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← Hero Guides · Weapon

Nodachi

By Amya · Updated 2026-08-03

AMedium ArmorHP / Armor build: Full HP
Where this weapon shines
Hero Killing3/10
Units Killing6/10
Dueling6/10
Crowd Control4/10

Loadouts

pick one column

Multi-purpose PvP/PvUnits

Flexible

A flexible skillset that covers both heroes and units. Play it to the situation.

Spells
Fearless & SteadfastQFearless & SteadfastFearless & SteadfastIII8sCleanseExecutes 2 heavy spinning slashes. Each hit deals 138% base + 1261 Slashing Damage.Control RemovalRemoves Dazed, Knockdown, and Concussed.BuffHits grant 1 stack of [Bloodlust].Special EffectIf used during [Bloodbath], grants immunity to control effects for 2.5 seconds.Tiger's ClawETiger ClawTiger's ClawIII13sDamageUnleashes 2 sweeping slashes. Each hit deals 168% base + 1449 Slashing Damage and inflicts Knockback.Buff 1Hits restore 900 health.Buff 2First hit grants 2 stacks of [Bloodlust].Special EffectDuring [Bloodbath]: Skill damage +25%.BloodthirstySamurai's MarchRBloodthirsty / Samurai MarchBloodthirstyIII9sControlThrusts the blade forward, striking the first enemy hit. Deals 380% base + 1427 Piercing Damage and inflicts Knockdown.Control RemovalRemoves Dazed and Knockdown.BuffHits grant 1 stack of [Bloodlust].Special EffectDuring [Bloodbath]: All Defence +30% for 5 seconds.Samurai's MarchIII10sControlLeap forward and slash, dealing 160% base + 1207 Slashing Damage and inflicting Knockback.Second castLeap forward to slash again, dealing 168% base + 1322 Slashing Damage. Inflicts Knockup on enemy troops and Knockdown on enemy Heroes.BuffHits grant 1 stack of [Bloodlust].Special EffectUnblockable. Reduces enemy Slashing Defence by 20% (or 25% while [Bloodbath] is active) for 5 seconds.Dragon's LeapAvalancheTDragon's Leap / AvalancheDragon's LeapIII45sDamageUltimateHold to charge (consumes stamina). Release to leap forward and deliver a heavy slash, dealing massive AoE damage. Release within 1 second: Deals 160% Base + 3845 Slashing Damage and inflicts Knockback. Release after 1 second: Deals 272% Base + 4977 Slashing Damage and inflicts Knockdown. Release after 2 seconds: Deals 400% Base + 6541 Slashing Damage and inflicts Knockup.BuffDamage taken while charging is reduced by 50%.Special Effect 1Each stack of [Bloodlust] increases charge rate by 60%. During [Bloodbath], max charge is reached instantly without charging.Special Effect 2If used during [Bloodbath], gain immunity to all control effects except [Winded] for 4 seconds.AvalancheIII40sDamageUltimateUnleashes a flurry of 6 consecutive frontal cleaves. Each hit deals 147% base + 1366 Slashing Damage.Control RemovalRemoves Dazed and Knockdown effects upon use.Buff 1Hits restore 5% of max health.Buff 2Each hit grants 1 stack of [Bloodlust].Special EffectIf used during [Bloodbath], gain immunity to all control effects except [Winded] for 4 seconds.

Bloodthirsty is the PvP pick and Samurai March the PvUnit one. Dragon's Leap maximises hero damage, Avalanche is the PvE answer on max stacks.

Attributes
Full Agilityor Full STR

Armor and Toughness are welcome if you want the more defensive version.

Pure PvUnits

Unit farming

Built to farm and disrupt units. Straightforward to play.

