Blood Rain
Cost 3Reduces unit damage taken by 5%; upon death, deals damage equal to 30% of the enemy's current health to up to 10 nearby enemy units.
Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Silla set with costs and effects, kept as an archive.
Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).
Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.
Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.
Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.
Reduces unit damage taken by 5%; upon death, deals damage equal to 30% of the enemy's current health to up to 10 nearby enemy units.
Reduces unit damage taken by 5%; upon death, deals damage and knocks back nearby enemies.
Reduces unit damage taken by 5%; upon death, inflicts poison on nearby enemy units, dealing 0.2% of their maximum health per second, increasing by 0.2% per second for 20 seconds. If the enemy leaves the affected area, the effect is immediately removed.
Reduces unit damage taken by 5%; upon death, inflicts burning on nearby enemy units, dealing 3% of their maximum health per second while accumulating burning value for 10 seconds. If the enemy leaves the affected area, the effect is immediately removed.
Restores 2% maximum health per second while at a supply point.
Reduces damage taken by 8% while on a Capture Point.
Javelin throw skills of Javenlin Infantry deal 15% more damage to Towel Shield units.
Reduces block damage taken by 20%.
Reduces [Bandage]'s duration by 40%, while keeping the total heal amount unchanged.
After a charge, Lancer Cavalry takes 10% less damage for 15 seconds.
Increases damage dealt by 3%; upon death, nearby allies gain a 10% damage increase for 10 seconds.
Javelin Infantry's attacks deal an additional 200 block damage to units.
Increases maximum health by 3%; upon death, nearby allies restore 10% of their maximum health.
Increases hero maximum health by 1500; when health is below 30%, reduces damage taken from units by 20%.
Increases damage dealt by 8% while at a Capture Point.
Reduces the [Chargers] amplification interval from 1.5 seconds to 0.5 seconds.
While using [Bandage], the slowdown effect is lowered from 50% to 30%.
Increases speed by 4%; upon death, nearby allies gain a 8% speed boost for 10 seconds.
[Sideways Sweep] can now be used fourth time.
Increases damage dealt by 14% when health is below 30%.
Reduces damage taken by 10% when using ultimate skill.
Grants immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper].
[Flying Reaper] no longer knock back heroes, but stuns them for 4 seconds instead.
Grants immunity to all control effects except [Winded] during [Turn and Attack].
When using [Maelstrom], the third attack increases defense by 10%, and the fourth attack grants immunity to all control effects except [Winded] while increasing defense by 18%.
Increases [Earthsplitter] impact area by 25%.
Reduces stamina consumption for [Dodge] by 20%.
After using ultimate, restores 0.5% maximum health per second for 10 seconds.
[Mercy of Heaven] increases nearby allies' defense by 10% for 5 seconds.
When health is above 70%, increases all damage dealt by 100 points.
Grants immunity to all control effects except [Winded] when using [Centurion's Battle Drill] and [Thunderstruck].
[Ironsides] increases defense by an additional 20%.
[Throw Shield]'s slowdown effect reduced to 20%, with cooldown reduced to 3 seconds, and range increased by 20%.
Each stack of [Hard-Hitting] increases armour penetration by 1%.
Reduces stamina consumption by 20% when using [Mounted Right Click].
Increases damage of mounted attacks by 5%.
[Water Dragon], [Sky Dragon], [Green Dragon], and [Cold Dragon] skills apply [Strong as a Storm] when hitting enemies. [Strong as a Storm] increases piercing armour penetration by 15% per stack.
[Green Dragon] resets its cooldown upon killing a hero.
Reduces damage taken by 30% during the first and second strikes of [Wandering Dragon].
[Ichi-no-Tachi] no longer requires charging to achieve the damage and knockback effect of a 2-second charge, also refreshing all cooldowns except ultimate. Hitting enemies with skills grants [Heroic Blessing], increasing damage by 2% and life drain by 1.5% per stack (up to 15 stacks, lasting 6 seconds). When the effect ends, 3 stacks are removed.
During [Bloodbath], increases critical value by 120% +1000.
During [Bloodbath], reduces damage taken by 15%, but the reduced damage is steadily dealt to you over the next 10 seconds.
Increases the impact area of [Blackpowder Grenade] and [Liquid Fire] by 15%.
Changes [Five Rounds Rapid] to fire grape shot; using [Five Rounds Rapid] also increases critical value by 120% +2000 for 10 seconds.
[Normal Attack] are now grapeshot.
Hitting an enemy hero with [Lightning Bolt] stuns them for 2 seconds.
[Normal Attack] apply [Wound] stack, which explodes at 3 stacks, dealing 3% of current health +300 damage per second for 3 seconds. [Wound] also reduces speed by 5%.
Increases damage to ranged units by 15%.
markers and explosions can now spread to up to 5 nearby targets. The bleed damage from spreading is reduced by 50% and is not affected by the [Desert Warrior] set bonus.
[Wrath of Artemis] and [Angry Hornets] apply markers to enemies, which can be detonated by [Normal Attack].
Each stack of [Enhanced Attack] now increases pierced damage by 4.5% and speed by 4.5%, but the maximum number of stacks is reduced to 5, and duration is increased by 2 seconds.
Increases [Quick March]'s damage by 30%.
Killing a Hero increases slashing damage by 4% (stacks up to 5 times, resets on death).
Increases damage to units by 15%.
Each [Stinging Strike] hit reduces [Scorpion's Snare]'s cooldown by 1 second.
[Trap Prey] stuns enemies for 2 seconds.
Increases damage dealt to enemies with over 600 slashing defence by 10%.
During [Spartan Kick], reduces damage taken by 30% and grants immunity to all control effects except [Winded].
[Heracles' Throw] can now pierce one additional target.
Reduces stamina consumption for [Sidestep] and [Sidestep Attack] by 25%.
Transcribed from the official Silla update log ↗.
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