Attribute points and stats explained
- Strength increases Piercing Armour Penetration, Slashing Damage and Blunt Damage by 6 points.
- Agility increases Piercing Damage, Slashing Armour Penetration and Blunt Armour Penetration by 6 points.
- Armour increases Piercing, Slashing and Blunt Armour by 3 points.
- Toughness increases maximum HP by 100 points.
For damage, prioritize the stats your spell multipliers favour. For tanking, focus one stat only, since it scales. To find the best split for your own hero, use our Attribute Calculator.
Damage classes
- Spell multipliers favour damage stats. A 140% multiplier means each point of Strength (a damage stat) adds about +6 damage, while Agility (penetration) adds only a small % that works out to +2 to 4 damage.
- Penetration is valuable up to a sweet spot, then loses efficiency. Aim for roughly 2x your enemy's damage stat (about 2100 penetration versus 1000 to 1100 defense).
Tank classes
- Go all in on Armor or HP, partial investment gives diminishing returns. Full Armor amplifies physical damage reduction, full HP adds raw survivability (good when you cannot reach the armor sweet spot, or against high pen, true damage and poison).
- Hybrid Armor/HP builds are inefficient because Armor scales best when fully invested.
