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Maul weapon icon

← Hero Guides · Weapon

Maul

By Amya · Updated 2026-08-03

BHeavy ArmorHP / Armor build: Full Armor or STR
Where this weapon shines
Hero Killing3/10
Units Killing4/10
Dueling4/10
Crowd Control4/10

Loadouts

pick one column

Freestyle

Only build

A freestyle base around the mandatory skills. Learn the dash-auto animation cancel and the rest of the class is not demanding.

Spells
MaelstromQMaelstromMaelstromIII12sDamageSweeps the maul horizontally, dealing 82% Base + 1005 Blunt Damage.Second pressConsumes 9% Stamina to reverse the swing, dealing 97% Base + 1225 Blunt Damage.Third pressConsumes 13% Stamina to swing the maul again, dealing 118% Base + 1526 Blunt Damage.Fourth pressConsumes 17% Stamina to follow through with another swing, dealing 120% Base + 2194 Blunt Damage.Fifth pressConsumes 21% Stamina to spin with the maul, striking all surrounding enemies 3 times. Each hit deals 124% Base + 2194 Blunt Damage. Can move in any direction and is immune to control effects except [Winded] while spinning.Mountain BreakerEMountain BreakerMountain BreakerIII11sCleanseQuickly swings the maul upward, dealing 90% Base + 1142 Blunt Damage, and inflicts Knockback on enemies. Using a chargeable skill after this strike instantly unleashes its fully charged attack, dealing 74% damage. Using a combo skill after this strike instantly unleashes its final hit, dealing 74% damage.Control RemovalRemoves Dazed, Knockdown, and Concussed effects upon use.Effects on EnemiesReduces the Defence of hit enemies by 20% for 6s.RFiller spellForge of WarTForge of WarForge of WarIII50sDamageUltimateHeaves the maul and slams it forward with full force. The first strike deals 44% Base + 957 Blunt Damage and inflicts Concussed on hit enemies. The second slam is unblockable, dealing 273% Base + 4308 Blunt Damage to nearby enemies, and inflicts Knockup on hit targets.Control RemovalRemoves Dazed and Knockdown effects upon use. Can move and change direction while swinging.

Maelstrom and Mountain Breaker are mandatory right now. Some players swap Forge of War for Bonebreaker or Earthsplitter, which is not recommended.

WearFlameshackleRefined Blue · Heavy

Hammer of the Gods The epic schematic. Not needed, but good in certain metas.

Attributes
Full STRor Full Armor/HP

Same weapon for all three

roll it once, it carries every loadout

NEED Blunt DMG, Blunt PEN ; bonus Strength/Armor, HP, Agility/Crit-DMG (in that priority order)

Also true whatever you slot

Best gender
Male (animation changes depending on it)
Aiming (Hero)
Assisted off, Locked off
Aiming (Units)
Assisted off, Locked off
Armour class
S LeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get. · AA HP · A Piercing def / Slashing def · B Rest

Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.

Roll forBlunt damage and blunt pen on the weapon. Bonus, strength and armour, then HP, then agility and crit damage, in that order. Lock leadership on every armour piece.

Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Weapon5/5

Yellow Sky Rises

3

When a skill consumes stamina, damage taken is reduced by 10% and damage dealt is increased by 8% for 5 seconds. Stacks up to 3 times.

Bare-Chested Brawler

2

Stamina cost for all Maul skills is reduced by 30%.

Helm5/5

Severed Hair

3

Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII

1

Increases Agility and Armour by 2 points.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Armour5/5

Art of Stillness

3

Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath

2

Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Bracers5/5

Line Breaker

2

Damage dealt to Units is increased by 6%.

Unexpected Strike

2

Damage dealt to Heroes is increased by 6%.

Yang Fire VII

1

Increases Strength and Toughness by 2 points.

Boots5/5

Fight to the Death

3

When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel

2

Bandage duration is reduced by 40%, but the total healing amount remains unchanged.