Spells
Monstrous BladeQLifestealMonstrous BladeIII25sEnhanceAwaken your bloodlust. Your attacks gain 15% life steal, and your max health increases by 25% for 10 seconds.BuffGrants 1 stack of [Bloodlust].Control RemovalRemoves Dazed and Knockdown effects upon use.Tiger's ClawETiger ClawTiger's ClawIII13sDamageUnleashes 2 sweeping slashes. Each hit deals 168% base + 1449 Slashing Damage and inflicts Knockback.Buff 1Hits restore 900 health.Buff 2First hit grants 2 stacks of [Bloodlust].Special EffectDuring [Bloodbath]: Skill damage +25%.Samurai's MarchFearless & SteadfastRSamurai March / Fearless & SteadfastSamurai's MarchIII10sControlLeap forward and slash, dealing 160% base + 1207 Slashing Damage and inflicting Knockback.Second castLeap forward to slash again, dealing 168% base + 1322 Slashing Damage. Inflicts Knockup on enemy troops and Knockdown on enemy Heroes.BuffHits grant 1 stack of [Bloodlust].Special EffectUnblockable. Reduces enemy Slashing Defence by 20% (or 25% while [Bloodbath] is active) for 5 seconds.Fearless & SteadfastIII8sCleanseExecutes 2 heavy spinning slashes. Each hit deals 138% base + 1261 Slashing Damage.Control RemovalRemoves Dazed, Knockdown, and Concussed.BuffHits grant 1 stack of [Bloodlust].Special EffectIf used during [Bloodbath], grants immunity to control effects for 2.5 seconds.AvalancheTAvalancheAvalancheIII40sDamageUltimateUnleashes a flurry of 6 consecutive frontal cleaves. Each hit deals 147% base + 1366 Slashing Damage.Control RemovalRemoves Dazed and Knockdown effects upon use.Buff 1Hits restore 5% of max health.Buff 2Each hit grants 1 stack of [Bloodlust].Special EffectIf used during [Bloodbath], gain immunity to all control effects except [Winded] for 4 seconds.

Proc Lifesteal when low, preferably before Avalanche or Tiger Claw. Samurai March disrupts static units, its second hit CC is very good against them.

Attributes
Full Agilityor Full STR

Same weapon for all three

roll it once, it carries every loadout

NEED Slashing Damage, Slashing Pen (prio pen) ; bonus Agi/Str/Crit Value/Crit dmg (in that order). Armor/Toughness are welcome if you are going for a more defensive build

Also true whatever you slot

Best gender
I think there's no difference other than the female minimal hitbox changes and distance traveled on bloodthristy (male had a little bit more iirc, dont take it for granted)
Aiming (Hero)
Assisted off (punishes your dismount), Locked off (never, you will bloodthristy into death more than often)
Aiming (Units)
Assisted off (you choose what you fight and how), Locked off (you choose what you fight and how)
Armour class
S LeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get. · AA HP · A Crit Value / Piercing def · B Rest

Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.

Roll forSlashing damage and slashing pen on the weapon, pen first. Bonus, agility, strength, crit value and crit damage. Armour and toughness are welcome on a defensive build. Lock leadership on every armour piece.

Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Weapon5/5

Martial Valor

3

[Dragon's Leap] does not require charging to gain the damage and Knockup effects of a 2-second charge, and it resets the cooldown of all skills except the Ultimate. Hitting an enemy with a skill grants [Heroic Blessing]; each stack increases damage by 2% and life-steal by 1.5%. Stacks up to 15 times for 6 seconds. When the duration ends, stacks are reduced by 3.

Zhao Yun's Wrath

2

Gain a 4,000-point shield while in the [Bloodbath] state.

Helm5/5

Severed Hair

3

Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII

1

Increases Agility and Armour by 2 points.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Armour5/5

Art of Stillness

3

Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath

2

Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Bracers5/5

Line Breaker

2

Damage dealt to Units is increased by 6%.

Unexpected Strike

2

Damage dealt to Heroes is increased by 6%.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Boots5/5

Fight to the Death

3

When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel

2

Bandage duration is reduced by 40%, but the total healing amount remains unchanged.

Guide

Multi-purpose PvP/PvUnitsFlexible skillset that covers both heroes and units.

