
← Hero Guides · Weapon
Maul
By Amya · Updated 2026-08-03
Loadouts
pick one columnFreestyle
Only buildA freestyle base around the mandatory skills. Learn the dash-auto animation cancel and the rest of the class is not demanding.
QMaelstromMaelstromIII12sSweeps the maul horizontally, dealing 82% Base + 1005 Blunt Damage.Second pressConsumes 9% Stamina to reverse the swing, dealing 97% Base + 1225 Blunt Damage.Third pressConsumes 13% Stamina to swing the maul again, dealing 118% Base + 1526 Blunt Damage.Fourth pressConsumes 17% Stamina to follow through with another swing, dealing 120% Base + 2194 Blunt Damage.Fifth pressConsumes 21% Stamina to spin with the maul, striking all surrounding enemies 3 times. Each hit deals 124% Base + 2194 Blunt Damage. Can move in any direction and is immune to control effects except [Winded] while spinning.
EMountain BreakerMountain BreakerIII11sQuickly swings the maul upward, dealing 90% Base + 1142 Blunt Damage, and inflicts Knockback on enemies. Using a chargeable skill after this strike instantly unleashes its fully charged attack, dealing 74% damage. Using a combo skill after this strike instantly unleashes its final hit, dealing 74% damage.Control RemovalRemoves Dazed, Knockdown, and Concussed effects upon use.Effects on EnemiesReduces the Defence of hit enemies by 20% for 6s.RFiller spell
TForge of WarForge of WarIII50sHeaves the maul and slams it forward with full force. The first strike deals 44% Base + 957 Blunt Damage and inflicts Concussed on hit enemies. The second slam is unblockable, dealing 273% Base + 4308 Blunt Damage to nearby enemies, and inflicts Knockup on hit targets.Control RemovalRemoves Dazed and Knockdown effects upon use. Can move and change direction while swinging.Maelstrom and Mountain Breaker are mandatory right now. Some players swap Forge of War for Bonebreaker or Earthsplitter, which is not recommended.
Hammer of the Gods The epic schematic. Not needed, but good in certain metas.
Same weapon for all three
roll it once, it carries every loadoutNEED Blunt DMG, Blunt PEN ; bonus Strength/Armor, HP, Agility/Crit-DMG (in that priority order)
Also true whatever you slot
- Best gender
- Male (animation changes depending on it)
- Aiming (Hero)
- Assisted off, Locked off
- Aiming (Units)
- Assisted off, Locked off
- Armour class
- S LeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get. · AA HP · A Piercing def / Slashing def · B Rest
Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.
Roll forBlunt damage and blunt pen on the weapon. Bonus, strength and armour, then HP, then agility and crit damage, in that order. Lock leadership on every armour piece.
Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Yellow Sky Rises
3
When a skill consumes stamina, damage taken is reduced by 10% and damage dealt is increased by 8% for 5 seconds. Stacks up to 3 times.

Bare-Chested Brawler
2
Stamina cost for all Maul skills is reduced by 30%.

Severed Hair
3
Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII
1
Increases Agility and Armour by 2 points.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Art of Stillness
3
Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath
2
Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Line Breaker
2
Damage dealt to Units is increased by 6%.