Guide

Playstyle

  • Freestyle base with the mandatory skills, explained below!
  • Learn how to dash-auto animation cancel and perfect it (auto-attack, side roll as soon as the dmg pop-up appears, and repeat). The other aspects of Maul do not require a lot of skill.
  • Right now, skills such as MaelstromMaelstromSweeps the maul horizontally, dealing 82% Base + 1005 Blunt Damage. Second press: Consumes 9% Stamina to reverse the swing, dealing 97% Base + 1225 Blunt Damage. Third press: Consumes 13% Stamina to swing the maul again, dealing 118% Base + 1526 Blunt Damage. Fourth press: Consumes 17% Stamina to follow through with another swing, dealing 120% Base + 2194 Blunt Damage. Fifth press: Consumes 21% Stamina to spin with the maul, striking all surrounding enemies 3 times. Each hit deals 124% Base + 2194 Blunt Damage. Can move in any direction and is immune to control effects except [Winded] while spinning. & Mountain BreakerMountain BreakerQuickly swings the maul upward, dealing 90% Base + 1142 Blunt Damage, and inflicts Knockback on enemies. Using a chargeable skill after this strike instantly unleashes its fully charged attack, dealing 74% damage. Using a combo skill after this strike instantly unleashes its final hit, dealing 74% damage. Control Removal: Removes Dazed, Knockdown, and Concussed effects upon use. Effects on Enemies: Reduces the Defence of hit enemies by 20% for 6s. are mandatory.
  • There are different playstyles where you replace MaelstromMaelstromSweeps the maul horizontally, dealing 82% Base + 1005 Blunt Damage. Second press: Consumes 9% Stamina to reverse the swing, dealing 97% Base + 1225 Blunt Damage. Third press: Consumes 13% Stamina to swing the maul again, dealing 118% Base + 1526 Blunt Damage. Fourth press: Consumes 17% Stamina to follow through with another swing, dealing 120% Base + 2194 Blunt Damage. Fifth press: Consumes 21% Stamina to spin with the maul, striking all surrounding enemies 3 times. Each hit deals 124% Base + 2194 Blunt Damage. Can move in any direction and is immune to control effects except [Winded] while spinning./Mountain BreakerMountain BreakerQuickly swings the maul upward, dealing 90% Base + 1142 Blunt Damage, and inflicts Knockback on enemies. Using a chargeable skill after this strike instantly unleashes its fully charged attack, dealing 74% damage. Using a combo skill after this strike instantly unleashes its final hit, dealing 74% damage. Control Removal: Removes Dazed, Knockdown, and Concussed effects upon use. Effects on Enemies: Reduces the Defence of hit enemies by 20% for 6s./Forge of WarForge of WarHeaves the maul and slams it forward with full force. The first strike deals 44% Base + 957 Blunt Damage and inflicts Concussed on hit enemies. The second slam is unblockable, dealing 273% Base + 4308 Blunt Damage to nearby enemies, and inflicts Knockup on hit targets. Control Removal: Removes Dazed and Knockdown effects upon use. Can move and change direction while swinging. by taking BonebreakerBonebreakerHold to charge (consumes 20% Stamina/s, allows slow movement). Release within 1 second: Swings the maul, dealing 120% Base + 950 Blunt Damage. Release after 1 second: Spins with the maul, striking 3 times. Each hit deals 130% Base + 1500 Blunt Damage. Release after 2 seconds: Channels full strength to spin with the maul, delivering 5 unblockable strikes. Each hit deals 176% Base + 2314 Blunt Damage. Can move and change direction while swinging. or EarthsplitterEarthsplitterHold to charge (consumes 20% stamina/s, allows slow movement). Release within 1 second: Smashes the ground, dealing 87% Base + 1004 Blunt Damage. Release after 1 second: Unleashes an unblockable, hard ground smash. Deals 164% Base + 2334 Blunt Damage, inflicts Knockback on enemies, and Dismounts hit enemy Heroes. Release after 2 seconds: Unleashes an unblockable, full-force ground smash. Deals 191% Base + 4229 Blunt Damage, inflicts Knockdown on enemies, and Dismounts hit enemy Heroes. instead of Forge of WarForge of WarHeaves the maul and slams it forward with full force. The first strike deals 44% Base + 957 Blunt Damage and inflicts Concussed on hit enemies. The second slam is unblockable, dealing 273% Base + 4308 Blunt Damage to nearby enemies, and inflicts Knockup on hit targets. Control Removal: Removes Dazed and Knockdown effects upon use. Can move and change direction while swinging., but I don’t recommend this.

Learn from the best Tournament players to watch for this weapon. Watch their POV and understand why they do what they do.

Balance history Official balance changes for this weapon, newest first. Each entry's Source opens the real patch notes.