Skillset is Fearless & SteadfastFearless & SteadfastExecutes 2 heavy spinning slashes. Each hit deals 138% base + 1261 Slashing Damage. Control Removal: Removes Dazed, Knockdown, and Concussed. Buff: Hits grant 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], grants immunity to control effects for 2.5 seconds., Tiger Claw, BloodthirstyBloodthirstyThrusts the blade forward, striking the first enemy hit. Deals 380% base + 1427 Piercing Damage and inflicts Knockdown. Control Removal: Removes Dazed and Knockdown. Buff: Hits grant 1 stack of [Bloodlust]. Special Effect: During [Bloodbath]: All Defence +30% for 5 seconds. (PvP oriented) / Samurai March (PvUnit oriented), and Dragon’s Leap (PvP/E) or AvalancheAvalancheUnleashes a flurry of 6 consecutive frontal cleaves. Each hit deals 147% base + 1366 Slashing Damage. Control Removal: Removes Dazed and Knockdown effects upon use. Buff 1: Hits restore 5% of max health. Buff 2: Each hit grants 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], gain immunity to all control effects except [Winded] for 4 seconds. (PvE).

Gameplay is more focused on the situation.

Tips:

  • Tiger Claw: use it more or less to get behind units, to maximize your passive lifesteal and AoE dmg + stagger.
  • Fearless & SteadfastFearless & SteadfastExecutes 2 heavy spinning slashes. Each hit deals 138% base + 1261 Slashing Damage. Control Removal: Removes Dazed, Knockdown, and Concussed. Buff: Hits grant 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], grants immunity to control effects for 2.5 seconds.: for units, CC recovery, and CC immunity on max stacks.
  • Samurai March: for static units and disruption.
  • BloodthirstyBloodthirstyThrusts the blade forward, striking the first enemy hit. Deals 380% base + 1427 Piercing Damage and inflicts Knockdown. Control Removal: Removes Dazed and Knockdown. Buff: Hits grant 1 stack of [Bloodlust]. Special Effect: During [Bloodbath]: All Defence +30% for 5 seconds.: use for stacking, or as a hero CC / CC recovery skill.
  • Dragon’s Leap: to maximize PvP dmg to heroes, and for massive 0 to 100 HP recovery on very stacked blobs of units (be careful to not send it in front of pikes or you’re a goner).
  • AvalancheAvalancheUnleashes a flurry of 6 consecutive frontal cleaves. Each hit deals 147% base + 1366 Slashing Damage. Control Removal: Removes Dazed and Knockdown effects upon use. Buff 1: Hits restore 5% of max health. Buff 2: Each hit grants 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], gain immunity to all control effects except [Winded] for 4 seconds.: in the middle/behind units on max stacks (mostly pref, or you’re a goner) to maximize stagger and survivability + AoE dmg.
Pure PvUnitsBuilt to farm and disrupt units.

You take Lifesteal, AvalancheAvalancheUnleashes a flurry of 6 consecutive frontal cleaves. Each hit deals 147% base + 1366 Slashing Damage. Control Removal: Removes Dazed and Knockdown effects upon use. Buff 1: Hits restore 5% of max health. Buff 2: Each hit grants 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], gain immunity to all control effects except [Winded] for 4 seconds., Tiger Claw, and one between Samurai March / Fearless & SteadfastFearless & SteadfastExecutes 2 heavy spinning slashes. Each hit deals 138% base + 1261 Slashing Damage. Control Removal: Removes Dazed, Knockdown, and Concussed. Buff: Hits grant 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], grants immunity to control effects for 2.5 seconds..

The gameplay is quite straightforward.

Tips:

  • Fight to the sides of / behind units with Tiger Claw / AvalancheAvalancheUnleashes a flurry of 6 consecutive frontal cleaves. Each hit deals 147% base + 1366 Slashing Damage. Control Removal: Removes Dazed and Knockdown effects upon use. Buff 1: Hits restore 5% of max health. Buff 2: Each hit grants 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], gain immunity to all control effects except [Winded] for 4 seconds. / Fearless & SteadfastFearless & SteadfastExecutes 2 heavy spinning slashes. Each hit deals 138% base + 1261 Slashing Damage. Control Removal: Removes Dazed, Knockdown, and Concussed. Buff: Hits grant 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], grants immunity to control effects for 2.5 seconds..
  • Proc Lifesteal when low HP (before AvalancheAvalancheUnleashes a flurry of 6 consecutive frontal cleaves. Each hit deals 147% base + 1366 Slashing Damage. Control Removal: Removes Dazed and Knockdown effects upon use. Buff 1: Hits restore 5% of max health. Buff 2: Each hit grants 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], gain immunity to all control effects except [Winded] for 4 seconds. / Tiger Claw preferred).
  • Use Samurai March to disrupt static units (the 2nd hit CC is very good vs units).

