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Short Bow weapon icon

← Hero Guides · Weapon

Short Bow

By Amya · Updated 2026-08-03

DLight ArmorAgility build: Full Agility
Where this weapon shines
Hero Killing1/10
Units Killing1/10
Dueling1/10
Crowd Control1/10

Loadouts

pick one column

Poison Build with ult

Standard

The standard poison rotation with the ultimate. Every ability marks the target and your auto-attacks explode the marks.

Spells
Stunning ShotQStunt ArrowStunning ShotIII12sControlShoots an arrow, dealing 75% Base + 1082 Piercing Damage and inflicting Concussed. Slows enemies by 50% for 3 seconds.Steel-tipped ArrowESteel ArrowSteel-tipped ArrowIII6sRangedQuickly shoots a powerful arrow, dealing 112% Base + 751 Piercing Damage. Pierces 2 enemies. Each enemy hit reduces Ultimate cooldown by 1 second.Effects on EnemiesHits mark enemies for 3 seconds. Basic attacks detonate the mark, dealing 200 + 8% of current health as bleed damage over 2 seconds (0.2s detonation cooldown).Rolling EscapeRRollRolling EscapeIII7sCleanseEnhanceLeaps forward or backward (based on input). Grants Invincibility for 0.8 seconds during the leap.Control RemovalRemoves Dazed, Knockdown, and Concussed.BuffMovement speed +20% for 3 seconds.Angry HornetsTPoison Burst UltAngry HornetsIII48sRangedUltimateFires 7 arrows simultaneously. Each arrow deals 36% Base + 220 Piercing Damage.Effects on EnemiesPoisoned arrows deal 70 + 0.5% of current health poison damage per second for 8 seconds.

Rotate auto-attack into spell into auto-attack: the spells cancel the animations, so you gain DPS. If you run out of rotation, jump straight after each auto-attack.

Attributes
Agility

Poison Build without ult

Two CC

Drops the ultimate for a second control tool. Plays almost the same.

Spells
Stunning ShotQStunt ArrowStunning ShotIII12sControlShoots an arrow, dealing 75% Base + 1082 Piercing Damage and inflicting Concussed. Slows enemies by 50% for 3 seconds.Steel-tipped ArrowESteel ArrowSteel-tipped ArrowIII6sRangedQuickly shoots a powerful arrow, dealing 112% Base + 751 Piercing Damage. Pierces 2 enemies. Each enemy hit reduces Ultimate cooldown by 1 second.Effects on EnemiesHits mark enemies for 3 seconds. Basic attacks detonate the mark, dealing 200 + 8% of current health as bleed damage over 2 seconds (0.2s detonation cooldown).Rolling EscapeRRollRolling EscapeIII7sCleanseEnhanceLeaps forward or backward (based on input). Grants Invincibility for 0.8 seconds during the leap.Control RemovalRemoves Dazed, Knockdown, and Concussed.BuffMovement speed +20% for 3 seconds.Throw BolaTBolaThrow BolaIII16sControlThrows a lasso forward, dealing 211% Base + 1442 Blunt Damage to the first enemy hit and inflicting Knockdown. Dismounts enemies.

Two CC, Stunt Arrow and Bola at the same time, may be the better call. Adapt to your liking.

Attributes
Agility

Same weapon for all three

roll it once, it carries every loadout

NEED Piercing DMG / piercing Pen ; bonus Agi / str

Also true whatever you slot

Best gender
Male (way faster roll animation) (animation change depending on it)
Aiming (Hero)
Assisted on, Locked on
Aiming (Units)
Assisted off, Locked off
Armour class
S LeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get. · AA HP / Crit Value · A Piercing Def / Slash/Piercing dmg depending on your weapon · B Rest

Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.

Roll forPiercing damage and piercing pen on the weapon. Bonus, agility and strength. Lock leadership on every armour piece.

Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Weapon5/5

Fleet Steed

3

For 4 seconds after a dodge roll, your Basic Attacks will fire three arrows simultaneously. They deal 60% damage and apply a 10% movement speed reduction to the enemy for 5 seconds.

Zhuge's Crossbow

2

Each stack of [Enhanced Attack] grants an additional 4.5% Piercing Damage and 4.5% movement speed. The maximum stack limit is reduced to 5, and the duration is increased by 2 seconds.

Helm5/5

Severed Hair

3

Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII

1

Increases Agility and Armour by 2 points.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Armour5/5

Art of Stillness

3

Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath

2

Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Bracers5/5

Line Breaker

2

Damage dealt to Units is increased by 6%.

Unexpected Strike

2

Damage dealt to Heroes is increased by 6%.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Boots5/5

Fight to the Death

3

When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel

2

Bandage duration is reduced by 40%, but the total healing amount remains unchanged.

Guide

Both builds will be really similar in the way you play them. Shortbow before Epic Schematic is UNPLAYABLE: the base DMG is so low that it’s useless. The class became something (still insanely far away from good) with Epic Schematic, as it unlocks a poison stack passive.

