hero Killing7/10
Units Killing1/10
Dueling5/10
Crowd Control9/10

Loadouts

pick one column

Standard

Only build

One build. Grab, snare, slash, then shurikens, which cut the cooldown of everything else.

Spells
Leap and SlashQLeap and SlashLeap and Slash6sDamageLeaps forward and slashes diagonally with the scimitar, dealing 192% Base + 1345 Slashing Damage.Cooldown RecoveryEach [Stinging Strike] dart that hits an enemy reduces cooldown by 1s. With [Reaper] Specialty: Hits inflict Concussed for 0.5s.Scorpion's SnareEScorpion's SnareScorpion's Snare22sControlLeaps forward to strike an enemy Hero, inflicting [Winded] and dealing 155% Base + 1913 Piercing Damage. The [Winded] effect cannot be blocked.Effects on EnemiesHits reduce Slashing Defence by 5% for 2s.Cooldown RecoveryUsing [Leap and Slash], [Sandstorm], or [Trap Prey] reduces cooldown by 2s. Each [Stinging Strike] dart that hits an enemy reduces cooldown by 1s. With [Bloodletting] Specialty: The Defence reduction effect is increased to 30%.SandstormRSandstormSandstorm22sCleanseDetonates a smoke bomb on the spot and leaps 13m backward, dealing 95% Base + 720 Blunt Damage to all enemies within 3.5m. Grants Invincibility for 0.4s upon use.Effects on EnemiesThe explosion reduces enemy movement speed by 30% for 3s.Control RemovalRemoves Dazed, Concussed, and Knockdown effects upon use. With [Agile] Specialty: Backward leap distance increased to 16m. With [Dazzle] Specialty: Backward leap is no longer blocked by enemies.Trap PreyTTrap PreyTrap Prey22sControlUltimateAims and throws a hook at the targeted enemy, dealing 86% Base + 1061 Piercing Damage and pulling you to the target. With [Unseen Threat] Specialty unlocked: Hits grant the [Unseen Threat] effect, increasing all damage by 10% for 5s. With [Hooked] Specialty unlocked: Hits reduce the enemy's movement speed by 40% for 3s.

The ultimate dismounts mounted enemies. Your snare cancels anything, even CC-immune heroes, which is what makes you good at protecting exotics.

Attributes
Full Strength

Same weapon for all three

roll it once, it carries every loadout

NEED Slashing Dmg / Slashing Pen ; bonus Str/Agi / Piercing Dmg

Also true whatever you slot

Best gender
No change (animation change depending on it)
Aiming (Hero)
Assisted off, Locked off
Aiming (Units)
Assisted off, Locked off
Armour class
S LeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get. · AA HP / Crit Value · A Piercing Def / Slash/Piercing dmg depending on your weapon · B Rest

Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.

Roll forSlashing damage and slashing pen on the weapon. Bonus, strength or agility and piercing damage. Lock leadership on every armour piece.

Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Weapon5/5

Perfect Trust

3

Each [Stinging Strike] that hits an enemy further reduces the cooldown of [Scorpion's Snare] by 1 second.

Severing the Lifeline

2

Damage against Heroes and Units undergoing healing is increased by 15%.

Helm5/5

Severed Hair

3

Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII

1

Increases Agility and Armour by 2 points.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Armour5/5

Art of Stillness

3

Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath

2

Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Bracers5/5

Line Breaker

2

Damage dealt to Units is increased by 6%.

Unexpected Strike

2

Damage dealt to Heroes is increased by 6%.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Boots5/5

Fight to the Death

3

When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel

2

Bandage duration is reduced by 40%, but the total healing amount remains unchanged.

Guide

Playstyle

Only one build: Grab, Snare, Slash spell, then shuriken. Shurikens will reduce the CD of your other spells.

Tips

  • Your ultimate dismounts enemies if they are mounted.
  • Your snare cancels anything, even CCi heroes, so you are great at protecting important units such as exotics (low life, high impact units).
  • You are great at defending supply on TW.
  • The class isn’t really played in sieges or ranked: it’s rather used temporarily then swapping back to another class (LB or DB for example), or specially for TW.

Balance history Official balance changes for this weapon, newest first. Each entry's Source opens the real patch notes.

11 changes
  1. Source ↗
    • Fixed an issue where damage from [Stinging Strike] triggered with right-click by female characters using [Chain Dart & Scimitar] could be applied with a delay.
  2. Source ↗
    • Fixed an issue where the attack timing frames for [Stinging Strike] and [Leap and Slash] with [Chain Dart & Scimitar] were inconsistent between male and female characters.
  3. Source ↗
    • Fixed the issue where the skills [Chain Dart & Scimitar] - Scorpion's Snare, [Dual Blades] - Marked for Death, [Poleaxe] - Rough Justice, [Maul] - Strike and Grapple, and [Pike] - Sky Dragon (used after Ultimate) would occasionally cause an abnormal reduction in skill cooldown.
  4. Source ↗
    • Fixed the issue where the [Chain Dart & Scimitar]'s skill [Scorpion's Snare] did not affect dismounted warlords.
  5. Source ↗
    • Fixed the issue where chain dart & scimitar heroes were unable to use the dismount skill when dazed.
  6. Source ↗
    • Improved the description for the Chain Dart & Scimitar skill Stinging Strike. Equipping a set of epic schematics equipment reduces cooldown by up to 4 seconds.
  7. Source ↗
    • Fixed issues where some Bow, Short Bow, Musket and Chain Dart & Scimitar skills didn't trigger the intended invulnerability windows.
  8. Source ↗
    • [Leap and Slash]: Fixed an issue where it gave immunity to crowd control when it shouldn't.
    • [Scorpion's Snare]: Cooldown increased to 22 seconds (was 20).
  9. Source ↗
    • Fixed an issue where the Chain Dart & Scimitar hero couldn't use skills for a short while after hooking an enemy from a high elevation.
  10. Source ↗
    • Fixed an issue where the Chain Dart & Scimitar's [Leap and Slash] sometimes didn't take you far enough if you were playing as a female hero.
  11. Source ↗
    • Fixed an issue where the slashing defense reduction from the Chain Dart & Scimitar's [Scorpion's Snare] and runes didn't give enough Assist Score.

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