Playstyle advice:

  • Try to maximize your 5 stacks + Lifesteal + AvalancheAvalancheUnleashes a flurry of 6 consecutive frontal cleaves. Each hit deals 147% base + 1366 Slashing Damage. Control Removal: Removes Dazed and Knockdown effects upon use. Buff 1: Hits restore 5% of max health. Buff 2: Each hit grants 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], gain immunity to all control effects except [Winded] for 4 seconds. to become a demon unit killer in the middle of red with insane recovery (make sure you are in Bloodcraze OR Fearless & SteadfastFearless & SteadfastExecutes 2 heavy spinning slashes. Each hit deals 138% base + 1261 Slashing Damage. Control Removal: Removes Dazed, Knockdown, and Concussed. Buff: Hits grant 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], grants immunity to control effects for 2.5 seconds. CC immune before AvalancheAvalancheUnleashes a flurry of 6 consecutive frontal cleaves. Each hit deals 147% base + 1366 Slashing Damage. Control Removal: Removes Dazed and Knockdown effects upon use. Buff 1: Hits restore 5% of max health. Buff 2: Each hit grants 1 stack of [Bloodlust]. Special Effect: If used during [Bloodbath], gain immunity to all control effects except [Winded] for 4 seconds., for the CC immunity).

Learn from the best Tournament players to watch for this weapon. Watch their POV and understand why they do what they do.

Balance history Official balance changes for this weapon, newest first. Each entry's Source opens the real patch notes.

