How flame damage works
Flame units deal damage in up to three parts: a direct Impact hit, an Ablaze burn and a Flame burn, with the burns dealing damage over a number of ticks. These values come from community testing.
| Source | Impact | Ablaze | Ablaze ticks | Flame | Flame ticks |
|---|---|---|---|---|---|
| Wild Fire | 360 | 150 | ~3 | 320 | 3 |
| Incendiary Archers | n/a | 150 | 1 to 2 | 300 | 3 |
| Flamethrowers | 800 | 450 | 6 | 1000 | 5 |
| Flamethrowers (AA) | 800 | 450 | 2 | 1000 | 3 |
Doctrines
Break Through raises Impact by 10%, and Ablaze and Flame by roughly 2% each.
Flame defence by unit trait
Some unit traits reduce flame damage. The trait name depends on the client, so both the Frontier and my.games wording are shown.
| Trait (Frontier) | Trait (my.games) | Flame damage reduction |
|---|---|---|
| Fireproof Armor | Fire-Resistant | 3 to 15% |
| Flame War | Resist Flame | 10 to 20% |
| Flame + Fireproof | 12 to 20% | |
| H.Shields | 14 to 30% | |
| Piller in Flames | Insulated | 32 to 40% |
| Rattan Armor | -400% |
A negative value like Rattan Armor's -400% means it takes far more flame damage instead of resisting it, so keep it away from fire.