Each ability you hit will MARK the enemy with a poison stack, and these poison stacks will be exploded by AA. These marks deal HP% DMG.

Between every AA you will send one spell, basically doing AA -> spell -> AA -> spell -> AA -> spell, rotating the best you can, as spells will cancel the animations and you will have more DPS. If you run out of spell rotation, jumping instantly after each AA will also make you gain DPS.

Both builds rely on hitting spells, marking the enemy and then making them explode with AA. With that you can hit ANY target and will always do -40% to -60% of their HP. You will have a LOT of DMG but kills are harder to get, as your DMG drops HEAVILY when the target gets to lower HP%.

Poison Build with ultThe standard poison rotation with the ultimate.
  • Steel Arrow
  • Stunt Arrow
  • Roll
  • Poison Burst Ult
Poison Build without ultDrops the ult for a second CC.

Currently taking 2 CC (Stunt Arrow and Bola at the same time may be better, adapt to your liking).

Balance history Official balance changes for this weapon, newest first. Each entry's Source opens the real patch notes.

26 changes
  1. Source ↗
    • Fixed an issue where the Short Bow [Sylvan Zephyr] Rune did not apply to the third Normal Attack.
    • Fixed an issue where the Short Bow [Sylvan Zephyr] Rune triggered abnormally for [Wrath of Artemis] and [Chain Shot].
  2. Source ↗
    • Improved the roll animation for female characters using [Short Bow], making it consistent with the male Short Bow animation.
  3. Source ↗
    • Stunning Shot I: Can Concuss hit targets.
    • Steel-tipped Arrow I/II: Can pierce up to 2 targets.
  4. Source ↗
    • Fixed missing content in the buff description for Short Bow's [Stunning Shot] when reducing enemies' movement speed.
  5. Source ↗
    • Fixed the issue that the duration of venom damage attached to Flecha Envenenada III was incorrect.
  6. Source ↗
    • The Bleed damage caused by detonating the Mark within 2 seconds is adjusted from 200 + 6% of current HP to 200 + 8% of current HP.
  7. Source ↗
    • Fixed issues where some Bow, Short Bow, Musket and Chain Dart & Scimitar skills didn't trigger the intended invulnerability windows.
  8. Source ↗
    • [Poison Arrow], [Steel-tipped Arrow]: Deals 200 bleed damage +6% of the enemy's remaining health over 2 seconds (was 200 + 4.5%).
    • [Angry Hornets] poison damage: I: 50 damage per second +0.4% of the enemy's remaining health (was 50 + 0.3%). II: 60 +0.45% (was 60 + 0.35%). III: 70 +0.5% (was 70 + 0.4%).
  9. Source ↗
    • Seasonal Rune [Offensive Roll]: [Rolling Escape]'s cooldown is increased by 2 seconds but grants 7 stacks (up from 3) of [Armor Piercing].
    • Seasonal Rune [Slowing Poison]: The [Poison] of [Angry Hornets] reduces movement speed by 8% and stacks up to 7 times (previously the [Poison] of [Poison Arrow] and [Angry Hornets] reduced movement speed by 5% and stacked up to 10 times).
    • Epic Schematics Set 4-Set Effect: Basic attacks that hit the enemy can grant [Armor Piercing], and increase piercing damage by an extra 6% (previously rolling granted [Armor Piercing], increasing piercing armor penetration to 5% from 3%).
    • [Poison Arrow III]: Increased the poison duration to 4 seconds (was 3).
  10. Source ↗
    • [Basic Attack]: basic attacks grant [Armor Piercing] upon hit, increasing piercing damage by 1.5% and movement speed by 1.5% for 2.5 seconds, stacking up to 20 times. You drop 3 stacks whenever the duration runs out.
    • [Roll]: no longer grants [Armor Piercing].
    • [Poison Arrow]: hits mark the enemy for 3 seconds; basic attacks make the mark explode, dealing 200 Bleed damage plus 4.5% of the enemy's remaining HP over 2 seconds. Reduces paragon skill cooldown by 2 seconds when hitting an enemy. Base poison duration reduced to 3 seconds (was 8).
    • [Steel-tipped Arrow]: damage changed to I 108% base + 595 piercing (was 100% + 942); II 110% + 680 (was 100% + 1,156); III 112% + 750 (was 100% + 1,370). Hits mark the enemy for 3 seconds; basic attacks make the mark explode, dealing 200 Bleed damage plus 4.5% of the enemy's remaining health over 2 seconds. Reduces paragon skill cooldown by 1 second when hitting an enemy. Removed the effects that reduced the enemy's defenses and greatly reduced their block.
    • [Angry Hornets]: poison damage changed to I 50 per second + 0.3% of remaining health (was 90 per second); II 60 + 0.35% (was 105); III 70 + 0.4% (was 120). Hitting with Angry Hornets grants [Armor Piercing].
