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Spear weapon icon

← Hero Guides · Weapon

Spear

By Amya · Updated 2026-08-03

AAMedium ArmorAgility build: Full Agility
Where this weapon shines
Hero Killing6/10
Units Killing10/10
Dueling3/10
Crowd Control4/10

Loadouts

pick one column

Playstyle 1

Standard

The straightforward set. Look for undefended prey, poke with horse right click, dismount, drill, and Procri's if they are still alive.

Spells
Procris's GiftQProcri's GriftProcris's GiftIII14sRangedKicks the spear forward to pierce through enemies, dealing 275% Base + 2253 Piercing Damage and greatly reducing their block.Hurricane's EdgeEHurricaneHurricane's EdgeIII12sDamageSpins spear at waist level to strike 4 times, each hit dealing 119% base + 698 Slashing Damage.Second pressPerforms an additional spinning strike followed by a sweeping finisher, dealing 142% base + 2790 Slashing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Lugh's MarchRLugh's MarchLugh's MarchIII8sCleanseRapidly twirls the spear, striking 4 times. Each strike deals 108% Base + 399 Slashing Damage. Grants a defensive effect while twirling, blocking ranged attacks from the front.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Dragon's RoarHeaven's FuryTDragon's Roar / Heaven's FuryDragon's RoarIII50sDamageUltimateThrusts the spear forward in a drilling motion, rapidly striking enemies 6 times. Each strike deals 68% Base + 1009 Piercing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Heaven's FuryIII24sDamageUltimateUnleashes a flurry of thrusts with the spear, striking enemies 10 times. Each strike deals 115% Base + 1100 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.

Heaven's Fury is the ultimate if you run the Earthshatter set. Lugh's March is your only CC recovery, so use it wisely.

WearEarthshatterRefined Blue · MediumEarthshatter for the stun on your ultimate.

Carnifex's Full medium if you do not have enough special schematic pieces.

Attributes
Full Agility

Playstyle 2

More hero killing

Swaps Overhead Strike in for more 1v1 and hero-killing potential, though the current meta offers fewer easy targets.

Spells
Procris's GiftQProcri's GriftProcris's GiftIII14sRangedKicks the spear forward to pierce through enemies, dealing 275% Base + 2253 Piercing Damage and greatly reducing their block.Hurricane's EdgeOverhead StrikeEHurricane / Overhead StrikeHurricane's EdgeIII12sDamageSpins spear at waist level to strike 4 times, each hit dealing 119% base + 698 Slashing Damage.Second pressPerforms an additional spinning strike followed by a sweeping finisher, dealing 142% base + 2790 Slashing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Overhead StrikeIII6sDamageSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.Second pressTurns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.Lugh's MarchOverhead StrikeRLugh's March / Overhead StrikeLugh's MarchIII8sCleanseRapidly twirls the spear, striking 4 times. Each strike deals 108% Base + 399 Slashing Damage. Grants a defensive effect while twirling, blocking ranged attacks from the front.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Overhead StrikeIII6sDamageSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.Second pressTurns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.Dragon's RoarHeaven's FuryTDragon's Roar / Heaven's FuryDragon's RoarIII50sDamageUltimateThrusts the spear forward in a drilling motion, rapidly striking enemies 6 times. Each strike deals 68% Base + 1009 Piercing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Heaven's FuryIII24sDamageUltimateUnleashes a flurry of thrusts with the spear, striking enemies 10 times. Each strike deals 115% Base + 1100 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.

Overhead Strike goes in before you burst with the drill. Both playstyles are viable overall.

WearEarthshatterRefined Blue · MediumEarthshatter for the stun on your ultimate.

Carnifex's Full medium if you do not have enough special schematic pieces.

Attributes
Full Agility

Same weapon for all three

roll it once, it carries every loadout

NEED PIERCING DAMAGE (like oxygen, maximize this), Piercing Pen ; bonus Agility/Str/Crit value/Crit dmg (in that order)

Also true whatever you slot

Best gender
N/A (animation change depending on it)
Aiming (Hero)
Assisted Yes or No, Locked off (it's a close fighter, just with the assist you're more than good to play, locked restricts it too much and can put you in danger more than desired)
Aiming (Units)
Assisted off, Locked off
Armour class
S LeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get. · AA HP · A Crit Value / Piercing def · B Rest

Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.

Roll forPiercing damage above everything else, then piercing pen. Bonus, agility, strength, crit value and crit damage, in that order. Lock leadership on every armour piece.

Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Weapon5/5

Bridge Defender

3

Each stack of [Hard-Hitting] grants an additional 2% increase to all types of damage.

Yang Fire VIII

1

Increases Agility and Armour by 2 points.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Helm5/5

Severed Hair

3

Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII

1

Increases Agility and Armour by 2 points.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Armour5/5

Art of Stillness

3

Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath

2

Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Bracers5/5

Line Breaker

2

Damage dealt to Units is increased by 6%.

Unexpected Strike

2

Damage dealt to Heroes is increased by 6%.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Boots5/5

Fight to the Death

3

When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel

2

Bandage duration is reduced by 40%, but the total healing amount remains unchanged.

Guide

Playstyle

Different playstyles:

  1. Procri’s Grift, Hurricane, Lugh’s March, Dragon’s Roar (or Heaven’s Fury if Earthshatter set)
  2. Procri’s Grift, Hurricane/Overhead StrikeOverhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage. Second press: Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage. Control Removal: Removes Dazed and Knockdown upon use. Buff: Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds., Lugh’s March/Overhead StrikeOverhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage. Second press: Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage. Control Removal: Removes Dazed and Knockdown upon use. Buff: Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds., Dragon’s Roar (or Heaven’s Fury if Earthshatter set)

Overall both builds are viable. Overhead StrikeOverhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage. Second press: Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage. Control Removal: Removes Dazed and Knockdown upon use. Buff: Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds. just provides more 1v1 or overall more hero-killing potential, but it’s diminished considering the fewer “easy prey” scenarios the current meta has to offer.

Gameplay is straightforward: look for undefended prey, poke with horse right click (try to bait some cooldowns from the enemy), dismount, DRILLLL, and Procri’s if the enemy is still alive for the free kill.

Other than that, I’d say play wisely if you wanna engage in supporting your units, as you can get destroyed like nothing if you give with horse into blobs or just yallah Hurricane. For starters, just focus on maximizing your hero and unit synergy (cav/exo/static units/standalone units etc).

Skills

  • Hurricane: multi-purpose stagger on heroes and units, plus a very quick passive stacker (you can legit dismount behind units, Hurricane, and it will be very hard for anyone to reach you, plus you stagger all units that aren’t blocking it).
  • Procri’s Grift: the last-hitting god. In stalemate setup scenarios, spam this (trying to aim at any exo hiding behind blobs). Legit SPAM this skill, takes like 3 to 5? to kill hidden exos like cocos/flames ~
  • Lugh’s March: your (sadly) only CC recovery. Use it wisely, or use it while you aim at the enemy trying to hit you to prevent any undesired dmg/cc. Because you are blocking while using this skill, be mindful of after-animation block usage: if your block breaks it can lead to some unwanted stun if hit again, so use wisely!
  • DRILLLLL: mostly used after dismount, and preferably (or you’ll do legit z dmg) on the enemy BACK! You can still use this skill freely from the ground if you see the chance (enemy stunned etc, or just from a straight up back-attack positional advantage scenario). You can also use this skill to deal a big chunk of damage to units if you hit them from behind (or those that are rotating in a straight line).
  • Overhead StrikeOverhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage. Second press: Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage. Control Removal: Removes Dazed and Knockdown upon use. Buff: Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.: use this skill to maximize your pvp dmg, so use it before bursting with Drill etc. Still, pretty niche scenarios and not worth it currently.

Balance history Official balance changes for this weapon, newest first. Each entry's Source opens the real patch notes.

