Blood Rain
Cost 3Reduces unit damage taken by 20%; upon death, deals damage equal to 30% of the enemy's current health to up to 10 nearby enemy units.
Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Dynasty Awakening: Terracotta's Art of War set with costs and effects, kept as an archive.
Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).
Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.
Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.
Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.
Reduces unit damage taken by 20%; upon death, deals damage equal to 30% of the enemy's current health to up to 10 nearby enemy units.
Reduces unit damage taken by 20%; upon death, deals damage and knocks back nearby enemies.
Reduces unit damage taken by 20%; upon death, inflicts poison on nearby enemy units, dealing 0.2% of their maximum health per second, increasing by 0.2% per second for 20 seconds. If the enemy leaves the affected area, the effect is immediately removed.
Reduces unit damage taken by 20%; upon death, inflicts burning on nearby enemy units, dealing 3% of their maximum health per second while accumulating burning value for 10 seconds. If the enemy leaves the affected area, the effect is immediately removed.
Restores 2% maximum health per second while at a supply point.
Reduces damage taken by 8% while on a Capture Point.
Javelin throw skills of Javenlin Infantry deal 15% more damage to Towel Shield units.
Reduces block damage taken by 20%.
Reduces [Bandage]'s duration by 40%, while keeping the total heal amount unchanged.
After a charge, Lancer Cavalry takes 10% less damage for 15 seconds.
Increases damage dealt by 3%; upon death, nearby allies gain a 10% damage increase for 10 seconds.
Javelin Infantry's attacks deal an additional 200 block damage to units.
Increases maximum health by 3%; upon death, nearby allies restore 10% of their maximum health.
Increases hero maximum health by 2500; when health is below 30%, reduces damage taken from units by 20%.
Increases damage dealt by 8% while at a Capture Point.
Reduces the [Chargers] amplification interval from 1.5 seconds to 0.5 seconds.
While using [Bandage], the slowdown effect is lowered from 50% to 30%.
Increases speed by 4%; upon death, nearby allies gain a 8% speed boost for 10 seconds.
[Sideways Sweep] can now be used fourth time.
Increases damage dealt by 14% when health is below 30%.
Reduces damage taken by 10% when using ultimate skill.
Grants immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper].
[Flying Reaper] no longer knock back heroes, but stuns them for 4 seconds instead.
Grants immunity to all control effects except [Winded] during [Turn and Attack].
When using [Maelstrom], the third attack increases defense by 10%, and the fourth attack grants immunity to all control effects except [Winded] while increasing defense by 18%.
Increases [Earthsplitter] impact area by 25%.
Reduces stamina consumption for [Dodge] by 20%.
After using ultimate, restores 0.5% maximum health per second for 10 seconds.
[Mercy of Heaven] increases nearby allies' defense by 10% for 5 seconds.
When health is above 70%, increases all damage dealt by 100 points.
Grants immunity to all control effects except [Winded] when using [Centurion's Battle Drill] and [Thunderstruck].
[Ironsides] increases defense by an additional 20%.
[Throw Shield]'s slowdown effect reduced to 20%, with cooldown reduced to 3 seconds, and range increased by 20%.
Each stack of [Hard-Hitting] increases armour penetration by 1%.
Reduces stamina consumption by 20% when using [Mounted Right Click].
Increases damage of mounted attacks by 5%.
[Water Dragon], [Sky Dragon], [Green Dragon], and [Cold Dragon] skills apply [Strong as a Storm] when hitting enemies. [Strong as a Storm] increases piercing armour penetration by 15% per stack.
[Green Dragon] resets its cooldown upon killing a hero.
Reduces damage taken by 30% during the first and second strikes of [Wandering Dragon].
[Ichi-no-Tachi] no longer requires charging to achieve the damage and knockback effect of a 2-second charge, also refreshing all cooldowns except ultimate. Hitting enemies with skills grants [Heroic Blessing], increasing damage by 2% and life drain by 1.5% per stack (up to 15 stacks, lasting 6 seconds). When the effect ends, 3 stacks are removed.
During [Bloodbath], increases critical value by 120% +1000.
During [Bloodbath], reduces damage taken by 15%, but the reduced damage is steadily dealt to you over the next 10 seconds.
Increases the impact area of [Blackpowder Grenade] and [Liquid Fire] by 15%.
Changes [Five Rounds Rapid] to fire grape shot; using [Five Rounds Rapid] also increases critical value by 120% +2000 for 10 seconds.
[Normal Attack] are now grapeshot.
Hitting an enemy hero with [Lightning Bolt] stuns them for 2 seconds.
[Normal Attack] apply [Wound] stack, which explodes at 3 stacks, dealing 3% of current health +300 damage per second for 3 seconds. [Wound] also reduces speed by 5%.
Increases damage to ranged units by 15%.
markers and explosions can now spread to up to 5 nearby targets. The bleed damage from spreading is reduced by 50% and is not affected by the [Desert Warrior] set bonus.
[Wrath of Artemis] and [Angry Hornets] apply markers to enemies, which can be detonated by [Normal Attack].
Each stack of [Enhanced Attack] now increases pierced damage by 4.5% and speed by 4.5%, but the maximum number of stacks is reduced to 5, and duration is increased by 2 seconds.
Increases [Quick March]'s damage by 30%.
Killing a Hero increases slashing damage by 4% (stacks up to 5 times, resets on death).
Increases damage to units by 15%.
Each [Stinging Strike] hit reduces [Scorpion's Snare]'s cooldown by 1 second.
[Trap Prey] stuns enemies for 2 seconds.
Increases damage dealt to enemies with over 600 slashing defence by 10%.
During [Spartan Kick], reduces damage taken by 30% and grants immunity to all control effects except [Winded].
[Heracles' Throw] can now pierce one additional target.
Reduces stamina consumption for [Sidestep] and [Sidestep Attack] by 25%.
Transcribed from the official Dynasty Awakening: Terracotta's Art of War update log ↗.
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