Camel's Saddle
[Bandage]'s duration reduced by 40% and cooldown by 50%.
Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Sengoku: Blazing Katana set with costs and effects, kept as an archive.
Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).
Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.
Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.
Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.
[Bandage]'s duration reduced by 40% and cooldown by 50%.
[Bandage]'s healing increased by 20%.
Health increased by 3%. Upon dying, nearby allies recover 10% health.
Recover 2% health every second while at a supply point you own.
Toughness increased by 5.
While in a flag area, damage taken is reduced by 8%.
Damage taken is reduced by 3%. Upon death, nearby allies take 10% reduced damage for 10 seconds.
Fall damage is reduced by 60%.
Maximum health is increased by 300 and all defences by 10.
[Bandage] grants immunity to poison and bleed for 10 seconds.
Resilience increased by 5.
Damage dealt is increased by 3%. Upon death, nearby allies deal 10% increased damage for 10 seconds.
Each 3 enemy soldiers you kill increase damage dealt by 8% for 15 seconds.
While in a flag area, stamina recovery rate is increased by 35%.
Each 1 enemy hero you kill increase damage dealt by 10% for 10 seconds.
Strength increased by 5.
[Bandage] can be used while moving but the cooldown is increased by 10 seconds.
While in a flag area, damage dealt is increased by 8%.
Movement speed is increased by 4%. Upon death, nearby allies gain 8% movement speed for 10 seconds.
Movement speed is increased by 8% while at below 40% health.
Agility increased by 5.
[Push Back]'s cooldown is reduced by 1.5 seconds and its damage dealt is increased by 10%.
After entering battle, max health gradually increases over 300 seconds up until a maximum of 3,000. This buff is reset upon death.
Damage dealt is increased by 14% while at below 50% health.
Using [God of Battles] or [Heat of Battle] reduces damage taken by 15% for 10 seconds, stacking up to 2 times.
[Basic Attack]'s Armor penetration increased by 10% and damage by 25%.
Damage taken from rear attacks and headshots is reduced by 15%.
Using [Up from Hel] or [Maelstrom] increases defence by 6% for 6 seconds. Stacks up to 5 times.
For every 1 hero kill, restore 2 parts of stamina.
[Evade]'s distance is increased by 20%.
All damage increased by 100 while at above 70% health.
Regenerates 70 health every second. Regeneration is twice at potent while below 50% health.
Using [Mercy of Heaven] or [Knightly Vows] reduces the damage nearby allies take by 6% for 8 seconds.
All damage is increased by 10% while above 50% health, and all defences by 8% while below 50%.
For every 1 kill or assist, nearby allies have their damage increased by 10% and defenses by 10% for 12 seconds.
All damage is increased by 0.3% for every 400 extra health gained.
All defenses increased by 70.
All non-victory skill cooldowns reduced by 10%.
Each 5 enemy soldiers you kill increase crit rate by 20 for 20 seconds. Stacks up to 8 times.
Reduce the cooldown of [Cold Dragon] and [Green Dragon] by 5 seconds, and damage by 10%.
Using [Cold Dragon] or [Green Dragon] increases Armor penetration by 12% for 4 seconds.
Using [Evade] increases movement speed by 20%. This effect quickly degrades.
Hitting an enemy with a paragon skill refreshes [Bloodcraze].
Skills used during [Bloodcraze] have 20% reduced cooldowns.
For every 1 hero kill or assist, gain 1 stack of [Health Drain]. For every 3 unit kills, gain 1 stack of [Health Drain].
[Basic Attack]'s bullets are replaced by grape shots.
Using [Fine Gunpowder] reduces the cooldown of [Scatter Shot] and [Five Rounds Rapid] by 2 seconds.
[Blackpowder Grenade], [Deploy Caltrops], and [Liquid Fire] have their area of effect increased by 15%.
Movement speed increased by 12% and damage taken by 8%.
Damage dealt against units is increased by 10%.
[Basic Attack]'s damage is increased by 20%, but deal 50% reduced damage with headshots.
The damage of poison is increased to 150% and its duration is decreased by 50%.
On every 3rd [Basic Attack], fire 3 arrows at 50% power.
Armor penetration is increased by 7.5% and the cooldowns of [Stunning Shot], [Steel-tipped Arrow], [Poison Arrow], and [Parting Shot] are reduced by 12%.
Each 1 enemy hero you kill restores 15% health.
Killing a hero increases your slashing damage by 4%, stacking up to 5 times. Stacks are reset upon death.
Gain greatly increased critical value every 3 seconds while in [stealth] (increases more the more critical value you have). Slowly decays after leaving [stealth].The [stealth] from Bo-Shurikens and Great Thunderbolt also affect this buff.
[Stinging Strike]'s damage increased by 6% and block break by 30%.
The duration of [Scorpion's Snare]'s slashing defense reduction is increased by 1 second.
[Leap and Slash]'s movement distance is increased by 50%.
Transcribed from the official Sengoku: Blazing Katana update log ↗.
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