23 changes
  1. Source ↗
    • Damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.8, minimum damage ratio: 0.35 → 0.4 for [Procris's Gift], [Lugh's March], [Hurricane's Edge], [Gungnir's Greeting], [Overhead Strike], [Return of Jangar], [Heaven's Fury], and Normal Attack.
  2. Source ↗
    • Fixed an issue where the Spear's third Normal Attack Damage was abnormally low.
  3. Source ↗
    • Optimized the animation transitions, damage detection, and engagement logic to improve operation feel.
    • Procris's Gift: Basic Damage coefficient: 153% → 275%; basic Cooldown: 16 seconds → 14 seconds; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Lugh's March: Basic Damage coefficient: 54% → 108%; added special effect [Defense] to beginner and intermediate levels; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Hurricane's Edge: Basic Damage coefficient: 70% → 119%; basic Cooldown: 18 seconds → 12 seconds; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Gungnir's Greeting: Basic Damage coefficient: first attack 64% → 141%, second attack 51% → 143%; added special effect [Knockback] to the first attack; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Overhead Strike: Basic Damage coefficient: first attack 63% → 101%, second attack 65% → 104%; added effect [Removes Dazed and Knockdown] when activating the skill; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Return of Jangar: Basic Damage coefficient: first attack 76% → 114%, second attack 82% → 164%, third attack 172% → 258%; attack greatly reduces Block value → guaranteed Pierced; added effect [Knockback] to the first attack; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Heaven's Fury: Basic Damage coefficient: 82% → 115%; basic Armour Penetration coefficient: 100% → 120%; basic Cooldown: 48 seconds → 24 seconds; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Normal Attack: Basic Damage coefficient: first attack 65% → 132%, second attack 140% → 116%, third attack 126% → 120%, fourth attack 60% → 128%; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
  4. Source ↗
    • Fixed an issue where the second hit of [Overhead Strike] for weapon [Spear] could not be used.
  5. Source ↗
    • Hurricane's Edge I: Adds an effect when pressed twice.
    • Gungnir's Greeting I: Adds an effect when pressed twice.
    • Return of Jangar I: Adds an effect when pressed twice and three times.
    • Return of Jangar II: Adds an effect when pressed three times.
  6. Source ↗
    • Mounted Left Mouse Button: Thrusts at enemies, dealing 160% Piercing Damage (identical to the previous Right Mouse Button thrust), does not consume Stamina.
    • Mounted Right Mouse Button: Charge forward for 3 seconds, dealing 120% Piercing Damage and knocking back all Units in your path. Enemies struck by the charge will have all Defense reduced by 20% for 5 seconds. Charging consumes both Hero Stamina and Mount Stamina; if either is insufficient, you cannot charge. During the charge, pressing either the left or right mouse button will Stab enemies and immediately end the charging state.
    • Mounted Charge: Knocks up all Units along the path, cannot be interrupted by obstacles or Dazed effects.
    • [Dragon's Roar] Piercing Damage coefficient: 58% → 68%.
    • [Heaven's Fury] Piercing Damage coefficient: 60% → 80%.
    • [Hurricane's Edge] Slashing Damage coefficient: 53% → 70%.
    • [Lugh's March] Hero cannot be Breaked while using this skill. Slashing Damage coefficient: 30% → 50%.
    • [Combat Dismount] Piercing Damage coefficient: 180% → 200%.
  7. Source ↗
    • [Overhead Strike I]: Adjusted the slashing damage of the first strike to 63% + 724 (was 61% + 693 points). [Overhead Strike II]: Adjusted the slashing damage of the first strike to 63% + 875 (was 61% + 823 points). Adjusted the piercing damage of the second strike to 65% + 944 (was 61% + 823 points). [Overhead Strike III]: Adjusted the slashing damage of the first strike to 63% + 1,006 (was 61% + 953 points). Adjusted the piercing damage of the second strike to 65% + 1,093 (was 61% + 953 points).
  8. Source ↗
    • You can now use [Sprint Attack] even if you don't have enough stamina, but doing so expands all remaining stamina. [Sprint Attack]'s stamina cost increased to 250 (was 185) for all weapons.
    • Fixed an issue where the attack would fail if you fully charged up the Spear's right-click attack while mounted and ran out of stamina.
  9. Source ↗
    • [Heaven's Fury] Heaven's Fury I: Adjusted the piercing damage to 600% + 7,950 (was 555% + 7,247 points). Heaven's Fury II: Adjusted the piercing damage to 600% + 9,100 (was 555% + 8,665 points). Heaven's Fury III: Adjusted the piercing damage to 620% + 11,000 (was 583% + 10,588 points).
  10. Source ↗
    • Fixed an issue where the Spear's [Lugh's March] didn't increase blunt armor penetration.