33 changes
  1. Source ↗
    • [Dragon's Leap]: Instead of boosting charge efficiency by 300% during [Bloodbath], it now reaches the max charge effect instantly without charging during [Bloodbath].
    • [Blood Oath]: Base Cooldown reduced from 25s to 20s.
    • [Monstrous Blade]: Base Cooldown reduced from 30s to 25s.
    • Normal Attack [Combo Strikes] optimisation: added the [Combo Strikes] effect when repeating the Normal Attack cycle from the fourth hit back to the first hit, and from the first hit to the second hit in the new cycle. Removed the [Combo Strikes] effect from the second hit during the very first Normal Attack cycle.
    • Optimised the animation frames when connecting any skill to a Normal Attack.
  2. Source ↗
    • Runes:
    • [Martial Valor] effect adjusted:
    • Original: [Dragon's Leap] requires no charge to gain the Damage and Knockup effects of a 2-second charge, while refreshing the cooldown of all skills except the ultimate. Hitting enemies grants [Heroic Blessing], increasing Damage by 2% and Life Drain by 1.5% per stack, stacking up to 15 times for 6 seconds. When the duration ends, stacks are reduced by 3.
    • Now: During [Blood Rage], grants 100% + 200 Critical Value.
    • Passive:
    • [Bloodlust] per stack grants Life Drain effect: 2% → 3%;
    • [Bloodlust] per stack grants damage reduction effect: 3% → 5%;
    • Sprint Attack:
    • Skill Slashing Damage base multiplier: 150% → 180%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75.
    • Normal Attack
    • Stage 1 skill Slashing Damage base multiplier: 100% → 160%;
    • Stage 2 skill Slashing Damage base multiplier: 120% → 175%;
    • Stage 3 skill Slashing Damage base multiplier: 135% → 170%;
    • Stage 4 skill Slashing Damage base multiplier: 145% → 185%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75.
    • Skills:
    • [Samurai's March]
    • Upon hitting a target, the skill now bypasses Block, reducing the target's Slashing Defense by 20% for 5 seconds;
    • During [Blood Rage], this reduction effect increases to 25%, and the original Armour Penetration and Guard Break boost during [Blood Rage] is removed;
    • The first stage of the skill can now Knockback the target;
    • Skill Slashing Armour Penetration multiplier: 100% → 120%;
    • Stage 1 skill Slashing Damage base multiplier: 94%/97%/100% → 148%/154%/160%;
    • Stage 2 skill Slashing Damage base multiplier: 114%/117%/120% → 156%/162%/168%;
    • Stage 2 Guard Break Damage: 374 → 673;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
    • [Tiger's Claw]
    • Skill Slashing Damage base multiplier: 117%/123%/129% → 156%/162%/168%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • [Fearless & Steadfast]
    • Skill Slashing Damage base multiplier: 100%/103%/106% → 126%/132%/138%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • [Bloodthirsty]
    • Skill Piercing Damage base multiplier: 82%/88%/95% → 360%/370%/380%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • [Blood Blade]
    • Max Health increases by 25% after casting across all skill levels, lasting for 8/9/10 seconds;
    • Removed the Critical Value boost effect;
    • Life Drain effect: 50% → 15%;
    • Casting this skill can now cleanse Stagger and Knockdown effects;
    • [Blood Oath]
    • Base skill cooldown time: 30 seconds → 25 seconds;
    • [Dragon's Leap]
    • Each [Bloodlust] stack now increases charging efficiency by 60%, and increases charging efficiency by 300% during [Blood Rage];
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • Base skill cooldown time: 50 seconds → 45 seconds;
    • Reduced the Knockup displacement coefficient on targets;
    • [Annihilation]
    • Skill Slashing Damage base multiplier: 67% → 147%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • Base skill cooldown time: 50 seconds → 40 seconds;
    • Hitting a target restores Max Health: 1%/2%/3% → 3%/4%/5%;
    • Every listed skill also carries: Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
  3. Source ↗
    • Fixed a text error where the Nodachi skills [Dragon's Leap II] and [Dragon's Leap III] were incorrect. Actual gameplay effects remain unaffected.
  4. Source ↗
    • Nodachi [Einherjar's Ward] Rune: While in [Bloodbath] state, gain 4000 shield value → Gain 4000 shield value for 10 seconds whenever entering [Bloodbath] state.
  5. Source ↗
    • Fixed an inconsistency in the [Tiger's Claw] skill buff for [Nodachi], now correctly granting 2 stacks of [Bloodlust] upon first hit.
  6. Source ↗
    • Fixed the issue where the [Health Drain] effect was not calculated in the Combat Dismount skill of the Nodachi weapon.
  7. Source ↗
