Read this page inTranslated by Google, game terms from our own glossary. Login and share links only work in English. Anything wrong? Tell @amya.db on Discord.
Glaive weapon icon

← Hero Guides · Weapon

Glaive

By Amya · Updated 2026-08-16

SHeavy ArmorStrength build: Full STR
Where this weapon shines
Hero Killing5/10
Units Killing6/10
Dueling3/10
Crowd Control4/10

Loadouts

pick one column

Full HP

Tankiest

Full HP behind the heavy epic set. You survive the commit, then the ultimate hands you 60% defence to keep swinging.

Spells
Warlord's GreetingQWarlord's GreetingWarlord's GreetingIII12sControlExecutes 2 spinning slashes. Each hit deals 176% Base + 1192 Slashing Damage to enemies in front and inflicts Concussed.EFiller spellRFiller spellFlying ReaperTFlying ReaperFlying ReaperIII40sControlUltimateLeaps and strikes, dealing 748% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies.Effects on EnemiesIncreases damage taken by enemies hit by 20% for 4 seconds.Control RemovalRemoves Dazed and Knockdown upon use.

Warlord's Greeting and Flying Reaper are locked in every build now. The two middle slots are yours, the picks are under Tips.

Attributes
Full HP

Two Heavy, Two Medium

Balanced

Two heavy pieces and two medium ones. You keep most of the damage and stop dying to the first counter-engage.

Spells
Warlord's GreetingQWarlord's GreetingWarlord's GreetingIII12sControlExecutes 2 spinning slashes. Each hit deals 176% Base + 1192 Slashing Damage to enemies in front and inflicts Concussed.EFiller spellRFiller spellFlying ReaperTFlying ReaperFlying ReaperIII40sControlUltimateLeaps and strikes, dealing 748% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies.Effects on EnemiesIncreases damage taken by enemies hit by 20% for 4 seconds.Control RemovalRemoves Dazed and Knockdown upon use.

Warlord's Greeting and Flying Reaper are locked in every build now. The two middle slots are yours, the picks are under Tips.

Wear
Carnifex's + Guardsman's2 Medium + 2 HeavyGuardsman chest and boots, Carniflex helm and gloves. Two two-piece bonuses instead of one four-piece, 150 damage of each type plus 5% max health.
Attributes
Full STR

Full Medium

Most damage

Full medium, full damage, no padding. The August buffs land hardest here.

Spells
Warlord's GreetingQWarlord's GreetingWarlord's GreetingIII12sControlExecutes 2 spinning slashes. Each hit deals 176% Base + 1192 Slashing Damage to enemies in front and inflicts Concussed.EFiller spellRFiller spellFlying ReaperTFlying ReaperFlying ReaperIII40sControlUltimateLeaps and strikes, dealing 748% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies.Effects on EnemiesIncreases damage taken by enemies hit by 20% for 4 seconds.Control RemovalRemoves Dazed and Knockdown upon use.

Warlord's Greeting and Flying Reaper are locked in every build now. The two middle slots are yours, the picks are under Tips.

Attributes
Full STR

Same weapon for all three

roll it once, it carries every loadout

Primary: Slashing Damage/Pen, Blunt Damage/Pen ; Secondary: Crit Value, Crit Damage, STR, AGI

Also true whatever you slot

Best gender
Male (Faster auto-attacks and sprint attacks) or Female (Faster Arc of Steel animation)
Armour class
S LeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get. · AA HP · A Piercing def / Slashing def · B Rest

Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.

Roll forSlashing and blunt damage with their penetration on the weapon. Bonus stats, crit value and crit damage first now that Dragon's Ode doubles your active skill crit value, then strength and agility. Roll health on armour if you play the full HP build. Lock leadership on every armour piece. Armour is a CHOICE between the three below, not a ladder: pick the style, then reforge that set.

Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Weapon5/5

Shaking the Realm

3

Gain immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper].

Taking the Head

2

Gain immunity to all control effects except [Winded] during [Turn and Attack].

Helm5/5

Severed Hair

3

Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII

1

Increases Agility and Armour by 2 points.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Armour5/5

Art of Stillness

3

Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath

2

Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Bracers5/5

Line Breaker

2

Damage dealt to Units is increased by 6%.

Unexpected Strike

2

Damage dealt to Heroes is increased by 6%.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Boots5/5

Fight to the Death

3

When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel

2

Bandage duration is reduced by 40%, but the total healing amount remains unchanged.

Guide

Glaive was reworked on the August 6 update and every build changed with it. Two spells are now fixed, the other two slots are free, and the ultimate is the trigger for everything else.

