
← Hero Guides · Weapon
Spear
By Amya · Updated 2026-08-03
Loadouts
pick one columnPlaystyle 1
StandardThe straightforward set. Look for undefended prey, poke with horse right click, dismount, drill, and Procri's if they are still alive.
QProcri's GriftProcris's GiftIII14sKicks the spear forward to pierce through enemies, dealing 275% Base + 2253 Piercing Damage and greatly reducing their block.
EHurricaneHurricane's EdgeIII12sSpins spear at waist level to strike 4 times, each hit dealing 119% base + 698 Slashing Damage.Second pressPerforms an additional spinning strike followed by a sweeping finisher, dealing 142% base + 2790 Slashing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.
RLugh's MarchLugh's MarchIII8sRapidly twirls the spear, striking 4 times. Each strike deals 108% Base + 399 Slashing Damage. Grants a defensive effect while twirling, blocking ranged attacks from the front.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.
TDragon's Roar / Heaven's FuryDragon's RoarIII50sThrusts the spear forward in a drilling motion, rapidly striking enemies 6 times. Each strike deals 68% Base + 1009 Piercing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Heaven's FuryIII24sUnleashes a flurry of thrusts with the spear, striking enemies 10 times. Each strike deals 115% Base + 1100 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Heaven's Fury is the ultimate if you run the Earthshatter set. Lugh's March is your only CC recovery, so use it wisely.
Carnifex's Full medium if you do not have enough special schematic pieces.
Playstyle 2
More hero killingSwaps Overhead Strike in for more 1v1 and hero-killing potential, though the current meta offers fewer easy targets.
QProcri's GriftProcris's GiftIII14sKicks the spear forward to pierce through enemies, dealing 275% Base + 2253 Piercing Damage and greatly reducing their block.
EHurricane / Overhead StrikeHurricane's EdgeIII12sSpins spear at waist level to strike 4 times, each hit dealing 119% base + 698 Slashing Damage.Second pressPerforms an additional spinning strike followed by a sweeping finisher, dealing 142% base + 2790 Slashing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Overhead StrikeIII6sSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.Second pressTurns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.
RLugh's March / Overhead StrikeLugh's MarchIII8sRapidly twirls the spear, striking 4 times. Each strike deals 108% Base + 399 Slashing Damage. Grants a defensive effect while twirling, blocking ranged attacks from the front.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Overhead StrikeIII6sSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.Second pressTurns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.
TDragon's Roar / Heaven's FuryDragon's RoarIII50sThrusts the spear forward in a drilling motion, rapidly striking enemies 6 times. Each strike deals 68% Base + 1009 Piercing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Heaven's FuryIII24sUnleashes a flurry of thrusts with the spear, striking enemies 10 times. Each strike deals 115% Base + 1100 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Overhead Strike goes in before you burst with the drill. Both playstyles are viable overall.
Carnifex's Full medium if you do not have enough special schematic pieces.
Same weapon for all three
roll it once, it carries every loadoutNEED PIERCING DAMAGE (like oxygen, maximize this), Piercing Pen ; bonus Agility/Str/Crit value/Crit dmg (in that order)
Also true whatever you slot
- Best gender
- N/A (animation change depending on it)
- Aiming (Hero)
- Assisted Yes or No, Locked off (it's a close fighter, just with the assist you're more than good to play, locked restricts it too much and can put you in danger more than desired)
- Aiming (Units)
- Assisted off, Locked off
- Armour class
- S LeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get. · AA HP · A Crit Value / Piercing def · B Rest
Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.
Roll forPiercing damage above everything else, then piercing pen. Bonus, agility, strength, crit value and crit damage, in that order. Lock leadership on every armour piece.
Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Bridge Defender
3
Each stack of [Hard-Hitting] grants an additional 2% increase to all types of damage.

Yang Fire VIII
1
Increases Agility and Armour by 2 points.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Severed Hair
3
Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII
1
Increases Agility and Armour by 2 points.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Art of Stillness
3
Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath
2
Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Line Breaker
2
Damage dealt to Units is increased by 6%.

Unexpected Strike
2
Damage dealt to Heroes is increased by 6%.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Fight to the Death
3
When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel
2
Bandage duration is reduced by 40%, but the total healing amount remains unchanged.
Guide
Playstyle
Different playstyles:
- Procri’s Grift, Hurricane, Lugh’s March, Dragon’s Roar (or Heaven’s Fury if Earthshatter set)
- Procri’s Grift, Hurricane/
Overhead Strike
Overhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.
Second press:
Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.
Control Removal:
Removes Dazed and Knockdown upon use.
Buff:
Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds., Lugh’s March/
Overhead Strike
Overhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.
Second press:
Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.
Control Removal:
Removes Dazed and Knockdown upon use.
Buff:
Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds., Dragon’s Roar (or Heaven’s Fury if Earthshatter set)
Overall both builds are viable.
Overhead Strike
Overhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.
Second press:
Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.
Control Removal:
Removes Dazed and Knockdown upon use.
Buff:
Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds. just provides more 1v1 or overall more hero-killing potential, but it’s diminished considering the fewer “easy prey” scenarios the current meta has to offer.
Gameplay is straightforward: look for undefended prey, poke with horse right click (try to bait some cooldowns from the enemy), dismount, DRILLLL, and Procri’s if the enemy is still alive for the free kill.
Other than that, I’d say play wisely if you wanna engage in supporting your units, as you can get destroyed like nothing if you give with horse into blobs or just yallah Hurricane. For starters, just focus on maximizing your hero and unit synergy (cav/exo/static units/standalone units etc).
Skills
- Hurricane: multi-purpose stagger on heroes and units, plus a very quick passive stacker (you can legit dismount behind units, Hurricane, and it will be very hard for anyone to reach you, plus you stagger all units that aren’t blocking it).
- Procri’s Grift: the last-hitting god. In stalemate setup scenarios, spam this (trying to aim at any exo hiding behind blobs). Legit SPAM this skill, takes like 3 to 5? to kill hidden exos like cocos/flames ~
- Lugh’s March: your (sadly) only CC recovery. Use it wisely, or use it while you aim at the enemy trying to hit you to prevent any undesired dmg/cc. Because you are blocking while using this skill, be mindful of after-animation block usage: if your block breaks it can lead to some unwanted stun if hit again, so use wisely!
- DRILLLLL: mostly used after dismount, and preferably (or you’ll do legit z dmg) on the enemy BACK! You can still use this skill freely from the ground if you see the chance (enemy stunned etc, or just from a straight up back-attack positional advantage scenario). You can also use this skill to deal a big chunk of damage to units if you hit them from behind (or those that are rotating in a straight line).
Overhead Strike
Overhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.
Second press:
Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.
Control Removal:
Removes Dazed and Knockdown upon use.
Buff:
Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.: use this skill to maximize your pvp dmg, so use it before bursting with Drill etc. Still, pretty niche scenarios and not worth it currently.
