Read this page inTranslated by Google, game terms from our own glossary. Login and share links only work in English. Anything wrong? Tell @amya.db on Discord.

Hero Runes

Alexander · 2024-06-19

Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Alexander set with costs and effects, kept as an archive.

Past seasonThese runes rotated out and are no longer obtainable. The current set lives on the mainHero Runes page.

Rune rules

Unlocking

Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).

The budget

Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.

Seasonal reset

Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.

Reforging warning

Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.

Helm runes

5

Despair: Renowned Hero

Gain [Oracle Mark] upon dropping below 50% health, granting 2% damage for 20 seconds. Can trigger 1 time every 35 seconds. Costs 3 Energy.

Victory: Blood of a Hero

Gain [Oracle Mark] upon killing an enemy hero, granting 2% damage for 20 seconds. Can trigger 1 time every 30 seconds. Costs 3 Energy.

Bravery: Unrivaled Hero

Gain [Oracle Mark] upon killing 3 enemy units, granting 2% damage for 20 seconds. Can trigger 1 time every 30 seconds. Costs 3 Energy.

Solitude: Great Heroism

Gain [Oracle Mark] upon using a Paragon skill, granting 2% damage for 20 seconds. Can trigger 1 time every 50 seconds. Costs 3 Energy.

Terra Ward

Increases Toughness by 5 points. Costs 1 Energy.

Armour runes

6

Warring: Heroic Agility

Damage dealt during [Oracle Mark] is increased by 10% damage. However, its duration is reduced to 15 seconds. Costs 3 Energy.

Militant: Famed Hero

Damage taken during [Oracle Mark] is reduced by 10%. However, its duration is reduced to 15 seconds. Costs 3 Energy.

Finale: Heroic Oath

Damage dealt during [Oracle Mark] is increased by 20%. However, damage taken is increased by 30% and its duration to 15 seconds. Costs 3 Energy.

Hercules' War Cry

Your hero becomes invulnerable for 1 seconds upon taking lethal damage other than artillery. Has a cooldown of 180 seconds and resets upon death. Costs 3 Energy.

Cheat Death

Reduces damage taken from rear attacks and headshots by 15%. Costs 2 Energy.

Olympian Power

Increases Armour by 5 points. Costs 1 Energy.

Bracers runes

5

Champion: Hero of Heroes

Critical Value is increased by 200 during [Oracle Mark]. Costs 3 Energy.

Rampart: Lone Hero

Critical Damage Value is increased by 300 during [Oracle Mark]. Costs 3 Energy.

Sanguinity: Hero's Journey

[Bandage] grants immunity to poison and bleed for 10 seconds. Costs 2 Energy.

Thunderous: Heroic Fury

[Normal Attacks] during [Oracle Mark] [Weaken] enemies, reducing their defenses by 20%. Costs 3 Energy.

Call of Ares

Increases Strength by 5 points. Costs 1 Energy.

Boots runes

5

Sacrifice: Path of no Return

[Oracle Mark] grants an extra 8% damage but reduces defenses by 20%. Costs 3 Energy.

Wanderlust: Heroic Journey

Movement speed is increased by 20% during [Oracle Mark]. Costs 3 Energy.

Immortal: Heroic Shield

Defenses are increased by 30 during [Oracle Mark]. Costs 2 Energy.

Chiron's Cure

[Bandage] can be used while moving but the cooldown is increased by 10 seconds. Costs 2 Energy.

Olympian Agility

Increases Agility by 5 points. Costs 1 Energy.

Weapon runes

39

Poleaxe

Minotaur's Axe

[Sideways Sweep] can now be used a fourth time. Costs 3 Energy.

Nemesis' Will

Damage dealt is increased by 14% while below 30% health. Costs 3 Energy.

Hercules' Final Battle

Damage taken is reduced by 10% while your [Paragon] skill is active. Costs 2 Energy.

Glaive

Demigod Authority

[Hail of Blades] and [Flying Reaper] grant immunity to all control effects except for [Choke]. Costs 3 Energy.

Divine Oppression

[Flying Reaper] no longer knocks heroes away but instead stuns them for 4 seconds. Costs 3 Energy.

Titanic Physique

[Turn and Attack] grants immunity to all control effects except for [Choke]. Costs 2 Energy.

Maul

Typhon's Demise

You gain an additional 10% defenses during [Maelstrom]'s third strike and 18% extra defenses during the fourth strike along with immunity to all control effects except for [Choke]. Costs 3 Energy.

Titanic Shockwave

[Earthsplitter]'s effective area is increased by 25%. Costs 3 Energy.

Hermes' Leap

[Evade] consumes 20% less stamina. Costs 2 Energy.

Longsword & Shield

Jason's Golden Fleece

Using your Paragon skill makes you recover 0.5% health every second for 10 seconds. Costs 3 Energy.

Hippocrates' Oath

[Mercy of Heaven] increases the defenses of nearby allies by 10% for 5 seconds. Costs 3 Energy.