Warlord’s Greeting and Flying Reaper go in every build, whatever else you run. Warlord’s Greeting is your double CC and it hits far harder than it used to. Flying ReaperFlying ReaperLeaps and strikes, dealing 748% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies. Effects on Enemies: Increases damage taken by enemies hit by 20% for 4 seconds. Control Removal: Removes Dazed and Knockdown upon use. is the ultimate, and the ultimate is what turns the passive on.

Using an ultimate grants Dragon’s Ode: your active skill Crit Value is doubled and every Defence type goes up by 60% for 6 seconds, and casting other skills refreshes the duration. Play around that window rather than around your health bar. Ult in, then keep casting so the window rolls on, and you are both tankier and critting for the whole commit. Going in before you can ult is how the fight ends early.

Tips

The two middle slots are free. The picks worth them:

  • Arc of Steel: one-shots now. Three sweeps around you, 166% per hit after the August buff, on a 7 second cooldown instead of 10.
  • Heat of Battle: damage reduction, knockback, control cleanse and your spell-cancel tool.
  • God of Battles: 22% damage for you and nearby allied units for 10 seconds, up from 15%.
  • Breaker of Shields: block break and burst for duels.

What the August 6 update actually moved, so you know where the power is: Warlord’s Greeting 88% to 176% with 110% armour penetration, Arc of SteelArc of SteelSwings the Glaive around, striking nearby enemies 3 times. Each hit deals 166% Base + 1270 Slashing Damage. 92% to 166% and 3 seconds off its cooldown, Flying ReaperFlying ReaperLeaps and strikes, dealing 748% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies. Effects on Enemies: Increases damage taken by enemies hit by 20% for 4 seconds. Control Removal: Removes Dazed and Knockdown upon use. 575% to 748% and 10 seconds off its cooldown, Hail of BladesHail of BladesSwings the Glaive with unstoppable force, slashing enemies in front 6 times. Each hit deals 141% Base + 1234 Slashing Damage, inflicting Knockback, and dismounting enemy Heroes. Control Removal: Removes Dazed and Knockdown upon use. 74% to 141%, ChargeChargeSprints forward, increasing Piercing Defence by 20% during the sprint. Second press: Slashes enemies in front, dealing 141% Base + 1312 Slashing Damage, inflicting Knockdown, and dismounting enemy Heroes. Third press:: Slashes upwards 2 more times. Each hit deals 135% Base + 1415 Slashing Damage. 88% to 141% on the first hit. Nothing here is a small number, which is why the guide changed rather than got edited.

Full HPthe tankiest version, built on the epic set from Poleaxe.

Fearless Paladin is wearable on Glaive and gives 10% max health, so you stack HP and let Dragon’s Ode carry the defence side. This is the build that abuses the 60% the hardest: the health pool lets you take the engage, and the ultimate hands you the defence at the exact moment you commit. Roll health on the armour pieces, not defence, because the defence is what the window is already giving you.

Royal Sentry’s is the alternative epic here, and it is the Glaive-specific one: two pieces take 2 seconds off Warlord’s Greeting, four give you control immunity for 2 seconds after Combat Dismount. Fearless Paladin trades that for the health.

Two Heavy, Two Mediumthe middle ground, and the cheapest of the three.

Guardsman chest and boots with Carniflex helm and gloves. You are giving up one four-piece bonus to hold two two-piece bonuses: 150 to each damage type from Carniflex, 5% max health from Guardsman. The chest and boots are the pieces that carry health in the first place, so the heavy half goes there and the crit half stays medium.

This is what you play when you are diving units rather than picking off heroes, and it needs no schematic.

Full Mediumall the damage.

4/4 Carniflex, so both bonuses land: 150 to each damage type, then 10 Strength, Agility, Toughness and Armour. Full Strength, no padding, and the August multipliers do the rest. Event sets that let you stack blunt bonuses belong here.

You have no cushion in this one. Every mistake is the whole health bar, so it wants the Dragon’s Ode window played properly rather than as a bonus.

Playstyle

You still play around your horse. Use Right Click into a horse Turn & Attack to optimize your damage, and move your camera during Right Click to extend the swing and hit more targets.

Once dismounted, Shift-AA into block cancels the animation and lets you go straight into another Shift-AA for quick, repeated hits. The full commit on foot is Warlord’s Greeting into Flying ReaperFlying ReaperLeaps and strikes, dealing 748% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies. Effects on Enemies: Increases damage taken by enemies hit by 20% for 4 seconds. Control Removal: Removes Dazed and Knockdown upon use. into a Shift-AA chain, and everything after the ultimate happens inside the Dragon’s Ode window.