    • Fixed an issue where the skill buff effect was not applied during the duration of the [Bloodcraze] effect obtained after activating the rune [Refined Strikes] for Nodachi.
  8. Source ↗
    • Fixed an issue where the [Nodachi]'s health steal wouldn't work in some situations. The Nodachi's health steal is capped at 100%.
  9. Source ↗
    • Basic Attacks: Improved how animations are chained between successive basic attack hits for smoother strikes. Reduced the damage decay when hitting multiple enemies with basic attacks to 10% (was 30%); max damage decay reduced to 50% (was 75%).
    • Basic Attack damage per hit: First attack 100% base slashing damage (was 95%). Second attack 120% (was 130%). Third attack 135% (was 125%) and knocks units back. Third attack 145% (was 140%) and knocks units back.
    • Chaining basic attacks together grants [Flurry]: takes 40% reduced damage from T4 and T5 units when pulling back the blade during consecutive basic attacks. The third attack gains 25% health steal and the fourth 50%.
    • [Monstrous Blade] I: Health steal increased to 30% (was 15%) and duration reduced to 8 seconds (was 12). II: Health steal 40% (was 22.5%), duration 9 seconds (was 13). III: Health steal 50% (was 30%), duration 10 seconds (was 14).
  10. Source ↗
    • Maximum damage decay from hitting multiple enemies increased to 25% (was 20%).
    • [Samurai's March]: adjusted movement trajectory to make it easier to hit enemies. Cooldown reduced to 10 seconds (was 11). The second attack knocks heroes down.
    • [Monstrous Blade]: critical value is increased by I 30% (was 125 points); II 45% (was 175 points); III 60% (was 225 points).
    • [Fearless & Steadfast]: crowd-control immunity during [Bloodcraze] increased to 2.5 seconds (was 2).
    • [Tiger's Claw]: damage increased during [Bloodcraze] increased by 25% (was 20%).
  11. Source ↗
    • Lowest damage when hitting 6 or more targets reduced to 20% (was 25%).
  12. Source ↗
    • You can now use [Sprint Attack] even if you don't have enough stamina, but doing so expands all remaining stamina. [Sprint Attack]'s stamina cost increased to 250 (was 185) for all weapons.
    • Fixed an issue where no [Health Drain] was gained when a Nodachi hero's skill was interrupted too quickly.
  13. Source ↗
    • [Avalanche] Avalanche I: Adjusted the slashing damage to 370% + 5,916 (was 370% + 4,869 points). Avalanche II: Adjusted the slashing damage to 370% + 7,188 (was 370% + 5,654 points). Avalanche III: Adjusted the slashing damage to 400% + 8,196 (was 400% + 6,760 points).
  14. Source ↗
    • [Fearless & Steadfast] I: slashing damage to 85% + 984 (was 80% + 975); II: to 88% + 1,099 (was 83% + 1,094); III: to 91% + 1,207 (was 86% + 1,136).
    • [Bloodthirsty] I: piercing damage to 79% + 1,098 (was 74% + 1,098); II: to 85% + 1,198 (was 80% + 1,198); III: to 91% + 1,374 (was 86% + 1,258).
  15. Source ↗
    • [Bloodcraze]: The buff [Bloodcraze] will no longer end when casting [Monstrous Blade] or [Dragon's Leap].
    • [Samurai's March]: Increased the second strike's block break.
    • [Blood Oath III]: Now grants 2 stacks of [Health Drain] (previously refreshed the duration of Bloodcraze).
    • [Basic Attack]: Adjusted the attack interval between the three stages of basic attacks, making it possible to chain attacks.
    • [Sprint Attack]: Adjusted Sprint Attack's attack animation.
  16. Source ↗
    • Resolved an issue where the nodachi's [Blood Oath] led to being unable to trigger the second phase of [Samurai's March].
  17. Source ↗
    • Resolved an issue where the Nodachi hero's [Blood Oath] skill didn't reset the cooldown of [Samurai's March].
  18. Source ↗
    • Resolved an issue with the stacking buff of the [Nodachi] hero's [Monstrous Blade] skill.
  19. Source ↗
    • Resolved an issue where the [Vengeance] and [Nemesis] nodes of the [Nodachi] hero skill [Monstrous Blade] didn't take effect.
  20. Source ↗
    • Resolved an issue with the nodachi hero skill [Monstrous Blade]'s description: [Monstrous Blade II]: 'Each hit on an enemy transfers 10% of the damage taken by your enemy to your health' (was 5%). [Monstrous Blade III]: 'Each hit on an enemy transfers 15% of the damage taken by your enemy to your health' (was 5%).
  21. Source ↗
    • Resolved an issue where the [Monstrous Blade] skill of nodachi heroes deal extra piercing armour penetration and slashing armour penetration.
  22. Source ↗
    • Our goal is for Nodachi heroes to attempt to chain mechanics together, a profession of both high gain and high risk.
    • Increase the block break of basic attacks.
    • [Bloodcraze]: Grants 20% health steal, reduces damage taken by 15%, and increases movement speed by 10% during its duration.