Perfect Provisions

All damage is increased by 100 points while above 70% health. Costs 2 Energy.

Shortsword & Shield

Spartan Resolve

[Centurion's Battle Drill] and [Thunderstruck] grant immunity to all control effects except for [Choke]. Costs 3 Energy.

Hercules' Greatness

[Ironsides] increases defenses by another 20%. Costs 3 Energy.

Discus Thrower

[Throw Shield]'s Slow effect is reduced to 20%. Cooldown is reduced to 3 seconds. Range is increased by 20%. Costs 2 Energy.

Spear

Fearless Thrust

Each stack increases [Lugh's March]'s armor penetration by an extra 1%. Costs 3 Energy.

Great Horsemanship

Reduces the stamina consumption of [Mounted Right Click] by 20%. Costs 3 Energy.

Unified Charge

Mounted attacks deal 5% more damage. Costs 2 Energy.

Pike

Achillean Warfare

Each stack increases [Gentle Steps]' damage by an extra 3%. Costs 3 Energy.

Cronus' Authority

[Stormrend]'s cooldown is reset upon killing an enemy hero. Costs 3 Energy.

Sylph Guardian

Damage taken during the first and second strikes of [Wandering Dragon] is reduced by 30%. Costs 2 Energy.

Nodachi

Heroic Strike

[Dragon's Leap] gains the damage and knockback effect of having charged up for 2 seconds without the need to charge up. Also refreshes the cooldown of all non-Paragon skills. Grants [Heroic Blessing] upon hitting an enemy with skills, each stack granting 2% damage and 1.5% health steal for 6 seconds, stacking up to 15 times. 3 stacks are lost when the duration ends. Costs 3 Energy.

Ares' Sacrifice

[Bloodcraze] increases Critical Value by 120% + 1000. Costs 3 Energy.

Macedonian Costume

Damage taken during [Bloodcraze] is reduced by 15% but any damage mitigated this way is instead dealt to you over 10 seconds. Costs 2 Energy.

Musket

Oceanic Wildfire

[Blackpowder Grenade] and [Liquid Fire] have their area of effect increased by 15%. Costs 3 Energy.

Poseidon's Tide

[Five Rounds Rapid] now fires Grape Shots. [Five Rounds Rapid] now also grants 120% + 2000 Critical Value for 10 seconds. Costs 3 Energy.

Sense Weakness

Attacks against [Weakened] enemies deal 20% more damage. Costs 2 Energy.

Bow

Apollo's Marksmanship

[Lightning Bolt] now renders enemy heroes Concussed by 2 seconds. Costs 3 Energy.

Hydra's Fangs

When [Normal Attacks] hit the enemy, a stack of [Laceration] will be added. When 3 stacks of [Laceration] are accumulated, the enemy will take damage equal to 3% of current health plus 300 points every second. Lasts 3 seconds. [Laceration]: Reduces movement speed by [5%]. Costs 3 Energy.

Hippolyte's Demise

Increases damage to ranged units by 15%. Costs 2 Energy.

Short Bow

Artemis' Precision

Marks exploded with normal attacks deal 10% more damage. Costs 3 Energy.

Atalanta's Swiftness

Each additional point of movement speed grants an extra 15% piercing armor penetration and 3% piercing damage. [Normal Attacks] no longer make marks explode. Costs 3 Energy.

Stymphalian Birds

The first stack of [Enhanced Attack] grants an extra 21% piercing damage and 15% movement speed but now only stacks up to 6 times. Costs 2 Energy.

Dual Blades

Selene's Warding

Increases [Ambush]'s damage by 30%. Costs 3 Energy.

Cerberus' Chase

Killing a hero increases your slashing damage by 4%, stacking up to 5 times. The stack is zeroed on your death. Costs 3 Energy.

Troy's Tragedy

Increases damage dealt to units by 15%. Costs 2 Energy.

Chain Dart & Scimitar

Achilles' Sorrow

Each [Stinging Strike] that hits reduces the cooldown of [Scorpion's Snare] by 1 second. Costs 3 Energy.

Thanatos' Fetters

[Trap Prey] now renders enemies Concussed for 2 seconds. Costs 3 Energy.

Hephaestus' Blade

Increases damage dealt to enemies with more than 600 slashing defense by 10%. Costs 2 Energy.

Transcribed from the official Alexander update log ↗.

Grab your free rewards

Redeem in game: Escape then Gift Code, paste, done.

Best code, everyone can use it
CBCREATOR020
  • Free T4 unit
  • 11 days Blessing
  • 100x XP Medals
  • and more

The best way to support me is to share this code around. Anyone can redeem it, so please pass it to new and returning players first!

S27CBNEWNew players
S27CBREReturning players
SEVENYEARSAll players
ZHANYIZHENGRANAll players
Share all the codes as one clean image

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the full gift codes page →