21 changes
  1. Source ↗
    • Fixed an incorrect rune buff display regarding the Maul rune [Typhon's Demise].
  2. Source ↗
    • Fixed the issue where the skills [Chain Dart & Scimitar] - Scorpion's Snare, [Dual Blades] - Marked for Death, [Poleaxe] - Rough Justice, [Maul] - Strike and Grapple, and [Pike] - Sky Dragon (used after Ultimate) would occasionally cause an abnormal reduction in skill cooldown.
  3. Source ↗
    • Fixed the issue where the immunity of the Maelstrom in the fifth stage of Maul could not be triggered.
  4. Source ↗
    • Fixed an issue where [Combat Dismount] didn't grant immunity to Dazed.
  5. Source ↗
    • [Ground Smash]'s cooldown increased to 50 seconds (was 40).
    • [Earthsplitter]'s damage reduced by 12%.
    • [Rockslide Smash]'s cooldown increased to 11 seconds (was 8). Now also removes "Concussed" effects.
  6. Source ↗
    • Lowest damage of all skills (except for [Ground Smash]) increased to 28% (was 25%). [Ground Smash] still retains its 40%.
    • Damage of skills chained after [Rockslide Smash] and [Mighty Mjolnir] now deal 26% less damage (was 20%).
    • [Ground Smash]'s damage reduced by 11%.
    • [Bonebreaker] no longer has extra armor penetration.
    • [Strike and Grapple]'s cooldown changed from 55/50/45 to 59/57/55 on tiers I, II and III.
  7. Source ↗
    • The maul's [specialization] and [normal] skills deal diminishing damage when hitting multiple enemies. The minimum target count for this is increased to 4 (was 3), which should increase the damage when hitting multiple targets by around 17.1%.
    • [Rockslide Smash]: Now reduces the enemy's defenses by 20% (was 12%). Improved the overall feel of the skill by enabling you to interrupt the backswing earlier and chain in combo attacks.
    • [Earthsplitter]: Increased damage on full charge by 24%. Hitting a mounted hero after a 1+ second charge dismounts them.
    • [Ground Smash]: Fixed an issue with the damage of the second smash.
  8. Source ↗
    • [Ukko's Doom] remade into [Rockslide Smash]: blunt damage adjusted to I 69% + 620 (was 110% + 350); II 80% + 994 (was 125% + 425); III 90% + 1,142 (was 140% + 500). New effect: enemies hit are affected by [Armor Crush], reducing their defenses by 12% for 6 seconds.
  9. Source ↗
    • Slightly enlarged the hitbox of [Earthsplitter], the last strike of [Bonebreaker], and the first strike of [Ground Smash].
    • Adjusted the damage of [Maelstrom]: first attack 82% base blunt + 1,005 (was 80% + 1,005), armor piercing 1.03 (was 1); second 97% + 1,225 (was 95% + 1,225), armor piercing 1.05; third 118% + 1,526 (was 115% + 1,526), armor piercing 1.07; fourth 120% + 2,194 (was 130% + 1,917), armor piercing 1.10; fifth 124% + 2,194 (was 120% + 2,009), armor piercing 1.10.
    • Adjusted the control of [Ground Smash]'s movement so the Maul hero can change direction during the skill.
    • Improved the hitbox of the first strike of [Strike and Grapple]; it can now cause daze and damage to units.
  10. Source ↗
    • Fixed an issue where skills that make you move forward (such as the maul's [Strike and Grapple] and the poleaxe's [Rough Justice]) would be interrupted if there was a difference in elevation.
  11. Source ↗
    • Stamina consumption adjustments: [Maelstrom] now consumes 9%/13%/17%/21% based on charge (was 20% each); [Up from Hel] 10%/13%/17% (was 20% each); [Bonebreaker] and [Earthsplitter] 20%/20% (was 30%/30%).
    • [Maelstrom]: first attack 80% base blunt + 1,005 (was 60% + 875); second 95% + 1,225 (was 80% + 1,225); third 115% + 1,526 (was 105% + 1,540); fourth 130% + 1,917 (was 125% + 2,125); fifth 120% + 2,009 (was 125% + 2,245), and you are now immune to crowd controls during the attack.
    • [Up from Hel]: first 110% + 1,150 (was 100% + 1,447); second 125% + 1,475 (was 122% + 1,843); third 150% + 1,894 (was 146% + 2,000) and now ignores defenses; fourth 200% + 2,205 (was 180% + 2,500) and now knocks enemies down instead of sending them flying.
    • [Bonebreaker]: <1s charge 120% + 950 (was 120% + 713); >1s charge 130% + 1,500 (was 120% + 1,500), armor penetration 1.05; >2s charge 176% + 2,314 (was 195% + 2,314), armor penetration 1.1.
