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Hero Runes

Dynasty Awakening: Terracotta's Art of War · 2025-06-19

Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Dynasty Awakening: Terracotta's Art of War set with costs and effects, kept as an archive.

Past seasonThese runes rotated out and are no longer obtainable. The current set lives on the mainHero Runes page.

Rune rules

Unlocking

Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).

The budget

Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.

Seasonal reset

Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.

Reforging warning

Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.

Helm runes

5

Blood Rain

Cost 3

Reduces unit damage taken by 20%; upon death, deals damage equal to 30% of the enemy's current health to up to 10 nearby enemy units.

Stormhoof

Cost 3

Reduces unit damage taken by 20%; upon death, deals damage and knocks back nearby enemies.

Venom Claw

Cost 3

Reduces unit damage taken by 20%; upon death, inflicts poison on nearby enemy units, dealing 0.2% of their maximum health per second, increasing by 0.2% per second for 20 seconds. If the enemy leaves the affected area, the effect is immediately removed.

Crimson Gaze

Cost 3

Reduces unit damage taken by 20%; upon death, inflicts burning on nearby enemy units, dealing 3% of their maximum health per second while accumulating burning value for 10 seconds. If the enemy leaves the affected area, the effect is immediately removed.

Vital Essence

Cost 2

Restores 2% maximum health per second while at a supply point.

Armour runes

5

Warding Banner

Cost 3

Reduces damage taken by 8% while on a Capture Point.

Winged Havoc

Cost 3

Javelin throw skills of Javenlin Infantry deal 15% more damage to Towel Shield units.

Unyielding Guard

Cost 2

Reduces block damage taken by 20%.

Sacred Light

Cost 2

Reduces [Bandage]'s duration by 40%, while keeping the total heal amount unchanged.

Phantom Rush

Cost 3

After a charge, Lancer Cavalry takes 10% less damage for 15 seconds.

Bracers runes

4

Blood Vow

Cost 3

Increases damage dealt by 3%; upon death, nearby allies gain a 10% damage increase for 10 seconds.

Piercing Fang

Cost 3

Javelin Infantry's attacks deal an additional 200 block damage to units.

Fertile Blessing

Cost 2

Increases maximum health by 3%; upon death, nearby allies restore 10% of their maximum health.

Stone Shell

Cost 2

Increases hero maximum health by 2500; when health is below 30%, reduces damage taken from units by 20%.

Boots runes

4

Judgment Horn

Cost 3

Increases damage dealt by 8% while at a Capture Point.

Gale Stride

Cost 3

Reduces the [Chargers] amplification interval from 1.5 seconds to 0.5 seconds.

Amber Veil

Cost 2

While using [Bandage], the slowdown effect is lowered from 50% to 30%.

Ghost Wind

Cost 2

Increases speed by 4%; upon death, nearby allies gain a 8% speed boost for 10 seconds.

Weapon runes

42

Poleaxe

Minotaur's Axe

Cost 3

[Sideways Sweep] can now be used fourth time.

Nemesis' Will

Cost 3

Increases damage dealt by 14% when health is below 30%.

Hercules' Final Battle

Cost 2

Reduces damage taken by 10% when using ultimate skill.

Glaive

Demigod Authority

Cost 3

Grants immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper].

Divine Oppression

Cost 3

[Flying Reaper] no longer knock back heroes, but stuns them for 4 seconds instead.

Titanic Physique

Cost 2

Grants immunity to all control effects except [Winded] during [Turn and Attack].

Maul

Typhon's Demise

Cost 3

When using [Maelstrom], the third attack increases defense by 10%, and the fourth attack grants immunity to all control effects except [Winded] while increasing defense by 18%.

Titanic Shockwave

Cost 3

Increases [Earthsplitter] impact area by 25%.

Hermes' Leap

Cost 2

Reduces stamina consumption for [Dodge] by 20%.

Longsword & Shield

Jason's Golden Fleece

Cost 3

After using ultimate, restores 0.5% maximum health per second for 10 seconds.

Hippocrates' Oath

Cost 3

[Mercy of Heaven] increases nearby allies' defense by 10% for 5 seconds.

Perfect Provisions

Cost 2

When health is above 70%, increases all damage dealt by 100 points.

Sword & Shield

Spartan Resolve

Cost 3

Grants immunity to all control effects except [Winded] when using [Centurion's Battle Drill] and [Thunderstruck].