    • [Monstrous Blade I]: Each hit on an enemy transfer 5% of the damage taken by your enemy to your health for 12 seconds. [Health Drain] and [Bloodcraze] effects are also consumed. Each stack of [Health Drain] grants an extra 5% health steal, and [Bloodcraze] grants an extra 30% health steal. Bloodcraze caps out at 45% health steal.
    • Extra Effect: Consumes [Health Drain]/[Bloodcraze] effects and converts them into health. Recover 200 health per second for each stack of [Health Drain] and 1200 health per second for [Bloodcraze]. The healing lasts for 4 seconds, and caps out at 1800 health per second.
    • [Monstrous Blade II]: Each hit on an enemy transfer 10% of the damage taken by your enemy to your health for 12 seconds.
    • [Monstrous Blade III]: Each hit on an enemy transfer 15% of the damage taken by your enemy to your health for 12 seconds.
    • [Dragon's Leap]'s damage is dealt faster, and its range has been adjusted.
  23. Source ↗
    • The initial starting skill for the Nodachi has been changed from 'Monstrous Blade' to 'Tiger's Claw'.
    • Bloodthirsty I: 86% Base + 892 Piercing Damage changed to 74% Base + 1098 Piercing Damage, plus new Extra Effect: Knocks enemies down.
    • Bloodthirsty II: 86% Base + 1075 Piercing Damage with heavy daze changed to 80% Base + 1198 Piercing Damage, Extra Effect 1 changed to: Knocks down enemies.
    • Tiger's Claw I: 86% Base + 1449 Slashing Damage changed to 117% Base + 1649 Slashing Damage
    • Tiger's Claw II: 123% Base + 1667 Slashing Damage changed to 123% Base + 1767 Slashing Damage
  24. Source ↗
    • Fearless & Steadfast I: each hit 86% Basic + 837 Slashing Damage changed to 80% Basic + 975 Slashing Damage
    • Fearless & Steadfast II: each hit 86% Basic + 984 Slashing Damage changed to 83% Basic + 1094 Slashing Damage
    • Samurai's March I: Two-hit Combo of 86% Basic + 892 and 92% Basic + 956 Slashing Damage changed to 80% Basic + 974 and 86% Basic + 1,074 Slashing Damage
    • Samurai's March II: Two-hit Combo of 86% Basic + 1,045 and 92% Basic + 1,119 Slashing Damage changed to 83% Basic + 1,135 and 89% Basic + 1,209 Slashing Damage
  25. Source ↗
    • Added a new effect to Dragon's Leap: Using the skill while under the effect of 'Bloodbath will consume 'Bloodbath' and grant immunity to all crowd control effects for the skill's duration.
  26. Source ↗
    • Added a new effect to Monstrous Blade I and II: Consuming 'Bloodbath' will now heal the user.
    • Added a new effect to Avalanche: Hits against enemies grants a stack of 'Health Drain'.
  27. Source ↗
    • Fixed an issue where skill nodes were not activating correctly in the Skills menu for Nodachi when the prerequisite skills for Blood Oath had not been learned.
  28. Source ↗
    • Bloodlust: Gain 3% life drain, can stack up to 5 times. When stacked 5 times, it will become Bloodbath, if the Nodachi already has Bloodbath, it will refresh the effect.
    • Bloodbath: Gain 25% life drain. Adds an additional 15% Piercing and Slashing Armour Penetration. Cannot be stacked and lasts 8 seconds.
    • Blood Heal: When activating "Monstrous Blade III" it consumes the "Bloodbath" effect. Gain 1500 health per second. Cannot be stacked, will last 4 seconds.
    • Added an effect to "Samurai's March III" where it increases Block Break.
  29. Source ↗
    • The Life Drain buff obtained when hitting an enemy with the following skills (Bloodthirsty, Samurai's March, Fearless & Steadfast), now also adds 30 points of Slashing Armour Penetration and Piercing Armour Penetration
    • Fixed a bug that caused Nodachi to restore HP when they inflicted damage with Trebuchets and Siege Engines.
  30. Source ↗
    • Multi-step skill cooldowns now start every time a step of the skill is cast.
    • Samurai's March I/II/III: Changed from 12 seconds to 11 seconds.
  31. Source ↗
    • Fixed a bug where Blood Oath (Nodachi Skill) did not correctly give effects for slash damage and blunt damage.
  32. Source ↗
    • Tiger's Claw III: Increased slashing damage by 5%
    • Avalanche III: Increased damage by 5%
    • Samurai's March III: Increased slashing armour penetration by 5%
  33. Source ↗
    • Increased the mastery point income from killing enemies in battle.
    • Fixed a bug where some Nodachi buffs didn't work correctly.

Grab your free rewards

Redeem in game: Escape then Gift Code, paste, done.

Best code, everyone can use it
CBCREATOR020
  • Free T4 unit
  • 11 days Blessing
  • 100x XP Medals
  • and more

The best way to support me is to share this code around. Anyone can redeem it, so please pass it to new and returning players first!

S27CBNEWNew players
S27CBREReturning players
SEVENYEARSAll players
ZHANYIZHENGRANAll players
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