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Bastard Sword weapon icon

← Hero Guides · Weapon

Bastard Sword

By Amya · Updated 2026-08-07

S
Where this weapon shines
Hero Killing7/10
Units Killing10/10
Dueling10/10
Crowd Control9/10

Loadouts

pick one column

Riposte

S+ once you know it

Double Dash into Riposte. S+ tier once you have the tech. There are a lot of hidden mechanics here around stamina and the damage boost.

Spells

Spam 2x Dash into Moulinet into Riposte, keeping the damage buff up for the two dashes. Take Fluid Shadow for the ultimate; CCi is only useful in Territory War and comp games. The build screenshot is in the section below.

Wear
Rogue's + Carnifex's2 Light + 2 MediumCarnifex helm and boots, Rogue's body and gloves, with an epic schematic weapon. Keep total defence under 1500 or the passive stops. 4/4 Carniflex also works, and you can let it break itself for more damage.
Attributes
Full STR

Keep checking that you are under the armour cap for the damage boost. Stamina management and positioning are the difference between 1M and 3M damage.

Heavy (Divine Thrust Abuse)

Anti-unit

Block-break and explode units with Divine Thrust. It breaks stalwart, maiden or any block, ignites exotics and triggers full-HP explosions.

Spells

5x Flameshackle is the anti-unit version. On 5x epic schematic, take the nodes that boost damage and survivability under 1500 total defence. Take the siege breaker bonus and Arcing Smith on the Flameshackle build.

Attributes
Full STRor Full HP

Full HP to start. You survive because you benefit from percentage damage reduction.

Same weapon for all three

roll it once, it carries every loadout

NEED: Slashing DMG / Slashing Pen ; Bonus: Strength / Critical Hit Chance / Critical Damage

Also true whatever you slot

Best gender
N/A (Animation Change depending on it)
Aiming (Hero)
Assisted on, Locked off
Aiming (Units)
Assisted off, Locked off

Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.

Roll forSlashing damage and slashing pen on the weapon. Bonus stats, strength, critical hit chance and critical damage. Armour is NOT a ladder on this weapon, it is a choice between the two builds below, because Riposte only works while your total defence is under 1500 and the heavy build wants the opposite.

RiposteRogue's + Carnifex's2 Light + 2 MediumCarnifex helm and boots, Rogue's body and gloves, with an epic schematic weapon. Stay under 1500 total defence or the passive stops. 4/4 Carniflex also works and you can let it break itself for more damage.
HeavyFlameshackleRefined Blue · Heavy5x Flameshackle, or 3x heavy Flameshackle with 2 epic schematic pieces. On the epic set take the nodes that boost damage and survivability under 1500 total defence.

Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Weapon5/5

Sovereign's Sword

3

When [Hew] hits an enemy, damage they take from [Riposte] is increased by 20% for 2 seconds. When [Riposte] hits an enemy, damage they take from [Hew] is increased by 20% for 2 seconds.

Righteous Force

2

Can Knockback enemy Units during [Moulinet Advance].

Helm5/5

Severed Hair

3

Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII

1

Increases Agility and Armour by 2 points.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Armour5/5

Art of Stillness

3

Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath

2

Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Bracers5/5

Line Breaker

2

Damage dealt to Units is increased by 6%.

Unexpected Strike

2

Damage dealt to Heroes is increased by 6%.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Boots5/5

Fight to the Death

3

When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel

2

Bandage duration is reduced by 40%, but the total healing amount remains unchanged.

Guide

Depending on the build you choose, you must set clear rules for yourself. Some builds make you weak against units, others against heroes, but in return they offer strong advantages in other roles. Your goal is to fully exploit the main strength of your build instead of trying to do everything. There are many viable variants, and I’ll keep updating this as more data comes in.

RiposteDouble Dash into RiposteRiposteRaises sword to block and unleashes 2 slashes: First hit deals 105% Slashing Damage; Second hit deals 112% Slashing Damage.. S+ tier once you know the tech.

Bastard Sword Riposte skill set

Spam 2x Dash into Moulinet into RiposteRiposteRaises sword to block and unleashes 2 slashes: First hit deals 105% Slashing Damage; Second hit deals 112% Slashing Damage.. There are a LOT of hidden mechs on the class about stamina and dmg boost.

