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Hero Runes

Dragonrise · 2024-03-20

Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Dragonrise set with costs and effects, kept as an archive.

Past seasonThese runes rotated out and are no longer obtainable. The current set lives on the mainHero Runes page.

Rune rules

Unlocking

Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).

The budget

Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.

Seasonal reset

Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.

Reforging warning

Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.

Helm runes

5

Camel's Saddle

[Bandage] Duration decreases by 40%, Cooldown decreases by 50%; Consumes3 Energies.

Camel's Resilience

The healing effect of [Bandage] increases by 20%; Consumes3 Energies.

Camel's Ardour

Increases maximum HP by 3%; Upon death, restores 10% of maximum HP to surrounding allies; Consumes2 Energies.

Camel's Will

Recover 2% health every second while at a supply point you own; Consumes2 Energies

Camel's Fortitude

Toughness increases by 5; Consumes 1 Energy.

Armour runes

6

Tortoise's Resolve

While in a flag area, damage taken is reduced by 8%; Consumes 3 Energies.

Tortoise's Sacrifice

Reduces damage taken by 3%; upon death, reduce the damage nearby allies take by 10 % for 10 seconds; Consumes3 Energies.

Tortoise's Shell

Fall Damage is reduced by 60%; Consumes 2 Energies.

Tortoise's Longevity

Increases maximum health by 300 points, increases all defense by 10 points; Consumes2 Energies.

Tortoise's Calm

After using [Bandage], grants immunity to poison and bleed for 10 seconds; Consumes 1 Energy.

Tortoise's Might

Toughness increases by 5; Consumes 1 Energy.

Bracers runes

5

Ursa's Fangs

Damage increased by 3%; Upon death, nearby allies deal 10% increased damage for 10 seconds; Consumes 3 Energies.

Ursa's Bloodthirst

Every 3 units killed; damage dealt is increased by 8% for 15 seconds; Consumes 3 Energies.

Ursa's Bravery

While in a flag area, stamina recovery rate is increased by 35%; Consumes 2 Energies.

Ursa's Ferocity

Every hero killed; damage dealt is increased by 10% for 10 seconds; Consumes 2 Energies.

Ursa's Paw

Toughness increases by 5; consumes 1 Energy.

Boots runes

5

Tiger's Fangs

[Bandage] can be used while moving but the cooldown is increased by 10 seconds; Consumes 3 Energies.

Tiger's Ward

While in a flag area, damage dealt is increased by 8%; Consumes 3 Energies.

Tiger's Charge

Movement speed is increased by 4%; Upon death, nearby allies gain 8% movement speed for 10 seconds; Consumes 2 Energies

Tiger's Wrath

Movement speed is increased by 8% while at below 40% health; Consumes 2 Energies.

Tiger's Pounce

Skill Agility by 5; Consumes 1 Energy.

Weapon runes

39

Poleaxe

Earthen Nourishment

After entering battle, max health gradually increases over 300 seconds up until a maximum of 3,000. This buff is reset upon death. Cost 3 Energies.

Earthen Support

Damage dealt is increased by 14% while at below 50% health; Cost 3 Energies.

Earthen Ward

[Advance]'s cooldown is reduced by 1.5 seconds and its damage dealt is increased by 10%; Cost 2 Energies.

Glaive

War Monlith

Using [God of Battles] or [Heat of Battle] reduces damage taken by 15% for 10 seconds, stacking up to 2 times; Cost 3 Energies.

War Thunder

[Basic Attack]'s armour penetration increased by 10% and damage by 15%; Cost 3 Energies.

War Gaze

Damage taken from rear attacks and headshots is reduced by 15%; Cost 2 Energies.

Maul

Fayol's Rush

Using [Up from Hel] or [Maelstrom] increases defense by 6% for 6 seconds. Stacks up to 5 times; Cost 3 Energies.

Fayol's Flight

[Evade]'s movement distance is increased by 20%; Cost 3 Energies.

Fayol's Roar

For every hero killed, restore 2 parts of stamina; Cost 2 Energies.

Longsword & Shield

Rapid Action

All damage is increased by 100 while above 70% health. Cost 3 Energies.