    • [Wrath of Artemis]: hitting with Wrath of Artemis grants [Armor Piercing].
  11. Source ↗
    • [Wrath of Artemis]: new effect, damage when being hit by multiple [Wrath of Artemis] increased by 5%.
    • [Stunning Shot]: II and III now slow for 50% for 3 seconds after the Concussed effect runs out.
    • [Steel-tipped Arrow]: III's new effect greatly reduces block.
  12. Source ↗
    • Fixed an issue where [Short Bow] heroes would begin moving oddly after getting hit by Wrath of Artemis.
  13. Source ↗
    • [Rolling Escape]: Cooldown increased to 9/8/7 seconds (was 8/7/6). [Parting Shot I]: Adjusted the piercing damage to 16% + 160 (was 14% + 133 points). [Parting Shot II]: Adjusted the piercing damage to 16% + 191 (was 14% + 166 points). [Parting Shot III]: Adjusted the piercing damage to 16% + 275 (was 14% + 250 points). Extra Effect: Damage increased by 20% for 6 seconds (was 30%). The poison from [Poison Arrow] and [Angry Hornets] now trigger [Skadi's Cruelty].
  14. Source ↗
    • [Rolling Escape] Rolling Escape I: Cooldown increased to 8 seconds (was 7). Rolling Escape II: Cooldown increased to 7 seconds (was 6). Rolling Escape III: Cooldown increased to 6 seconds (was 5). Movement speed bonus increased to 20% (was 15%). [Poison Arrow] Poison Arrow I: Adjusted the piercing damage to 100% + 245 (was 100% + 176 points). Poison Arrow II: Adjusted the piercing damage to 100% + 290 (was 100% + 210 points). Poison Arrow III: Adjusted the piercing damage to 100% + 325 (was 100% + 246 points).
  15. Source ↗
    • [Parting Shot] I: piercing damage to 14% + 133 (was 17% + 159); II: to 14% + 166 (was 17% + 186); III: to 14% + 250 (was 17% + 223).
  16. Source ↗
    • Poison Arrow's cooldown reduces to 7 seconds (was 8).
    • Angry Hornets' cooldown reduces to 48 seconds (was 50).
    • Parting Shot's cooldown reduces to 25/23/20 seconds (was 30/28/25).
    • Wrath of Artemis' cooldown reduces to 48 seconds (was 50).
  17. Source ↗
    • Adjusted the firing angle for short bow heroes when using [Steel-tipped Arrow] and [Poison Arrow]. The arrow trajectories of these skills are now closer to that of basic attacks and other skills.
  18. Source ↗
    • The short bows' [Aimed Attacks] armour penetration increase text description has been corrected to 7.5% (was written as 10%).
  19. Source ↗
    • Enemies hit by [Steel-tipped Arrow II] have their defence reduced by 20% (down from 30%).
    • Enemies hit by [Steel-tipped Arrow III] have their defence reduced by 20% (down from 30%).
  20. Source ↗
    • Normal shots will now fire in sets of three. Every third shot will have increased power, and the third shot's damage, trajectory and animation have been improved.
    • Every third shot will be more powerful, dealing increased piercing damage and will have a more stable trajectory. Hitting a target will also grant a stack of Armour Piercing.
    • Reduced the blunt damage multiplier for basic melee attacks but added some bonus blunt damage.
  21. Source ↗
    • Resolved an issue where the skills which caused damage overtime would proc one time less than expected; Short Bow skills affected: Poison Arrow and Angry Hornets.
    • Resolved an issue where Short Bow wouldn't properly gain increased armour piercing effects for their damage skills upon spending a stack of the 'Armouring Piercing' buff which they gain after rolling.
  22. Source ↗
    • The skills "Poison Arrow", "Angry Hornets" and "Steel-tipped Arrow" no longer can be cast continuously under any circumstance.
  23. Source ↗
    • Shooting skills consume a layer of buff obtained by rolling, when consumed it grants 15% extra Armour Piercing.
    • Fixed a bug where the skills "Throw Bola" and "Parting Shot" would consume Stamina upon use.
  24. Source ↗
    • Fixed a bug that caused Short Bow warlords to keep enemies stunned by tapping F quickly.
    • Moved the position of the camera further back for Longbow, Shortbow and Musket, making it easier for them to aim.
  25. Source ↗
    • Wrath of Artemis III: Increased piercing armour penetration by 5%
    • Steel-tipped Arrow III: Every time a Warlord shoots through an enemy, damage loss will be reduced by 30%.
  26. Source ↗
    • Angry Hornets II (Short Bow): Increased the piercing damage from 103 to 143 for each attack.
    • Angry Hornets III (Short Bow): Increased the piercing damage from 118 to 188 for each attack.
    • Fixed a bug that the Stunning Shot (Short Bow) sometimes didn't correctly stun the enemy.

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