Read this page inTranslated by Google, game terms from our own glossary. Login and share links only work in English. Anything wrong? Tell @amya.db on Discord.

Hero Runes

Roses: Ash and Bloom · 2025-12-18

Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Roses: Ash and Bloom set with costs and effects, kept as an archive.

Past seasonThese runes rotated out and are no longer obtainable. The current set lives on the mainHero Runes page.

Rune rules

Unlocking

Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).

The budget

Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.

Seasonal reset

Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.

Reforging warning

Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.

Helm runes

3

Stronghold Bulwark

Cost 3

Reduce Unit damage taken by 20%; while on a capture point, damage taken is reduced by 8%.

Bloodforged Edge

Cost 3

Reduce Unit damage taken by 20%; while on a capture point, damage dealt is increased by 8%.

Vital Essence

Cost 2

Restores 2% maximum health per second while at a supply point.

Armour runes

4

Battle-Hardened

Cost 3

After using [Bandage], become immune to Poison and Bleed for 10 seconds.

Sacred Light

Cost 2

Reduces [Bandage]'s duration by 40%, while keeping the total heal amount unchanged.

Blood for Blood

Cost 2

For [Polearm] units, 30% of healing from Lifesteal is converted into damage to the target; units only.

Mountainbreaker

Cost 3

[Melee Infantry - Special] units' Blunt Damage increases by 20%; units only.

Bracers runes

4

Iron Cavalry

Cost 3

Lance Cavalry gain [Immunity] while Charging, and exit [Immunity] after they take 1 hit or after 10s.

Full Quiver

Cost 3

[Javelin], [Bow], [Musket], and [Crossbow] units restore 2 Ammo for each enemy unit killed.

Fertile Blessing

Cost 2

Increases maximum health by 3%; upon death, nearby allies restore 10% of their maximum health.

Stone Shell

Cost 2

Increases hero maximum health by 2500; when health is below 30%, reduces damage taken from units by 20%.

Boots runes

4

Gale Stride

Cost 3

Reduces the [Chargers] amplification interval from 1.5 seconds to 0.5 seconds.

Breath of the Warbanner

Cost 3

While on a capture point, Stamina recovery speed is increased by 35%.

Amber Veil

Cost 2

While using [Bandage], the slowdown effect is lowered from 50% to 30%.

Ghost Wind

Cost 2

Increases speed by 4%; upon death, nearby allies gain a 8% speed boost for 10 seconds.

Weapon runes

45

Poleaxe

Minotaur's Axe

Cost 3

[Sideways Sweep] can now be used fourth time.

Shattering Axe

Cost 3

For each enemy hit by [Weapon Dance], the [Ultimate]'s cooldown is reduced by 0.5s.

Hercules' Final Battle

Cost 2

Reduces damage taken by 10% when using ultimate skill.

Glaive

Demigod Authority

Cost 3

Grants immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper].

Yin Fire II

Cost 3

[Wild Frenzy] no longer affects allies; its effect is increased by 20% and, regardless of distance, applies to yourself and your own Unit.

Yang Fire XIV

Cost 2

Damage taken from Ambush or Headshot is reduced by 15%.

Maul

Tortoise's Boon

Cost 3

The stamina cost of all skills of [Maul] is reduced by 30%.

Titanic Shockwave

Cost 3

Increases [Earthsplitter] impact area by 25%.

Yang Water XVI

Cost 2

Stamina recovery speed is increased by 25%.

Longsword & Shield

Jason's Golden Fleece

Cost 3

After using ultimate, restores 0.5% maximum health per second for 10 seconds.

Hippocrates' Oath

Cost 3

[Mercy of Heaven] increases nearby allies' defense by 10% for 5 seconds.

Perfect Provisions

Cost 2

When health is above 70%, increases all damage dealt by 100 points.

Sword & Shield

Spartan Resolve

Cost 3

Grants immunity to all control effects except [Winded] when using [Centurion's Battle Drill] and [Thunderstruck].

Realm Bulwark

Cost 3

When using [Ironsides], your unit's Defense increases by 30%.

Discus Thrower

Cost 2

[Throw Shield]'s slowdown effect reduced to 20%, with cooldown reduced to 3 seconds, and range increased by 20%.

Spear

Serpent's Malice

Cost 3

Each stack of [Hard-Hitting] additionally increases all types of damage by 2%.

Great Horsemanship

Cost 3

Reduces stamina consumption by 20% when using [Mounted Right Click].

Unified Charge

Cost 2

Increases damage of mounted attacks by 5%.

Pike

Dionysus's Ecstasy

Cost 3

[Water Dragon], [Sky Dragon], [Green Dragon], and [Cold Dragon] skills apply [Strong as a Storm] when hitting enemies. [Strong as a Storm] increases piercing armour penetration by 15% per stack.