Full STR, 4/4 Carniflex (you can let it break itself for more dmg) or 2x light, 2x medium and Epic Shem weapon, double slashing weapon (bonus str/agi/crit). Keep checking you are under the armor cap for dmg boost.

Take Fluid Shadow for ult; CCi is only useful in TW / comp games. You can tweak the build like you want, but overall playing fully around double Dash into RiposteRiposteRaises sword to block and unleashes 2 slashes: First hit deals 105% Slashing Damage; Second hit deals 112% Slashing Damage. is goated.

Keep the DMG buff up for 2x Dash, then just spam RiposteRiposteRaises sword to block and unleashes 2 slashes: First hit deals 105% Slashing Damage; Second hit deals 112% Slashing Damage.. Being close lets you hit swing AND wave; it’s just the best build until nerf. Left, left, hold right click swing, and repeat.

Stamina management and positioning make the difference between doing 1M dmg or 3M dmg.

With the above node that you take in the RiposteRiposteRaises sword to block and unleashes 2 slashes: First hit deals 105% Slashing Damage; Second hit deals 112% Slashing Damage. build, even snare/winded can be i-framed (30% skill, 70% “is the server lagging or not”).

Heavy (Divine Thrust Abuse)Full HP/STR, block-break and explode units with Divine Thrust.
  • 5x Flameshackle: Divine Thrust block-breaks stalwart, maiden or any block, ignites exotics, and triggers full-HP explosions. Strong vs units.
  • 5x Epic Schematic: Take nodes that boost your dmg and survivability under 1500 total def. Full STR recommended (or full HP to start): you survive as you benefit from % damage reduction.

Tips

  • This class works with any armor set, but as a melee AOE unit-hitter, full light armor is generally a bait option.
  • Whether you are playing the RiposteRiposteRaises sword to block and unleashes 2 slashes: First hit deals 105% Slashing Damage; Second hit deals 112% Slashing Damage. build or the Heavy build, look to not go over the recommended cap. Think about a few tricks such as letting your stuff break itself for lower armor value (while keeping the actual bonus set).
  • Take siege breaker bonus & Arcing smith for the Flameshackle build.

Balance history Official balance changes for this weapon, newest first. Each entry's Source opens the real patch notes.