    • [Earthsplitter]: <1s charge 80% + 920 (was 49% + 713), hits no longer knock soldiers back; >1s charge 150% + 2,139 (was 148% + 2,139), armor penetration 1.1; >2s charge 175% + 3,876 (was 192% + 2,781), armor penetration 1.2.
    • [Mighty Mjolnir]'s movement speed increased by 11%; the following connected skill only deals 80% damage.
    • [Ukko's Doom] can now be weaved in after the final hit of Bonebreaker/Earthsplitter/Maelstrom/Up from Hel, but only deals 80% damage.
    • [Strike and Grapple]'s movement speed reduced by 22.5%.
    • [Ground Smash]: first attack 50% + 1,075 (was 50% + 428) and now dazes; second attack 307% + 4,840 (was 307% + 4,450), no longer knocks enemies down but instead sends them flying.
    • Rolling forward, left, or right now dazes enemies hit.
  12. Source ↗
    • [Mighty Mjölnir]'s cooldown reduced to 11/10/9 seconds (was 15/12/9).
  13. Source ↗
    • You can now use [Sprint Attack] even if you don't have enough stamina, but doing so expands all remaining stamina. [Sprint Attack]'s stamina cost increased to 250 (was 185) for all weapons.
  14. Source ↗
    • [Maelstrom] Maelstrom I: Adjusted the blunt damage of the first strike to 60% + 875 (was 59% + 856 points). Adjusted the blunt damage of the second strike to 80% + 1,225 (was 79% + 1,141 points). Adjusted the blunt damage of the third strike to 105% + 1,540 (was 100% + 1,500 points). Maelstrom II: Adjusted the blunt damage of the first strike to 60% + 875 (was 59% + 856 points). Adjusted the blunt damage of the second strike to 80% + 1,225 (was 79% + 1,141 points). Adjusted the blunt damage of the third strike to 105% + 1,540 (was 100% + 1,500 points). Adjusted the blunt damage of the fourth strike to 125% + 2,125 (was 120% + 2,000 points). Maelstrom III: Adjusted the blunt damage of the first strike to 60% + 875 (was 59% + 856 points). Adjusted the blunt damage of the second strike to 80% + 1,225 (was 79% + 1,141 points). Adjusted the blunt damage of the third strike to 105% + 1,540 (was 100% + 1,500 points). Adjusted the blunt damage of the fourth strike to 125% + 2,125 (was 120% + 2,000 points). Adjusted the blunt damage of the fifth strike to 125% + 2,245 (was 120% + 2,000 points).
  15. Source ↗
    • [Combat Dismount] Adjusted the blunt damage to 225% (was 195%).
    • Fixed a bug where the actual damage didn't match that of the description.
  16. Source ↗
    • [Forge of War]'s first wave (including Ground Smash I and Ground Smash II) has been adjusted to 50% of base blunt plus 428 points.
  17. Source ↗
    • Corrected the skill description of the Maul's [Fast Forward]: [Deal 100% base + 0 blunt damage] -> [Deal 100% of your base blunt damage].
    • Resolved an issue where the [Hugin's Remains] (Maul) rune wouldn't take effect in some situations.
  18. Source ↗
    • The Maul is currently too strong when it comes to breaking the enemy's formation.
    • [Fast Forward]: Increase the stamina cost when running. Can no longer run once stamina has been depleted.
    • [Combat Grapple]: Increase the stamina cost of running after having grappled an enemy.
    • Reduce the block break of the first and second hits of [Maelstrom I/II/III].
    • Reduce the block break of the first and second hits of [Up from Hel I/II/III].
    • Increase stamina recovery speed by 10%.
  19. Source ↗
    • Resolved an issue where the skill "Strike and Grapple" could grab enemies when they were hiding amongst their soldiers.
  20. Source ↗
    • Fixed a bug that caused targets to take fall damage when thrown from a position lower than the position they were caught by the Strike and Grapple skill used by the Maul.
    • Fixed a bug where the Maul consumes no Stamina when sprinting with a target caught with Strike and Grapple. Maul now loses Stamina when he sprints with an enemy. When Stamina drops to 0, he will drop the enemy.
    • Fixed a bug when unlocking challenge stages of the Maul, the skills would not unlock correctly.
  21. Source ↗
    • Increased the movement distance of Roll when using the Maul from 3 meters to 3.5 meters.

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