Learning how to space, which spells you can cancel with Heat of BattleHeat of BattleUnleash inner rage to empower yourself, inflicting Knockback on nearby enemies, reducing damage taken by 18%, and granting immunity to Dazed. Lasts 13s. Buff: Reduces damage taken by an additional 36% for the first 3s. Control Removal: Removes Dazed, Knockdown, and Concussed effects upon activation., and how to stay on horse is still what makes a Glaive useful. Be pro-active, and do not lose your horse.

Balance history Official balance changes for this weapon, newest first. Each entry's Source opens the real patch notes.

24 changes
  1. Source ↗
    • Passive [Dragon's Ode]: Unleashing an [Ultimate] grants [Dragon's Ode]. During this effect, active skill Critical Value is doubled and all Defence types are increased by 60% for 6s. Casting other skills refreshes the duration.
    • [Arc of Steel]: Base Slashing Damage multiplier increased from 92% to 166%. Base Cooldown reduced from 10s to 7s.
    • [Warlord's Greeting]: Base Slashing Damage multiplier increased from 88% to 176%. Base Slashing Armour Penetration multiplier increased from 100% to 110%.
    • [Charge]: Base Slashing Damage multiplier for the first hit increased from 88% to 141%, and for the second hit from 104% to 135%. Base Slashing Armour Penetration multiplier increased from 100% to 110%.
    • [Breaker of Shields]: Base Slashing Armour Penetration multiplier for the second hit increased from 100% to 110%.
    • [God of Battles]: Damage buff increased from 15% to 22%.
    • [Flying Reaper]: Base Blunt Damage multiplier increased from 575% to 748%. Base Cooldown reduced from 50s to 40s.
    • [Hail of Blades]: Base Slashing Damage multiplier increased from 74% to 141%.
  2. Source ↗
    • Arc of Steel: Skill base Cooldown: 16 seconds → 10 seconds; skill base damage multiplier: 61% → 92%; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45; optimized the animation chaining frames, target engagement, and damage detection logic.
    • Warlord's Greeting: Skill base damage multiplier: 58% → 88%; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45; optimized the animation chaining frames, target engagement, and damage detection logic.
    • Breaker of Shields: First hit base damage multiplier: 130% → 260%; first hit substantially reduces enemy Block → guaranteed to break defenses; first hit adds a Knockback effect; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • Charge: First hit base damage multiplier: 44% → 88%; second hit base damage multiplier: 52% → 104%; skill base Cooldown: 17 seconds → 15 seconds; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • God of Battles: Hero gains additional 16% Armour Penetrated → 20% Armour Penetrated.
    • Heat of Battle: Damage reduction: 13% → 18%, additional damage reduction in the first 3 seconds: 26% → 36%; skill base Cooldown: 20 seconds → 18 seconds; expanded attack detection range; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • Hail of Blades: Skill base damage multiplier: 48% → 74%; skill base Cooldown: 50 seconds → 45 seconds; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • Flying Reaper: Skill base damage multiplier: 443% → 575%; damage taken by hit enemies increased by: 10% → 20%; added [Horse Butcher] effect; optimized the hit reaction and displacement of enemies struck by this skill; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
  3. Source ↗
    • Breaker of Shields I: Adds an effect when pressed twice.
    • Charge I: Adds an effect when pressed three times.
    • Charge II: Adds an effect when pressed three times.
    • Warlord's Greeting I/II: Can Concuss hit targets.
    • Arc of Steel I: The number of sweeping swings around the Hero is increased from 2 to 3.
  4. Source ↗
    • Fixed a mismatch between the description and effect of the vulnerable debuff applied by [Glaive]'s [Flying Reaper] on enemies.
  5. Source ↗
    • Fixed the issue where the control-effect-immunity of the [Titanic Physique] rune did not apply to dismounted attacks.
  6. Source ↗
    • Increased the overall damage of Glaive when hitting multiple enemies.
    • Optimized the attack hitbox for the skill [Turn and Attack], making it easier to land hits.
    • Reduced the damage taken during [Turn and Attack] by 30%.
    • For every enemy hit by [Turn and Attack], the cooldown is reduced by 2 seconds, up to a maximum of 20 seconds.
    • Increased damage for both [Turn and Attack] and the right-click attack while mounted at high speed.
    • Reduced stamina consumption for the right-click attack while mounted.
    • [Conviction of Eneio] Rune: When light-armored and medium-armored heroes trigger invincibility, control effects will not be removed.
  7. Source ↗
    • Corrected the incorrect effect of the rune [Conviction of Eneio] when switching weapons on the battlefield.