6 changes
  1. Source ↗
    • [Cross Execution]: Max targets attacked reduced from 8 to 7. Target count where damage decay begins raised from 2 to 4. The skill's Cleanse no longer removes [Concussed].
    • [Driving Thrust]: Max targets attacked increased from 2 to 3.
    • [Shadow Step Slash]: Base Slashing Armour Penetration multiplier for the second hit increased from 100% to 120%.
    • [Moulinet Advance]: Base Slashing Armour Penetration multiplier increased from 80% to 100%.
    • Normal Attack [Hew]: Max targets attacked reduced from 3 to 2.
    • [Riposte]: Max targets attacked reduced from 3 to 2.
    • [Phantom Feint]: Base Defence threshold requirement for extra effects lowered from 1,800 to 1,500. Extra stamina consumption reduction lowered from 35% to 30%. [Dash] invincibility duration during the [Phantom Dance] effect reduced from 0.5s to 0.2s.
    • [Whirling Recovery]: New effect when the Defence threshold condition is met, reduces [Cross Execution] cooldown by 10s.
    • [Sword Dance]: Stamina consumption reduction lowered from 25% to 20%.
    • [Myriad to Silence]: [Riposte] damage boost lowered from 60% to 50%.
    • [Fluid Shadow]: Base Defence threshold requirement for extra effects lowered from 1,800 to 1,500. Extra damage buff per stack on [Dash] lowered from 20% to 15%. Removed the 15% reduction to Slashing Defence, and with it the +200 Slashing Armour Penetration.
    • [Fatal Brand]: Removed the 10% reduction to Slashing Defence, and with it the +100 Slashing Armour Penetration.
    • [Bloodburning Edge]: Removed the 20% reduction to Piercing Defence.
    • [Hallowed Pursuit]: Removed the 15% reduction to all Defence types, and with it the +150 Slashing Armour Penetration.
    • [Predator's Burst]: Removed the 6% reduction to Piercing Defence, and with it the +200 Slashing Armour Penetration.
    • [Eclipse Twin-Slash]: Removed the 20% reduction to all Defence types, and with it the +200 Slashing Armour Penetration.
    • Fixed an issue where the sword aura damage hitboxes could be repeatedly detected.
    • Stamina recovery is now paused when connecting [Roll/Dash] to [Hew - Hit 3] or [Riposte - Hit 1].
  2. Source ↗
    • Fixed an issue where Leadership displayed incorrectly when participating in Deploy & Defend with the Bastard Sword Hero.
  3. Source ↗
    • [Riposte] - [Predator's Burst]: Before: Successful block during [Riposte] increases damage by 30% for 3s. After: Successful block during [Riposte] increases damage by 30%, increases [Slashing Armour Penetration] by 200, but reduces [Piercing Defence] by 6% for 3s.
    • [Leaping Hew] - [Chain Heavy]: Before: Hit reduces target's [Slashing Defence] by 30% for 5s. After: Hit increases own [Slashing Armour Penetration] by 300 for 5s.
    • [Moulinet Advance] - [Rising Edge]: Before: Successful block during skill increases damage by 5% for 5s (stacks 3 times). After: Successful block increases damage by 5%, increases [Slashing Armour Penetration] by 50, but reduces all defence types by 3% for 5s (stacks 3 times).
    • [Driving Thrust] - [Fatal Brand]: Before: Target takes 15% increased damage for 6s. After: Target takes 15% increased damage for 6s. Self: [Slashing Armour Penetration] +100, [Slashing Defence] -10%.
    • [Cross Execution] - [Hallowed Pursuit]: Before: Block break +20%. If total base defence < 2100, gain CC immunity during skill. After: Block break +20%. If total base defence < 2100, gain CC immunity. Additionally: [Slashing Armour Penetration] +150, all defence types -15% for 5s.
    • [Cross Execution] - [Fluid Shadow]: Before: Skill damage +8%. If total base defence < 1800, [Dash] grants +20% damage for 3s (stacks 2 times). After: Skill damage +8%. If total base defence < 1800, [Dash] grants +20% damage, [Slashing Armour Penetration] +200, [Slashing Defence] -15% for 3s (stacks 2 times).
    • [Cross Execution] - [Eclipse Twin-Slash]: Before: Grants [Hollow Veil] (16s): Damage increases against targets with higher base defence (4% per 100 diff, max 40%). After: Grants [Hollow Veil] (16s): Damage bonus mechanics unchanged. Additionally: [Slashing Armour Penetration] +200, all defence types -20%.
    • [Cross Execution] - [Bloodburning Edge]: Before: Consumes 20% Max HP. If Base Max HP > 30,000, damage during [Spirit] increases by 0.5% per 200 excess HP (max 20%). After: Mechanics unchanged. Added effect: [Piercing Defence] -20%.
    • Rune [Earthshaker Stance]: Before: If defending >1s, next [Riposte] causes knockdown. After: If defending >1s, next [Riposte] within 4s causes knockdown.
  4. Source ↗
    • Reduced the block duration determination for the Bastard Sword skill [Moulinet Advance]; the block effect now ends immediately when the action concludes.
  5. Source ↗
    • Whenever Bastard Sword receives healing from its own skills or Specialty nodes, it gains 1 stack of [Stagnation]. The more stacks of [Stagnation] are active, the more all healing received by Bastard Sword is reduced. Stacks last 10 seconds and can build up to 4. Healing reduction: 2 stacks 40%, 3 stacks 60%, 4 stacks 80%.
    • Core node [Impregnable Wall] shield duration: 7 s → 3.5 s.
    • Core node [Eclipse Twin-Slash]: [Hollow Veil] effect adjusted to: damage dealt is increased against targets whose base Defence value is higher than that of Bastard Sword; +4% damage for every 100 points, up to a maximum of +40%.
    • [Riposte I] used after [Roll] or a dash now also inherits the basic node [Swift Razor-Wind] effect, releasing a wave of sword energy that deals 100% Slashing Damage.
    • Improved Bastard Sword character animations when guard is broken.
    • Updated the skill description for [Mounted Cross Execution] to include its damage type. Actual effect is unchanged.
  6. Source ↗
    • Fixed an issue where [Hew] Core Node [Sword Dance] caused abnormal Stamina.
    • Fixed an issue where [Moulinet Advance] Core Node [Bulwark Stance] caused abnormal skill cooldown durations.
    • Fixed an issue where damage was abnormal when attacking while riding a Mount.
    • Fixed an issue where [Roll] could not be performed while using [Bandage].

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