Camel's Saddle
[Bandage]'s duration reduced by 40% and cooldown by 50%.
Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Knightfall set with costs and effects, kept as an archive.
Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).
Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.
Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.
Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.
[Bandage]'s duration reduced by 40% and cooldown by 50%.
[ Bandage]'s healing increased by 20%
Health increased by 3%. Upon dying, nearby allies recover 10% health
Recover 2% health every second while at a supply point you own
Toughness increased by 5
While in a flag area, damage taken is reduced by 8%.
Damage taken is reduced by 3%. Upon death, nearby allies take 10% reduced damage for 10 seconds.
Fall damage reduced by 60%.
Maximum health is increased by 300 and all defences by 10
[Bandage] grants immunity to poison and bleed for 10 seconds.
Resilience increased by 5.
Damage dealt is increased by 3%. Upon death, nearby allies deal 10% increased damage for 10 seconds
Each 3 enemy soldiers you kill increase damage dealt by 8% for 15 seconds.
While in a flag area, stamina recovery rate is increased by 35%.
Each 1 enemy hero you kill increase damage dealt by 10% for 10 seconds
Strength increased by 5.
[Bandage] can be used while moving but the cooldown is increased by 10 seconds.
While in a flag area, damage dealt is increased by 8%.
Movement speed is increased by 4%. Upon death, nearby allies gain 8% movement speed for 10 seconds
Movement speed is increased by 8% while at below 40% health.
Agility increased by 5
[Advance]'s cooldown is reduced by 1.5 seconds and its damage dealt is increased by 10%.
After entering battle, max health gradually increases over 300 seconds up until a maximum of 3,000. This buff is reset upon death
Damage dealt is increased by 14% while at below 50% health.
Using [God of Battles] or [Heat of Battle] reduces damage taken by 15% for 10 seconds, stacking up to 2 times
[Basic Attack]'s armour penetration increased by 10% and damage by 15%.
Damage taken from rear attacks and headshots is reduced by 15%.
Using [Up from Hel] or [Maelstrom] increases defence by 6% for 6 seconds. Stacks up to 5 times
For every 1 hero kill, restore 2 parts of stamina
[Evade]'s movement distance is increased by 20%.
All damage is increased by 100 points while above 70% health
Regenerates 70 health every second. Regeneration is twice at potent while below 50% health.
Using [Mercy of Heaven] or [Knightly Vows] reduces the damage nearby allies take by 6% for 8 seconds.
All damage is increased by 10% while above 50% health, and all defences by 8% while below 50%.
For every 1 kill or assist, nearby allies have their damage increased by 10% and defenses by 10% for 12 seconds
All damage is increased by 0.3% for every 400 extra health gained
All defenses increased by 40
All non-victory skill cooldowns reduced by 10%.
Increased the damage of basic attacks by 10% when riding,
[Reduce the cooldown of [Cold Dragon] and [Stormrend] by 5 seconds, and damage by 10%
Using [Cold Dragon] or [Stormrend] increases armour penetration by 12% for 4 seconds
Using [Evade] increases movement speed by 20%. This effect quickly degrades
Hitting an enemy with a paragon skill refreshes [Bloodcraze].
Skills used during [Bloodcraze] have 20% reduced cooldowns.
For every 1 hero kill or assist, gain 1 stack of [Health Drain]. For every 3 unit kills, gain 1 stack of [Health Drain].
[Basic Attack]'s bullets are replaced by grape shots.
Using [Fine Gunpowder] reduces the cooldown of [Scatter Shot] and [Five Rounds Rapid] by 2 seconds.
[Blackpowder Grenade] and [Liquid Fire] have their area of effects increased by 15%.
Movement speed increased by 12% and damage taken by 8%
Damage dealt against units is increased by 10%
[Basic Attack]'s damage is increased by 20%, but deal 50% reduced damage with headshots.
The damage of poison is increased to 150% and its duration is decreased by 50%.
On every 3rd [Basic Attack], fire 3 arrows at 50% power.
Armor penetration is increased by 7.5% and the cooldowns of [Stunning Shot], [Steel-tipped Arrow], [Poison Arrow], and [Parting Shot] are reduced by 12%.
Each 1 enemy hero you kill restores 15% health.
Killing a hero increases your slashing damage by 4%, stacking up to 5 times. Stacks are reset upon death.
Gain greatly increased critical value every 3 seconds while in [stealth] (increases more the more critical value you have). Slowly decays after leaving [stealth].The [stealth] from Bo-Shurikens and Great Thunderbolt also affect this buff.
[Stinging Strike]'s damage increased by 6% and block break by 30%.
The duration of [Scorpion's Snare]'s slashing defense reduction is increased by 1 second.
[Leap and Slash]'s movement distance is increased by 50%.
Transcribed from the official Knightfall update log ↗.
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