Treads the Sea

Cost 3

When using [Green Dragon], gain the damage and knock-up of a 1-second charge without charging.

Shadow Pursuit

Cost 2

Each time using the third strike of [Wandering Dragon], [Water Dragon], or [Sky Dragon], the cooldown of the [Ultimate] is reduced by 2s.

Nodachi

Heroic Strike

Cost 3

[Ichi-no-Tachi] no longer requires charging to achieve the damage and knockback effect of a 2-second charge, also refreshing all cooldowns except ultimate. Hitting enemies with skills grants [Heroic Blessing], increasing damage by 2% and life drain by 1.5% per stack (up to 15 stacks, lasting 6 seconds). When the effect ends, 3 stacks are removed.

Ares' Sacrifice

Cost 3

During [Bloodbath], increases critical value by 120% +1000.

Macedonian Costume

Cost 2

During [Bloodbath], reduces damage taken by 15%, but the reduced damage is steadily dealt to you over the next 10 seconds.

Musket

Thunder in Tandem

Cost 3

After using [Blackpowder Grenade], you can cast it 1 more time within 10s; triggers only 1 time per cooldown cycle; cooldown increases by 15s.

Poseidon's Tide

Cost 3

Changes [Five Rounds Rapid] to fire grape shot; using [Five Rounds Rapid] also increases critical value by 120% +2000 for 10 seconds.

Yin Metal V

Cost 2

[Liquid Fire] ignites targets faster; Burning damage is increased by 10%.

Bow

Sun Chaser

Cost 3

Each enemy hit by [Lightning Bolt] reduces cooldown by 3s.

Hydra's Fangs

Cost 3

[Normal Attack] apply [Wound] stack, which explodes at 3 stacks, dealing 3% of current health +300 damage per second for 3 seconds. [Wound] also reduces speed by 5%.

Valaskjalf

Cost 2

Damage dealt by [Basic Attack] Accurate strikes is increased by 20%.

Short Bow

Plague Arrow

Cost 3

markers and explosions can now spread to up to 5 nearby targets. The bleed damage from spreading is reduced by 50% and is not affected by the [Desert Warrior] set bonus.

Hunt of Hercules

Cost 3

[Wrath of Artemis] and [Angry Hornets] apply markers to enemies, which can be detonated by [Normal Attack].

Animus of Kronos

Cost 2

Each stack of [Enhanced Attack] now increases pierced damage by 4.5% and speed by 4.5%, but the maximum number of stacks is reduced to 5, and duration is increased by 2 seconds.

Dual Blades

Selene's Warding

Cost 3

Increases [Quick March]'s damage by 30%.

Shadowstep

Cost 3

Entering [Sneak] via [Infiltrator] allows Sprinting and Jumping.

Troy's Tragedy

Cost 2

Increases damage to units by 15%.

Chain Dart & Scimitar

Achilles' Sorrow

Cost 3

Each [Stinging Strike] hit reduces [Scorpion's Snare]'s cooldown by 1 second.

Yin Metal XVI

Cost 3

[Scorpion's Snare] now gain Armour Piercing effect for an additional 1 second.

Hephaestus' Blade

Cost 2

Increases damage dealt to enemies with over 600 slashing defence by 10%.

Shield & Spear

Battle-Hardened Resolve

Cost 3

While [Ares' Cleave] is active, damage dealt by Accurate strikes is increased by 10%.

Skull-Taker

Cost 3

[Heracles' Throw] and [Heracles Mounted Throw] deal 10% more damage on headshots.

War Steps

Cost 2

Reduces stamina consumption for [Sidestep] and [Sidestep Attack] by 25%.

Bastard Sword

Unceasing Edge

Cost 3

[Cross Execution] cooldown reduced by 12 seconds.

Earthshaker Stance

Cost 3

When guarding for more than 1 second, your next [Heavy Attack] can knock down enemies.

Unshackled Heart

Cost 2

[Driving Thrust] can be cast while controlled, except when Winded.

Transcribed from the official Roses: Ash and Bloom update log ↗.

Grab your free rewards

Redeem in game: Escape then Gift Code, paste, done.

Best code, everyone can use it
CBCREATOR020
  • Free T4 unit
  • 11 days Blessing
  • 100x XP Medals
  • and more

The best way to support me is to share this code around. Anyone can redeem it, so please pass it to new and returning players first!

S27CBNEWNew players
S27CBREReturning players
SEVENYEARSAll players
ZHANYIZHENGRANAll players
Share all the codes as one clean image

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the full gift codes page →