Unexpected Strike
2
Damage dealt to Heroes is increased by 6%.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Fight to the Death
3
When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel
2
Bandage duration is reduced by 40%, but the total healing amount remains unchanged.
Guide
Playstyle
- Freestyle base with the mandatory skills, explained below!
- Learn how to dash-auto animation cancel and perfect it (auto-attack, side roll as soon as the dmg pop-up appears, and repeat). The other aspects of Maul do not require a lot of skill.
- Right now, skills such as
Maelstrom
MaelstromSweeps the maul horizontally, dealing 82% Base + 1005 Blunt Damage.
Second press:
Consumes 9% Stamina to reverse the swing, dealing 97% Base + 1225 Blunt Damage.
Third press:
Consumes 13% Stamina to swing the maul again, dealing 118% Base + 1526 Blunt Damage.
Fourth press:
Consumes 17% Stamina to follow through with another swing, dealing 120% Base + 2194 Blunt Damage.
Fifth press:
Consumes 21% Stamina to spin with the maul, striking all surrounding enemies 3 times. Each hit deals 124% Base + 2194 Blunt Damage. Can move in any direction and is immune to control effects except [Winded] while spinning. &
Mountain Breaker
Mountain BreakerQuickly swings the maul upward, dealing 90% Base + 1142 Blunt Damage, and inflicts Knockback on enemies.
Using a chargeable skill after this strike instantly unleashes its fully charged attack, dealing 74% damage.
Using a combo skill after this strike instantly unleashes its final hit, dealing 74% damage.
Control Removal:
Removes Dazed, Knockdown, and Concussed effects upon use.
Effects on Enemies:
Reduces the Defence of hit enemies by 20% for 6s. are mandatory. - There are different playstyles where you replace
Maelstrom
MaelstromSweeps the maul horizontally, dealing 82% Base + 1005 Blunt Damage.
Second press:
Consumes 9% Stamina to reverse the swing, dealing 97% Base + 1225 Blunt Damage.
Third press:
Consumes 13% Stamina to swing the maul again, dealing 118% Base + 1526 Blunt Damage.
Fourth press:
Consumes 17% Stamina to follow through with another swing, dealing 120% Base + 2194 Blunt Damage.
Fifth press:
Consumes 21% Stamina to spin with the maul, striking all surrounding enemies 3 times. Each hit deals 124% Base + 2194 Blunt Damage. Can move in any direction and is immune to control effects except [Winded] while spinning./
Mountain Breaker
Mountain BreakerQuickly swings the maul upward, dealing 90% Base + 1142 Blunt Damage, and inflicts Knockback on enemies.
Using a chargeable skill after this strike instantly unleashes its fully charged attack, dealing 74% damage.
Using a combo skill after this strike instantly unleashes its final hit, dealing 74% damage.
Control Removal:
Removes Dazed, Knockdown, and Concussed effects upon use.
Effects on Enemies:
Reduces the Defence of hit enemies by 20% for 6s./
Forge of War
Forge of WarHeaves the maul and slams it forward with full force. The first strike deals 44% Base + 957 Blunt Damage and inflicts Concussed on hit enemies.
The second slam is unblockable, dealing 273% Base + 4308 Blunt Damage to nearby enemies, and inflicts Knockup on hit targets.
Control Removal:
Removes Dazed and Knockdown effects upon use.
Can move and change direction while swinging. by taking
Bonebreaker
BonebreakerHold to charge (consumes 20% Stamina/s, allows slow movement).
Release within 1 second: Swings the maul, dealing 120% Base + 950 Blunt Damage.
Release after 1 second: Spins with the maul, striking 3 times. Each hit deals 130% Base + 1500 Blunt Damage.
Release after 2 seconds: Channels full strength to spin with the maul, delivering 5 unblockable strikes. Each hit deals 176% Base + 2314 Blunt Damage.
Can move and change direction while swinging. or
Earthsplitter
EarthsplitterHold to charge (consumes 20% stamina/s, allows slow movement).
Release within 1 second: Smashes the ground, dealing 87% Base + 1004 Blunt Damage.
Release after 1 second: Unleashes an unblockable, hard ground smash. Deals 164% Base + 2334 Blunt Damage, inflicts Knockback on enemies, and Dismounts hit enemy Heroes.
Release after 2 seconds: Unleashes an unblockable, full-force ground smash. Deals 191% Base + 4229 Blunt Damage, inflicts Knockdown on enemies, and Dismounts hit enemy Heroes. instead of
Forge of War
Forge of WarHeaves the maul and slams it forward with full force. The first strike deals 44% Base + 957 Blunt Damage and inflicts Concussed on hit enemies.
The second slam is unblockable, dealing 273% Base + 4308 Blunt Damage to nearby enemies, and inflicts Knockup on hit targets.
Control Removal:
Removes Dazed and Knockdown effects upon use.
Can move and change direction while swinging., but I don’t recommend this.