  11. Source ↗
    • Using Ready Spears without attack will consume 150 stamina per second.
    • [Procris's Gift]: This ability no longer removes daze and knock down.
  12. Source ↗
    • [Dismounting Strike]: Base piercing damage caused has been reduced to 180% (was 260%)
  13. Source ↗
    • Blunt skill change, Return of Jangar phase 3: Attribute Bonus 246% and Skill Damage 1,407 changed to 172% and 2,111.
  14. Source ↗
    • Resolved an issue with the spear hero skill [Procris's Gift]'s description: It previously read 'Extra Effect: Removes "Dazed" effect.', whereas it now reads 'Removes daze and knock down effects.'
  15. Source ↗
    • The defense granted by [Stalwart Shields] (Spear) reduced to 80 (down from 100).
  16. Source ↗
    • Corrected the skill description of the Spear's [Lugh's March I & II]'s [Prophecy] node: Piercing Damage Multiplier +3% -> Slashing Damage Multiplier +3%.
    • Corrected the skill description of the Spear's [Lugh's March II & III]'s [Transformation] node: Piercing Damage Multiplier +3% -> Slashing Damage Multiplier +3%.
    • Resolved an issue where the Wyvern and Hydra nodes of [Dragon's Roar] for Spear heroes wouldn't work.
  17. Source ↗
    • The Spear's burst damage exceeds our expectations.
    • [Full Tilt Charge]: Can no longer maintain charge once the mount's endurance has been depleted.
    • [Dismounting Strike]: The skill's hit box has been changed to better conform to the visual effect.
    • [Procris's Gift]: Block break reduced to 500 (down from 1,000).
    • [Dragon's Roar I]: Reduce the base damage bonus to 350% (down from 367%), and its set damage to 4,183 (down from 4,783).
    • [Dragon's Roar II]: Reduce the base damage bonus to 350% (down from 367%), and its set damage to 5,119 (down from 5,719).
    • [Dragon's Roar III]: Reduce the base damage bonus to 350% (down from 367%), and its set damage to 6,055 (down from 6,655).
    • Increase the block break of basic attacks.
    • The [This attack punctures the target's armour, reducing their defense] of [Overhead Strike] and [Dragon's Roar] has been replaced with: 'Each hit increases your armour penetration by 2% and reduces your damage taken by 2%, stacking up to 10 times'.
    • [Gungnir's Greeting] no longer reduces the defence of enemies hit, and the extra effect of [Gungnir's Greeting I] has been changed to: 'Each hit increases your armour penetration by 2% and reduces your damage taken by 2%, stacking up to 10 times'.
  18. Source ↗
    • Removed the "Ignore Defense" effect from Procris's Gift III.
    • Added an effect "Reduces the target's block."
  19. Source ↗
    • Fixed a bug where the hit box of the Spear attack when jumping from horseback was applied earlier than the real animation.
  20. Source ↗
    • Multi-step skill cooldowns now start every time a step of the skill is cast.
    • Hurricane's Edge: I changed from 24 seconds to 22 seconds, II from 22 to 20, III from 20 to 18.
    • Return of Jangar I/II/III: Changed from 16 seconds to 14 seconds.
  21. Source ↗
    • Fixed a bug where Spear heroes couldn't use Q to dismount when using "Full Tilt Charge".
  22. Source ↗
    • Lugh's March III: Increased piercing damage by 3%
    • Procris's Gift III: Increased piercing armour penetration by 3%
    • Return of Jangar III: Increased damage by 3%
    • Heaven's Fury III: Increased damage by 5%
    • Fixed a bug with the Spear warlord where the buff effects of "Lugh's March", "Hurricane's Edge" and "Heaven's Fury" wouldn't stack up.
  23. Source ↗
    • Gungnir's Greeting: Increased the basic damage bonus from 122 to 153 for the second stage of level II & III.
    • Increased the extra damage bonus from 1490 to 1863 for the second stage of Gungnir's Greeting II.
    • Increased the extra damage bonus from 1802 to 2253 for the second stage of Gungnir's Greeting III.
    • Hurricane's Edge: Increased the basic damage bonus from 183 to 214 for the first stage of all levels.
    • Increased the extra damage bonus from 1627 to 1898 for the first stage of Hurricane's Edge I.
    • Increased the extra damage bonus from 2001 to 2335 for the first stage of Hurricane's Edge II.
    • Increased the extra damage bonus from 2392 to 2790 for the first stage of Hurricane's Edge III.
    • Increased the basic damage bonus from 81 to 102 for the second stage of Hurricane's Edge II & III.
    • Decreased the cooldown from 24s to 22s for Hurricane's Edge II
    • Decreased the cooldown from 24s to 20s for Hurricane's Edge III
    • Fixed a bug where the first part of an attack by the Spear could easily be interrupted by a normal attack.
    • Fixed a bug where the Spear combat dismount didn't correctly stun the enemy.

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