Hercules' Greatness

Cost 3

[Ironsides] increases defense by an additional 20%.

Discus Thrower

Cost 2

[Throw Shield]'s slowdown effect reduced to 20%, with cooldown reduced to 3 seconds, and range increased by 20%.

Spear

Fearless Thrust

Cost 3

Each stack of [Hard-Hitting] increases armour penetration by 1%.

Great Horsemanship

Cost 3

Reduces stamina consumption by 20% when using [Mounted Right Click].

Unified Charge

Cost 2

Increases damage of mounted attacks by 5%.

Pike

Dionysus's Ecstasy

Cost 3

[Water Dragon], [Sky Dragon], [Green Dragon], and [Cold Dragon] skills apply [Strong as a Storm] when hitting enemies. [Strong as a Storm] increases piercing armour penetration by 15% per stack.

Cronus' Authority

Cost 3

[Green Dragon] resets its cooldown upon killing a hero.

Sylph Guardian

Cost 2

Reduces damage taken by 30% during the first and second strikes of [Wandering Dragon].

Nodachi

Heroic Strike

Cost 3

[Ichi-no-Tachi] no longer requires charging to achieve the damage and knockback effect of a 2-second charge, also refreshing all cooldowns except ultimate. Hitting enemies with skills grants [Heroic Blessing], increasing damage by 2% and life drain by 1.5% per stack (up to 15 stacks, lasting 6 seconds). When the effect ends, 3 stacks are removed.

Ares' Sacrifice

Cost 3

During [Bloodbath], increases critical value by 120% +1000.

Macedonian Costume

Cost 2

During [Bloodbath], reduces damage taken by 15%, but the reduced damage is steadily dealt to you over the next 10 seconds.

Musket

Oceanic Wildfire

Cost 3

Increases the impact area of [Blackpowder Grenade] and [Liquid Fire] by 15%.

Poseidon's Tide

Cost 3

Changes [Five Rounds Rapid] to fire grape shot; using [Five Rounds Rapid] also increases critical value by 120% +2000 for 10 seconds.

Yang Metal

Cost 2

[Normal Attack] are now grapeshot.

Bow

Apollo's Marksmanship

Cost 3

Hitting an enemy hero with [Lightning Bolt] stuns them for 2 seconds.

Hydra's Fangs

Cost 3

[Normal Attack] apply [Wound] stack, which explodes at 3 stacks, dealing 3% of current health +300 damage per second for 3 seconds. [Wound] also reduces speed by 5%.

Hippolyte's Demise

Cost 2

Increases damage to ranged units by 15%.

Short Bow

Plague Arrow

Cost 3

markers and explosions can now spread to up to 5 nearby targets. The bleed damage from spreading is reduced by 50% and is not affected by the [Desert Warrior] set bonus.

Hunt of Hercules

Cost 3

[Wrath of Artemis] and [Angry Hornets] apply markers to enemies, which can be detonated by [Normal Attack].

Animus of Kronos

Cost 2

Each stack of [Enhanced Attack] now increases pierced damage by 4.5% and speed by 4.5%, but the maximum number of stacks is reduced to 5, and duration is increased by 2 seconds.

Dual Blades

Selene's Warding

Cost 3

Increases [Quick March]'s damage by 30%.

Cerberus' Chase

Cost 3

Killing a Hero increases slashing damage by 4% (stacks up to 5 times, resets on death).

Troy's Tragedy

Cost 2

Increases damage to units by 15%.

Chain Dart & Scimitar

Achilles' Sorrow

Cost 3

Each [Stinging Strike] hit reduces [Scorpion's Snare]'s cooldown by 1 second.

Thanatos' Fetters

Cost 3

[Trap Prey] stuns enemies for 2 seconds.

Hephaestus' Blade

Cost 2

Increases damage dealt to enemies with over 600 slashing defence by 10%.

Shield & Spear

Spartan Greeting

Cost 3

During [Spartan Kick], reduces damage taken by 30% and grants immunity to all control effects except [Winded].

Champion Technique

Cost 3

[Heracles' Throw] can now pierce one additional target.

War Steps

Cost 2

Reduces stamina consumption for [Sidestep] and [Sidestep Attack] by 25%.

Transcribed from the official Dynasty Awakening: Terracotta's Art of War update log ↗.

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