  8. Source ↗
    • Fixed the issue of abnormal immunity in [Combat Dismount] in the 4-set effect of Glaive [Royal Sentry].
  9. Source ↗
    • Improved the feel of the two first [basic attacks] and the timing of their hits, enabling you to more comfortably wave them into other attacks and skills.
  10. Source ↗
    • Increased the Assist Score gained with the Glaive's [God of Battles].
  11. Source ↗
    • [Heat of Battle]: Damage reduction increased to 13% (was 10%) and extra damage reduction for the first 3 seconds increased to 26% (was 20%).
  12. Source ↗
    • You can now use [Sprint Attack] even if you don't have enough stamina, but doing so expands all remaining stamina. [Sprint Attack]'s stamina cost increased to 250 (was 185) for all weapons.
  13. Source ↗
    • [Hail of Blades] Hail of Blades I: Adjusted the slashing damage to 289% + 5,670 (was 289% + 5,162 points). Hail of Blades II: Adjusted the slashing damage to 289% + 6,108 (was 289% + 5,962 points). Hail of Blades III: Adjusted the slashing damage to 289% + 7,404 (was 289% + 6,761 points).
  14. Source ↗
    • Fixed an issue where the Glaive's [God of Battles] increased damage by less than what the description said.
  15. Source ↗
    • Combat Dismount skill no longer costs stamina.
    • Glaive skills no longer share cooldowns.
    • It will now be more coherent to weave in dash attacks.
    • Minimum damage increased to 40% (was 25%) when attacking multiple targets.
    • [Charge] Increases piercing defense by 20%.
    • [Charge] Attacks now knock enemies down or knock them off their horses.
    • [Charge] Dash attacks can now be used during [Charge].
    • [Charge] First Attack: [Charge I] 44% + 1,018 slashing damage; [Charge II] 44% + 1,165 (was 64% + 1,165); [Charge III] 44% + 1,312 (was 64% + 1,312).
    • [Charge] Second Attack: [Charge III] 52% + 1,415 slashing damage (was 35% + 715).
    • [God of Battles] Increases your slashing armor penetration by 8%/12%/16% during its duration; [God of Battles I] affects multiple units.
    • [Heat of Battle] Knocks back nearby enemies when used; grants 30% damage reduction, reduced to 10% after 3 seconds, lasts for the skill's duration.
    • [Hail of Blades] now knocks enemies off their horses and knocks them back.
    • [Breaker of Shields] First Attack: [I] 130% + 1,507 blunt (was 244% + 1,861); [II] 130% + 1,988 blunt (was 244% + 2,224); [III] 130% + 2,262 blunt (was 244% + 2,587).
    • [Breaker of Shields] Second Attack: [II] 155% + 941 slashing (was 69% + 1,175); [III] 155% + 1,067 slashing (was 69% + 1,367).
  16. Source ↗
    • Blunt skill change, Breaker of Shields phase 1: Attribute Bonus 375% and Skill Damage 1,253 changed to 244% and 2,587.
    • Blunt skill change, Flying Reaper: Attribute Bonus 681% and Skill Damage 2,064.8 changed to 443% and 4,358.
  17. Source ↗
    • The glaive rune [Lethal Strikes] has had its [basic attack] damage increased to 12% (up from 10%).
    • Glaive rune [Great Resilience] change: Using [God of Battles] or [Heat of Battle] reduces damage taken by 12% for 10 seconds, stacking up to 2 times.
  18. Source ↗
    • Block break of [Basic Attack] has been increased.
    • Block break of [Arc of Steel] has been increased, and reduced cooldown from 20s to 16s.
  19. Source ↗
    • Increase the block break of basic attacks.
    • Increase the area of its attack and the number of units it may hit. This serves to increase its overall AoE damage.
  20. Source ↗
    • Added 'Charge' as an additional starting skill when creating a new Warlord.
  21. Source ↗
    • Optimised the way Ultimate attacks are controlled when mounted. When holding down the right mouse button, Glaive gets ready to strike, when the button is released, he strikes.
  22. Source ↗
    • Multi-step skill cooldowns now start every time a step of the skill is cast.
    • Breaker of Shields: I changed from 14 seconds to 13 seconds, II from 13 to 12, III from 11 to 10.
    • Charge: I changed from 25 seconds to 20 seconds, II from 24 to 19, III from 22 to 17.
  23. Source ↗
    • Arc of Steel III: Increased slashing damage by 3%
  24. Source ↗
    • Concussion duration extended from 1s to 1.5s for Warlord's Greeting
    • Increased the mastery point income from killing enemies in battle.

Grab your free rewards

Redeem in game: Escape then Gift Code, paste, done.

Best code, everyone can use it
CBCREATOR020
  • Free T4 unit
  • 11 days Blessing
  • 100x XP Medals
  • and more

The best way to support me is to share this code around. Anyone can redeem it, so please pass it to new and returning players first!

S27CBNEWNew players
S27CBREReturning players
SEVENYEARSAll players
ZHANYIZHENGRANAll players
Share all the codes as one clean image

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the full gift codes page →