Shared Fate

Using [Mercy of Heaven] or [Knightly Vows] reduces the damage nearby allies take by 6% for 8 seconds; Cost 3 Energies.

Endless Vitality

Regenerates 70 health every second. Regeneration is twice at potent while below 50% health; Cost 2 Energies.

Shortsword & Shield

Wargod Wings

All damage is increased by 10% while above 50% health, and all defenses by 8% while below 50%. Cost 3 Energies.

Wargod Beak

Every hero killed or assisted, nearby allies have their damage increased by 10% and defenses by 10% for 12 seconds; Cost 3 Energies.

Wargod Claws

All damage is increased by 0.3% for every 400 extra health gained; Cost 2 Energies.

Spear

Warpath

All non-victory skill cooldowns reduced by 10; Cost 3 Energies.

Power Charge

Increased the damage by 10% when riding; Cost 3 Energies.

Ardent Physique

All defenses increased by 40; Cost 2 Energies.

Pike

Striking Flurry

Reduce the cooldown of [Cold Dragon] and [Stormrend] by 5 seconds, and damage by 10%; Cost 3 Energies.

Stone Breaker

Using [Cold Dragon] or [Stormrend] increases armour penetration by 12% for 4 seconds; Cost 3 Energies.

Feline Swiftness

Using [Evade] increases movement speed by 20%. This effect quickly degrades; Cost 2 Energies.

Nodachi

Determination Entanglement

Each stack of [Health Drain] increases movement speed by 5%. Damage increased by 10% while [Bloodcraze] is activated and the movement speed is no longer increased. Cost 3 Energies.

Blade's Supreme Willpower

Defeating or assisting 1 hero reduces [Tiger's Claw]'s cooldown by 1 second; defeating every 3 soldiers reduces [Tiger's Claw]'s cooldown 1 second. Cost 3 Energies.

Breath of Blade

30% of health gained from health steal is converted into damage dealt against the target. Cost 2 Energies.

Musket

Fast-Moving

Each use of [Basic Attack] reduces the cooldown of [Fine Gunpowder] by 2 seconds; Cost 3 Energies..

Blazing Land

[Blackpowder Grenade] and [Liquid Fire] have their area of effects increased by 15%; Cost 2 Energies.

Shelling

Using [Skirmisher] increases movement speed by 15% for 5 seconds. Cost 2 Energies.

Bow

Quickened Step

Movement speed increased by 12% and damage taken by 8%; Cost 3 Energies.

Hailf of Arrows

[Basic Attack]'s damage is increased by 20%, but deal 50% reduced damage with headshots; Cost 3 Energies.

Bone Piercer

Damage dealt against units is increased by 10%. Cost 2 Energies.

Short Bow

Imperial Power

Armor penetration is increased by 7.5% and the cooldowns of [Stunning Shot], [Steel-tipped Arrow], [Poison Arrow], and [Parting Shot] are reduced by 12%; Cost 3 Energies.

Poisonous Plague

The bleed damage inflicted by the marker settlement stacks +1; Cost 3 Energies.

Viper Sting

The bleed damage inflicted by the marker settlement is increased by 180% and its duration is decreased by 50%; Cost 2 Energies.

Dual Blades

Mithras' Light

Each hero killed or assisted restores 15% health; Cost 3 Energies.

Mithras' Sun

Each hero killed increases slashing damage by 4%, stacking up to 5 times. Stacks are reset upon death; Cost 3 Energies.

Mithras' Blaze

Gain greatly increased critical value every 3 seconds while in [stealth] (increases more with the more critical value you have). Slowly decays after leaving [stealth]. The [stealth] from Bo-Shurikens and Great Thunderbolt also affect this buff; Cost 2 Energies.

Chain Dart & Scimitar

Crack Scale

[Scorpion's Snare]'s slashing defense reduction effect increased by 6.6% (was 5%) for 1 second. Activating the Hoarfros specialization increases the slashing defense reduction effect from 30% to 40%; Cost 3 Energies.

Bounding Steps

[Leap and Slash]'s movement distance is increased by 50%; Cost 3 Energies.

Filthy Blade

Damage to heroes and units under healing increases by 15%. Cost 2 Energies.

Transcribed from the official Dragonrise update log ↗.

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